Velshir moves forward with a quick thrust of his javelin through the creature's gut, then a typically jarring punch to his left shoulder resulting in a squishy pop as it comes out of the socket. This severely injures Zombie11, stopping all forward movement, but it shows no sign of pain from the injury as it remains standing.
Zombie10 moves in behind Zombie11 but the entrance is too narrow for it to pass as 5' wide. Zombie8 and Zombie9 are also experiencing similar difficulty behind the first.
@Sheyla - please roll DC 10 Concentration check utilizing Constitution save bonus to maintain Entangle after being struck by Zombie.
Joshua's Turn
(With the tight fit of Sheyla and Velshir in front of Zombie11, a natural 1 attack will now be at risk of being friendly fire. The Tower reaches up to about 15' from the ground solidly, then is ruined beyond with small portions remaining so generally open on the top. Loren's size would not prohibit him from slipping through with a melee without friendly fire restriction due to Halfling Nimbleness.)
This post has potentially manipulated dice roll results.
Feeling strangely energized Joshua will begin to weave the same pattern he did just moments ago. Echoing Prentiss's plea "Sheyla you've got to get back!" He will hold Magic Missile until Sheyla moves and he has a clear shot at one of the zombies.
@Joshua - using the 3 of the accidental attack roll for Wild Surge. Magic Missile cannot miss so you may use on any you can see and not risk friendly fire. You see 11 in entrance, and a glimpse of 10 and 8 behind which is sufficient for spell. You may still hold your action if you choose, just wanted to clarify that your attack can work if you wish it to.
Sheyla feeling the blow from the Zombie but knowing the urgency of slowing them, stands her ground as it attacks, but hears the pleas of her party mates (She may move as she wishes and maintain concentration unless hit or out of range of spell Turning her back to it of course may provoke an opportunity attack.)
Sheyla ignores her companions, wholly focused on scouring her enemies from the earth. She casts another thunderwave directed into the tower and stands her ground.
A wave of thunderous force sweeps out from Sheyla sweeping the area around her clean in a 10' diameter. Ahead of her into the tower a 15' cubic foot area is focused with a thunderous blast. Small debris and dust pours from the tower walls. Zombie4 and Zombie11 burst in a splattery mess.
Zombie10 save attempt 5 , Zombie8 save attempt 20 , Zombie9 save attempt 14 .
Zombie10 and Zombie9 try to fight the blast but are slid back over vines they've just progressed 10 feet. Zombie8 somehow maintains its ground, cheeks puckering with the onslaught of wind and force swaying, but only partially damaged. Joshua sees his opening as Sheyla leans slightly back from the exertion revealing all three remaining zombies to him.
@Joshua - for magic missile name your targets. I will use rolls above for damage just need 'all on one' or 'one to each', etc.
Prentiss moves to the space behind Sheyla (OOC: I think I have the range) and casts frostbite at zombie 8. DC13 CON save or take 3 cold damage and have disadvantage on next attack.
He hopes to put the monster off its pace enough to help Sheyla avoid its attacks.
Joshua catches another glimpse of all three Zombies before Prentiss moves and extends his hand through the fiery circle about him targeting each. Three energy bolts burst from his hands speeding towards each remaining Zombie, darting in front of Prentiss, between Velshir and Sheyla striking their mark with pinpoint accuracy further injuring all three.
With the zombie for the moment cordoned off within the tower, soon to be destroyed by the rest of the party, Loren takes his action to move (bonus action dash) over to the tent and pokes his head inside, ready to let off another arrow at the first sign of danger from within.
Loren dashes to the tent, poking his head inside, bow at the ready.
Hamun Kost’s tent contains a comfortable traveling suite, including a cot, a chair, a writing desk, supplies, and a chest of clothes. No sign of an other occupants.
Velshir moves in through the entrance inserting himself between the Zombie and Sheyla, attacking the creature swiftly bringing it down. Zombie10 moves forward, slowed by the vines, but able to reach him Attack: 9 Damage: 7but the agile monk dodges the clumsy creature easily. Zombie9 moves forward only 10 feet, severely hampered by the vines.
@Joshua
You see Loren move swiftly across from his spot and in through the tent flaps.
Joshua moves forward slightly for a better angle and conjures a fiery bolt that hits Zombie10 igniting its worn, dried clothing doing an additional point of damage as it slowly burns away.
Sheyla lashes at the Zombie nearest to her with her thorn whip but the strain of the battle and danger of her proximity is starting to wear on her. The lash misses.
Initiatives: Joshua 19, Sheyla 17, Z4 12 (-18)(sl), Prentiss 9, Loren 7, Z11 6 (-17)(sl) , Velshir 5, Z10 5 (sl), Z8 0 (sl), Z9 -1 (sl)
Velshir moves forward with a quick thrust of his javelin through the creature's gut, then a typically jarring punch to his left shoulder resulting in a squishy pop as it comes out of the socket. This severely injures Zombie11, stopping all forward movement, but it shows no sign of pain from the injury as it remains standing.
Zombie10 moves in behind Zombie11 but the entrance is too narrow for it to pass as 5' wide. Zombie8 and Zombie9 are also experiencing similar difficulty behind the first.
@Sheyla - please roll DC 10 Concentration check utilizing Constitution save bonus to maintain Entangle after being struck by Zombie.
Joshua's Turn
(With the tight fit of Sheyla and Velshir in front of Zombie11, a natural 1 attack will now be at risk of being friendly fire. The Tower reaches up to about 15' from the ground solidly, then is ruined beyond with small portions remaining so generally open on the top. Loren's size would not prohibit him from slipping through with a melee without friendly fire restriction due to Halfling Nimbleness.)
Prentiss shouts "Sheyla, move! I can't get them with you in the way, and you can't hold them!!"
(Holding announcing his move & actions(s) until Joshua & Sheyla have had their turns)
Sheyla con save 15
Feeling strangely energized Joshua will begin to weave the same pattern he did just moments ago. Echoing Prentiss's plea "Sheyla you've got to get back!" He will hold Magic Missile until Sheyla moves and he has a clear shot at one of the zombies.
Attack: 11 Damage: 10
(Sorry Ignore the attack roll lol)
@Joshua - using the 3 of the accidental attack roll for Wild Surge. Magic Missile cannot miss so you may use on any you can see and not risk friendly fire. You see 11 in entrance, and a glimpse of 10 and 8 behind which is sufficient for spell. You may still hold your action if you choose, just wanted to clarify that your attack can work if you wish it to.
Sheyla feeling the blow from the Zombie but knowing the urgency of slowing them, stands her ground as it attacks, but hears the pleas of her party mates (She may move as she wishes and maintain concentration unless hit or out of range of spell Turning her back to it of course may provoke an opportunity attack.)
Sheyla ignores her companions, wholly focused on scouring her enemies from the earth. She casts another thunderwave directed into the tower and stands her ground.
thunderwave (level 2) 13
Initiatives: Joshua 19 (held action), Prentiss 9, Loren 7, Velshir 5, Z10 5 (-11)(sl), Z8 0 (-5)(sl), Z9 -1 (-11)(sl), Sheyla 17,
A wave of thunderous force sweeps out from Sheyla sweeping the area around her clean in a 10' diameter. Ahead of her into the tower a 15' cubic foot area is focused with a thunderous blast. Small debris and dust pours from the tower walls. Zombie4 and Zombie11 burst in a splattery mess.
Zombie10 save attempt 5 , Zombie8 save attempt 20 , Zombie9 save attempt 14 .
Zombie10 and Zombie9 try to fight the blast but are slid back over vines they've just progressed 10 feet. Zombie8 somehow maintains its ground, cheeks puckering with the onslaught of wind and force swaying, but only partially damaged. Joshua sees his opening as Sheyla leans slightly back from the exertion revealing all three remaining zombies to him.
@Joshua - for magic missile name your targets. I will use rolls above for damage just need 'all on one' or 'one to each', etc.
Prentiss moves to the space behind Sheyla (OOC: I think I have the range) and casts frostbite at zombie 8. DC13 CON save or take 3 cold damage and have disadvantage on next attack.
He hopes to put the monster off its pace enough to help Sheyla avoid its attacks.
Initiatives: Joshua 19 (held action), Loren 7, Velshir 5, Z10 5 (-11)(sl), Z8 0 (-8)(sl)(da), Z9 -1 (-11)(sl), Sheyla 17, Prentiss 9
Prentiss rushes behind Sheyla and Velshir and between them casts frostbite at the closest Zombie.
Zombie8 save attempt 6
Zombie8 glistens in the moonlight with a new frosty sheen.
Loren's Turn
If hes clear one missile will head towards each off the remaining zombies
1st at z10
2nd at z8
3rd at z9
Initiatives: Loren 7, Velshir 5, Z10 5 (-16)(sl), Z8 0 (-13)(sl)(da), Z9 -1 (-15)(sl), Joshua 19, Sheyla 17, Prentiss 9
Joshua catches another glimpse of all three Zombies before Prentiss moves and extends his hand through the fiery circle about him targeting each. Three energy bolts burst from his hands speeding towards each remaining Zombie, darting in front of Prentiss, between Velshir and Sheyla striking their mark with pinpoint accuracy further injuring all three.
Loren's move
With the zombie for the moment cordoned off within the tower, soon to be destroyed by the rest of the party, Loren takes his action to move (bonus action dash) over to the tent and pokes his head inside, ready to let off another arrow at the first sign of danger from within.
Initiatives: Velshir 5, Z10 5 (-16)(sl), Z8 0 (-13)(sl)(da), Z9 -1 (-15)(sl), Joshua 19, Sheyla 17, Prentiss 9, Loren 7
Loren dashes to the tent, poking his head inside, bow at the ready.
Hamun Kost’s tent contains a comfortable traveling suite, including a cot, a chair, a writing desk, supplies, and a chest of clothes. No sign of an other occupants.
Velshir's move
Of Velshir can squeeze past Sheyla into the tower, he will try to plant himself in front of her and attack zombie 8
Attack: 25 Damage: 7
Attack: 19 Damage: 7
Initiatives: Joshua 19, Sheyla 17 (-4), Prentiss 9, Loren 7, Velshir 5, Z10 5 (-16)(sl), Z9 -1 (-15)(sl)
Velshir moves in through the entrance inserting himself between the Zombie and Sheyla, attacking the creature swiftly bringing it down. Zombie10 moves forward, slowed by the vines, but able to reach him Attack: 9 Damage: 7 but the agile monk dodges the clumsy creature easily. Zombie9 moves forward only 10 feet, severely hampered by the vines.
@Joshua
You see Loren move swiftly across from his spot and in through the tent flaps.
Joshua's move
Joshua will send a Fire Bolt towards the zombie attacking Velshir
Attack: 22 Damage: 1
Initiatives: Sheyla 17 (-4), Prentiss 9, Loren 7, Velshir 5, Z10 5 (-18)(sl), Z9 -1 (-15)(sl), Joshua 19
@joshua
Wild surge roll please.
Joshua moves forward slightly for a better angle and conjures a fiery bolt that hits Zombie10 igniting its worn, dried clothing doing an additional point of damage as it slowly burns away.
Sheyla's Turn
Sheyla will attack zombie 10 with thorn whip
Attack: 6 Damage: 2
Initiatives: Prentiss 9, Loren 7, Velshir 5, Z10 5 (-18)(sl), Z9 -1 (-15)(sl), Joshua 19, Sheyla 17 (-4)
Sheyla lashes at the Zombie nearest to her with her thorn whip but the strain of the battle and danger of her proximity is starting to wear on her. The lash misses.
Prentiss' move
Wild Surge: 3