After some time and patience has passed, Hamun Kost exits the tent and walks in the direction of the Tower. Joshua having positioned himself quietly just inside the wall on the opposite side from Sheyla, makes his 'move'. He whispers out several unheard words and Hamun Kost grasps his head in response to the attack on his mind. Failing to resist and screaming out in pain.
Sheyla, seeing the zombies start to pour (however slowly) out of the tower in the direction of the sound casts herentangle hoping to encompass most of the interior of it. A slow smile creeping across her face as she realizes that Hamun no longer controls them.
Zombie6 and Zombie3 emerge from the tower, pulling out of the vines and head for the nearest food to Hamun Kost's horror and take him down in his distracted state before he realizes what is happening. Zombie12 and Zombie2 struggle further with the vines and are able to free themselves. Zombie7 joins the dinner party.
Velshir is surprised, but supposes there’s a lesson to be had in this outcome.
“Play with fire and you might get burned,” he mutters. Then louder, he says,
“We need to eradicate these foul monsters, or they will continue to terrorize the area and do further harm. Quickly, while they are still held or otherwise distracted!”
He will move towards the nearest zombie and use his previous attack rolls to try to destroy it.
Loren raises his bow and fires on the nearest of the zombies, using his movement afterwards to put some distance between himself and the horde. He moves south 25 ft.
(If Prentiss can adjust slightly, moving three squares East to catch as many enemies as possible in his 15ft cone, then use the same dice rolls etc. Cone should be 15ft long and 15ft wide at its end so hopefully all diners plus the buffet are within the AOE).
Seeing the attack unfold, not quite to plan but possibly better, Prentiss springs into action and shouts in response to Velshir "Agreed! Let's put all these monsters down!". Reaching the group of feasting zombies, he roars with draconic power into the pack.
This post has potentially manipulated dice roll results.
Prentiss moves east, holding the blue-white crystal on his necklace and closing his eyes, he utters a deep growl in Draconic. He opens them as ice starts to form in his breath, slowly and deliberately exhaling as the curse starts to awaken in him, unleashing with a tremendous roar a blast of arcane ice that will catch Hamun Kost and his dinner guests in the blast.
Zombie 6 save attempt 18 , Zombie 3 save attempt 17 , Zombie 7 save attempt 1 - (DC13 DEX save or take 13 cold damage, half on save)
The two northern feasting Zombies are showered with the icy blast. The southernmost one blocked slightly by the other two is only partially affected but an arrow flies from the corner of the interior building piercing its shoulder. Loren moves to another vantage point within the building farther from the horde.
@Loren
Adjusted you move slightly as squares are 5', but hopefully I understood the intent.
Zombies 5 and 1 attempt to free themselves again from the vines. 36Zombie 1 now freed but slowed by the vines. Zombie 11 hopelessly caught behind the others, is unable to get out to make a move.
Velshir moves forward stabbing the first arrow shot and chilled zombie bringing it down, then hitting the next with an unarmed strike.
Zombies 10, 8 and 9 are slowed by vines and blocked by other zombies are unable to escape the tower on their move.
@Velshir
Didn't use Ki as defeated first and used unarmed roll for nearest. Last would have missed but ruling to save Ki as positioning isn't ideal to use your energies. No inspiration used as 10 will hit.
This post has potentially manipulated dice roll results.
Sheyla is revolted and angered by this perversion of the circle of life.
“The foul creations even turn on their creator,” she grumbled to herself through gritted teeth. Such things ought not to exist. Sheyla feels a strong responsibility to scour such abominations from the world.
With sudden impulsive resolve, Sheyla charges forward 30’ to stand at the entrance to the tower. There she will cast thunderwave at second level, directing it into the tower, trying to hit as many zombies as possible (hopefully 4-5).
Con saves or take 18 thunder dmg and pushed away, or half dmg on success.
“The dead should stay dead!!” She shouts, and her voice amplifies out with thunderous force, a shockwave rolling over her enemies.
Prentiss will unleash another blast of cold at the feasting zombies, trying to finish them so he can assist with the group in the tower: DC13 DEX save or take 4 cold damage (half on a success). Concentrating 2/10 turns so far.
EDIT: (Yikes, bad damage roll! Spending one sorcery point on Empowered Spell to reroll all 3d6: 7 )
Joshua weaves his left hand above his right and reciting the words he learned, he will extend his right hand towards the zombies and cast Magic Missile at 2nd lvl. 4 small points of light steak out from his hand 2 headed towards Z12 and 2 towards Z2
Z12 damage: 8
Z2 damage: 7
As the missiles impact their target Joshua's eyes will flash bright blue and he will summon the familiar fire to his hand and cast Fire Bolt (using 1 sorcery point for quickend spell) And with another flash the streaking mote of fire splits in 2 headed towards the remaining zombies, (2 more sorcery points for twinned spell. Aiming at the 2 most forefront zombies after the magic missiles hit, 1 and 5 would be the ones he can see if his first two are taken down by the missiles)
Joshua weaves his left hand above his right and reciting the words he learned, he will extend his right hand towards the zombies and 4 small points of light steak out from his hand 2 to each of the zombies in the entrance to the tower. Both are struck with solid impacts to the chest.
As the missiles impact their target Joshua's eyes will flash bright blue and he will summon the familiar fire to his hand and cast Fire Bolt impacting the same two Zombies again severely injuring both. Exhausted by this effort he moves to lean back against the wall behind him but is surprised by a thin sheet of fire completely encircling him that seems to energize him.@joshua
(Advantage on next two attack, fire is a visual, not actual he will quickly realize.)
Sheyla rushes impulsively forward, fiercely determined to end these unnatural things. “The dead should stay dead!!”She shouts, and her voice amplifies out with thunderous force, a shockwave rolling over her enemies. The blasts of thunder hits hard on 6 of the zombies nearby. The two zombies in the entrance and the one feasting nearest fall immediately to the blast. Zombie5 Save attempt 6 ; Zombie1 Save attempt 21 ; Zombie4 Save attempt 14(Zombie1 and Zombie4 should have been rolled with disadvantage - rerolled fails separately)
Zombie6 turns its attention to Sheyla from its feast and rises moving and attacking. (Prentiss you have an opportunity attack here with the zombie half down) I will roll its attack on Sheyla following.
Prentiss lashes out with his dagger as the Zombie4 turns, cutting into its back, but it doesn't seem to notice, moving at Sheyla but not quite making it to her during its turn using so much movement getting up. Zombie4 attempts to free itself from the vines 20 pulls with a strength that doesn't feel pain and is free but still slowed by the vines.
Prentiss' move (above is Opportunity attack)
(cleaned up the map a little omitted expired zombies)
This post has potentially manipulated dice roll results.
Velshir is going to act against zombie 6, trying to take it down with his spear and martial arts, but simultaneously he will shout, "Sheyla, back out of there!"
This post has potentially manipulated dice roll results.
Prentiss will move behind Sheyla and fire an Ice Knife over her shoulder into the pack of zombies, careful not to hit any friendlies. Attack: 24 Damage: 8 piercing to the target, then all within 5ft make a DC13 DEX save or take 2 cold damage.
"Get back Sheyla!" he roars to the druid, prepared to throw himself in the way of advancing zombies if necessary. Ice drips from his mouth and hands, scales raised and glistening all over.
so sorry, I kept looking at that thinking there was something missing. If you didn't already have 'inspiration' I'd have given it to you as that is the second time I did that. Slippery little thief, even the DM lost track of you
@Prentiss
Map may not be super clear, but all dead zombies have been removed, only left Hamun's.Zombie6 is severely injured but still standing between where Sheyla and Prentiss are. The one Zombie feasting nearest to Sheyla fell at the blast and was replaced by Zombie6 that was in front of Prentiss whom he was able to make a OA on. You might incur an OA moving past it.
@Velshir
Confirming whether Prentiss is passing Z6 to get to Sheyla with him, may have missed it on map. I assume you may want to alter your move if he corrects so will wait before processing for confirmation or if Zombie is killed prior.
This post has potentially manipulated dice roll results.
My apologies, can Prentiss get north or north west of the zombie and fire Dragon's Breath instead please, catching the zombie but not friendlies. 8 cold damage.
Prentiss backs slightly scales shining and exhales another Icy Breath covering Zombie6 in a frosted sheen, it collapses dead, again.
"Sheyla!"
Loren cries out, fearing for the sweet druid. He levels his bow and sends off another shot flying through the space where the Zombie next to Sheyla had been, into Zombie1 within the tower. Having just freed itself from the vines, it looks up just in time for a curiously ironic expression to cross its face as its pierced through the skull. It falls dead. Zombie3 was crushed by the others trying to get past as it struggled with the vines. Zombie11 pushing through vines and dead horde-mates 'rushes' at Sheyla Attack: 17 Damage: 4
Initiatives: Prentiss 9, Loren 7, Z5 7 (restrained) , Z1 6 (restrained), Z11 6 (slow), Velshir 5, Z10 5 (slow), Z8 0 (slow), Z9 -1 (slow), Joshua 19, Sheyla 17, Z6 17 (@dinner), Z3 14 (@dinner), Z12 13 (slow), Z4 12 (restrained) , Z7 12 (@dinner) , Z2 10 (slow)
After some time and patience has passed, Hamun Kost exits the tent and walks in the direction of the Tower. Joshua having positioned himself quietly just inside the wall on the opposite side from Sheyla, makes his 'move'. He whispers out several unheard words and Hamun Kost grasps his head in response to the attack on his mind. Failing to resist and screaming out in pain.
Sheyla, seeing the zombies start to pour (however slowly) out of the tower in the direction of the sound casts her entangle hoping to encompass most of the interior of it. A slow smile creeping across her face as she realizes that Hamun no longer controls them.
Zombie6 and Zombie3 emerge from the tower, pulling out of the vines and head for the nearest food to Hamun Kost's horror and take him down in his distracted state before he realizes what is happening. Zombie12 and Zombie2 struggle further with the vines and are able to free themselves. Zombie7 joins the dinner party.
Velshir is surprised, but supposes there’s a lesson to be had in this outcome.
“Play with fire and you might get burned,” he mutters. Then louder, he says,
“We need to eradicate these foul monsters, or they will continue to terrorize the area and do further harm. Quickly, while they are still held or otherwise distracted!”
He will move towards the nearest zombie and use his previous attack rolls to try to destroy it.
Loren raises his bow and fires on the nearest of the zombies, using his movement afterwards to put some distance between himself and the horde. He moves south 25 ft.
Attack: 23 Damage: 7
(If Prentiss can adjust slightly, moving three squares East to catch as many enemies as possible in his 15ft cone, then use the same dice rolls etc. Cone should be 15ft long and 15ft wide at its end so hopefully all diners plus the buffet are within the AOE).
Seeing the attack unfold, not quite to plan but possibly better, Prentiss springs into action and shouts in response to Velshir "Agreed! Let's put all these monsters down!". Reaching the group of feasting zombies, he roars with draconic power into the pack.
Prentiss moves east, holding the blue-white crystal on his necklace and closing his eyes, he utters a deep growl in Draconic. He opens them as ice starts to form in his breath, slowly and deliberately exhaling as the curse starts to awaken in him, unleashing with a tremendous roar a blast of arcane ice that will catch Hamun Kost and his dinner guests in the blast.
Zombie 6 save attempt 18 , Zombie 3 save attempt 17 , Zombie 7 save attempt 1 - (DC13 DEX save or take 13 cold damage, half on save)
The two northern feasting Zombies are showered with the icy blast. The southernmost one blocked slightly by the other two is only partially affected but an arrow flies from the corner of the interior building piercing its shoulder. Loren moves to another vantage point within the building farther from the horde.
@Loren
Adjusted you move slightly as squares are 5', but hopefully I understood the intent.
Zombies 5 and 1 attempt to free themselves again from the vines. 3 6 Zombie 1 now freed but slowed by the vines. Zombie 11 hopelessly caught behind the others, is unable to get out to make a move.
Velshir moves forward stabbing the first arrow shot and chilled zombie bringing it down, then hitting the next with an unarmed strike.
Zombies 10, 8 and 9 are slowed by vines and blocked by other zombies are unable to escape the tower on their move.
@Velshir
Didn't use Ki as defeated first and used unarmed roll for nearest. Last would have missed but ruling to save Ki as positioning isn't ideal to use your energies. No inspiration used as 10 will hit.
Initiatives: Joshua 19, Sheyla 17, Z6 17 (@dinner)(-13) , Z3 14 (@dinner)(-18) , Z12 13 (sl), Z4 12 (restr), Z2 10 (sl), Prentiss 9, Loren 7, Z5 7 (restr) , Z1 6 (sl), Z11 6 (sl), Velshir 5, Z10 5 (sl), Z8 0 (sl), Z9 -1 (sl)
(map in spoiler - cleaning it up, but for now.)
Sheyla is revolted and angered by this perversion of the circle of life.
“The foul creations even turn on their creator,” she grumbled to herself through gritted teeth. Such things ought not to exist. Sheyla feels a strong responsibility to scour such abominations from the world.
With sudden impulsive resolve, Sheyla charges forward 30’ to stand at the entrance to the tower. There she will cast thunderwave at second level, directing it into the tower, trying to hit as many zombies as possible (hopefully 4-5).
Con saves or take 18 thunder dmg and pushed away, or half dmg on success.
“The dead should stay dead!!” She shouts, and her voice amplifies out with thunderous force, a shockwave rolling over her enemies.
She is still concentrating on entangle spell.
Prentiss will unleash another blast of cold at the feasting zombies, trying to finish them so he can assist with the group in the tower: DC13 DEX save or take 4 cold damage (half on a success). Concentrating 2/10 turns so far.
EDIT: (Yikes, bad damage roll! Spending one sorcery point on Empowered Spell to reroll all 3d6: 7 )
EDIT2: (Ehhhhh I'll take it...)
Joshua weaves his left hand above his right and reciting the words he learned, he will extend his right hand towards the zombies and cast Magic Missile at 2nd lvl. 4 small points of light steak out from his hand 2 headed towards Z12 and 2 towards Z2
Z12 damage: 8
Z2 damage: 7
As the missiles impact their target Joshua's eyes will flash bright blue and he will summon the familiar fire to his hand and cast Fire Bolt (using 1 sorcery point for quickend spell) And with another flash the streaking mote of fire splits in 2 headed towards the remaining zombies, (2 more sorcery points for twinned spell. Aiming at the 2 most forefront zombies after the magic missiles hit, 1 and 5 would be the ones he can see if his first two are taken down by the missiles)
1st Fire Bolt: Attack: 16 Damage: 8
2nd Fire Bolt: Attack: 24 Damage: 9
The bright light fades from his eyes and he has to catch himself on the nearest wall breathing very heavy.
Wild Magic Surge: 6
Initiatives: Sheyla 17, Z6 17 (-13)(@dinner) , Z3 14 (-18) (@dinner), Z12 13 (-16)(sl), Z4 12 (restr), Z2 10 (-16) (sl), Prentiss 9, Loren 7, Z5 7 (restr) , Z1 6 (sl), Z11 6 (sl), Velshir 5, Z10 5 (sl), Z8 0 (sl), Z9 -1 (sl), Joshua 19
Joshua weaves his left hand above his right and reciting the words he learned, he will extend his right hand towards the zombies and 4 small points of light steak out from his hand 2 to each of the zombies in the entrance to the tower. Both are struck with solid impacts to the chest.
As the missiles impact their target Joshua's eyes will flash bright blue and he will summon the familiar fire to his hand and cast Fire Bolt impacting the same two Zombies again severely injuring both. Exhausted by this effort he moves to lean back against the wall behind him but is surprised by a thin sheet of fire completely encircling him that seems to energize him. @joshua
(Advantage on next two attack, fire is a visual, not actual he will quickly realize.)
The same ones
Initiatives: Z6 17 (-13)(@dinner) , Z4 12 (-18)(restr), Prentiss 9, Loren 7, Z5 7 (-18)(restr) , Z1 6 (-18)(sl), Z11 6 (sl), Velshir 5, Z10 5 (sl), Z8 0 (sl), Z9 -1 (sl), Joshua 19, Sheyla 17
Sheyla rushes impulsively forward, fiercely determined to end these unnatural things. “The dead should stay dead!!” She shouts, and her voice amplifies out with thunderous force, a shockwave rolling over her enemies. The blasts of thunder hits hard on 6 of the zombies nearby. The two zombies in the entrance and the one feasting nearest fall immediately to the blast. Zombie5 Save attempt 6 ; Zombie1 Save attempt 21 ; Zombie4 Save attempt 14 (Zombie1 and Zombie4 should have been rolled with disadvantage - rerolled fails separately)
Zombie6 turns its attention to Sheyla from its feast and rises moving and attacking. (Prentiss you have an opportunity attack here with the zombie half down) I will roll its attack on Sheyla following.
Prentiss slashes out with a dagger at the passing zombie Attack: 16 Damage: 4 piercing damage
Initiatives: Prentiss 9, Loren 7, Z5 7 (-18)(restr) , Z1 6 (-18)(sl), Z11 6 (sl), Velshir 5, Z10 5 (sl), Z8 0 (sl), Z9 -1 (sl), Joshua 19, Sheyla 17, Z6 17 (-17), Z4 12 (-18)(sl)
Prentiss lashes out with his dagger as the Zombie4 turns, cutting into its back, but it doesn't seem to notice, moving at Sheyla but not quite making it to her during its turn using so much movement getting up. Zombie4 attempts to free itself from the vines 20 pulls with a strength that doesn't feel pain and is free but still slowed by the vines.
Prentiss' move (above is Opportunity attack)
(cleaned up the map a little omitted expired zombies)
Velshir is going to act against zombie 6, trying to take it down with his spear and martial arts, but simultaneously he will shout, "Sheyla, back out of there!"
Javelin Attack: 26 Damage: 13
Unarmed strike Attack: 21 Damage: 7
Prentiss will move behind Sheyla and fire an Ice Knife over her shoulder into the pack of zombies, careful not to hit any friendlies. Attack: 24 Damage: 8 piercing to the target, then all within 5ft make a DC13 DEX save or take 2 cold damage.
"Get back Sheyla!" he roars to the druid, prepared to throw himself in the way of advancing zombies if necessary. Ice drips from his mouth and hands, scales raised and glistening all over.
(I think I'm after Prentiss!)
"Sheyla!"
Loren cries out, fearing for the sweet druid. He levels his bow and sends off another shot at Zombie 4 (the one next to Sheyla)!
Attack: 24 Damage: 8 + 4 sneak attack damage (since the target is adjacent to an ally)
Initiatives: Prentiss 9, Loren 7, Z5 7 (-18)(restr) , Z1 6 (-18)(sl), Z11 6 (sl), Velshir 5, Z10 5 (sl), Z8 0 (sl), Z9 -1 (sl), Joshua 19, Sheyla 17, Z6 17 (-17), Z4 12 (-18)(sl)
@Loren -
so sorry, I kept looking at that thinking there was something missing. If you didn't already have 'inspiration' I'd have given it to you as that is the second time I did that. Slippery little thief, even the DM lost track of you
@Prentiss
Map may not be super clear, but all dead zombies have been removed, only left Hamun's. Zombie6 is severely injured but still standing between where Sheyla and Prentiss are. The one Zombie feasting nearest to Sheyla fell at the blast and was replaced by Zombie6 that was in front of Prentiss whom he was able to make a OA on. You might incur an OA moving past it.
@Velshir
Confirming whether Prentiss is passing Z6 to get to Sheyla with him, may have missed it on map. I assume you may want to alter your move if he corrects so will wait before processing for confirmation or if Zombie is killed prior.
My apologies, can Prentiss get north or north west of the zombie and fire Dragon's Breath instead please, catching the zombie but not friendlies. 8 cold damage.
If not, dagger Attack: 20 Damage: 5
Initiatives: Velshir 5, Z10 5 (sl), Z8 0 (sl), Z9 -1 (sl), Joshua 19, Sheyla 17, Z4 12 (-18)(sl), Prentiss 9, Loren 7, Z11 6 (sl)
Prentiss backs slightly scales shining and exhales another Icy Breath covering Zombie6 in a frosted sheen, it collapses dead, again.
"Sheyla!"
Loren cries out, fearing for the sweet druid. He levels his bow and sends off another shot flying through the space where the Zombie next to Sheyla had been, into Zombie1 within the tower. Having just freed itself from the vines, it looks up just in time for a curiously ironic expression to cross its face as its pierced through the skull. It falls dead. Zombie3 was crushed by the others trying to get past as it struggled with the vines. Zombie11 pushing through vines and dead horde-mates 'rushes' at Sheyla Attack: 17 Damage: 4
Velshir's turn @ Velshir
attack 11?
Velshir will move to attack zombie 11. If he successfully downs it then he will move into that spot, trying to block the tower exit.
javelin Attack: 7 Damage: 8
unarmed strike Attack: 24 Damage: 6