"There plenty of coins going around for our lovely guest that tried to welcome us! If you don't mind Velshir can you lure the zombies inside to us or maybe break the wooden covers from that windows whatever seems convenient for you!" Kallen replied back to boring old Velshir. "I can't wait to loot whatever is inside those old taverns and some of the patrons there!"
Brencharis, seemingly concerned for Prentiss' well-being finds herself distracted and pondering what to do to help the suffering sorcerer.
Prentiss struggles through a light spell and a burst of light suddenly illuminates a 40' foot area while his dagger is held. (The first 20' brightly and the more distant 20' dimly defaulting to yellow light - color is your choice).He sees the light and it is good. Feeling satisfied with his renewed ability to see, he next expels a serious of wicked sounding coughs and attempts for a breath of good air finally disgorging a huge mass of blacked goo on the the ground in front of him feeling fully himself again. (Save succeeded, no more ash disadvantages)
@Velshir - your move
@Brencharis please take your move as soon as you're able
Initiatives - >
Prentiss 14 (23/23 plus 2 temp hp) *Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 AshZombie4 11 (-12 hp) CalPol 10 (21/25 plus 5 temp hp) Kallen 8 (14/21) Joshua 6 (19/19 plus 5 temp hp) Brencharis 6 (13/21 plus 5 temp hp)(you make make your move as soon as you can)
This post has potentially manipulated dice roll results.
Before Velshir a now apparently vacant room stands beyond the doorway a bar is visible in the near distance and a few small tables and chairs stand warped by the heat of the erupted volcano. A wall splits the two sides of the building, a kitchen area to the west with a door noted in the northern section of the west wall. The door also seems somewhat warped by age and previous heat.
The Zombie flailing through the small window opening at Velshir is struck once with a bashing blow of the mace then a punching blow from a fist. The first blow severely injures the creature and the second sends it reeling for a moment. (Zombie Fortitude save 21 ) but it seems to recover quickly. Velshir and CalPol can see another Zombie6 pressing at it from behind but is unable to make an attack in the restricted environment.
The Zombie4 slashes back at Velshir with rotten nails and moldy fingers. Attack: 5 Damage: 7 but again the narrow frame of the window makes it difficult for the Zombie to reach its target.
CalPol's turn
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp) Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 AshZombie4 11 (-26 hp) *CalPol 10 (21/25 plus 5 temp hp) Kallen 8 (14/21) Joshua 6 (19/19 plus 5 temp hp) Brencharis 6 (13/21 plus 5 temp hp)
This post has potentially manipulated dice roll results.
Cal pol takes great offence at zombie 4 having the nerve to attack one of those he’s offering protection to and smashes his axe hard into his skull with furious anger.
This post has potentially manipulated dice roll results.
CalPol leaps forward slashing down a the persistent Zombie in the window opening slicing a gash down the front of the creatures. (Zombie Save 7 ) The Zombie sags onto the window frame and gradually splits to pieces half inside the room with head and a shoulder falling to the ground on the outside.
The Zombie6 behind it seems to be trying to move forward but struggles with some sort of obstacle.
Kallen's move
You are still in combat with one apparent enemy standing though not visible to anyone at this time. The area is well illuminated outside by Prentiss' dagger at the moment and shifts slightly as he moves the dagger about.
Brencharis may also make a move at this time should they wish.
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp) Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 CalPol 10 (21/25 plus 5 temp hp) *Kallen 8 (14/21) Joshua 6 (19/19 plus 5 temp hp) **Brencharis 6 (13/21 plus 5 temp hp)(**still has action they may take as long as used before their turn comes up again.)
Kallen finds that the only way to get a visual on the 6th Zombie would be to put herself partially through the window for a better look or get through one of the doors. It seems to be stuck behind something within the room. Does she lean into the window where the last one was hanging out?
She will go to the window since she don't want to get attacked by the zombies inside the building, she was hoping one of them would be a assistant but apparently not... getting into the danger with a slight bruise on her!
Brencharis is going hang back and stay by Prentiss so she doesn’t get hit by that nasty ash again, but will nock an arrow and prepare to shoot the first zombie she sees.
This post has potentially manipulated dice roll results.
Kallen moves forward and sticks her head slightly in the window to target the zombie and toss the coins at it about 10' to the left, apparently stuck on some debris in the room. The Zombie attempts to avoid the radiant coins flying at it within the room. 6 but fails miserably taking the full brunt of the attack.
Brencharis hangs back to cover Prentiss who has now recovered from the Ash and is returning to action.
@Kallen religion check for me please.
Joshua's turn.
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp) Velshir 13 (27/27 plus 5 temp hp) AshZombie612 CalPol 10 (21/25 plus 5 temp hp) Kallen 8 (14/21)(+2 AC for shield of faith ) Joshua 6 (19/19 plus 5 temp hp) Brencharis 6 (13/21 plus 5 temp hp)( ready trigger by visible target from her position)
I am assuming that Kallen pulls her head back out of the window just following her attack and Velshir may access the window on his turn. CalPol will be unable to offer his reaction to anyone attacked by the interior Zombie at this time as beyond his reach, but his shield of faith is still active for Kallen. The Zombie is out of view for Joshua, CalPol, Brencharis and Prentiss at this time.
(clarification - everyone would be aware from sounds that there is at least one in the kitchen area and as the sound is fairly localized to one area of the room, likely only one. It's just out of view for those I mentioned.)
Joshuareadies a Fire Bolt for the first visible Ash Zombie and remains standing in his position at the corner of the building. Brencharis also stands with a readied , arrow nocked in her bow ready to fire at any Ash Zombies that might emerge from either window or room. CalPol maintaining concentration on Kallen'sShield of Faith watches for a new target as does Velshir nearby.
Kallen the Zombie that you attacked with also emit a burst of ash when struck by your coins but you were too distant from it to suffer any effects.
Prentiss feeling more himself, takes his turn...
Brencharis - I continued with Ready but you may change this at any time. Maximum one action as its now rolled around again.
Initiatives ->
*Prentiss 14 (23/23 plus 2 temp hp) Velshir 13 (27/27 plus 5 temp hp) AshZombie6 12 CalPol 10 (21/25 plus 5 temp hp) Kallen 8 (14/21)(+2 AC for Shield of Faith ) Joshua 6 (19/19 plus 5 temp hp) Brencharis 6 (13/21 plus 5 temp hp)( ready trigger by visible target)
Prentiss straightens himself up and gestures to Velshir to open the door: "We may as well let one out, close the door while we finish it, then repeat until it goes quiet. Either that or leave this house and move on"
His tone makes it clear that he prefers the former option.
@Prentiss Are you moving closer or staying where you are?
Velshir can see well into the room with his Darkvision. CalPol standing at the edge of the dim light generated by Prentiss' dagger cannot see much into the room. Velshir sees that he dusty interior of the Eastern half of the Brown Horse is dusty and moldy in its entirety with the smell of yeast throughout. He sees an old bar with melted and swollen mugs adorning it. Tables and what's left of chairs sit swollen in their places within the room, also showing a growth of various dark dwelling molds and fungus having grown among them. Four distinctive body shaped places reveal the Zombies' previously occupied spaces.
There is a door in the northwest portion of the wall that looks to lead to the kitchen where the other AshZombie seems to be.
Velshir briefly describes what he sees and then says, "Looks like a lot of mold and rot in there, could be dangerous to breathe it in. Someone please drag me out if I collapse."
Then he will hold up his shirt to cover his mouth and nose, squint his eyes, and use his speed and agility to quickly enter the room, dance around the fallen bodies, open the door leading to the kitchen, and then get out.
Velshir finds the mold and rot inconvenient to his senses but suffers no serious ill effects. (No saves needed) He steps through the room quickly and carefully finding nothing stirs and reaches a swollen door to the kitchen. The heat of the eruption has caused to door to be stuck in the frame. VelshirStrength check please to open the door.
Prentiss moves closer adding another 10' feet of light to the structure. This will shine brightly enough to illuminate the interior for the others who also do not see anything moving within the Eastern side of the structure. Those still near the window can see a sole AshZombie stuck behind a rack of supplies that comes to his hip and other debris in the room seems to be too complicated for it to find itself around.
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"There plenty of coins going around for our lovely guest that tried to welcome us! If you don't mind Velshir can you lure the zombies inside to us or maybe break the wooden covers from that windows whatever seems convenient for you!" Kallen replied back to boring old Velshir. "I can't wait to loot whatever is inside those old taverns and some of the patrons there!"
Brencharis, seemingly concerned for Prentiss' well-being finds herself distracted and pondering what to do to help the suffering sorcerer.
Prentiss struggles through a light spell and a burst of light suddenly illuminates a 40' foot area while his dagger is held. (The first 20' brightly and the more distant 20' dimly defaulting to yellow light - color is your choice). He sees the light and it is good. Feeling satisfied with his renewed ability to see, he next expels a serious of wicked sounding coughs and attempts for a breath of good air finally disgorging a huge mass of blacked goo on the the ground in front of him feeling fully himself again. (Save succeeded, no more ash disadvantages)
@Velshir - your move
@Brencharis please take your move as soon as you're able
Initiatives - >
Prentiss 14 (23/23 plus 2 temp hp)
*Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
AshZombie4 11 (-12 hp)
CalPol 10 (21/25 plus 5 temp hp)
Kallen 8 (14/21)
Joshua 6 (19/19 plus 5 temp hp)
Brencharis 6 (13/21 plus 5 temp hp)(you make make your move as soon as you can)
Velshir fails to see the point of letting the zombies have more area to move. He will continue the choke point and attack the one in front of him
mace Attack: 12 Damage: 8
unarmed Attack: 18 Damage: 6
Before Velshir a now apparently vacant room stands beyond the doorway a bar is visible in the near distance and a few small tables and chairs stand warped by the heat of the erupted volcano. A wall splits the two sides of the building, a kitchen area to the west with a door noted in the northern section of the west wall. The door also seems somewhat warped by age and previous heat.
The Zombie flailing through the small window opening at Velshir is struck once with a bashing blow of the mace then a punching blow from a fist. The first blow severely injures the creature and the second sends it reeling for a moment. (Zombie Fortitude save 21 ) but it seems to recover quickly. Velshir and CalPol can see another Zombie6 pressing at it from behind but is unable to make an attack in the restricted environment.
The Zombie4 slashes back at Velshir with rotten nails and moldy fingers. Attack: 5 Damage: 7 but again the narrow frame of the window makes it difficult for the Zombie to reach its target.
CalPol's turn
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
AshZombie4 11 (-26 hp)
*CalPol 10 (21/25 plus 5 temp hp)
Kallen 8 (14/21)
Joshua 6 (19/19 plus 5 temp hp)
Brencharis 6 (13/21 plus 5 temp hp)
Cal pol takes great offence at zombie 4 having the nerve to attack one of those he’s offering protection to and smashes his axe hard into his skull with furious anger.
“Die you infernal meat bag!” He shouts
attack roll17
Damage 5
CalPol leaps forward slashing down a the persistent Zombie in the window opening slicing a gash down the front of the creatures. (Zombie Save 7 ) The Zombie sags onto the window frame and gradually splits to pieces half inside the room with head and a shoulder falling to the ground on the outside.
The Zombie6 behind it seems to be trying to move forward but struggles with some sort of obstacle.
Kallen's move
You are still in combat with one apparent enemy standing though not visible to anyone at this time. The area is well illuminated outside by Prentiss' dagger at the moment and shifts slightly as he moves the dagger about.
Brencharis may also make a move at this time should they wish.
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
CalPol 10 (21/25 plus 5 temp hp)
*Kallen 8 (14/21)
Joshua 6 (19/19 plus 5 temp hp)
**Brencharis 6 (13/21 plus 5 temp hp)(**still has action they may take as long as used before their turn comes up again.)
Kallen would move forward to the building, trying to get a good visual on the target and toss her magical golden coins of her deity!
Scared Flame on the last zombie Dex Save: 13 Damage: 8
Kallen finds that the only way to get a visual on the 6th Zombie would be to put herself partially through the window for a better look or get through one of the doors. It seems to be stuck behind something within the room. Does she lean into the window where the last one was hanging out?
She will go to the window since she don't want to get attacked by the zombies inside the building, she was hoping one of them would be a assistant but apparently not... getting into the danger with a slight bruise on her!
Brencharis is going hang back and stay by Prentiss so she doesn’t get hit by that nasty ash again, but will nock an arrow and prepare to shoot the first zombie she sees.
Kallen moves forward and sticks her head slightly in the window to target the zombie and toss the coins at it about 10' to the left, apparently stuck on some debris in the room. The Zombie attempts to avoid the radiant coins flying at it within the room. 6 but fails miserably taking the full brunt of the attack.
Brencharis hangs back to cover Prentiss who has now recovered from the Ash and is returning to action.
@Kallen religion check for me please.
Joshua's turn.
Initiatives ->
Prentiss 14 (23/23 plus 2 temp hp)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
CalPol 10 (21/25 plus 5 temp hp)
Kallen 8 (14/21)(+2 AC for shield of faith )
Joshua 6 (19/19 plus 5 temp hp)
Brencharis 6 (13/21 plus 5 temp hp)( ready trigger by visible target from her position)
I am assuming that Kallen pulls her head back out of the window just following her attack and Velshir may access the window on his turn. CalPol will be unable to offer his reaction to anyone attacked by the interior Zombie at this time as beyond his reach, but his shield of faith is still active for Kallen. The Zombie is out of view for Joshua, CalPol, Brencharis and Prentiss at this time.
"Are there more of them? Kallen, what's going on in there?" Joshua calls out.
(clarification - everyone would be aware from sounds that there is at least one in the kitchen area and as the sound is fairly localized to one area of the room, likely only one. It's just out of view for those I mentioned.)
Joshua will hold Fire Bolt until he has a clear shot at the last remaining zombie
Joshua readies a Fire Bolt for the first visible Ash Zombie and remains standing in his position at the corner of the building. Brencharis also stands with a readied , arrow nocked in her bow ready to fire at any Ash Zombies that might emerge from either window or room. CalPol maintaining concentration on Kallen's Shield of Faith watches for a new target as does Velshir nearby.
Kallen the Zombie that you attacked with also emit a burst of ash when struck by your coins but you were too distant from it to suffer any effects.
Prentiss feeling more himself, takes his turn...
Brencharis - I continued with Ready but you may change this at any time. Maximum one action as its now rolled around again.
Initiatives ->
*Prentiss 14 (23/23 plus 2 temp hp)
Velshir 13 (27/27 plus 5 temp hp)
AshZombie6 12
CalPol 10 (21/25 plus 5 temp hp)
Kallen 8 (14/21)(+2 AC for Shield of Faith )
Joshua 6 (19/19 plus 5 temp hp)
Brencharis 6 (13/21 plus 5 temp hp)( ready trigger by visible target)
Prentiss straightens himself up and gestures to Velshir to open the door: "We may as well let one out, close the door while we finish it, then repeat until it goes quiet. Either that or leave this house and move on"
His tone makes it clear that he prefers the former option.
(@DM: Happy for this to be my turn)
@Prentiss Are you moving closer or staying where you are?
Velshir can see well into the room with his Darkvision. CalPol standing at the edge of the dim light generated by Prentiss' dagger cannot see much into the room. Velshir sees that he dusty interior of the Eastern half of the Brown Horse is dusty and moldy in its entirety with the smell of yeast throughout. He sees an old bar with melted and swollen mugs adorning it. Tables and what's left of chairs sit swollen in their places within the room, also showing a growth of various dark dwelling molds and fungus having grown among them. Four distinctive body shaped places reveal the Zombies' previously occupied spaces.
There is a door in the northwest portion of the wall that looks to lead to the kitchen where the other AshZombie seems to be.
Velshir's move.
(Sorry, Prentiss, moves 10ft closer to light some light spill into the window)
Velshir briefly describes what he sees and then says, "Looks like a lot of mold and rot in there, could be dangerous to breathe it in. Someone please drag me out if I collapse."
Then he will hold up his shirt to cover his mouth and nose, squint his eyes, and use his speed and agility to quickly enter the room, dance around the fallen bodies, open the door leading to the kitchen, and then get out.
Velshir finds the mold and rot inconvenient to his senses but suffers no serious ill effects. (No saves needed) He steps through the room quickly and carefully finding nothing stirs and reaches a swollen door to the kitchen. The heat of the eruption has caused to door to be stuck in the frame. Velshir Strength check please to open the door.
Prentiss moves closer adding another 10' feet of light to the structure. This will shine brightly enough to illuminate the interior for the others who also do not see anything moving within the Eastern side of the structure. Those still near the window can see a sole AshZombie stuck behind a rack of supplies that comes to his hip and other debris in the room seems to be too complicated for it to find itself around.