All resist inhaling the puff of ash expelled from the creature with Velshir finding his scarf so fully coated with the ash that it would be of little use in future. The others were able to avoid enough of the ash to continue to find the cloth scarfs useful.
Brencharisreadies an attack positioning herself above the window in case one of the creatures show signs of exiting the building.
The Zombie north of Kallen moves at her attacking. Attack: 15 Damage: Unable to parse dice roll.
Not wanting to cause any harm to his friends Joshua moves to a position where he can see as many zombies as possible and will hold Fire Bolt till one of the zombies is far enough away from anyone
"Can you kindly excuses us for a moment, you're being too touchy for a ugly person like you!" Kallen shield herself from the zombies attacks and she took out her lucky coin and flicks it, making a sounds of heavenly chimes around her as she uses channel divinity: Turn Undead to turn all zombies away from her.
"Quick let leave before anyone one those resist my charms!"
Action Channel divinity: Turn Undead DC 13 then she will move out from the window if possible to get away from them.
This post has potentially manipulated dice roll results.
Joshua tries for a Zombie at some distance from a groupmate but is unable to find one at the moment so readies for an opening to fire his fire bolt.
The AshZombie1 in the middle of the room moves at Kallen as she gets ready for her rebuke of the creatures. Attack: 23 Damage: 5 and catches the side of her face with a molding arm.
Kallen flips a coin into the air and the room rings with the sounds of chimes and song startling the Zombies momentarily as they try to resist her [damage]radiant[/damage] challenge of their presence. AshZombie1 Wis save vs DC 13 11 ; AshZombie2 Wis save vs DC 13 7 ; AshZombie3 Wis save vs DC 13 13
The two zombies (1 and 3) closest to Kallen immediately turn and move towards the NE corner of the room, but the other zombie in the Eastern portion of the room seems too taken with Velshir to leave his side.
At this time Prentiss and Kallen may take an opportunity attack. Kallen on either 1 or 3, Prentiss only 1 is accessible. Following this, Joshua will be able to fire his bolt at one or the other. Please post your moves.
Prentiss after these, please take your regular action.
@Kallen - As I see the turn undead, the zombies will try to flee from your proximity for 10 rounds, that may possibly be less effective if you leave the area (potentially out of view)
@Joshua - if Kallen decides to depart via the window, you may not be able to make your attack until after
Initiatives and status - >
Velshir 22 (24/27 hp) Brencharis 20 (25/25 hp) AshZombie3 16 (uninjured)(turned 10 rounds) Joshua* 15 (17/19 hp)(readied fire bolt possible use unless Kallen exits window, but could do right after on 1 or 3 should you wish) AshZombie1 12 (-21 hp)(turned 10 rounds) Kallen 11 (19/21 hp)(OA available on 1 or 3) *Prentiss 4 (23/23 hp) (Adv stealth checks 1 hr.) (visibility limitation causing -2 for attacks on AZ2 and AZ3)(OA available on only 1) AshZombie2 4 (uninjured)
This post has potentially manipulated dice roll results.
@Velshir - yes sorry, you'd have a shot at an OA at that one too. But...
Prentiss sees the startled AshZombie turn in fear of the Radiance emitted from Kallen and stabs out at the air at it but not quite quick enough. Making another attempt at the creature as it moves just out of reach by throwing a blade of ice at the thing. Velshir gets caught just at the edge of the resulting blast but Kallen is out of range. The AshZombie2 nearest him is also within range.
AshZombie1 fortitude save Con vs DC 7 9
AshZombie1 Dex Save VS DC 13 5
AshZombie1 fortitude save Con vs DC 11 19 ; AshZombie2 Dex Save vs DC 13 15
(Sorry for banner, too much editing. For AshZombie1 - first fortitude save success, Dex save failed, new fortitude save failed. AshZombie2 Dex save succeeded. Rolls re-rolled by thread so are presently wrong. Making new post.)
This post has potentially manipulated dice roll results.
The central AshZombie1 is hit by the ice knife following the stabbing miss and staggers a moment then recovers to continue but the blast from the ice that struck him erupts its middle and the creature collapses dead-dead.
The AshZombie2 on the other side of Velshir is able to evade the damage and responds with an attack at Velshir. Attack: 13 Damage: 3 but the disorientation from the blast makes him to slow to put enough effort into it to hit the quick monk.
Joshua takes careful aim through the window and a flame bolt flashes through the window past Prentiss and strikes the AshZombie moving eastward attempting to get away from Kallen. It's a solid hit and does a hard blow to the creature causing a harmless puff of ash to burst from it too far from the others to affect them.
Velshir's move
@VelshirOA not needed now - sorry for missing your opportunity attack earlier. Please roll Dex Save vs DC 13 to avoid ice explosion. Taking 6 for fail or none for success. Then your regular turn.
@Prentiss visibility to the other AshZombies is diminished for you so you still will make attacks at disadvantage for 2 and 3 unless aided with light somehow.
@Joshua Wild Surge d20 roll with a d100 (just in case) for your spell.
@Brencharis Sounds from within seem to imply that none of the AshZombies will be meeting your readied action requirements soon. The chimney seems quite wide though.
@Velshir roll a second time to account for adv due to cloth mask.
Prentiss CON save 19
Initiative: 6
Con save
21
Kallen CON save: 15
All resist inhaling the puff of ash expelled from the creature with Velshir finding his scarf so fully coated with the ash that it would be of little use in future. The others were able to avoid enough of the ash to continue to find the cloth scarfs useful.
Brencharis readies an attack positioning herself above the window in case one of the creatures show signs of exiting the building.
The Zombie north of Kallen moves at her attacking. Attack: 15 Damage: Unable to parse dice roll.
Joshua's turn.
Initiatives and status ->
Velshir 22 (24/27 hp)
Brencharis 20 (25/25 hp)
AshZombie3 16 (uninjured)
*Joshua 15 (17/19 hp)
AshZombie1 12 (uninjured)
Kallen 11 (21/21 hp)
Prentiss 4 (23/23 hp) (Adv stealth checks 1 hr.) (visibility limitation causing -2 for attacks on AZ2 and AZ3)
AshZombie2 4 (uninjured)
Not wanting to cause any harm to his friends Joshua moves to a position where he can see as many zombies as possible and will hold Fire Bolt till one of the zombies is far enough away from anyone
Attack: 20 Damage: 10
"Can you kindly excuses us for a moment, you're being too touchy for a ugly person like you!" Kallen shield herself from the zombies attacks and she took out her lucky coin and flicks it, making a sounds of heavenly chimes around her as she uses channel divinity: Turn Undead to turn all zombies away from her.
"Quick let leave before anyone one those resist my charms!"
Action Channel divinity: Turn Undead DC 13 then she will move out from the window if possible to get away from them.
Joshua tries for a Zombie at some distance from a groupmate but is unable to find one at the moment so readies for an opening to fire his fire bolt.
The AshZombie1 in the middle of the room moves at Kallen as she gets ready for her rebuke of the creatures. Attack: 23 Damage: 5 and catches the side of her face with a molding arm.
Kallen flips a coin into the air and the room rings with the sounds of chimes and song startling the Zombies momentarily as they try to resist her [damage]radiant[/damage] challenge of their presence. AshZombie1 Wis save vs DC 13 11 ; AshZombie2 Wis save vs DC 13 7 ; AshZombie3 Wis save vs DC 13 13
The two zombies (1 and 3) closest to Kallen immediately turn and move towards the NE corner of the room, but the other zombie in the Eastern portion of the room seems too taken with Velshir to leave his side.
At this time Prentiss and Kallen may take an opportunity attack. Kallen on either 1 or 3, Prentiss only 1 is accessible. Following this, Joshua will be able to fire his bolt at one or the other. Please post your moves.
Prentiss after these, please take your regular action.
@Kallen - As I see the turn undead, the zombies will try to flee from your proximity for 10 rounds, that may possibly be less effective if you leave the area (potentially out of view)
@Joshua - if Kallen decides to depart via the window, you may not be able to make your attack until after
Initiatives and status - >
Velshir 22 (24/27 hp)
Brencharis 20 (25/25 hp)
AshZombie3 16 (uninjured)(turned 10 rounds)
Joshua* 15 (17/19 hp)(readied fire bolt possible use unless Kallen exits window, but could do right after on 1 or 3 should you wish)
AshZombie1 12 (-21 hp)(turned 10 rounds)
Kallen 11 (19/21 hp)(OA available on 1 or 3)
*Prentiss 4 (23/23 hp) (Adv stealth checks 1 hr.) (visibility limitation causing -2 for attacks on AZ2 and AZ3)(OA available on only 1)
AshZombie2 4 (uninjured)
Gotcha
Prentiss is surprised to see the zombies turn to run, but takes his chance to slash out with his dagger as it does.
Opportunity attack on Z1 Attack: 6 Damage: 4
Then, with the extra space granted by the zombies' retreat, he decides to hurl an ice knife at Z1, hoping the burst will catch the other two as well.
Attack roll 17 if it hits, target takes 2 piercing damage. Target and all creatures with 5ft then need to pass a DC13 DEX save or take 6 cold damage
Once his ice knife is thrown, Prentiss will try to escape back through the window if it is clear.
Did zombie 1 drop its defenses to Velshir for an opportunity attack?
@Velshir - yes sorry, you'd have a shot at an OA at that one too. But...
Prentiss sees the startled AshZombie turn in fear of the Radiance emitted from Kallen and stabs out at the air at it but not quite quick enough. Making another attempt at the creature as it moves just out of reach by throwing a blade of ice at the thing. Velshir gets caught just at the edge of the resulting blast but Kallen is out of range. The AshZombie2 nearest him is also within range.
AshZombie1 fortitude save Con vs DC 7 9
AshZombie1 Dex Save VS DC 13 5
AshZombie1 fortitude save Con vs DC 11 19 ; AshZombie2 Dex Save vs DC 13 15
(Sorry for banner, too much editing. For AshZombie1 - first fortitude save success, Dex save failed, new fortitude save failed. AshZombie2 Dex save succeeded. Rolls re-rolled by thread so are presently wrong. Making new post.)
The central AshZombie1 is hit by the ice knife following the stabbing miss and staggers a moment then recovers to continue but the blast from the ice that struck him erupts its middle and the creature collapses dead-dead.
The AshZombie2 on the other side of Velshir is able to evade the damage and responds with an attack at Velshir. Attack: 13 Damage: 3 but the disorientation from the blast makes him to slow to put enough effort into it to hit the quick monk.
Joshua takes careful aim through the window and a flame bolt flashes through the window past Prentiss and strikes the AshZombie moving eastward attempting to get away from Kallen. It's a solid hit and does a hard blow to the creature causing a harmless puff of ash to burst from it too far from the others to affect them.
Velshir's move
@Velshir OA not needed now - sorry for missing your opportunity attack earlier. Please roll Dex Save vs DC 13 to avoid ice explosion. Taking 6 for fail or none for success. Then your regular turn.
@Prentiss visibility to the other AshZombies is diminished for you so you still will make attacks at disadvantage for 2 and 3 unless aided with light somehow.
@Joshua Wild Surge d20 roll with a d100 (just in case) for your spell.
@Brencharis Sounds from within seem to imply that none of the AshZombies will be meeting your readied action requirements soon. The chimney seems quite wide though.
Initiatives and status ->
*Velshir 22 (24/27 hp)
Brencharis 20 (25/25 hp)
AshZombie3 16 (-10 hp)(turned 10 rounds)
Joshua 15 (17/19 hp)
Kallen 11 (19/21 hp)
Prentiss 4 (23/23 hp) (Adv stealth checks 1 hr.) (visibility limitation causing -2 for attacks on AZ2 and AZ3)
AshZombie2 4 (uninjured)
Dex save
16
Velshir will attack zombie 2
Mace Attack: 10 Damage: 6
unarmed strike Attack: 26 Damage: 10
15
33
Velshir swings with mace and fist connecting both with the creature and seriously injuring it but causing an eruption of Ash from the Zombie.
@Velshir please roll Con save with adv due to cloth scarf.
Brencharis' turn
Initiatives and status ->
Velshir 22 (24/27 hp)
Brencharis 20 (25/25 hp)
AshZombie3 16 (-10 hp)(turned 10 rounds)
Joshua 15 (17/19 hp)
Kallen 11 (19/21 hp)
Prentiss 4 (23/23 hp) (Adv stealth checks 1 hr.) (visibility limitation causing -2 for attacks on AZ2 and AZ3)
AshZombie2 4 (-16)
(Did Reiloth? ever mention what time he saw the masked men at?)
con save 11