No, they are not, I enlarged and edited the map to show grey-circle things in the area's where there are openings, except the obvious ones. All are considered big enough for a person of any size to fit through. (Added above as a spoiler so you don't have to go back and forth between pages.)
Whispering: "Last time, most of the zombies came out of the tower, right? And the whole thing is sort of crumbly and falling down... do you think we could catch most of the necromancer's forces in there, and trap them in rubble? Anyone have a way to do that?"
Velshir holds up a clenched fist, displaying the muscles in his arm, and says,
"I have no strength beyond that of my own muscles and sinews. But it is a good plan, if such a thing can be accomplished. If not, then perhaps another idea: the zombies seem single-minded and may easily fall into some other trap. I've seen the good lady turn normal ground into harsher terrain. That may slow the monsters enough that we can bring them down safely from a distance. But what of the Red Wizard?"
Hearing Loren and Velshir "Exactly what I was thinking, Sheyla can entrap them with her vines and Prentiss can stop them cold with his gift. If they can be contained and dealt with quickly then we can move to the necromancer."
“I could shoot zombies with my bow and arrow, even in undeath they seem susceptible to such damage. Otherwise I could try to take out the wizard, or at least make it more difficult for him to interfere.”
Prentiss grunts in agreement and then, prompted by Velshir's statement, changes tack "The necromancer should probably be our primary target. If Sheyla can hold up the zombies, the rest of us should put the red wizard down - if that doesn't put them down anyway, at least we can then turn on the slow-moving abominations"
"If we are confidant that we won't be overrun by those things then that's reasonable, but there were a lot more of them than there are of us." Joshua considers each of their points.
“Let’s blitz the wizard in the hopes that that will disable the zombies. If it doesn’t, well, we can probably still keep our distance from the zombies, they don’t seem too quick or clever.”
Realising that a challenging fight lies ahead, maybe one with dire consequences, Prentiss occupies himself for part of the march by leafing through some of his favourite poems. He struggles to focus on the verses though, knowing that the time is fast approaching for him to be the monster once more.
“perhaps I can approach the tent from the front, as a distraction, and Joshua can sneak up from behind undetected. Though last time we approached, it drew out the zombies.”
"Thats true. I think if we are going to try and keep the zombies at bay we need to head in hard and fast so Sheyla can work her magics on them to give us a solid chance at the necromancer." Joshua counters
(Consider you are too far away from the location to be overheard, but close enough to see boundaries for your discussion if that helps - working with Velshir separately to adjust Sheyla's sheet a little based on the long rest.)
Prentiss tries to scout out the necromancer's camp; are the zombies near the tent, are they in a locked (or at least closed) area, any sign that the necromancer is in his tent or elsewhere?
Prentiss tries to scout out the necromancer's camp; are the zombies near the tent, are they in a locked (or at least closed) area, any sign that the necromancer is in his tent or elsewhere?
Perception 20
(OOC: Whammy!)
From the smell emanating from the area, they are most certainly still around. It's some distance away, but they seem to be doing something in the tower, you're just not sure what, lot of zombie moans and groans. (nice roll) Hamun Kost is nowhere to be seen.
This post has potentially manipulated dice roll results.
Loren joins Prentiss in sneaking, taking a slightly more risky route that is better suited to his size and stature. On nimble, silent feet, he stalks forward.
(Zombie unnumbered token is meant to represent the Zombies as a whole group. You believe this is the full number of them, but cannot count if all of the 12 that you remember from before at this distance.)
This post is mostly to determine if I've understood your placements correctly, I will process stealth rolls, etc once I have you all in the right place.
@Velshir
Is this placement ok for you and Sheyla? Please advise if you meant to be elsewhere. Sheyla can tell the Zombies are in the tower, but not what they are doing.
@Loren
I know you mentioned being near Prentiss, but didn't seem riskier? Where would you put yourself?
@Prentiss
Is this placement correct for you? Please advise if different. Loren mentioned close, but not riskier so have asked separately.
Rollback Post to RevisionRollBack
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@AndrewFairall
No, they are not, I enlarged and edited the map to show grey-circle things in the area's where there are openings, except the obvious ones. All are considered big enough for a person of any size to fit through. (Added above as a spoiler so you don't have to go back and forth between pages.)
Whispering: "Last time, most of the zombies came out of the tower, right? And the whole thing is sort of crumbly and falling down... do you think we could catch most of the necromancer's forces in there, and trap them in rubble? Anyone have a way to do that?"
Velshir holds up a clenched fist, displaying the muscles in his arm, and says,
"I have no strength beyond that of my own muscles and sinews. But it is a good plan, if such a thing can be accomplished. If not, then perhaps another idea: the zombies seem single-minded and may easily fall into some other trap. I've seen the good lady turn normal ground into harsher terrain. That may slow the monsters enough that we can bring them down safely from a distance. But what of the Red Wizard?"
Hearing Loren and Velshir "Exactly what I was thinking, Sheyla can entrap them with her vines and Prentiss can stop them cold with his gift. If they can be contained and dealt with quickly then we can move to the necromancer."
Velshir muses,
“I could shoot zombies with my bow and arrow, even in undeath they seem susceptible to such damage. Otherwise I could try to take out the wizard, or at least make it more difficult for him to interfere.”
Prentiss grunts in agreement and then, prompted by Velshir's statement, changes tack "The necromancer should probably be our primary target. If Sheyla can hold up the zombies, the rest of us should put the red wizard down - if that doesn't put them down anyway, at least we can then turn on the slow-moving abominations"
"If we are confidant that we won't be overrun by those things then that's reasonable, but there were a lot more of them than there are of us." Joshua considers each of their points.
Velshir says,
“Let’s blitz the wizard in the hopes that that will disable the zombies. If it doesn’t, well, we can probably still keep our distance from the zombies, they don’t seem too quick or clever.”
"Very well, seems as good a plan as any." Joshua straightens his clothes and checks his pouches before looking to the others. "Lets do this."
Realising that a challenging fight lies ahead, maybe one with dire consequences, Prentiss occupies himself for part of the march by leafing through some of his favourite poems. He struggles to focus on the verses though, knowing that the time is fast approaching for him to be the monster once more.
Velshir suggests,
“perhaps I can approach the tent from the front, as a distraction, and Joshua can sneak up from behind undetected. Though last time we approached, it drew out the zombies.”
"Thats true. I think if we are going to try and keep the zombies at bay we need to head in hard and fast so Sheyla can work her magics on them to give us a solid chance at the necromancer." Joshua counters
(Consider you are too far away from the location to be overheard, but close enough to see boundaries for your discussion if that helps - working with Velshir separately to adjust Sheyla's sheet a little based on the long rest.)
Sheyla says,
“Just take out the wizard as fast as you guys can. I’ll try to hold back those filthy zombies.”
Prentiss tries to scout out the necromancer's camp; are the zombies near the tent, are they in a locked (or at least closed) area, any sign that the necromancer is in his tent or elsewhere?
Perception 20
(OOC: Whammy!)
(sorry, delayed - wicked day handled other easier posts first in bits, need more time for this one)
Quote from GrubaMcD >>
From the smell emanating from the area, they are most certainly still around. It's some distance away, but they seem to be doing something in the tower, you're just not sure what, lot of zombie moans and groans. (nice roll) Hamun Kost is nowhere to be seen.
Sheyla will crouch behind the wall at the southern entrance and watch for signs of zombies emerging.
Velshir will suggest the others sneak around the west side and try to stealthily approach the tent from behind, from the west side.
Prentiss will try to sneak around to the west side of the tent as suggested. Stealth 14
Loren joins Prentiss in sneaking, taking a slightly more risky route that is better suited to his size and stature. On nimble, silent feet, he stalks forward.
Stealth: 25
(Zombie unnumbered token is meant to represent the Zombies as a whole group. You believe this is the full number of them, but cannot count if all of the 12 that you remember from before at this distance.)
This post is mostly to determine if I've understood your placements correctly, I will process stealth rolls, etc once I have you all in the right place.
@Velshir
Is this placement ok for you and Sheyla? Please advise if you meant to be elsewhere. Sheyla can tell the Zombies are in the tower, but not what they are doing.
@Loren
I know you mentioned being near Prentiss, but didn't seem riskier? Where would you put yourself?
@Prentiss
Is this placement correct for you? Please advise if different. Loren mentioned close, but not riskier so have asked separately.