”The other Tribes banded together to fight this threat, this Tekeli-Li and his Tribe of the Hyena. There was a great battle, and as the combined Reghed tribes began the work of death against the Tribe of the Hyena, they made a horrible discovery, which was that the Tribe of the Hyena were monsters in truth, hyena-like men who laughed like devils and showed no mercy. Tekeli-Li, too, was unmasked to reveal the snarling, toothsome head of a hyena, with claws and personality to match.”
Brencharis, seeing the opportunity to disengage without provoking retaliation does so, taking the opportunity to stab at it with her rapier, then prepares to dodge any other attacks as she moves out of it’s range.. The young half-elf also calls out to Velshir “You’re pretty good at telling ghost stories if they can distract something like a skeleton like it did.”
This post has potentially manipulated dice roll results.
@BrencharisYour attack came across as a 3d6+4 instead of a 1d8+4 so re-rolling the d8 here -> 5 and this would kill the creature. (Only a 1 wouldn't)You may move in any direction or none should you wish as you killed the creature. I left token in place for now.
It was 3d6 because I'm used to my shortbow, which is 1d6, and the other 2d6 are sneak attack damage. I will run towards Kallen and Joshua, still taking the dodge action as my bonus action.
@Wh1teFuryGamer ah, gotcha, missed that. Thank you. Then you destroyed it. Forgot to move Brencharis' token. Will do so now. Updated map to be added her shortly.
@Prentiss - thank you, movement slightly NW for a SW blast.
CalPol attacks, two-handed swing to the skeleton's center splitting the creature into a pile of bones.
Prentiss moves West, jaws dripping with ice and exhales a blast at OrcSkeleton3 avoiding CalPol.OrcSkeleton3 attempts to dodge the blast (Dex save vs DC 13 20 ) .
The Crawling Hands are now another 20' south of the group, scampering in fear of Kallen in their slow spidery way. (Approximately 80' south of her now.)
This post has potentially manipulated dice roll results.
Kallen gonna rub her hands together and summons a bunch of magical coins(Scared Flam) and toss it towards OS3 "Let finish those skeletons and get out of here before more of them comes!" She eyes towards the crawling hands as they are running away from her.
Velshir will move due south as far as he can (45 foot move speed) trying to be the closest in the party to those crawling hands, and ready attack if the hands turn back towards them
Kallen rubs her hands together and tosses magical coins towards OrcSkeleton3 igniting as they fly at the creature. It tries to avoid the sacred flame(Dex save vs DC 13 8 ) but fails to do so.
Joshua blasts the OrcSkeleton with a Fire bolt finishing it off.
Velshir speeds southward towards the CrawlingHands moving off the scene and stops within 35 feet.
Brencharis' move.
The battle may end here with hope that the crawling hands do not return, or you may pursue them to avoid concern.
This post has potentially manipulated dice roll results.
Brencharis is going to nock another arrow, and tries to let her breathing calm down, then takes close aim at the closest skeletal hand, trying to shoot it in a particularly painful spot.
(Brencharis is using her bonus action to use the Cunning Action: Aim feature added by Tasha's, which drops her speed to 0 but gives her advantage on her next attack, and then as her action shoot at the skeleton hand on the left.) Attack: 20
Brencharis nocks another arrow, calms her breathing, then takes close aim at the closest skeletal hand, trying to shoot it in a particularly painful spot. Using Steady Aim and firing right to the end of her normal range, Brencharis aims and strikes the thing through its center. It hesitates briefly, injured but continues to move away.
Velshir will move towards them if quick enough to get into melee range. If not quick enough then he will dash and try to get around them, impede their retreat.
@Kallen Should you wish to cancel the Turn Undead, you may - its not RAW I don't believe, but I'll allow. Otherwise they will continue to attempt to get away from you specifically until 10 rounds complete or another attempt is made to turn them. Either works for me.
@Velshir you are within 40' of the Crawling Claws at the moment but if they move further you may need to dash. Depends on other actions.
@Everyone A little story of my own - that's not my own ->
The doctor shook his head at the patient, "Adam, my examination shows nothing abnormal. "Adam knew what was coming next. "I'm not crazy sir." "I'm sorry, but there is no physical reason for why you lose control of your hands, its all in your head." "I need answers. They seem to have a life all their own. I can't work. I almost killed my neighbor. This can't go on. I'll try anything at this point." After two weeks of experimental remedies, Adam saw no progress and grew increasingly depressed. He was convinced that despite what the doctor said, it was not in his head.
That night, a frustrated and angry Adam sat in a chair and drank. Drunk and hopeless, he stumbled to the barn and propped the axe above a cutting table, laying his wrists across the table in front of him and pulling the knot on the rope that held the axe loose. The local authority entered the barn where several soldiers stood over the blood-soaked body. "So what do we have?" he asked, taking in the blood-splattered scene. "This is a weird one, sir." "How so?" "Take a look at the body. He apparently chopped off his hands with the axe and bled to death. "The Captain knelt down. "And?" "And we can't find his hands anywhere."
This post has potentially manipulated dice roll results.
Kallen gonna cancel her "Turn Undead" then throw a blast of Scattering Coins (Scared Flame) at CH2, If her she can reach within range if not she gonna move it closer.
Both Crawling Hands halt their forward progress as Kallen releases her power over them and readies for battle. They are presently 40' South of Velshir and will restart their approach on their turns.
(if any of you haven't guessed already, these are my own version.)
Prentiss shouts over the noise of combat, mouth dripping with icicles "I'm enjoying the story Velshir, carry on!"
His voice is distorted into a sub-draconic roar by the magic running through him, in stark contrast to his normally more soft-spoken tone.
Encouraged, Velshir continues his narrative.
”The other Tribes banded together to fight this threat, this Tekeli-Li and his Tribe of the Hyena. There was a great battle, and as the combined Reghed tribes began the work of death against the Tribe of the Hyena, they made a horrible discovery, which was that the Tribe of the Hyena were monsters in truth, hyena-like men who laughed like devils and showed no mercy. Tekeli-Li, too, was unmasked to reveal the snarling, toothsome head of a hyena, with claws and personality to match.”
Brencharis, seeing the opportunity to disengage without provoking retaliation does so, taking the opportunity to stab at it with her rapier, then prepares to dodge any other attacks as she moves out of it’s range.. The young half-elf also calls out to Velshir “You’re pretty good at telling ghost stories if they can distract something like a skeleton like it did.”
Attack: 16
Damage: 18
@Brencharis Your attack came across as a 3d6+4 instead of a 1d8+4 so re-rolling the d8 here -> 5 and this would kill the creature. (Only a 1 wouldn't) You may move in any direction or none should you wish as you killed the creature. I left token in place for now.
Initiatives: CalPol 20 (21/25) ; Prentiss 20 (PFE) ; CH2 18(turned) ; CH1 15(turned) ; Kallen 12 (12/21) ; Joshua 9 ; OS4 8 (-28 hp) ; Velshir 8 ; Brencharis 6 (15/21) ; OS3 5 (-20 hp) ;
OrcSkeleton3 moves forward with its Greatsword, slashing at the Paladin in front of him. Greatsword Attack: 9 Damage: 9
CalPol's turn.
Prentiss maneuvers around to the north so that he can catch both orcskeletons in his next ice blast, avoiding Cal.
DC13 DEX save or take 13 cold damage, half on a save
It was 3d6 because I'm used to my shortbow, which is 1d6, and the other 2d6 are sneak attack damage. I will run towards Kallen and Joshua, still taking the dodge action as my bonus action.
Initiatives: CalPol 20 (21/25) ; Prentiss* 20 (PFE) ; CH2 18 (turned) ; CH1 15(turned) ; Kallen 12 (12/21) ; Joshua 9 ; OS4 8 (-28 hp) ; Velshir 8 ; Brencharis 6 (15/21) ; OS3 5 (-20 hp) ;
@Wh1teFuryGamer ah, gotcha, missed that. Thank you. Then you destroyed it. Forgot to move Brencharis' token. Will do so now. Updated map to be added her shortly.
@Prentiss - thank you, movement slightly NW for a SW blast.
CalPol's move.
21 Battle axe attack
Cal Pol swings his battle axe with two hands into skeleton number 4’s torso
5 damage
Initiatives: Kallen 12 (12/21) ; Joshua 9 ; Velshir 8 ; Brencharis 6 (15/21) ; OS3 5 (-26 hp) ; CalPol 20 (21/25) ; Prentiss 20 (PFE) ; CH2 18 (turned) ; CH1 15 (turned) ;
CalPol attacks, two-handed swing to the skeleton's center splitting the creature into a pile of bones.
Prentiss moves West, jaws dripping with ice and exhales a blast at OrcSkeleton3 avoiding CalPol. OrcSkeleton3 attempts to dodge the blast (Dex save vs DC 13 20 ) .
The Crawling Hands are now another 20' south of the group, scampering in fear of Kallen in their slow spidery way. (Approximately 80' south of her now.)
Kallen's move.
Kallen gonna rub her hands together and summons a bunch of magical coins(Scared Flam) and toss it towards OS3 "Let finish those skeletons and get out of here before more of them comes!" She eyes towards the crawling hands as they are running away from her.
Dex Save 13 6 Radiant damage
Joshua will call on his trusty fire to try and finish off the last orc skeleton
Attack: 27 Damage: 10
If it dies from Kallens attack he will regroup with the rest of his party and prepare to move or attack the hands if they come back
Velshir will move due south as far as he can (45 foot move speed) trying to be the closest in the party to those crawling hands, and ready attack if the hands turn back towards them
Initiatives: Brencharis 6 (15/21) ; CalPol 20 (21/25) ; Prentiss 20 (PFE) ; CH2 18 (turned) ; CH1 15 (turned) ; Kallen 12 (12/21) ; Joshua 9 ; Velshir 8 ;
Kallen rubs her hands together and tosses magical coins towards OrcSkeleton3 igniting as they fly at the creature. It tries to avoid the sacred flame (Dex save vs DC 13 8 ) but fails to do so.
Joshua blasts the OrcSkeleton with a Fire bolt finishing it off.
Velshir speeds southward towards the CrawlingHands moving off the scene and stops within 35 feet.
Brencharis' move.
The battle may end here with hope that the crawling hands do not return, or you may pursue them to avoid concern.
Brencharis is going to nock another arrow, and tries to let her breathing calm down, then takes close aim at the closest skeletal hand, trying to shoot it in a particularly painful spot.
(Brencharis is using her bonus action to use the Cunning Action: Aim feature added by Tasha's, which drops her speed to 0 but gives her advantage on her next attack, and then as her action shoot at the skeleton hand on the left.)
Attack: 20
Damage: 16
Initiatives: CalPol 20 (21/25) ; Prentiss 20 (PFE) ; CH2 18 (turned)(-9 hp) ; CH1 15 (turned) ; Kallen 12 (12/21) ; Joshua 9 ; Velshir 8 ; Brencharis 6 (15/21) ;
Brencharis nocks another arrow, calms her breathing, then takes close aim at the closest skeletal hand, trying to shoot it in a particularly painful spot. Using Steady Aim and firing right to the end of her normal range, Brencharis aims and strikes the thing through its center. It hesitates briefly, injured but continues to move away.
CalPol's turn.
Velshir will move towards them if quick enough to get into melee range. If not quick enough then he will dash and try to get around them, impede their retreat.
@Kallen Should you wish to cancel the Turn Undead, you may - its not RAW I don't believe, but I'll allow. Otherwise they will continue to attempt to get away from you specifically until 10 rounds complete or another attempt is made to turn them. Either works for me.
@Velshir you are within 40' of the Crawling Claws at the moment but if they move further you may need to dash. Depends on other actions.
@Everyone A little story of my own - that's not my own ->
The doctor shook his head at the patient, "Adam, my examination shows nothing abnormal. "Adam knew what was coming next. "I'm not crazy sir." "I'm sorry, but there is no physical reason for why you lose control of your hands, its all in your head." "I need answers. They seem to have a life all their own. I can't work. I almost killed my neighbor. This can't go on. I'll try anything at this point." After two weeks of experimental remedies, Adam saw no progress and grew increasingly depressed. He was convinced that despite what the doctor said, it was not in his head.
That night, a frustrated and angry Adam sat in a chair and drank. Drunk and hopeless, he stumbled to the barn and propped the axe above a cutting table, laying his wrists across the table in front of him and pulling the knot on the rope that held the axe loose. The local authority entered the barn where several soldiers stood over the blood-soaked body. "So what do we have?" he asked, taking in the blood-splattered scene. "This is a weird one, sir." "How so?" "Take a look at the body. He apparently chopped off his hands with the axe and bled to death. "The Captain knelt down. "And?" "And we can't find his hands anywhere."
Credit for original idea comes from a story on scoopwhoop.com by Sabethook #14 adjusted for LMOP setting.
if you do follow the link check out my favorite - #6 by RealScience87 This one seemed more appropriate for our story though.
Initiatives: CalPol 20 (21/25) ; Prentiss 20 (PFE) ; CH2 18 (turned)(-9 hp) ; CH1 15 (turned) ; Kallen 12 (12/21) ; Joshua 9 ; Velshir 8 ; Brencharis 6 (15/21) ;
CalPol's turn
Kallen gonna cancel her "Turn Undead" then throw a blast of Scattering Coins (Scared Flame) at CH2, If her she can reach within range if not she gonna move it closer.
Dex Save 13 6 Radiant damage
Initiatives: CalPol 20 (21/25) ; Prentiss 20 (PFE) ; CH2 18 (-9 hp) ; CH1 15 ; Kallen* 12 (12/21) ; Joshua 9 ; Velshir 8 ; Brencharis 6 (15/21) ;
Both Crawling Hands halt their forward progress as Kallen releases her power over them and readies for battle. They are presently 40' South of Velshir and will restart their approach on their turns.
(if any of you haven't guessed already, these are my own version.)
CalPol's turn
I think I found this guy's hands!
Velshir intends to move 35' towards the hands to engage them and begin attacking.