This post has potentially manipulated dice roll results.
Prentiss unleashes another blast of frozen dragon breath, trying to capture skeletons 3, 4 and 5 in the 15ft cone, but probably having to settle for 3 & 4 only.
DC13 DEX save or take 12 cold damage, half on a success.
Velshir moves quickly south, prompting an Opportunity attack from OrcSkeleton6 Attack: 5 Damage: 7 and warning his allies to get away from these creatures trying to keep their attention. He reaches OrcSkeleton1 and attempts to deliver three blows to the creature but only connects with the second but succeeds in denying it's ability to react or make any Opportunity attacks until Velshir's next turn.
Brencharis is able to move back from OrcSkeleton1 without an opportunity attack from the creature due to Velshir's action. Please choose target for your arrow. You are just on the other side of CalPol on at this time. OrcSkeletons4, 5 and 1 all meet your Readied action.
@Brencharis - please choose OrcSkeleton 1, 4 or 5. I have Attack roll of 14, Damage total 9. Once I have, I will proceed with creature actions. @Velshir - my oops, CalPol's target for Protection from Evil was on Prentiss but rolled with disadvantage as stated. Normal attack rolls for future. @CalPol you are close enough to cast heroism without using a dash.
Brencharis' arrrow hits OrcSkeleton1 solidly further damaging it.
OrcSkeleton3 slashes again at Prentiss and again struggles with the [spell]protection from evil and good;Protection from Evil[/spel] resisting his advance Attack: 24 Damage: 12
OrcSkeleton2 rushes forward slashing at Velshir with his Greatsword Attack: 14 Damage: Unable to parse dice roll.
CalPol moves forward to cast heroism on Prentiss but realizes that the Protection from Evil will drop from Prentiss if he continues as he cannot concentrate on both.
@CalPol Do you wish to proceed with the Heroism or change your action? No Dash was needed for distance.
This post has potentially manipulated dice roll results.
Prentiss is shocked for a moment as the skeleton's attack, seemingly destined to split his skull, carves the air next to him instead. Without any time to give it any further thought, he summons another draconic blast of ice from deep within his chest, aiming to catch the two skeletons standing in front of him.
DC13 DEX save or take 13 cold damage, half on a save.
CalPol switches action to his Battle Axe but distracted by the change in plans fails to hit OrcSkeleton4.
Prentiss unleashes another blast of Icy Dragon Breath at OrcSkeleton4 and OrcSkeleton5. Both attempt to resist the blast. OrcSkeleton4 Dex Save vs DC 13 10 ; OrcSkeleton5 Dex Save vs DC 13 9 Neither are able to dodge the Icy attack, OrcSkeleton5 collapsing following the blast and OrcSkeleton4 looking severely injured.
CrawlingHand2 and CrawlingHand1 both continue moving directly South away from Kallen and progress another 20'
OrcSkeleton1 attacks Velshir again with its Greatsword Attack: 8 Damage: 10 Missing him again.
@Prentiss used your original roll of 9, please make a new roll for any future actions. @CalPol moved you to OrcSkeleton4 assuming you wished to avoid an OA from OrcSkeleton6.@Brencharis finds OrcSkeleton6 eyeing her. @EveryoneCrawlingHand2 is off map but still visible so left as a portion. Locations in spoiler.
OrcSkeletons 1 and 2 in melee with Velshir ; OrcSkeleton3 West not engaged presently ; OrcSkeleton4 melee with Prentiss and CalPol ; OrcSkeleton5 deceased ; OrcSkeleton6 middle north of map facing Brencharis at distance.
“The leader of this new Tribe was a fearsome man with a ravenous, insatiable hunger. He led his tribe to kill many elk and deer, more than they needed, and he would feast on the raw carcasses like an animal. His cloak was always drenched in blood, and they say he frequently laughed at his heinous acts. He was called Tekeli-Li, the Laughing Killer.”
"Sweetie this isn't the time for ghost stories while everyone of us are caught off guard!" Kallen glares at Velshir and proceed to use take out a single piece of a gold coin and toss it with divine energy (Guiding Bolt) towards at OS3.
Attack: 25 Damage: 20
Then she ran towards Josha Boi, not wanting to get clawed by those hands.
@Everyone - correction actions due to my error in post 1885. OrcSkeleton1 should have been killed by Velshir's attack in post #1885 and party may note that the damage seemed far more devastating than expected. When OrcSkeleton5 falls to Prentiss' blast, it seems apparent comparatively that Velshir's attack had nearly double the effect of other attacks once you realize what it takes to take them down.
@Brencharis - please pick another target for your arrow in post 1887. OrcSkeleton1 should have been listed as killed prior. I will adjust damage to the new target.
@Velshir - please choose a new target for you next attack.
Kallen moves north to Joshua's location and then tosses a golden coin flashing with light streaks towards OrcSkeleton3, hitting the creature hard with the guiding bolt.
Joshua aims a fire bolt at OrcSkeleton2 injuring it.
OrcSkeleton4 slashes again at Prentiss, the cause of his pain and suffering. Greatsword Attack: 17 Damage: Unable to parse dice roll.
Velshir smashes at the nearest Orcskeleton2 shattering the creature then rushes north attacking OrcSkeleton6 engaged with Brencharis severely injuring it with bludgeoning blows punctuating each hit with more of his story.
Brencharis' move.
@Brencharis - new target was for correction of damage. It is now for you to make your current move.
Brencharis will instead disengage as a bonus action instead of dodging.
Prentiss unleashes another blast of frozen dragon breath, trying to capture skeletons 3, 4 and 5 in the 15ft cone, but probably having to settle for 3 & 4 only.
DC13 DEX save or take 12 cold damage, half on a success.
Initiatives: OS3 5 ; OS2 3 ; CalPol* 20 ; Prentiss* 20 (PFE) ; CH2 18(turned) ; CH1 15(turned) ; OS1 13 (-6 hp)(denied reactions until Velshir's next turn) ; Kallen 12 (12/21) ; OS4 10 (-23 hp) ; Joshua 9 ; OS6 9 ; OS5 8 (-19 hp) ; Velshir 8 ; Brencharis* 6 (15/21) ;
Velshir moves quickly south, prompting an Opportunity attack from OrcSkeleton6 Attack: 5 Damage: 7 and warning his allies to get away from these creatures trying to keep their attention. He reaches OrcSkeleton1 and attempts to deliver three blows to the creature but only connects with the second but succeeds in denying it's ability to react or make any Opportunity attacks until Velshir's next turn.
Brencharis is able to move back from OrcSkeleton1 without an opportunity attack from the creature due to Velshir's action. Please choose target for your arrow. You are just on the other side of CalPol on at this time. OrcSkeletons 4, 5 and 1 all meet your Readied action.
@Brencharis - please choose OrcSkeleton 1, 4 or 5. I have Attack roll of 14, Damage total 9. Once I have, I will proceed with creature actions. @Velshir - my oops, CalPol's target for Protection from Evil was on Prentiss but rolled with disadvantage as stated. Normal attack rolls for future. @CalPol you are close enough to cast heroism without using a dash.
I'll shoot the one velshir is fighting.
Initiatives: CalPol* 20 ; Prentiss* 20 (PFE) ; CH2 18(turned) ; CH1 15(turned) ; OS1 13 (-15 hp)(denied reactions until Velshir's next turn) ; Kallen 12 (12/21) ; OS4 10 (-23 hp) ; Joshua 9 ; OS6 9 ; OS5 8 (-19 hp) ; Velshir 8 ; Brencharis 6 (15/21) ; OS3 5 ; OS2 3 ;
Brencharis' arrrow hits OrcSkeleton1 solidly further damaging it.
OrcSkeleton3 slashes again at Prentiss and again struggles with the [spell]protection from evil and good;Protection from Evil[/spel] resisting his advance Attack: 24 Damage: 12
OrcSkeleton2 rushes forward slashing at Velshir with his Greatsword Attack: 14 Damage: Unable to parse dice roll.
CalPol moves forward to cast heroism on Prentiss but realizes that the Protection from Evil will drop from Prentiss if he continues as he cannot concentrate on both.
@CalPol Do you wish to proceed with the Heroism or change your action? No Dash was needed for distance.
Prentiss is shocked for a moment as the skeleton's attack, seemingly destined to split his skull, carves the air next to him instead. Without any time to give it any further thought, he summons another draconic blast of ice from deep within his chest, aiming to catch the two skeletons standing in front of him.
DC13 DEX save or take 13 cold damage, half on a save.
(Thank you) Cal pol will instead attack with his battle axe the skeletons nearby to Prentiss.
6 attack
7 damage also using Divine smite onto the undead 5 radiant damage.
Initiatives: Kallen 12 (12/21) ; Joshua 9 ; OS6 9 ; OS4 8 (-28 hp) ; Velshir 8 ; Brencharis 6 (15/21) ; OS3 5 ; OS2 3 ; CalPol 20 ; Prentiss 20 (PFE) ; CH2 18(turned) ; CH1 15(turned) ; OS1 13 (-15 hp)(denied reactions until Velshir's next turn) ;
CalPol switches action to his Battle Axe but distracted by the change in plans fails to hit OrcSkeleton4.
Prentiss unleashes another blast of Icy Dragon Breath at OrcSkeleton4 and OrcSkeleton5. Both attempt to resist the blast. OrcSkeleton4 Dex Save vs DC 13 10 ; OrcSkeleton5 Dex Save vs DC 13 9 Neither are able to dodge the Icy attack, OrcSkeleton5 collapsing following the blast and OrcSkeleton4 looking severely injured.
CrawlingHand2 and CrawlingHand1 both continue moving directly South away from Kallen and progress another 20'
OrcSkeleton1 attacks Velshir again with its Greatsword Attack: 8 Damage: 10 Missing him again.
@Prentiss used your original roll of 9, please make a new roll for any future actions. @CalPol moved you to OrcSkeleton4 assuming you wished to avoid an OA from OrcSkeleton6. @Brencharis finds OrcSkeleton6 eyeing her. @Everyone CrawlingHand2 is off map but still visible so left as a portion. Locations in spoiler.
OrcSkeletons 1 and 2 in melee with Velshir ; OrcSkeleton3 West not engaged presently ; OrcSkeleton4 melee with Prentiss and CalPol ; OrcSkeleton5 deceased ; OrcSkeleton6 middle north of map facing Brencharis at distance.
@Kallen - your move.
Once Velshir gets a chance, he’s going to smash #1 with his mace
Attack: 22 Damage: 6 bludgeoning dmg
then he’s going to attack the nearest skellies with flurry of blows
Attack: 17 Damage: 5
Attack: 22 Damage: 7
all bludgeoning
While thus engaged, he’s going to continue loudly proclaiming his ghost story.
“The leader of this new Tribe was a fearsome man with a ravenous, insatiable hunger. He led his tribe to kill many elk and deer, more than they needed, and he would feast on the raw carcasses like an animal. His cloak was always drenched in blood, and they say he frequently laughed at his heinous acts. He was called Tekeli-Li, the Laughing Killer.”
"Sweetie this isn't the time for ghost stories while everyone of us are caught off guard!" Kallen glares at Velshir and proceed to use take out a single piece of a gold coin and toss it with divine energy (Guiding Bolt) towards at OS3.
Attack: 25 Damage: 20
Then she ran towards Josha Boi, not wanting to get clawed by those hands.
Joshua will turn slightly and call upon the familiar fire sending the mote towards skele 2
Casting Fire Bolt Attack: 15 Damage: 9
@Everyone - correction actions due to my error in post 1885. OrcSkeleton1 should have been killed by Velshir's attack in post #1885 and party may note that the damage seemed far more devastating than expected. When OrcSkeleton5 falls to Prentiss' blast, it seems apparent comparatively that Velshir's attack had nearly double the effect of other attacks once you realize what it takes to take them down.
@Brencharis - please pick another target for your arrow in post 1887. OrcSkeleton1 should have been listed as killed prior. I will adjust damage to the new target.
@Velshir - please choose a new target for you next attack.
I shall shoot the one Prentiss and Velshir are both next to.
@Brencharis See Spoiler - I know they are hard to make out. Blue circle (skele 5) or Green circle (skele 2)
Velshir will target 2 and then 6 if necessary
Green circle! I thought Velshir was finished with the first one and had moved on to a new opponent! Sorry!
Initiatives: Brencharis 6 (15/21) ; OS3 5 (-20 hp) ; CalPol 20 ; Prentiss 20 (PFE) ; CH2 18(turned) ; CH1 15(turned) ; Kallen 12 (12/21) ; Joshua 9 ; OS6 9 (-24 hp)(denied Reaction) ; OS4 8 (-28 hp) ; Velshir 8
Kallen moves north to Joshua's location and then tosses a golden coin flashing with light streaks towards OrcSkeleton3, hitting the creature hard with the guiding bolt.
Joshua aims a fire bolt at OrcSkeleton2 injuring it.
OrcSkeleton6 rushes at Brencharis swinging it's Greatsword Attack: 11 Damage: 5
OrcSkeleton4 slashes again at Prentiss, the cause of his pain and suffering. Greatsword Attack: 17 Damage: Unable to parse dice roll.
Velshir smashes at the nearest Orcskeleton2 shattering the creature then rushes north attacking OrcSkeleton6 engaged with Brencharis severely injuring it with bludgeoning blows punctuating each hit with more of his story.
Brencharis' move.
@Brencharis - new target was for correction of damage. It is now for you to make your current move.
Velshir will deny skelly 6 its reaction so that Brencharis can safely move away, if desired
Velshir's attack so distracts OrcSkeleton6 that Brencharis sees an opportunity to move away without prompting an opportunity attack.