This post has potentially manipulated dice roll results.
Tilly calls over to guard 3:
"You're in the S#&% now, son! One of these here Gensai is gonna ask you a question and if you give us the wrong response the other Gensai is gonna tear your g@#$%#@#%^ arms off. It's a Rube-Gensai machine! Oh, you're so f@#$%ed!"
Intimidation 22
OOG Edit: 20! Scary little psychopathic 13 year old, eh?
I said history as to me it means your ability to remember something, whether that be a book or a story or something from your own "history".
The Guard is still in here to.
While you all seem to be sitting here staring into space, the last enemy tries to sneak out the door. He notices something on the floor, Healing potions ... And he attempts to snatch them up.
edit: didn't see the other post, he Sh#ts himself instead.
Valentinus puts the sword away and approaches the guard, slowly. "Look at me. Not at them, at me. They're angry. But not me. I'm your best friend right now. I'm the one that's going to get you through this alive."
Droogan looks over the fallen guards for anything useful or valuable. Then strips off the smaller one's uniform and tosses it to Tily. "You may not blend in well but you'll do better than me."
If they've got shackles or anything Droogan will take them, if not he'll borrow their boot laces
What have we got? Also, how many pots and coins did we find in the hole?
"Besides asking him the easiest path to get out of here, find out who runs this place. And if we have any chance of... making them regret what they did."
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
"All right, friend," Valentinus says to the guard. "Here's what I need, okay? First, you're going to give us everything you have. Weapons, keys, coins -- let us hold all of that for you. Then, we're going to need you to tell us the quickest way for us to get out of here. And after that, I want to know everything about this place: Who runs it, and where they might be hiding. In case we wanted to, you know, thank them for their hospitality. Understand?"
He seems more than happy to help and he says: The only way out is through the arena itself, the tunnels only connect to that, maybe poor design but who am I to judge? Who runs it? Don't know who, he hides behind his glass box all the time. If you make a mark, let them others out I guess...
There are 6 healing potions on the floor and there is a total of 64 cp and 48 sp. Just for renferance silver is much more common than gold, so anytime the book says gp its sp.
"Besides asking him the easiest path to get out of here, find out who runs this place. And if we have any chance of... making them regret what they did."
I like where your heads at. But we might need to go get some experience and come back for our vengeance.
"Ask him how many other...er contestants are down here and where they are. If we're gonna stage a revolt we need everybody. also how many guards down here per shift. and when is shift change? Also when are the days fights over?"
We might want bide some time till night fall when the arena is empty.
Droogan takes the shackles and the larger guards uniform. It won't fit but Tilly just mentioned the other "contestants" so it might come in handy. He begins to stand, but looking at the guards boot laces he decides to swipe them after all. You never know when you'll need some cordage.
He checks out Bowlder's wound...
"Sorry about this gash, it'll heal up well enough."
We've only got our well informed "friend" for an hour otherwise a short rest would heal the wounds. Let's find the others (we started in a room with ~20), produce a map, misplace this guy, take a nap, and then stage our escape.
"why don't each of you take one if the potions - I can still cast one more healing spell if I need so I need it less. Valentinus - make sure he tells us about guard movements, are they fixed like sentries anywhere we have to pass or are there patrols and If so how many men in each one normally."
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
I don't think you realize what the pit of bones really is, there are five arenas in the compound, the one you fought in being "initiation" rounds. And coincidentally the only way out.
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Tilly calls over to guard 3:
"You're in the S#&% now, son! One of these here Gensai is gonna ask you a question and if you give us the wrong response the other Gensai is gonna tear your g@#$%#@#%^ arms off. It's a Rube-Gensai machine! Oh, you're so f@#$%ed!"
Intimidation 22
OOG Edit: 20! Scary little psychopathic 13 year old, eh?
I said history as to me it means your ability to remember something, whether that be a book or a story or something from your own "history".
The Guard is still in here to.
While you all seem to be sitting here staring into space, the last enemy tries to sneak out the door. He notices something on the floor, Healing potions ... And he attempts to snatch them up.
edit: didn't see the other post, he Sh#ts himself instead.
I'm assuming the bottles if red liquid are still lying around here someplace so I'm going to get them and check them over.
If I should use medicine, insight or perception then I roll 7
If it is investigation or arcana then 4
Guess the roll is pointless now!
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
"Oi, you here me?! F@#$ you, c@#$!"Throws dagger at Guard 3:Range attack with dagger 20Damage 3Sneak Attack Damage 2Ha! Ignore the dagger strike in that case.
Wow, postin' a bit heavy DM needs a chance to catch up apparently.
You certainly produced an active group, Cleco.
Extended Signature
Yordis looks over to Valentinus and when they make eye contact does a "go on then" sort of nod and eyebrow raise in the direction of the guard.
I'm assuming you were still planning on charm person ing him.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
Valentinus puts the sword away and approaches the guard, slowly. "Look at me. Not at them, at me. They're angry. But not me. I'm your best friend right now. I'm the one that's going to get you through this alive."
He casts charm person, save DC 13.
13
He is completely and utterly under your control.
Extended Signature
"Besides asking him the easiest path to get out of here, find out who runs this place. And if we have any chance of... making them regret what they did."
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
"All right, friend," Valentinus says to the guard. "Here's what I need, okay? First, you're going to give us everything you have. Weapons, keys, coins -- let us hold all of that for you. Then, we're going to need you to tell us the quickest way for us to get out of here. And after that, I want to know everything about this place: Who runs it, and where they might be hiding. In case we wanted to, you know, thank them for their hospitality. Understand?"
He seems more than happy to help and he says: The only way out is through the arena itself, the tunnels only connect to that, maybe poor design but who am I to judge? Who runs it? Don't know who, he hides behind his glass box all the time. If you make a mark, let them others out I guess...
There are 6 healing potions on the floor and there is a total of 64 cp and 48 sp. Just for renferance silver is much more common than gold, so anytime the book says gp its sp.
You are also lucky to find 2 pairs of shackles.
Oh, add 60 xp
"Ask him how many other...er contestants are down here and where they are. If we're gonna stage a revolt we need everybody. also how many guards down here per shift. and when is shift change? Also when are the days fights over?"
We might want bide some time till night fall when the arena is empty.
Droogan takes the shackles and the larger guards uniform. It won't fit but Tilly just mentioned the other "contestants" so it might come in handy. He begins to stand, but looking at the guards boot laces he decides to swipe them after all. You never know when you'll need some cordage.
He checks out Bowlder's wound...
"Sorry about this gash, it'll heal up well enough."
We've only got our well informed "friend" for an hour otherwise a short rest would heal the wounds. Let's find the others (we started in a room with ~20), produce a map, misplace this guy, take a nap, and then stage our escape.
Extended Signature
"why don't each of you take one if the potions - I can still cast one more healing spell if I need so I need it less. Valentinus - make sure he tells us about guard movements, are they fixed like sentries anywhere we have to pass or are there patrols and If so how many men in each one normally."
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
I don't think you realize what the pit of bones really is, there are five arenas in the compound, the one you fought in being "initiation" rounds. And coincidentally the only way out.