Grunyar, you take a sprint towards the wall before throwing your shoulder forward, slamming into the side of the house. The wall shutters and begins to creak before debris falls inward, allowing a small hole into the house, but not large enough to break through.
Marcus/Lia:
You dash through the streets, winding your way towards the burning house, Quinnil close behind. The rain stings as it batters your face, soaking you deeply. Lia, the wind has subsided with the tornado moving far into the distance.
Nadariel/Senenir:
You see the silhouette of three figures dash through the rain towards a burning house.
If Jinara sees the smashed hole, he will put all the woman's weight on the husband and say "hold on. I am going to help!" He will then run over and kick (atk #1) at the lower edge of the hole in an attempt to make it bigger.
23 DMG = 7
If that first attack doesn't break through enough to get them out, Jinara will back up 10 ft, for a brief moment taking in a deep breath, and release a cone of freezing cold air at the existing hole to subside the flames and weaken the area around the hole.
4 cold damage
(IF NEEDED) If the blast still does not open the hole wider, he will spend 1 Ki point for fury of blows and hit it two more times in key locations as to not bring down the whole structure
ATK #3 = 134
ATK #4 = 178
Any remaining movement of my 40 total ft will be used to go back to the older couple to aid in the exodus.
Somewhat frustrated that his charge didn't obliterate the wall, Grunyar shoves his hands in the hole and rips it open roughly, feeling someone on the other side helping as well.
Two "Attacks" on the wall:
Athletics: 13
Athletics: 11
Edit: Unarmed Damage is 5 points per attack (attack bonus is the same as athletics bonus)
(OOC: Valen's profile said he was active 4 hours ago... And it has been almost three weeks... I don't mind waiting, but some sort of heads up would be nice.)
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Senenir wanders up to the mansion and as he heads up, he disappears into the shadows. Arriving at the gate of the mansion, he jumps the gate and enters the inside. Once he is inside the mansion, he is never heard from again.
(OOC: This was fun guys... But I can't wait forever.)
Jinara/Grunyar:
Grunyar, you take a sprint towards the wall before throwing your shoulder forward, slamming into the side of the house. The wall shutters and begins to creak before debris falls inward, allowing a small hole into the house, but not large enough to break through.
Marcus/Lia:
You dash through the streets, winding your way towards the burning house, Quinnil close behind. The rain stings as it batters your face, soaking you deeply. Lia, the wind has subsided with the tornado moving far into the distance.
Nadariel/Senenir:
You see the silhouette of three figures dash through the rain towards a burning house.
If Jinara sees the smashed hole, he will put all the woman's weight on the husband and say "hold on. I am going to help!" He will then run over and kick (atk #1) at the lower edge of the hole in an attempt to make it bigger.
23 DMG = 7
If that first attack doesn't break through enough to get them out, Jinara will back up 10 ft, for a brief moment taking in a deep breath, and release a cone of freezing cold air at the existing hole to subside the flames and weaken the area around the hole.
4 cold damage
(IF NEEDED) If the blast still does not open the hole wider, he will spend 1 Ki point for fury of blows and hit it two more times in key locations as to not bring down the whole structure
ATK #3 = 13 4
ATK #4 = 17 8
Any remaining movement of my 40 total ft will be used to go back to the older couple to aid in the exodus.
Lia sends her owl flying ahead, trying to get an idea of what they are running into.
Owl perception: 17
We will move toward the three silhouettes, who move towards the burning house.
Grunyar:
Somewhat frustrated that his charge didn't obliterate the wall, Grunyar shoves his hands in the hole and rips it open roughly, feeling someone on the other side helping as well.
Two "Attacks" on the wall:
Athletics: 13
Athletics: 11
Edit: Unarmed Damage is 5 points per attack (attack bonus is the same as athletics bonus)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Senenir follows the lead of Nadariel quietly, making sure to keep an eye out on the mansion to see if he can get a better idea of its size.
Perception: 20
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
🙂
(OOC: Not really sure what happened here... Are we on hiatus? Has the DM given us a notice?)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(Ooc - not sure, I was waiting for Lias owl to come back to post)
Gilgin Hardhammer - Mountain Dwarf Cleric (Forge Domain) - Icewind Dale
Petal - Forest Gnome Druid (Circle of the Land - Forest) - Unsung Heroes of Embera
Grunyar is still waiting for his chance to be a hero...
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(OOC Valen did mention that he is very bussy atm)
(OOC: Valen's profile said he was active 4 hours ago... And it has been almost three weeks... I don't mind waiting, but some sort of heads up would be nice.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Grunyar:
Sorry to miss out on this game, I think it would have been fun. Good gaming to you all!
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Senenir wanders up to the mansion and as he heads up, he disappears into the shadows. Arriving at the gate of the mansion, he jumps the gate and enters the inside. Once he is inside the mansion, he is never heard from again.
(OOC: This was fun guys... But I can't wait forever.)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”