This post has potentially manipulated dice roll results.
For Fargrim's player - Danse is an averagely-built Half-Elf dressed in ostentatious blue robes that seem quite dirtied with blood and grime, both new and old. At his sides are two scabbards, each with a scimitar embedded inside. The hilt of each is on display, both etched with glorious carvings of beasts and monsters known to the realm. He is perpetually energetic and perhaps antsy in demeanor, never one to be idle - he constantly shuffles a strange deck that appears to have belonged to the fortuneteller Zellara. Not one area of his visible skin isn't covered in swirling tattoos depicting elegant, flowing creatures of all varieties; on one side of his face a phoenix is tattooed, and on the other, a peacock. Constantly plastered on his expression is a performer's flamboyant, charming grin. If you look closely, you'll notice most of it is an act. His robes are patched together as best as possible without looking cheap and resemble someone who is attempting to dress richer than they are. He additionally harbors a strong hatred and a rather quick temper that as quickly returns to his usual ambivalent self in seconds. Depending on the light, it can be obvious that all his tattoos are masterfully inked to mask scars that traverse the entirety of his body.
Scene 1 - nothing more to add.
Scene 2 - Danse arose up and early as usual. Reserving a spot to perform on the cobblestone streets was imperative for business, and he had learned to wake before dawn. Moroza, on the other hand, had grown bored with the night's watch, falling asleep on the rafters. Danse laughed, cupping his hands. "Wake up, you lazy bird!" Danse then proceeded to listen and absorb the chaos absorbing the city. It would certainly make business more interesting. Was it a really a bad thing to have people free to express their desires? Danse certainly would have perhaps joined the night's festivities, likely from both the protestors and the guard's side. Whichever suited him at the moment. He settled down to have another stuffing meal. Danse never knew when his next would be.
Scene 3 - After some argued words with his owl, Danse eventually manages to get her off to scour the skies and keep watch for anything in the near vicinity - whether that be injured folk, spare riches, or anything 'fun' happening around the block. Danse strode along, finding humor in the relatively desolate streets compared to the previous night. He was certain the protestors would return. Owl perception? Just for fun - 14
Scene 4 - "Some party trick, or something more magical than one would believe?" Danse cheerfully mused, stepping into Zellara's house with zero trepidation, casting a look around the vicinity for anything of interest. It takes some convincing by wiping off a layer of dust from a spare shelf and throwing it in her face, but Danse eventually convinced Moroza to stay outside and keep watch over the street outside. Danse rubbed his hands together, wasting no time in scouring the room for anything to note - scrapes on the floor that could indicate the movement of more people, charcoal and other components of magic, or anything that could resemble a trick of the mundane or magical variety. "It seems to me that Zellara has been dead for some time. Do you think this was a ploy by some enemy of Gaedren's to eliminate some competition? I'd like to meet them, if so - and enemy of an enemy is a friend, and one of my enemies still lives."
Ritual Cast Search - Detect Magic Investigation? - Attack: 2 Damage: 5 managed to fumble the dice roller terribly. Here's the real roll - 6
Kurstin is a 17 year-old human from one of the merchant families. He attends the smaller & less prestigious Theumanexus College, where he learns a variety of subjects but excels at artificiery - how to scribe runes and characters of power to make ordinary items have seemingly magical powers. His younger sister, Irma Gurd, disappeared two years ago from one of the busy markets in town. This led to his search and subsequent rescue of her and the other children. His night-time forays throughout the city led to one of his greatest, and most painful, artificing discoveries. Frustrated at not being able to see in the dark alleys, and knowing that carrying a torch or lantern often alerted the very people he was hunting to escape, he researched the runic inscriptions for the lanterns they made at school, and the art of magical tattoos, and devised a plan. One night, Kurstin broke into a professor's room and stole the special inks he needed, an inscribing pen, and a mirror, and inscribed a series of runes around his own eyes. As soon as he completed them, a searing pain nearly made him tear his eyes out of his head! But he endured it, for no great achievements come without pain and sacrifice. Eventually the pain subsided, and Kurstin found that he could see in dim light and darkness like the elves! But his eyes were now completely black, like a devil's. He wears common clothes under studded leather armor, which has some newly etched runes on the front and back. He has a wand tucked into his belt, and the wooden body of a crossbow (that doesn't actually have the bow attached to the front to propel bolts...) strapped to his back over a backpack.
Scene 3: Walking through the deserted but destroyed city streets, Kurstin looks about with sadness, anger, and disbelief. How could people, who were perfectly normal the day before, devolve into such a chaotic crowd of destruction?!? He was just glad they didn't come upon any bodies...that would have been tough on the children!
Scene 4: Following Danse into the clearly abandoned building, Kurstin exclaims, "I told you it was Zellara's ghost we met with! First we find her head, then evidence that she was not actually here with us. It was a haunting - she wanted revenge and we put her spirit to rest by killing Lamm for her!"
This post has potentially manipulated dice roll results.
Scene 1 - Fargrim stays up for a few hours keeping watch out of Grandol's room. He finally decided that things had quieted down for the evening. He reads the letter from Vistra and goes to sleep on the floor next to the bed Grandol uses.
Scene 2 - Fargrim wakes at dawn and immediately goes to start making breakfast for everyone. He privately speaks to Grandol. "You took me in and gave me a chance when you didn't have to. I will remember that. I'm not exactly sure why but I feel like I need to go with these people. I will help them find a home for the children and with whatever justice they are seeking. After we are done, I will come back and repay you for your kindness." Grandol replied, "You are not a boy but that doesn't mean it is too late for you to grow into the man you want to be. Take this." (Hands Fargrim 5gp) "It's not much but it will get you started back on your path. When you have made yourself into who you really can be, you can repay me 10gp. Otherwise, I will always need a good dishwasher."
Scene 3 - Fargrim looked at the destruction as they walked. "The thing about this city is that it was always corrupted. People just didn't want to see it until now. This isn't surprising but maybe the fever will start to break. On the other hand, maybe the puss will just fester." "Kurstin, is it? What's the deal with the crossbow that can't shoot? Family heirloom?"
Scene 4 - Approaching the building, "What is this place? You say you spoke with a dead woman here yesterday? Maybe you are afflicted with the madness that is tormenting the city." Fargrim looks around. Investigation check - 17
Character Description - Kaisaras Ironwood was a pristine example of young nobility. Posed with confidence, eloquence, and grace, it made his lean frame seem more imposing to the average passing citizen, more so with his passively fair stoic expression, sharp brown eyes, and dark bangs. Standing at a lean height of 5'10", his sharp features and equally sharp gaze grant him a look of confidence. With that said, most of his features were hard to make out, as he had maintained a masked disguise, currently donning a leather, padded vest, dark scarf and hood, and other rugged-looking clothes to hide his face and otherwise make it hard for others to determine who he was.
Scene #2: Kaisaras would likely have been the last one to come down, as he took the morning to clean himself properly, before donning his disguise. Double checking that the scarf was properly wrapped around his face, he would come down the stairs, turning down any offers for food or drink, as he had downed a ration back in his room. Still, he gave a thankful nod towards Grandol, speaking up in a warm tone, "Thank you for the shelter. Stay as safe as you can, the chaos may be momentary, but that doesn't mean it can't bring about another tide."
Once everyone was ready to get going again, he'd nod and lead the way back out, eager to get to their destinations, so that he could return home, to better coordinate with his family on what needed to happen.
Scene #3: Noting the destruction, Kaisaras shook his head in further disappointment. The damage was far from the worst it could be, but that didn't make the sight of the city he grew up in and wished to protect, being in shambles any better.....though a part of him wondered if his own family could have been a better influence to what happened if they had focused on internal and domestic threats as well as the external ones they trained their men for.
Scene#4: As the party arrives at the fortuneteller's shop, the members looking about in shock and awe, Kaisaras simply stood at the doorway, his brow pressed in a tense frown as he tried to piece together what had happened. Clicking his tongue, he mentally thanked himself for not eating any of that food that was offered to them, and he called out, replying to Fargrim first, "Ghosts are real. That much you can confirm just by speaking to anyone that lives near a graveyard. Makes sense that someone murdered like that would hold a grievance." A part of him was rationalizing it to Fargrim and the others, but a part was also doing that for himself. He wasn't accustomed to dealing with such things but didn't want to lose his cool either. After offering up his explanation, he steadied his breathing and looked about for a moment, before turning back outside to watch the streets, "If we have nothing to achieve here now, I suggest we get moving to the Guard Headquarters. We'll be able to do more there than here."
Radgar is a burly dwarf with a bushy red beard and a mane of hair. He is clad head to toe in armor of his own creation, intricately crafted chain mail that he oils and mutters over every morning. His massive hammer doubles as a weapon of war and one to be used to fashion and repair the gifts from Gond. He's brusque to the point of rudeness in his speech and mannerisms.
Scene 2:
Radgar wakes early and prepares himself for the day, working his hands over the rings of his armor, mumbling under this breath and oiling and repairing any loose pieces as he goes. 'May Gond guide and keep me safe today as I seek to bring the heat of his forge to bear against the unformed of this world'. His morning mediation complete, the cleric dons the armor, slides his shield into place across his back and tucks his hammer into it's loop on his belt. Armed and armored, the dwarf turns to ensure the children have eaten before taking a bowl of porridge and a tankard of ale. 'Alrighty then, let's get moving.'
Scene 3:
Radgar keeps himself between the children and the street, trying to keep them in the center where the party can surround them and keep them safe. His head is on a swivel, ready for trouble to follow them and add to their woes. He's both grateful and apprehensive when they finally arrive at the fortune tellers shop.
Scene 4:
The empty and forlorn shop hit him like a physical blow. This simply could not be. Grasping the handle of his hammer, the cleric mumbled something under his breath, snatches of 'heat' and 'purify' could be heard under his breath. Seeing Danse start his ritual, Radgar would give a grunt and a nod of appreciation, bring himself back to the practical matters at hand. He'd pull out his hammer and let his voice sound out clear as he spoke aloud the incantation to uncover whatever remnants of magic might still linger here. Stepping outside the shop, the cleric would circle out further and further, looking for any telltale signs of magic leaving or entering the space, letting the half-elf concentrate on the interior.
"So...this is all new to me. You all seem like you know each other." Fargrim looked around in amazement. To Zellara "Are you the one who left me this card yesterday?" pulls out Avalanche card. "What is this? Why did you give it to me?"
To Zellara "Are you the one who left me this card yesterday?" pulls out Avalanche card. "What is this? Why did you give it to me?"
Nodding, she replied, "I did. As I did for the rest of you. I used my powers to find those who I hoped would be able to do what I could not..." pausing to look at five in front of her, "And it seems I succeeded."
Kurstin elbowed Danse and grinned - a "See? I was right!" kind of grin. He then crouches down by Irma and whispers with her, making sure his sister wasn't freaking out by the ghost and explaining a little about how they met her before. But when Madame Zellara concluded her tale with the fact that she had not departed this world after her vengeance had been enacted on Lamm, Kurstin stood back up.
The boyish grin and familiar whispering with his sister disappeared, and the battle-tested student of the arcane faced the ghost. "So what do you think is holding you here, Madame Zellara? Perhaps taking care of Gaedran was not enough to balance the scale of the gods?"
Scene 3 - Between fervent pecks from an annoyed owl, Danse communicated the information he received. Whether it was through magical means or not, Danse didn't make clear - a magician needs to keep his secrets, after all. He finally relented and retrieved a handful of grains from a pouch he swindled from the tavern for this very reason. Moroza gave him a disgusted look and turned her head upwards, refusing to bow down for such low-quality food.
Scene 4 - Danse seemed visibly delighted in an exaggerated state of surprise. He pointed a finger back at Kurstin in an expression that resembles - "Ha! So you were!". He slowly clapped his hands tattooed hands. Moroza grumbled and fluttered off to the provided, more comfortable accommodation than an emaciated man's shoulder. "Brava, brava! I was convinced the wool was being pulled clean over my eyes, but it appears the only one guilty of such crime is Gaedren, who I must unfortunately say did so literally in my case," he exclaimed. It wasn't the first crazy thing he'd seen in recent times, and he was sure it wouldn't be his last.
Scene 5 - Danse's face traveled rapidly, shifting between many emotions in accordance to the tale Zellara spun. It is difficult to tell what the Half-Elf is thinking due to the gross exaggeration of twisted emotions splayed on his face. He eventually decides to settle on one of stoicism. He calmed himself down, stifling the chuckles he repeats some joke inside his mind. "It is an honor to know I wield the cards of one similarly determined to eradicate the presence of Gaedren and all the followers he amassed. One still walks," he replied. Something he overheard with the doomsayers piqued his interest. He shrugged. "You are a fortuneteller, no? Perhaps you could shed some light on something we witnessed. Why is everyone so agitated lately? It seems people are preaching doom - one hinted of us in dreams. Do you have any knowledge of the sort?" Danse grinned. "I would offer to draw the cards myself on this occasion, but I am afraid I charge a much higher price with significantly less probability of a valid reading."
Radgar follows the faint essence of magic back into the building, just in time to see the realization hit Danse's face. As the harrow card deck transforms the space and brings back the fortune teller, the cleric grunts and holds his hammer in front of him 'Forge fires protect us'. He relaxes the tiniest bit as the fortune teller emerges and begins her tale, but keeps himself between her apparition and the children.
Scene 5:
The cleric nods his head solemnly 'Aye, I've heard tell of this before. You're caught betwixt and between because ya likely owe something. To who, or what and how to repay it, well that's the trick isn't it?'
Scene #4: Kaisaras would be mildly on guard, not having much experience with ghosts, but he'd take his seat, at the opposite head of the table, as he had done yesterday.
Scene #5: Kaisaras doesn't speak up after listening to the story, instead simply keeping a hand to his covered face as if he were grasping his chin, and thinking. He couldn't understand why the woman would think there was something relating to them that kept her here. With Lamm dead, her grievances should have been dealt with....unless a God or some other strong magical entity was doing some nonsense to keep her here. He was far from an expert, so all he had was guesswork, but still, it annoyed him to feel like he was being pulled around blindly. Hearing the others speak their own thoughts, he gave a curious look to Danse, as he offered to draw cards on behalf of the ghostly woman, to perhaps gain answers to the current chaos. He still didn't trust divination or prophecy, but if it offered information that could be used....he'd be a fool to ignore it.
Kurstin and Irma do their best to calm the frightened twins, holding their hands and making soft sounds of comfort. "Shhh...it's ok. She's a friendly ghost - helpful to us. She means us no harm. See?"
When Zellara fades from their sight, Kurstin lets out a breath he hadn't realized he'd been holding in. "Well, let's get the children safe before we do anything else. Radgar, do you have family here for your brother, or shall we bring all of them to my parents' house?"
'My clan is in Janderhoff, and I'm not sure we can get there until this craziness has passed. I know some folks in the Guard who owe me some favors, I might be able to find somewhere to keep Dagnam safe for awhile.....' The cleric trails off, clearly not comfortable coming out and asking for help but also clearly out of realistic options on how keep his brother safe in a city gone mad.
Scene 4 - Danse idly crossed his arms, tapping a foot as the tale was spun. Upon Zellara's completion, he applauded and thanked her for the wonderful performance - one of Danse's finest pleasures in life was a story well told. "Until next time, Zellara. I hope our fates intertwine again," he responded with a bow towards their benevolent benefactor.
At the talk of children, Danse couldn't help but blink in surprise. He had forgotten all about them. In an effort to comfort the perhaps permanently traumatized children they were escorting, Danse whistled for a very reluctant Moroza to glide over and serve as a comfort animal. The owl shot a venomous glance towards Danse. "If Kurstin's place is the safest, let's not keep these kids out here for longer than needed."
Sighing, Kaisaras would glance over to the ghost known as Zellara, and give a polite nod and hand motion of prayer, "May you find peace, even if only for a moment."
Turning his head to the children, and the ones speaking on what to do with them, Kaisaras sighed, in a more annoyed manner. He weighed his options, speaking up clearly so that the others could hear him, "Let's try the guards first. I have some leverage with them myself and don't need to call in a favor, but if I need to I know a few names. If that doesn't work.....well, let's say that my place is likely the safest place to take the children." Standing up as he finished his words he looked to the part from the gaps of his cloth mask, and asked, "Let's move. We don't know how long the path will be peaceful, so let's hurry."
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Kurstin helps to move te furniture around, and volunteers to take a watch. His eyes were adept at seeing in the dark, after all!
Love God. Love Others. Any Questions?
Zoldier's Curse of the Crimson Throne
Chapter 045 - The Morning After
Reference Docs & Info
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
For Fargrim's player - Danse is an averagely-built Half-Elf dressed in ostentatious blue robes that seem quite dirtied with blood and grime, both new and old. At his sides are two scabbards, each with a scimitar embedded inside. The hilt of each is on display, both etched with glorious carvings of beasts and monsters known to the realm. He is perpetually energetic and perhaps antsy in demeanor, never one to be idle - he constantly shuffles a strange deck that appears to have belonged to the fortuneteller Zellara. Not one area of his visible skin isn't covered in swirling tattoos depicting elegant, flowing creatures of all varieties; on one side of his face a phoenix is tattooed, and on the other, a peacock. Constantly plastered on his expression is a performer's flamboyant, charming grin. If you look closely, you'll notice most of it is an act. His robes are patched together as best as possible without looking cheap and resemble someone who is attempting to dress richer than they are. He additionally harbors a strong hatred and a rather quick temper that as quickly returns to his usual ambivalent self in seconds. Depending on the light, it can be obvious that all his tattoos are masterfully inked to mask scars that traverse the entirety of his body.
Scene 1 - nothing more to add.
Scene 2 - Danse arose up and early as usual. Reserving a spot to perform on the cobblestone streets was imperative for business, and he had learned to wake before dawn. Moroza, on the other hand, had grown bored with the night's watch, falling asleep on the rafters. Danse laughed, cupping his hands. "Wake up, you lazy bird!" Danse then proceeded to listen and absorb the chaos absorbing the city. It would certainly make business more interesting. Was it a really a bad thing to have people free to express their desires? Danse certainly would have perhaps joined the night's festivities, likely from both the protestors and the guard's side. Whichever suited him at the moment. He settled down to have another stuffing meal. Danse never knew when his next would be.
Scene 3 - After some argued words with his owl, Danse eventually manages to get her off to scour the skies and keep watch for anything in the near vicinity - whether that be injured folk, spare riches, or anything 'fun' happening around the block. Danse strode along, finding humor in the relatively desolate streets compared to the previous night. He was certain the protestors would return. Owl perception? Just for fun - 14
Scene 4 - "Some party trick, or something more magical than one would believe?" Danse cheerfully mused, stepping into Zellara's house with zero trepidation, casting a look around the vicinity for anything of interest. It takes some convincing by wiping off a layer of dust from a spare shelf and throwing it in her face, but Danse eventually convinced Moroza to stay outside and keep watch over the street outside. Danse rubbed his hands together, wasting no time in scouring the room for anything to note - scrapes on the floor that could indicate the movement of more people, charcoal and other components of magic, or anything that could resemble a trick of the mundane or magical variety. "It seems to me that Zellara has been dead for some time. Do you think this was a ploy by some enemy of Gaedren's to eliminate some competition? I'd like to meet them, if so - and enemy of an enemy is a friend, and one of my enemies still lives."
Ritual
CastSearch - Detect MagicInvestigation? -
Attack: 2 Damage: 5managed to fumble the dice roller terribly. Here's the real roll - 6Kurstin is a 17 year-old human from one of the merchant families. He attends the smaller & less prestigious Theumanexus College, where he learns a variety of subjects but excels at artificiery - how to scribe runes and characters of power to make ordinary items have seemingly magical powers. His younger sister, Irma Gurd, disappeared two years ago from one of the busy markets in town. This led to his search and subsequent rescue of her and the other children. His night-time forays throughout the city led to one of his greatest, and most painful, artificing discoveries. Frustrated at not being able to see in the dark alleys, and knowing that carrying a torch or lantern often alerted the very people he was hunting to escape, he researched the runic inscriptions for the lanterns they made at school, and the art of magical tattoos, and devised a plan. One night, Kurstin broke into a professor's room and stole the special inks he needed, an inscribing pen, and a mirror, and inscribed a series of runes around his own eyes. As soon as he completed them, a searing pain nearly made him tear his eyes out of his head! But he endured it, for no great achievements come without pain and sacrifice. Eventually the pain subsided, and Kurstin found that he could see in dim light and darkness like the elves! But his eyes were now completely black, like a devil's. He wears common clothes under studded leather armor, which has some newly etched runes on the front and back. He has a wand tucked into his belt, and the wooden body of a crossbow (that doesn't actually have the bow attached to the front to propel bolts...) strapped to his back over a backpack.
Scene 3: Walking through the deserted but destroyed city streets, Kurstin looks about with sadness, anger, and disbelief. How could people, who were perfectly normal the day before, devolve into such a chaotic crowd of destruction?!? He was just glad they didn't come upon any bodies...that would have been tough on the children!
Scene 4: Following Danse into the clearly abandoned building, Kurstin exclaims, "I told you it was Zellara's ghost we met with! First we find her head, then evidence that she was not actually here with us. It was a haunting - she wanted revenge and we put her spirit to rest by killing Lamm for her!"
Love God. Love Others. Any Questions?
Scene 1 - Fargrim stays up for a few hours keeping watch out of Grandol's room. He finally decided that things had quieted down for the evening. He reads the letter from Vistra and goes to sleep on the floor next to the bed Grandol uses.
Scene 2 - Fargrim wakes at dawn and immediately goes to start making breakfast for everyone. He privately speaks to Grandol. "You took me in and gave me a chance when you didn't have to. I will remember that. I'm not exactly sure why but I feel like I need to go with these people. I will help them find a home for the children and with whatever justice they are seeking. After we are done, I will come back and repay you for your kindness." Grandol replied, "You are not a boy but that doesn't mean it is too late for you to grow into the man you want to be. Take this." (Hands Fargrim 5gp) "It's not much but it will get you started back on your path. When you have made yourself into who you really can be, you can repay me 10gp. Otherwise, I will always need a good dishwasher."
Scene 3 - Fargrim looked at the destruction as they walked. "The thing about this city is that it was always corrupted. People just didn't want to see it until now. This isn't surprising but maybe the fever will start to break. On the other hand, maybe the puss will just fester." "Kurstin, is it? What's the deal with the crossbow that can't shoot? Family heirloom?"
Scene 4 - Approaching the building, "What is this place? You say you spoke with a dead woman here yesterday? Maybe you are afflicted with the madness that is tormenting the city." Fargrim looks around. Investigation check - 17
Character Description - Kaisaras Ironwood was a pristine example of young nobility. Posed with confidence, eloquence, and grace, it made his lean frame seem more imposing to the average passing citizen, more so with his passively fair stoic expression, sharp brown eyes, and dark bangs. Standing at a lean height of 5'10", his sharp features and equally sharp gaze grant him a look of confidence. With that said, most of his features were hard to make out, as he had maintained a masked disguise, currently donning a leather, padded vest, dark scarf and hood, and other rugged-looking clothes to hide his face and otherwise make it hard for others to determine who he was.
Scene #2:
Kaisaras would likely have been the last one to come down, as he took the morning to clean himself properly, before donning his disguise. Double checking that the scarf was properly wrapped around his face, he would come down the stairs, turning down any offers for food or drink, as he had downed a ration back in his room. Still, he gave a thankful nod towards Grandol, speaking up in a warm tone, "Thank you for the shelter. Stay as safe as you can, the chaos may be momentary, but that doesn't mean it can't bring about another tide."
Once everyone was ready to get going again, he'd nod and lead the way back out, eager to get to their destinations, so that he could return home, to better coordinate with his family on what needed to happen.
Scene #3:
Noting the destruction, Kaisaras shook his head in further disappointment. The damage was far from the worst it could be, but that didn't make the sight of the city he grew up in and wished to protect, being in shambles any better.....though a part of him wondered if his own family could have been a better influence to what happened if they had focused on internal and domestic threats as well as the external ones they trained their men for.
Scene#4:
As the party arrives at the fortuneteller's shop, the members looking about in shock and awe, Kaisaras simply stood at the doorway, his brow pressed in a tense frown as he tried to piece together what had happened. Clicking his tongue, he mentally thanked himself for not eating any of that food that was offered to them, and he called out, replying to Fargrim first, "Ghosts are real. That much you can confirm just by speaking to anyone that lives near a graveyard. Makes sense that someone murdered like that would hold a grievance." A part of him was rationalizing it to Fargrim and the others, but a part was also doing that for himself. He wasn't accustomed to dealing with such things but didn't want to lose his cool either. After offering up his explanation, he steadied his breathing and looked about for a moment, before turning back outside to watch the streets, "If we have nothing to achieve here now, I suggest we get moving to the Guard Headquarters. We'll be able to do more there than here."
Radgar is a burly dwarf with a bushy red beard and a mane of hair. He is clad head to toe in armor of his own creation, intricately crafted chain mail that he oils and mutters over every morning. His massive hammer doubles as a weapon of war and one to be used to fashion and repair the gifts from Gond. He's brusque to the point of rudeness in his speech and mannerisms.
Scene 2:
Radgar wakes early and prepares himself for the day, working his hands over the rings of his armor, mumbling under this breath and oiling and repairing any loose pieces as he goes. 'May Gond guide and keep me safe today as I seek to bring the heat of his forge to bear against the unformed of this world'. His morning mediation complete, the cleric dons the armor, slides his shield into place across his back and tucks his hammer into it's loop on his belt. Armed and armored, the dwarf turns to ensure the children have eaten before taking a bowl of porridge and a tankard of ale. 'Alrighty then, let's get moving.'
Scene 3:
Radgar keeps himself between the children and the street, trying to keep them in the center where the party can surround them and keep them safe. His head is on a swivel, ready for trouble to follow them and add to their woes. He's both grateful and apprehensive when they finally arrive at the fortune tellers shop.
Scene 4:
The empty and forlorn shop hit him like a physical blow. This simply could not be. Grasping the handle of his hammer, the cleric mumbled something under his breath, snatches of 'heat' and 'purify' could be heard under his breath.
Seeing Danse start his ritual, Radgar would give a grunt and a nod of appreciation, bring himself back to the practical matters at hand. He'd pull out his hammer and let his voice sound out clear as he spoke aloud the incantation to uncover whatever remnants of magic might still linger here. Stepping outside the shop, the cleric would circle out further and further, looking for any telltale signs of magic leaving or entering the space, letting the half-elf concentrate on the interior.
Zoldier's Curse of the Crimson Throne
Chapter 046 - Zellara Esmeranda
Reference Docs & Info
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Scene 5
"So...this is all new to me. You all seem like you know each other." Fargrim looked around in amazement. To Zellara "Are you the one who left me this card yesterday?" pulls out Avalanche card. "What is this? Why did you give it to me?"
Nodding, she replied, "I did. As I did for the rest of you. I used my powers to find those who I hoped would be able to do what I could not..." pausing to look at five in front of her, "And it seems I succeeded."
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Kurstin elbowed Danse and grinned - a "See? I was right!" kind of grin. He then crouches down by Irma and whispers with her, making sure his sister wasn't freaking out by the ghost and explaining a little about how they met her before. But when Madame Zellara concluded her tale with the fact that she had not departed this world after her vengeance had been enacted on Lamm, Kurstin stood back up.
The boyish grin and familiar whispering with his sister disappeared, and the battle-tested student of the arcane faced the ghost. "So what do you think is holding you here, Madame Zellara? Perhaps taking care of Gaedran was not enough to balance the scale of the gods?"
Love God. Love Others. Any Questions?
Scene 3 - Between fervent pecks from an annoyed owl, Danse communicated the information he received. Whether it was through magical means or not, Danse didn't make clear - a magician needs to keep his secrets, after all. He finally relented and retrieved a handful of grains from a pouch he swindled from the tavern for this very reason. Moroza gave him a disgusted look and turned her head upwards, refusing to bow down for such low-quality food.
Scene 4 - Danse seemed visibly delighted in an exaggerated state of surprise. He pointed a finger back at Kurstin in an expression that resembles - "Ha! So you were!". He slowly clapped his hands tattooed hands. Moroza grumbled and fluttered off to the provided, more comfortable accommodation than an emaciated man's shoulder. "Brava, brava! I was convinced the wool was being pulled clean over my eyes, but it appears the only one guilty of such crime is Gaedren, who I must unfortunately say did so literally in my case," he exclaimed. It wasn't the first crazy thing he'd seen in recent times, and he was sure it wouldn't be his last.
Scene 5 - Danse's face traveled rapidly, shifting between many emotions in accordance to the tale Zellara spun. It is difficult to tell what the Half-Elf is thinking due to the gross exaggeration of twisted emotions splayed on his face. He eventually decides to settle on one of stoicism. He calmed himself down, stifling the chuckles he repeats some joke inside his mind. "It is an honor to know I wield the cards of one similarly determined to eradicate the presence of Gaedren and all the followers he amassed. One still walks," he replied. Something he overheard with the doomsayers piqued his interest. He shrugged. "You are a fortuneteller, no? Perhaps you could shed some light on something we witnessed. Why is everyone so agitated lately? It seems people are preaching doom - one hinted of us in dreams. Do you have any knowledge of the sort?" Danse grinned. "I would offer to draw the cards myself on this occasion, but I am afraid I charge a much higher price with significantly less probability of a valid reading."
Scene 4:
Radgar follows the faint essence of magic back into the building, just in time to see the realization hit Danse's face. As the harrow card deck transforms the space and brings back the fortune teller, the cleric grunts and holds his hammer in front of him 'Forge fires protect us'. He relaxes the tiniest bit as the fortune teller emerges and begins her tale, but keeps himself between her apparition and the children.
Scene 5:
The cleric nods his head solemnly 'Aye, I've heard tell of this before. You're caught betwixt and between because ya likely owe something. To who, or what and how to repay it, well that's the trick isn't it?'
Scene #4:
Kaisaras would be mildly on guard, not having much experience with ghosts, but he'd take his seat, at the opposite head of the table, as he had done yesterday.
Scene #5:
Kaisaras doesn't speak up after listening to the story, instead simply keeping a hand to his covered face as if he were grasping his chin, and thinking. He couldn't understand why the woman would think there was something relating to them that kept her here. With Lamm dead, her grievances should have been dealt with....unless a God or some other strong magical entity was doing some nonsense to keep her here. He was far from an expert, so all he had was guesswork, but still, it annoyed him to feel like he was being pulled around blindly. Hearing the others speak their own thoughts, he gave a curious look to Danse, as he offered to draw cards on behalf of the ghostly woman, to perhaps gain answers to the current chaos. He still didn't trust divination or prophecy, but if it offered information that could be used....he'd be a fool to ignore it.
Zoldier's Curse of the Crimson Throne
Chapter 047 - Lending Hand
Reference Docs & Info
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Kurstin and Irma do their best to calm the frightened twins, holding their hands and making soft sounds of comfort. "Shhh...it's ok. She's a friendly ghost - helpful to us. She means us no harm. See?"
When Zellara fades from their sight, Kurstin lets out a breath he hadn't realized he'd been holding in. "Well, let's get the children safe before we do anything else. Radgar, do you have family here for your brother, or shall we bring all of them to my parents' house?"
Love God. Love Others. Any Questions?
Persuasion: 18
Love God. Love Others. Any Questions?
'My clan is in Janderhoff, and I'm not sure we can get there until this craziness has passed. I know some folks in the Guard who owe me some favors, I might be able to find somewhere to keep Dagnam safe for awhile.....' The cleric trails off, clearly not comfortable coming out and asking for help but also clearly out of realistic options on how keep his brother safe in a city gone mad.
Scene 4 - Danse idly crossed his arms, tapping a foot as the tale was spun. Upon Zellara's completion, he applauded and thanked her for the wonderful performance - one of Danse's finest pleasures in life was a story well told. "Until next time, Zellara. I hope our fates intertwine again," he responded with a bow towards their benevolent benefactor.
At the talk of children, Danse couldn't help but blink in surprise. He had forgotten all about them. In an effort to comfort the perhaps permanently traumatized children they were escorting, Danse whistled for a very reluctant Moroza to glide over and serve as a comfort animal. The owl shot a venomous glance towards Danse. "If Kurstin's place is the safest, let's not keep these kids out here for longer than needed."
Scene #4:
Sighing, Kaisaras would glance over to the ghost known as Zellara, and give a polite nod and hand motion of prayer, "May you find peace, even if only for a moment."
Turning his head to the children, and the ones speaking on what to do with them, Kaisaras sighed, in a more annoyed manner. He weighed his options, speaking up clearly so that the others could hear him, "Let's try the guards first. I have some leverage with them myself and don't need to call in a favor, but if I need to I know a few names. If that doesn't work.....well, let's say that my place is likely the safest place to take the children." Standing up as he finished his words he looked to the part from the gaps of his cloth mask, and asked, "Let's move. We don't know how long the path will be peaceful, so let's hurry."