Fargrim went back to the Boar and Bear to talk to Grandol. "How's your search for meaning going, son?" asked Grandol. Fargrim laughed, "Old habits die hard. I think I have a lead though. I just have to do a job for some shady folks. What could go wrong?" "You don't need me to tell you why you're doing this. I trust that you've learned." A darkness rolled across Fargrim's face. "Yeah, I know... I'm going to go wash the dishes"
Fargrim spent most of the week before the meeting with the trio pretty close to home at the tavern. During the day he helped out around the bar. At night, he would go on walks. One night he walked through Old Korvosa and stood outside the house he grew up in. He was surprised by the lack of emotion he felt. Another night, he made his way all the way over to South Shore. Walking through, he felt his heart rise in his chest and his lip start to quiver. He pushed it all down and immediately turned back to the tavern. "Nope. Nope. Nope. Not gonna do that." He let out a long sigh. When he got back to the B&B he scrubbed a pot so hard that the handle snapped right off. He stuck a gold piece in the strongbox to buy Grandol a new pan.
Finally, the day of the meeting came. Fargrim strapped on his armor, slung his shield over his back, and grabbed his hammer. "Alright, let's see what these idiots want."
This week, he renews his performances - this time leaning more on the magical side of affairs as he blends mundane magical tricks with subtle illusions. Rather than his initial approach of wandering around the streets in hope of finding someone related to Yargin, he sets up his performances in an identical location each week in an attempt to draw someone of that line of work towards him rather than the other way around.
Electing to begin his search by trawling through the lowlifes of society - befitting of Yargin, no doubt - Danse first winds through the ramshackle streets of Old Korvosa, knowing it like the back of his tattooed palm. Investigation! Would the Owl help with anything? 14
Exiting the more decrepit parts of town, Danse chooses to dust off his robes and head to the nearby district - North Point. He had little use for the stunning architecture, even if he could appreciate the thought that went into creating eye-catching scaffolding and statues; banks held no interest to him. Money was as fickle as the people who lent it. He trailed through the streets in his usual, ostentatious robes, starting performances and conversations wherever he could as he checks the alleyways for Yargin or any who may associate with him. Investigation! 22
This post has potentially manipulated dice roll results.
Scene #3: Following the first week in which Kaisaras coordinated with his father and the brigade to gather interested parties into forming the [Healer's Guild] as he was dubbing it, Kaisaras was happy to be kept busy, but found in his moments of calm and idle, that he was overthinking. He recalled to the two days he spent on the streets, how little he seemed to know despite being at the head of most conversations. He spent a fair amount of time studying the names, faces, and so on of the various books and scrolls of the family estate, eager to refresh his memory. Adding to that, he spoke often with his father, honing his words and pitched ideas back and forth with either him or one of his aides when he was off hearing the debriefs of his name being cleared. Overall, Kaisaras was happy to sharpen his tongue and mind, he felt he would need it in the days to come.
Insight: 17
The days leading up to the meeting itself, Kaisaras pondered over the minor reports regarding replies from the various healers, arcane, herbal, and scientific. He clicked his tongue, wondering why ego couldn't be limited to nobility. He quickly drew up a few charters to explain the benefits of forming a guild: - Sharing of knowledge for the betterment of individual practices and emergency response - Ability to form trusts or research expeditions, to learn high theorized studies, obtain resources, or otherwise gather parties of specialists in minutes what would otherwise take weeks to years - Guaranteed stable pay for genuine healers/part of the guild, with posts for work or clinical positions - The chance to show off to your peers and exchange words of the study - Protection from criminals, rogue nobility, or con-artists who would falsify healing work Ultimately, he sends out a message to the various people who have been reached out to regarding the meeting for the guild and states, "While it will always be difficult to commune with those you are opposed to, I can guarantee you that the benefits far outweigh the illusionary cons. Furthermore, in these trying times, we must all understand, that Korvosa is stronger when its people are united. Division undermines not only your own practices, but your goals, and impact upon the people you could be saving simply because they did not know if they could reach you."
The opening days of the journey home was uneventful enough. Several days in on the road and no trouble save for a pack of wolves who circled a little too close to the campsite several nights in a row. A little too close until the burly dwarf called down the flames of the forge to singe their mangey pelts and send them scurrying away.
He spent the days walking alongside the caravan, keeping an eye open for bandits or anything else untoward. The nights he spent talking with Dagnam, listening as the boy slowly opened up about his time with the Lambs. About the way the crimelord used the children as cover and as agents for his nefarious activities. He then spent hours staring at the fire each night after the boy fell asleep, thinking about all the things he wished he had done to that wicked monster before feeding him to the croc.
Mornings came slowly, the dark nights were long and his sleep was restless. He couldn't help but feel that he left his work in Karvosa unfinished...
The folks of North Point were of no help to Danse as he searched for Yargin. Whenever he asked a passerby, he was given either blank stares or outright ignored. Generally wandering around the District as well brought no substantial leads or information.
Old Korvosa:
Though Danse was not able to find anything concrete in Old Korvosa, he did hear some rumors about the man from a few... "suspect" sources:
"Never met him but I heard he got out dodge and ran for the hills (so to speak)." a half-orc ruffian Dance was vaguely acquainted with shared. "I'd be shocked if he were still here the weasel"
"He's dead. I saw his soul wandering the Gray not 3 days past. I've seen him before and would recognize his 'unique' attire anywhere. I'd forget about him young man." A wizened old man shared with the performer.
"No idea though he always was a slippery bastard." a half-elf and former "lamb" shared with you; he was a bit older and in the previous "generation" of "Lambs" before aging out. "If he's not in one of Gaedren's safe houses in Midland, he's probably in the wind."
(Feel free to insight them if you'd like)
Fargrim:
Fargrim made his way through the city to the North Point District located on the Northwestern tip of mainland Korvosa. The oldest district on the mainland, the area was filled with large family homes of some of the earliest settlers of the city as well various banks and other municipal buildings; all were made from large slate colored blocks of stone. Finding the trio lurking in an unassuming alleyway dressed in servant attire, they call you over before handing you a similar outfit to wear. "So here's the rub." The one who had spoken to you previously began. "There's an item in a lockbox that our employer is looking to retrieve. It was taken from him by the city and he is keen to get it back. The plan is simple, we go in dressed as servants and guards, find the lockbox and retrieve the item before anyone's the wiser. The owner is out of the house for the next few hours so we shouldn't have many issues, but if we do, that's where you come in." he added before pointing at Fargrim and his hammer. "Once the job's complete, we'll tell you what we know about this Yargin guy. Deal?"
DC10 Insight check to recognize that they know who you really are
DC12 History check to recognize the house as the home of the prominent healer you've had dealings with in the past
If you agree with the mission, roll me a deception check and a stealth check.
Kaisaras:
On the day of the meeting, Kaisaras and his father made their way towards the private hall in North Point where all of the potential guild members agreed to gather. Coming up on the large manor (of a typical style for the district), the Ironwards were brought to a large dining hall where the rest of the members were awaiting them. 11 members in total of varying ages, genders and races, they all gave polite greetings as the two hosts made their way to their seats. Once the pleasantries were out of the way, a middle-aged woman, an alchemist by the name of Winry, stood up and began to address the group. "We've all come as you've requested my Lords. And your proposal and reasonings are all valid and intriguing. That being said, many of us still have our doubts about this partnership. Some of us here in this room have been rivals for generations, and it will not be easy for us to simply join up with each other..." She then sat down and turned towards the Bard's direction, waiting to see what he had to say.
Time to make your pitch to the group! Also give me a persuasion roll with advantage (due to your work beforehand) to see how well it was received!
Kurstin:
Back at school for a second straight week, Kurstin continued the arduous process of catching up on all of the work he had missed. For every assignment he seemed to complete, two new ones seemed to take it's place. And with all of the other inventions he was currently tinkering with, would he ever catch up...?
Near the end of the week, the entire University was brought together in the largest of the schools three halls for an announcement by the Headmaster of the University: Ellis Toryr IV; a middle aged human and the fifth Toryr to act as headmaster for the small University. "Students and faculty of Theumanexus. I know it has been a difficult time for all of us recently here at the University and beyond, especially in the last couple of weeks. That is why I'm pleased to announce that in two weeks time, for the first time in 9 years, Theumanexus University has been invited as a participant into the Cheliaxin magical games! Even better they will be held in the Korvosa this year for all to see! As is tradition, only a select few students can be chosen and we will be choosing our final participants from the following candidates by the end of next week!" Summoning a scroll into his hands, he began to read off a list of twenty names, one of which was Kurstin Blacksteam! "For the list of finalist, please be prepared to show us any special abilities, creations or new magics you've been able to create for review. We will be picking the most exceptional among you to compete and this will be our best opportunity yet to show the other talented students from the Acadamae and all across Avistan (ooc: the continent you're on) just what Theumanexus University is made of!" With the announcement concluded, the headmaster left in a puff of smoke, leaving the crowd buzzing with excitement.
Please describe any thoughts or feelings you may have after the announcement as well as any early preparations wish to make for next week. Also let me know what things you plan on sharing/ demonstrating to the judges.
Radgar:
On the fourth day, shortly after continuing the trip towards Janderhoff, the Caravan stopped abruptly. Passing through a gorge, the group came across a large hole that had formed in the center of the pathway. Though wide enough for people to travel single file, it was to narrow and deep to pass with the carts without fear of a broken wheel, axel or worse. While turning around was an option, there was not another pass for many miles and detouring would delay the trip for at least 1-2 days if not more.
Let me know what you would like to do...
Note, the hole is about 1ft deep if not more.
Note, if you decide to detour, please roll me (1) d8 & (1) d100
Scene #3: Watching as Winry sat herself down after speaking, Kaisaras maintained his calm demeanor and stood up. Gazing towards the small crowd of 11 people, he first motioned and nodded his head towards Winry, "Thank you for offering your concerns Madam Winry, and my thanks to all of you. As was just stated, I understand that amongst those gathered here today, and the others who haven't, there exists strong rivalries between you all. It is not my suggestion or intention to compromise on your various competitions or disagreements. They are the business of your individual relations, and I have neither the knowledge nor right to intervene. That said, such things shouldn't limit your own press into developing your skills, and the skills of the next generations of those in your craft."
Kaisaras would then go into a quick summary of the points he had spoken about previously in letters to the various healers, connecting them to his belief that they could do more good together than divided while maintaining their competitive spirit between themselves. After summarizing his points, he'd quickly add, "Times are changing. The city is growing, we've lost our king, and people are scared...this guild offers, not only the chance to be something of genuine practical, scholarly, and institutional value, but something that can give people hope that things are, or will be, okay. That even with all the chaos, rivals and enemies can come together to work for the greater good and achieve something for the sake of everyone."
Kurstin was quite surprised when his name was announced as one of the representatives of Theumanexus University in the Cheliaxan Magical Games. He actually thought that he would be asked to pursue other lines of work due to his struggles catching up! But this news renewed his sense of purpose and his drive, and the young artificer buckled down to create the best artificer creation for the competition.
Over the next week Kurstin Spent every spare moment working on his submission. He decided to continue refining the star-shaped homunculus he created, working on its mobility and power source. But he also discovered a unique set of runes that let his creation channel Kurstin's magical abilities. He studied texts and diagrams, read position papers on runes of power and binding, and spent many hours testing a variety of special chemical compounds and metal pairings. He even attempted to capture the intelligence capabilities of humans and elves, giving his construct a level of autonomy beyond a simple golem but not quite to the level of the legendary warforged.
As the first interview with his sponsor neared, Kurstin decided upon the following special abilities he would demonstrate with his Ghost - the name he adopted for the homunculus. With the proper application of mental projection, Ghost could redirect a portion of its propulsive energy into a beam of energy (homunculus Force Strike action), it could ionize the atmosphere in its immediate vicinity and cause arcs of electricity to spring forth towards a target (shocking grasp), it could spray a special concoction of adhesives and stimulants on a person (cure wounds), or it could discern and translate the spectral and aural energy emanating from an object to determine if it was magical and its properties (identify).
(These reflect the ability of a homunculus to channel the artificer's spells with a range of Touch - like a wizard's familiar.)
This post has potentially manipulated dice roll results.
Danse shrugged as he exited the crumbling streets of North Point. What a shame; his reputation would need to improve. Perhaps people would listen to him more. Regardless, his outward cheery attitude remained as he found more of a lead heading towards Old Korvosa.
"If he's still here, he better have left," Danse smiled, buying the half-orc friend a drink to ensure he wouldn't rat Danse out too quickly. "Gaedren's allegedly been, ah - cut down. I imagine he has many enemies." Insight...here we go: 0
The old man's story actually interested Danse. Perhaps earlier Danse would have turned him away and called him a lunatic - yet, somehow, the vision of Zellara reappearing gave Danse the inkling this could possibly be a valid lead. "If I ever die and my soul wanders around, I hope you remember me by attire. It would be a compliment for me," Danse replied - Insight: 6
Danse felt a sense of comradery between the former Lamb and himself. They suffered similar fates, of course - they have experienced similar pain. Danse's scars certainly showed it. "If you could do a man a favor, could you tell me the locations of Gaedren's safehouses?" Insight: 14
”You obviously know me, so you know that sneaking around ain’t exactly my style” Fargrim looked at the group. “I’ll help you but don’t get all bent out of shape when I make noise” Fargrim took off his armor and put on the outfit he was given. Deception 11 Stealth 19
Radgar makes his way to the front of the caravan to take a look at the hole that apparently had brought them to a screeching halt. He didn't like being stuck, and like it even less in these narrow passes. He smelled a trap.
The hole in the middle of the path was deep and wide. Too deep and too wide to push the wagons through without risking damage. They would need to repair the hole or find another way around the pass. Fortunately, Radgar was a dwarf. That meant fixing problems was in his blood. He began checking the hole, pulling out his calipers and taking careful measurements of the depth and width. He then turned to the walls of the pass themselves, looking to find any bits of loose shale or rock he might be able to knock loose. A plan began to form..
Ok, here's some rolls to see if my plan can play out:
Investigation to ascertain how deep the hole is and how much fill is needed: 4 Perception to check for an ambush: 5 Then Cast Create or Destroy Water four times (using channel divinity to pick up an extra spell slot). That covers 5 cubic feet of space. Athletics 12 to break loose and move another cubic foot or two of rubble to fill the hole
Plan would be to fill with water and loose stone, then let it freeze overnight and move first thing in the am
Convo #1- "I heard about that too." The man replied as he took a sip of the drink Danse had just bought him, "If it's true, whoever did it deserves free drinks for life; or at least a month!!" he laughed to himself before downing the beverage. (As far as Danse could tell, he was a shining paragon of truth)
Convo #2- The old man looked Danse up and down before a smirk spread across his face. "Me thinks it'll be difficult to forget one such as yourself so quickly young man. Though I pray no one sees your wandering spirit anytime soon. Be careful, these are dangerous times and the winds of change are afoot."(He seemed to believe everything he said and saw)
Convo #3- "Sorry I've got no idea. He moved around so often from place to to place it was hard to keep track. Plus I was pretty young back then so..." The Half-Elf, known as Silas, responded with a shrug. (He's hiding something...)
Fargrim:
The leader of the trio gave a "You caught me" shrug before waited for Fargrim to change into their disguise. Once he was ready, he motioned them forward, and calmly walked across the street towards the manor.
As the trio had stated, they ran into very few issues. Dressed as they were, they drew little attention to themselves as they entered and traversed the manor outside of the occasional look from the house guard or staff. The small group eventually came across a locked door that lead to the private wing within the manor. Taking out a set of lock picks, the lady of the trio examined the door before kneeling and saying quietly, "Spread out and keep watch. This'll take a minute. And don't do anything stupid either!"
Fargrim can see that he is in a long hallway with a few side rooms (guest rooms/ storage types) along the way leading up to the locked door. The private wing is out of the way of the rest of the manor, so with the owners out, there technically shouldn't be anyone in this area of the house.
Let me know what you're doing while you wait and give me any roll(s) you think appropriate (I'll let you know if you need to roll anything else etc.)
Kaisaras:
There were a few moments of silence after Kaisaras finished his presentation, leaving the young Lord unsure if his words had their desired effect. Eventually, the alchemist Winry cleared her throat and spoke. "You've certainly made a convincing argument Lord Ironward. Though I still have some reservations, I cannot deny all the benefits this potential partnership could offer. If the others are in agreement, I am willing join this 'Guild' on a temporary basis." As soon as she finished speaking, there was a murmur of agreement from the rest of the assembly. It seemed that the meeting was a success! Looking over to his Father, Kaisaras could see a look of approval on his face as he gave you a curt nod. Then rising himself, he gathered the group's attention before saying, "Now that you've agreed to my son's plan, we will need to begin finalizing the finer points before drafting any formal documents..."
The rest of the meeting went by relatively smoothly considering the participant's feelings for one another. Though there was still a lot to do (off screen), both Ironwards left it feeling confidant that they had succeeded in setting up this endeavor. On the return trip back to East Shore, Lucian turned to Kaisaras and said lightly with a smile, "That was well done. It seems there's still hope for you yet."
You next meeting with the Guard will occur during Downtime Week #3. Let me know if there's anything else Kaisaras would like to do this week. Otherwise you should be all set!
Kurstin:
Great stuff!! You are all set for now and your interview will be next week!
Radgar:
Taking the initiative, he first tried to gauge exactly how wide and deep the hole was. Even with some tools on him, he could only confirm that the hole was indeed "deep and wide". He then gave the pass a quick once over to make sure there were no bandits or the like lying in wait in the area. Though his survey was quick and rushed, there did not seem to be anyone else in the area. With that out of the way, he began to work. Recruiting his brother and a few of the other members of the caravan, Radgar began breaking down rock and other debris into smaller and smaller chunks to use as infill. Though it was arduous work, they managed to complete it by the middle of the afternoon. Then focusing on the power granted to him by Gond, Radgar summoned a geyser of water that completely filled the hole all the way up to the top. Now, all they had to do was wait. Chilly as it was during the month of Calistril (ooc: February), the Cleric hoped that the water would freeze enough to allow the carts to travel across safely. The caravan, though a bit unsure and nervous about their predicament, where nonetheless hopeful about the plan.
After an uneventful night, the group awoke to find the hole completely frozen over. A few brave souls ventured onto its surface to find that it seemed to hold their weight without issue. But would it support the carts??
Fargrim kept a close eye on the trio due to his lack of trust in them. He watched their body movements and listened to the way they spoke for anything shady from them. Insight check: 14
He stood with his back to the wall with the trio working the lock on one side of him and the empty hallway on the other. He watched and listened for anything out of the ordinary coming from either side. His hand rested lightly on his hammer. Perception check: 18
Radgar walks out on the ice, gingerly checking it to see if it holds his fully armed and armored weight. Satisfied that the ice is full frozen, he waves the caravan master forward, watching as the first wheel hits the makeshift repair, hoping it holds.
Conversation 1: Despite his instinct to bedazzle and claim his responsibility for delivering Gaedren to his rightful grave, something told Danse openly expressing it may not be the wisest option. Regardless, this man seemed quite sincere. He raised his glass and shared a few more words before wandering away, pledging to continue his quest to slay Yargin even if it required combing through the entire surrounding wilderness around Korvosa itself - or, perhaps, Danse was too eager to enact vengeance he couldn't parse between truth or fiction when it came to seeking information.
Conversation 2: Believing the man was no small leap of faith when considering Danse had recently spoken to a ghost. Danse smiled - a twinkle appeared in his eye. A lead. A strange one - sometimes they were better, surely; strange tales are certainly more interesting to share. "If what you say is true, old man, I am forever indebted. I would like to verify the seeing with my own eyes. If you could take me where you last saw him, please, by all means." Danse graciously bowed and extended a hand with a glimmering gold piece inside. "A gold for your thoughts as well - you seem to be wise and quite knowledgeable. Have you any rumors on the changes and dangers you mentioned?"
Conversation 3: A liar. If he aids Yargin, he will die by my blades as well. Danse shrugged and treated Silas to a sigh. Considering Silas an enemy is difficult for the scarred Half-Elf - how could one of Lamm's Lambs be involved with such a terrible place? He raises a tattooed palm and claps Silas on the shoulder. "Well, I am certainly relieved he has perished. The threat of him is over. No longer will children experience what we have." With a smile more thin-lipped than usual, Danse whirled around - performer's robes elegantly flowing behind - and stalks out towards the street.
Once there, Danse shook awake the (totally sleeping) Moroza from his shoulder as soon as he rounded the corner. He whispered for her to track Silas from afar - if he was implicated with any of Yargin's business, he would at the very least lead somewhere. Danse was sure of it. He ran the pads of his thumbs over each scimitar, nearly giddy with the thought of eradicating the last of Gaedren's accomplices.
(Moroza and Danse will stake out and watch / follow Silas in hopes of him leading to either a building or contacting someone.)
Convo #2- "I suppose I could show you where I saw the apparition when I next visit my wife's grave (next week). And keep your gold son, you will probably need it more than I do." he replied holding up his hands after receiving the offer. "There are rumors that the Hellknights and Sable Company are secretly making plans to abandon the city in light of the King's death. That and talk of the Shoanti gearing up for war once again has many of the citizens on edge. The Winds of Change are blowing strong indeed..."
Convo #3- "Cheers to that Brother." Silas replied with a nod as Danse made their exit.
This stake out will bleed into next week.
Give me (1) Perception & (1) Investigation roll each for Danse & Moroza and then you should be all set.
Shoanti- The indigenous peoples of Varisia who were brutally pushed out by the eventual settlers of Korvosa.
DC10 History Check to know that the Shoanti have occasionally waged war with Korvosa over it's 200 year history in an attempt to reclaim their lands. They've always been rebuffed and have not attacked recently.
Fargrim:
Half watching the trio as they worked and waited for the door to open, Fargrim found nothing particularly shady about their actions, besides breaking into someone's manor of course. And the trio themselves... well they were already shady but Fargrim already knew that.
After waiting a minute that felt like an eternity, Fargrim heard the slow creak of an opening door and turned to see that the woman had successfully opened the door to the private wing. "Bingo!" she whispered quietly before rising and dusting herself off. "Alright everyone, we're in and out real quick understood. Fargrim, stay by the door and keep a lookout. Let us know if anyone comes near." the leader whispered before walking into the darkened interior, the other two following behind quickly after.
Let me know what you're doing. No matter what you do though, I need Perception check!!
Radgar:
The entire caravan waited with baited breath as the first cart slowly began to cross the makeshift hole. To the delight of all involved, the cart managed to cross without issue, with the others soon following across as well. In no time at all, the caravan was back on track after only a slight delay towards their final destination of Janderhoff...
There are a couple days left on your voyage if there's anything else want to add before reaching Janderhoff; but otherwise you're all set for this week as well!
Fargrim continued to keep an eye on the hallway and the doors coming off it. He listened carefully for sounds of anyone or anything coming. Guard duty wasn't what he was used to and he felt naked without his armor. Perception 12
This post has potentially manipulated dice roll results.
Convo 2: Danse eagerly shook the man's hand and bid him safe travels, having nothing more to say until the sights he intended to see were observed by his own eyes. He thanked the man for the information and pledged to meet him again as Danse begun to wander off in his perpetual search for revenge.
Convo 3: Danse smiled as he shook the irritated owl awake. "Come on, you old crow. I know you're just pretending to be asleep." Moroza treated Danse to a withering glare with surprisingly intelligent eyes as Danse threw her into the air. Danse Perception check: 17 Danse Investigation check: 13 Moroza Perception check: 14 Moroza Investigation check: 14
Walking into the wing to find that it mirrors the hallway you were previously standing in, you find all of the doors but one closed shut. There is the faintest glow of light coming from the open door near the end of the hall...
Downtime Week 2
Fargrim went back to the Boar and Bear to talk to Grandol. "How's your search for meaning going, son?" asked Grandol. Fargrim laughed, "Old habits die hard. I think I have a lead though. I just have to do a job for some shady folks. What could go wrong?" "You don't need me to tell you why you're doing this. I trust that you've learned." A darkness rolled across Fargrim's face. "Yeah, I know... I'm going to go wash the dishes"
Fargrim spent most of the week before the meeting with the trio pretty close to home at the tavern. During the day he helped out around the bar. At night, he would go on walks. One night he walked through Old Korvosa and stood outside the house he grew up in. He was surprised by the lack of emotion he felt. Another night, he made his way all the way over to South Shore. Walking through, he felt his heart rise in his chest and his lip start to quiver. He pushed it all down and immediately turned back to the tavern. "Nope. Nope. Nope. Not gonna do that." He let out a long sigh. When he got back to the B&B he scrubbed a pot so hard that the handle snapped right off. He stuck a gold piece in the strongbox to buy Grandol a new pan.
Finally, the day of the meeting came. Fargrim strapped on his armor, slung his shield over his back, and grabbed his hammer. "Alright, let's see what these idiots want."
This week, he renews his performances - this time leaning more on the magical side of affairs as he blends mundane magical tricks with subtle illusions. Rather than his initial approach of wandering around the streets in hope of finding someone related to Yargin, he sets up his performances in an identical location each week in an attempt to draw someone of that line of work towards him rather than the other way around.
Electing to begin his search by trawling through the lowlifes of society - befitting of Yargin, no doubt - Danse first winds through the ramshackle streets of Old Korvosa, knowing it like the back of his tattooed palm. Investigation! Would the Owl help with anything? 14
Exiting the more decrepit parts of town, Danse chooses to dust off his robes and head to the nearby district - North Point. He had little use for the stunning architecture, even if he could appreciate the thought that went into creating eye-catching scaffolding and statues; banks held no interest to him. Money was as fickle as the people who lent it. He trailed through the streets in his usual, ostentatious robes, starting performances and conversations wherever he could as he checks the alleyways for Yargin or any who may associate with him. Investigation! 22
Scene #3:
Following the first week in which Kaisaras coordinated with his father and the brigade to gather interested parties into forming the [Healer's Guild] as he was dubbing it, Kaisaras was happy to be kept busy, but found in his moments of calm and idle, that he was overthinking. He recalled to the two days he spent on the streets, how little he seemed to know despite being at the head of most conversations. He spent a fair amount of time studying the names, faces, and so on of the various books and scrolls of the family estate, eager to refresh his memory. Adding to that, he spoke often with his father, honing his words and pitched ideas back and forth with either him or one of his aides when he was off hearing the debriefs of his name being cleared. Overall, Kaisaras was happy to sharpen his tongue and mind, he felt he would need it in the days to come.
Insight: 17
The days leading up to the meeting itself, Kaisaras pondered over the minor reports regarding replies from the various healers, arcane, herbal, and scientific. He clicked his tongue, wondering why ego couldn't be limited to nobility. He quickly drew up a few charters to explain the benefits of forming a guild:
- Sharing of knowledge for the betterment of individual practices and emergency response
- Ability to form trusts or research expeditions, to learn high theorized studies, obtain resources, or otherwise gather parties of specialists in minutes what would otherwise take weeks to years
- Guaranteed stable pay for genuine healers/part of the guild, with posts for work or clinical positions
- The chance to show off to your peers and exchange words of the study
- Protection from criminals, rogue nobility, or con-artists who would falsify healing work
Ultimately, he sends out a message to the various people who have been reached out to regarding the meeting for the guild and states, "While it will always be difficult to commune with those you are opposed to, I can guarantee you that the benefits far outweigh the illusionary cons. Furthermore, in these trying times, we must all understand, that Korvosa is stronger when its people are united. Division undermines not only your own practices, but your goals, and impact upon the people you could be saving simply because they did not know if they could reach you."
Scene 3:
The opening days of the journey home was uneventful enough. Several days in on the road and no trouble save for a pack of wolves who circled a little too close to the campsite several nights in a row. A little too close until the burly dwarf called down the flames of the forge to singe their mangey pelts and send them scurrying away.
He spent the days walking alongside the caravan, keeping an eye open for bandits or anything else untoward. The nights he spent talking with Dagnam, listening as the boy slowly opened up about his time with the Lambs. About the way the crimelord used the children as cover and as agents for his nefarious activities. He then spent hours staring at the fire each night after the boy fell asleep, thinking about all the things he wished he had done to that wicked monster before feeding him to the croc.
Mornings came slowly, the dark nights were long and his sleep was restless. He couldn't help but feel that he left his work in Karvosa unfinished...
Zoldier's Curse of the Crimson Throne
Danse:
Fargrim:
Kaisaras:
Kurstin:
Radgar:
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Scene #3:
Watching as Winry sat herself down after speaking, Kaisaras maintained his calm demeanor and stood up. Gazing towards the small crowd of 11 people, he first motioned and nodded his head towards Winry, "Thank you for offering your concerns Madam Winry, and my thanks to all of you. As was just stated, I understand that amongst those gathered here today, and the others who haven't, there exists strong rivalries between you all. It is not my suggestion or intention to compromise on your various competitions or disagreements. They are the business of your individual relations, and I have neither the knowledge nor right to intervene. That said, such things shouldn't limit your own press into developing your skills, and the skills of the next generations of those in your craft."
Kaisaras would then go into a quick summary of the points he had spoken about previously in letters to the various healers, connecting them to his belief that they could do more good together than divided while maintaining their competitive spirit between themselves. After summarizing his points, he'd quickly add, "Times are changing. The city is growing, we've lost our king, and people are scared...this guild offers, not only the chance to be something of genuine practical, scholarly, and institutional value, but something that can give people hope that things are, or will be, okay. That even with all the chaos, rivals and enemies can come together to work for the greater good and achieve something for the sake of everyone."
Persuasion: 21
Kurstin was quite surprised when his name was announced as one of the representatives of Theumanexus University in the Cheliaxan Magical Games. He actually thought that he would be asked to pursue other lines of work due to his struggles catching up! But this news renewed his sense of purpose and his drive, and the young artificer buckled down to create the best artificer creation for the competition.
Over the next week Kurstin Spent every spare moment working on his submission. He decided to continue refining the star-shaped homunculus he created, working on its mobility and power source. But he also discovered a unique set of runes that let his creation channel Kurstin's magical abilities. He studied texts and diagrams, read position papers on runes of power and binding, and spent many hours testing a variety of special chemical compounds and metal pairings. He even attempted to capture the intelligence capabilities of humans and elves, giving his construct a level of autonomy beyond a simple golem but not quite to the level of the legendary warforged.
As the first interview with his sponsor neared, Kurstin decided upon the following special abilities he would demonstrate with his Ghost - the name he adopted for the homunculus. With the proper application of mental projection, Ghost could redirect a portion of its propulsive energy into a beam of energy (homunculus Force Strike action), it could ionize the atmosphere in its immediate vicinity and cause arcs of electricity to spring forth towards a target (shocking grasp), it could spray a special concoction of adhesives and stimulants on a person (cure wounds), or it could discern and translate the spectral and aural energy emanating from an object to determine if it was magical and its properties (identify).
(These reflect the ability of a homunculus to channel the artificer's spells with a range of Touch - like a wizard's familiar.)
Love God. Love Others. Any Questions?
Danse shrugged as he exited the crumbling streets of North Point. What a shame; his reputation would need to improve. Perhaps people would listen to him more. Regardless, his outward cheery attitude remained as he found more of a lead heading towards Old Korvosa.
Insight 18
History 1
”You obviously know me, so you know that sneaking around ain’t exactly my style” Fargrim looked at the group. “I’ll help you but don’t get all bent out of shape when I make noise”
Fargrim took off his armor and put on the outfit he was given.
Deception 11
Stealth 19
Sc3
Radgar makes his way to the front of the caravan to take a look at the hole that apparently had brought them to a screeching halt. He didn't like being stuck, and like it even less in these narrow passes. He smelled a trap.
The hole in the middle of the path was deep and wide. Too deep and too wide to push the wagons through without risking damage. They would need to repair the hole or find another way around the pass. Fortunately, Radgar was a dwarf. That meant fixing problems was in his blood. He began checking the hole, pulling out his calipers and taking careful measurements of the depth and width. He then turned to the walls of the pass themselves, looking to find any bits of loose shale or rock he might be able to knock loose. A plan began to form..
Ok, here's some rolls to see if my plan can play out:
Investigation to ascertain how deep the hole is and how much fill is needed: 4
Perception to check for an ambush: 5
Then Cast Create or Destroy Water four times (using channel divinity to pick up an extra spell slot).
That covers 5 cubic feet of space.
Athletics 12 to break loose and move another cubic foot or two of rubble to fill the hole
Plan would be to fill with water and loose stone, then let it freeze overnight and move first thing in the am
Zoldier's Curse of the Crimson Throne
Danse:
Fargrim:
Kaisaras:
Kurstin:
Radgar:
Super Secret DM Rolls:
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Fargrim kept a close eye on the trio due to his lack of trust in them. He watched their body movements and listened to the way they spoke for anything shady from them. Insight check: 14
He stood with his back to the wall with the trio working the lock on one side of him and the empty hallway on the other. He watched and listened for anything out of the ordinary coming from either side. His hand rested lightly on his hammer. Perception check: 18
Radgar walks out on the ice, gingerly checking it to see if it holds his fully armed and armored weight. Satisfied that the ice is full frozen, he waves the caravan master forward, watching as the first wheel hits the makeshift repair, hoping it holds.
Conversation 1:
Despite his instinct to bedazzle and claim his responsibility for delivering Gaedren to his rightful grave, something told Danse openly expressing it may not be the wisest option. Regardless, this man seemed quite sincere. He raised his glass and shared a few more words before wandering away, pledging to continue his quest to slay Yargin even if it required combing through the entire surrounding wilderness around Korvosa itself - or, perhaps, Danse was too eager to enact vengeance he couldn't parse between truth or fiction when it came to seeking information.
Conversation 2:
Believing the man was no small leap of faith when considering Danse had recently spoken to a ghost. Danse smiled - a twinkle appeared in his eye. A lead. A strange one - sometimes they were better, surely; strange tales are certainly more interesting to share. "If what you say is true, old man, I am forever indebted. I would like to verify the seeing with my own eyes. If you could take me where you last saw him, please, by all means." Danse graciously bowed and extended a hand with a glimmering gold piece inside. "A gold for your thoughts as well - you seem to be wise and quite knowledgeable. Have you any rumors on the changes and dangers you mentioned?"
Conversation 3:
A liar. If he aids Yargin, he will die by my blades as well. Danse shrugged and treated Silas to a sigh. Considering Silas an enemy is difficult for the scarred Half-Elf - how could one of Lamm's Lambs be involved with such a terrible place? He raises a tattooed palm and claps Silas on the shoulder. "Well, I am certainly relieved he has perished. The threat of him is over. No longer will children experience what we have." With a smile more thin-lipped than usual, Danse whirled around - performer's robes elegantly flowing behind - and stalks out towards the street.
Once there, Danse shook awake the (totally sleeping) Moroza from his shoulder as soon as he rounded the corner. He whispered for her to track Silas from afar - if he was implicated with any of Yargin's business, he would at the very least lead somewhere. Danse was sure of it. He ran the pads of his thumbs over each scimitar, nearly giddy with the thought of eradicating the last of Gaedren's accomplices.
(Moroza and Danse will stake out and watch / follow Silas in hopes of him leading to either a building or contacting someone.)
Zoldier's Curse of the Crimson Throne
Danse:
Fargrim:
Radgar:
Super Secret DM Rolls:
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Fargrim continued to keep an eye on the hallway and the doors coming off it. He listened carefully for sounds of anyone or anything coming. Guard duty wasn't what he was used to and he felt naked without his armor. Perception 12
Zoldier's Curse of the Crimson Throne
Fargrim:
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM
Fargrim thinks to himself, "Shit, what's taking so long?" He slowly creeps to the doorway and looks in using his darksight.
Stealth 17
Perception 5
Convo 2:
Danse eagerly shook the man's hand and bid him safe travels, having nothing more to say until the sights he intended to see were observed by his own eyes. He thanked the man for the information and pledged to meet him again as Danse begun to wander off in his perpetual search for revenge.
Convo 3:
Danse smiled as he shook the irritated owl awake. "Come on, you old crow. I know you're just pretending to be asleep." Moroza treated Danse to a withering glare with surprisingly intelligent eyes as Danse threw her into the air.
Danse Perception check: 17
Danse Investigation check: 13
Moroza Perception check: 14
Moroza Investigation check: 14
Zoldier's Curse of the Crimson Throne
Fargrim:
Zoldier’s Curse of the Crimson Throne: DM/ Redii || Zoldier's Strange Aeon's: DM