Cade attacks one of the arcane filled orbs again, but his tusks. However, his tusks do no damage to the orb as his tusk glances off the surface of the orb.
Once again Max beats his wings at Cade causing a strong wind blow around his mammoth form.
(Dex saving throw; DC 22 - 18 bludgeoning damage and knocked prone.)
Then Max swoops to down to bite Cade and claw at him with both claws.
(Bite Attack: 33 Damage: 19 piercing damage and 4 fire damage.)
(Okay, I'm going to group play characters together based on the highest rolled initiative which is currently 20, but one monster has 22. So we will see if anyone beats that.)
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Cade strikes the orb with his tusk, and this time manages to dent the orb.
(Okay, the fire elemental goes first, followed by PCs, then the remaining monsters.)
The fiery figure moves across the room heading towards you all. It moves across the table in front of the fire place, setting it on fire as it does. It walks to Nephris touching him before it does.
(Touch: 15 Damage: 11 fire damage)
It then moves through the same space as Nephris setting him on fire.
(Fire: 2 fire damage)
It then touches Katharine.
(Touch: 9 Damage: 8 fire damage)
Before moving through same space as her setting her on fire.
(Fire: 3 fire damage)
Then moving on to Best.
(Fire: 7 fire damage
You also take 1d10 fire damage at the start of your turn)
Best feels the fire on his jacket scorch him after the elemental moves away: 10 fire damage, Also Best is on his Warhorse unless otherwise determined and I assume the horse takes the same damage. If the mount is allowed to use it's action to snuff out the fire on itself it will do that. Best will use his action for other things first.
(OOC: Do I assume the same numbers on damage for the mount or should I roll separate numbers for damage on the mount?)
Best casts Armor of Agathys with a 7th level spell slot giving him and his mount 35 temporary HP
He then uses his bonus action to cast Spiritual Weapon with a 2nd level spell slot (the default) and will use it to attack the fire elemental (how far is the fire elemental from Best at this point?)
(OOC: OOPs just broke the cardinal rule about casting only one spell per turn (unless one is a cantrip.) Didn't think of that when I setup my turn. I will remove the spiritual weapon from my turn above.
Nephris swings his rapier to parry the fire elemental's attack (defensive dualist reaction). As the elemental moves through his space, Nephris' sleeve catches alight and he is slightly damaged (Tiefling fire resistance reduces 2 down to 1).
As his timing comes around, Nephris' sleeve continues to burn (7 fire damage halved). He ignores the sleeve for the moment and instead whistles a little tune as he casts a hex on the elemental (have to choose an ability to affect as well, so let's go Athletics in case this thing wants to grapple), then moves up to stab at the creature with his rapier.
Okay, so you are on a horse? Then I guess it will also receive damage. Though I would have thought you had left it outside to avoid it being hurt. How is with going upstairs?
@Aguadiablo
You have taken a reaction but not a turn
@SpieltJoos
Athletics is a skill, not an ability. You will want to pick Strength
The fiery figure suffers damage from Katharine's eldritch blasts.
Nephris successfully places a hex on the fire elemental, it suddenly feels is strength draining from it. Nephris then successfully strikes at the elemental but his blade harmlessly passes through it. Then it takes damage from the hex.
Rollback Post to RevisionRollBack
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(OOC: @TheBritGeek The warhorse is large and will go with Best as far as possible. If you inform that the halls or stairwells are not big enough to travel for a large creature then Best will dismount and go it alone. Until then the mount stays with the party with Best mounted )
Best initiative: 20
Lot's of stuff ...
(Alcoves are five feet wide.)
Cade attacks one of the arcane filled orbs again, but his tusks. However, his tusks do no damage to the orb as his tusk glances off the surface of the orb.
Once again Max beats his wings at Cade causing a strong wind blow around his mammoth form.
(Dex saving throw; DC 22 - 18 bludgeoning damage and knocked prone.)
Then Max swoops to down to bite Cade and claw at him with both claws.
(Bite Attack: 33 Damage: 19 piercing damage and 4 fire damage.)
Claw Attack 1: 30 Damage: 12 slashing damage.
Claw Attack 2: 33 Damage: 14 slashing damage.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(Katharine initiative - 15)
(Okay, I'm going to group play characters together based on the highest rolled initiative which is currently 20, but one monster has 22. So we will see if anyone beats that.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Cade-mammoth strikes at the source of the red light again...
Attack: 19 Damage: 25
(Waiting for result of above before he uses his bonus action and movement...)
Nephris' Initiative: 11
Cade strikes the orb with his tusk, and this time manages to dent the orb.
(Okay, the fire elemental goes first, followed by PCs, then the remaining monsters.)
The fiery figure moves across the room heading towards you all. It moves across the table in front of the fire place, setting it on fire as it does. It walks to Nephris touching him before it does.
(Touch: 15 Damage: 11 fire damage)
It then moves through the same space as Nephris setting him on fire.
(Fire: 2 fire damage)
It then touches Katharine.
(Touch: 9 Damage: 8 fire damage)
Before moving through same space as her setting her on fire.
(Fire: 3 fire damage)
Then moving on to Best.
(Fire: 7 fire damage
You also take 1d10 fire damage at the start of your turn)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Cade bonus action: Transform into another new mammoth.
He will stay put, as he now knows he can hurt the source of the light.
(5)
Katharine twists out of the way missing the touch attack but is caught on fire. As she twists and hits it with a Eldritch Blast
Reaction 6 5 9 4force to(Sorry I messed it up)
Reaction:
Katharine takes four damage from being on fire, does not get hit my the touch attack then uses reaction for Eldritch Blast
I forgot to roll for ranged attack and add my charisma to the modifer.
Attack: 10 Damage: 5 7 10 5
Best feels the fire on his jacket scorch him after the elemental moves away: 10 fire damage, Also Best is on his Warhorse unless otherwise determined and I assume the horse takes the same damage. If the mount is allowed to use it's action to snuff out the fire on itself it will do that. Best will use his action for other things first.
(OOC: Do I assume the same numbers on damage for the mount or should I roll separate numbers for damage on the mount?)
Best casts Armor of Agathys with a 7th level spell slot giving him and his mount 35 temporary HP
He then uses his bonus action to cast Spiritual Weapon with a 2nd level spell slot (the default) and will use it to attack the fire elemental (how far is the fire elemental from Best at this point?)Spiritual Weapon Attack: 21 Damage: 6Lot's of stuff ...
(OOC: OOPs just broke the cardinal rule about casting only one spell per turn (unless one is a cantrip.) Didn't think of that when I setup my turn. I will remove the spiritual weapon from my turn above.
Lot's of stuff ...
Nephris swings his rapier to parry the fire elemental's attack (defensive dualist reaction). As the elemental moves through his space, Nephris' sleeve catches alight and he is slightly damaged (Tiefling fire resistance reduces 2 down to 1).
As his timing comes around, Nephris' sleeve continues to burn (7 fire damage halved). He ignores the sleeve for the moment and instead whistles a little tune as he casts a hex on the elemental (have to choose an ability to affect as well, so let's go Athletics in case this thing wants to grapple), then moves up to stab at the creature with his rapier.
Rapier Attack: 25 Damage: 7
Hex damage if rapier hits: 5 necrotic
@Laserwhit
Okay, so you are on a horse? Then I guess it will also receive damage. Though I would have thought you had left it outside to avoid it being hurt. How is with going upstairs?
@Aguadiablo
You have taken a reaction but not a turn
@SpieltJoos
Athletics is a skill, not an ability. You will want to pick Strength
The fiery figure suffers damage from Katharine's eldritch blasts.
Nephris successfully places a hex on the fire elemental, it suddenly feels is strength draining from it. Nephris then successfully strikes at the elemental but his blade harmlessly passes through it. Then it takes damage from the hex.
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
(OOC - ah yep, sorry, Strength is what I meant. My bad!)
(OOC: @TheBritGeek The warhorse is large and will go with Best as far as possible. If you inform that the halls or stairwells are not big enough to travel for a large creature then Best will dismount and go it alone. Until then the mount stays with the party with Best mounted )
Lot's of stuff ...
Storm storms in after his companions realizing he lost himself in a day dream and confusion of where Cade had gone.
ooc:
22
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9
I believe it is the dragon's turn, when that comes up again.
Aguadiablo and Hambergler still need to take their turns. Welcome back.
Max seeing one of his orbs being damage, lets out a roar of anger. He then strikes at Cade with his tail.
(Attack: 32 Damage: 19 bludgeoning damage.)
He then lets out another breath of fire.
(65 fire damage.)
“The secret we should never let the gamemasters know is that they don't need any rules.” ― Gary Gygax
Storm draws his greatsword as he charges forward and swings twice at the elemental.
OOC:
Attack: 27 Damage: 15
Attack: 32 Damage: 14
Campaigns:
Wildemount: The Felderwin Irregulars (2020) - Balassar Silverstone - Dragonborn Fighter (Rune Knight) Lv. 5 | Rise of TIamat - Aiwin Aralana - Wood Elf Fighter/Ranger (Arcane Archer/Gloom Stalker) Lv. 9