Petmailer sends a message to Kane, indicating Harmony’s message, saying “Translate to dragon and help to convince the sorcerer kobold, and stop worrying about your looks, you’re a bad ass cultist...”
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A wizard is never late, nor is he early, he arrives precisely when he means to.
Kane looks at Harmony’s message and corrects a few letters, but we was impressed that she was able to write that. “Good job..” he whispers to her. He then walks over to the white kobold and hands him the message. “Cho margic dor solarim!” he tells the kobold. Translation: “The time to rise is now!”
Kane checks Harmony’s message and corrects a few letters, but he is overall impressed with her ability to write the language. “Good job” he whispers, “I understand we are supposed to contact the kobolds for an uprising, but how exactly are we doing that, besides using the message?”
Harmony looks over towards the white kobold and sends the newly translated message in her best raspy ‘Tiamat’ voice. “Servant. These pathetic humans will never return your ancestral lands. Rise against them, now, and take what is yours.”As before, if there’s any kind of resistance in the reply, she messages again saying in Draconic,“Obey me or perish.”She nods or shakes her head to Petmailer to indicate how well it went.
The white kobold stops dead on his tracks as he listens "Tiamat's" new message, and looks around to see the other kobolds at the camp. He doesn't looks happy by what he sees, and whispers something to a kobold close-by. This other kobold hisses at him, not seeming convinced, but still relays the message to the next kobold, who in turn whispers it to another, and slowly their collective mood seems to be changing.
Mayhem begins when a kobold releases a swarm of insects (wasps) in the middle of the camp. This gets the immediate attention of the cultists around it, who get attacked by the bugs as they in turn execute the kobold who threw it at them. The white kobold has vanished from your sight, but he might be somewhere in hiding, leading the others while keeping himself out of harm's way.
The two guards exit the cave as they join the other armed cultists in killing the crazed kobolds.
It might be wise to move now before either mob sees you. The kobold "insurrectionists" are gonna attack first, ask questions later, and the cultists are gonna wonder why aren't you helping them kill them.
Petmailer sees his chance, sends a message to Leosin, "Starting a kobold insurrection, distraction, what is your plan?" He motions to his companions, and starts to run for the tunnel with the guards gone, seizing the mayhem as a distraction. He also quickly sends a message to Nurm while he runs, simply saying "Feed the flame with the kobold sorcerer!"
Gunra watches as chaos breaks out. He wasn't sure if the plan was going. . . correctly. But seeing Petmailer sprint for the tunnel, he follows, his cloak billowing. His claw finds the haft of his axe, preparing for the worst.
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
This post has potentially manipulated dice roll results.
Nurm messages the kobold. Our queen is not pleased that you have been betrayed by the humans. Yet you must prove your worth to her and retake what is yours form her disobeying subjects. Me and my followers have other thing to attend to here in the camp. Don't meddle into our affairs until you've proven your worth. When nurm breaks his psychic connection the the reptile. He whispers the companions close to him. I've tried to ruse the kobolds to ingore us. If we are lucky, it might work. The humans will still be suspicious if they don't see us fighting the kobolds though, so we should better hurry.
Kane sees the swarm of wasps and begins to run towards the tunnel. He hates bees, wasps, hornets and other creatures that sting. He tells Petmailer, “I really hope this plan works and we find what we are looking for.”
Petmailer, you hear Leosin answer "Don't worry about me, I'd only slow you down. We'll meet again later". When you look back at the cross where the monk was tied up, you find it empty: He must have taken the opportunity to break free from his shackles and escape.
Nurm, when you message the white kobold, he surprisingly answers back at you immediately. "It will be done, Champion"
You make it inside the cave. The cavern is filled with faint sounds: dripping water, scratching rodents, scrabbling lizards, wind moaning across the entrance. You hear wings flapping, and when you look up, you see a colony of tiny bats hanging from the cave's ceiling. Scaring them off might cause a swarm. Outside, you can still hear the chaos erupting back at the camp.
Rollback Post to RevisionRollBack
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
This post has potentially manipulated dice roll results.
Petmailer presses forward, staying away from the bats, heading deeper into the cave to find what Leosin had mentioned. He motions for his companions to come with him. He starts to move slower, quieter, listening for any sounds, voices, activity.
Perception : 13
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
Petmailer, you hear and see nothing of what lies deeper down the tunnel. All you manage to spot as you walk is a dead bat at your feet, its small furry corpse almost unrecognizable from the pebbles and stones at the cavern's floor if it wasn't for the ants that are starting to eat it.
Beyond the entrance, the path lowers and it is heavily shadowed, darkerning more and more with each step you take far from the surface. Those of you with Darkvision are still able to see, but only in shades of grey.
Nurm descends with the othersi nto the tunnel. As the darkness around them grows, he becomes more and more focused, trying to spot any movement in the increasing darkness ((no darkvision)). When the shadow becomes unbearable for him, he asks the others. I don't think i can continue into the darkness. My senses are not accustomed to it. I need a light to properly navigate any further, but this will render us visible to the others too. We have two options now. Either we can split, and those of us more accustomed to the dark can scout ahead and call for help if any troubles arise, or we can continue as a group, using torches and other light sources.
((If we continue with torches)):
Nurm touches his focusing crystal, a bright light starts to shine from within his closed fist, with a swift movement of his arm, Nurm approaches his staff with his fist, and as he opens his hand, the light jumps to the head of the staff. light
In their moment of respite, Gunra finds himself agreeing with Nurm.
"We shouldn't split up, and I can't see in the dark either. If those of you with fiendish eyes want to skulk ahead, I won't stop you, but I need a light."
(Unless Nurn and Gunra are stopped, he will stow his axe and light a torch.)
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
This post has potentially manipulated dice roll results.
Petmailer moves about 20 ft ahead, moving silently and trying to sort out what is ahead, with his darkvision. He pulls out his bow and an arrow to keep ready. He will stay ahead of the light behind him, hopefully to warn the group if he finds anything.
Stealth : 18
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A wizard is never late, nor is he early, he arrives precisely when he means to.
When you lit the torches, you spot a concealed passage, deeply shadowed and hidden by a cleverly cut fold in the rock. You can't see where it might lead from here.
On the opposite sight to the passage, you see a set of stairs leading further down.
Adventurers, which direction do you take?
The concealed passage is the zone in the map marked with the number 2. Currently, you all are between the passage and the stairs:
Petmailer is surprised by the dark passage that he could not see with his darkvision. As torches are lit behind him, he whispers "I think we should head down this secret passage, and avoid the main entrance. I will lead and you follow close behind. I will message you if I see trouble." We head south (if that is ok) -
“That’s sounds like a good idea. I hope we don’t get lost.” Even with his dark vision, the tunnel was very dark. He stays behind Petmailer and makes sure Harmony, Nurm, and Gunra are close behind.
((I'm just now able to post because the page was stuck in "Loading editor..." and wouldn't load. I hope it doesn't happen again.))
Petmailer, you see that the passage leads to another carved two-way, and you overheard a woman reciting bad poetry to herself from the cavern located to your left.
"A dragon is covered in scales. It can make any wizard go pale. It will burn you to death. With it's mighty deep breath..."
She goes quiet and you hear the faint sounds of a ink pen writing on a piece of parchment.
Rollback Post to RevisionRollBack
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
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Petmailer sends a message to Kane, indicating Harmony’s message, saying “Translate to dragon and help to convince the sorcerer kobold, and stop worrying about your looks, you’re a bad ass cultist...”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Kane looks at Harmony’s message and corrects a few letters, but we was impressed that she was able to write that. “Good job..” he whispers to her. He then walks over to the white kobold and hands him the message. “Cho margic dor solarim!” he tells the kobold. Translation: “The time to rise is now!”
*I would like to retcon this if possible.*
Kane checks Harmony’s message and corrects a few letters, but he is overall impressed with her ability to write the language. “Good job” he whispers, “I understand we are supposed to contact the kobolds for an uprising, but how exactly are we doing that, besides using the message?”
Harmony looks over towards the white kobold and sends the newly translated message in her best raspy ‘Tiamat’ voice. “Servant. These pathetic humans will never return your ancestral lands. Rise against them, now, and take what is yours.” As before, if there’s any kind of resistance in the reply, she messages again saying in Draconic, “Obey me or perish.” She nods or shakes her head to Petmailer to indicate how well it went.
Deception: 9
Iris - Tiefling Cleric | Cassandra - Elf Warlock | Solace - Tiefling Monk | Tempest - Hexblood Monk | Lex - Fire Genasi Barbarian
Lilyn - Triton Ranger | Candor - Changeling Bard | Echo - Changeling Warlock/Bard | Rowan - Fairy Wizard
5, 11, 5, 7
The white kobold stops dead on his tracks as he listens "Tiamat's" new message, and looks around to see the other kobolds at the camp. He doesn't looks happy by what he sees, and whispers something to a kobold close-by. This other kobold hisses at him, not seeming convinced, but still relays the message to the next kobold, who in turn whispers it to another, and slowly their collective mood seems to be changing.
Mayhem begins when a kobold releases a swarm of insects (wasps) in the middle of the camp. This gets the immediate attention of the cultists around it, who get attacked by the bugs as they in turn execute the kobold who threw it at them. The white kobold has vanished from your sight, but he might be somewhere in hiding, leading the others while keeping himself out of harm's way.
The two guards exit the cave as they join the other armed cultists in killing the crazed kobolds.
It might be wise to move now before either mob sees you. The kobold "insurrectionists" are gonna attack first, ask questions later, and the cultists are gonna wonder why aren't you helping them kill them.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Petmailer sees his chance, sends a message to Leosin, "Starting a kobold insurrection, distraction, what is your plan?" He motions to his companions, and starts to run for the tunnel with the guards gone, seizing the mayhem as a distraction. He also quickly sends a message to Nurm while he runs, simply saying "Feed the flame with the kobold sorcerer!"
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gunra watches as chaos breaks out. He wasn't sure if the plan was going. . . correctly. But seeing Petmailer sprint for the tunnel, he follows, his cloak billowing. His claw finds the haft of his axe, preparing for the worst.
Another medical problem. Indefinite hiatus. Sorry, all.
Nurm messages the kobold. Our queen is not pleased that you have been betrayed by the humans. Yet you must prove your worth to her and retake what is yours form her disobeying subjects. Me and my followers have other thing to attend to here in the camp. Don't meddle into our affairs until you've proven your worth. When nurm breaks his psychic connection the the reptile. He whispers the companions close to him. I've tried to ruse the kobolds to ingore us. If we are lucky, it might work. The humans will still be suspicious if they don't see us fighting the kobolds though, so we should better hurry.
Cha roll (if needed):12
Kane sees the swarm of wasps and begins to run towards the tunnel. He hates bees, wasps, hornets and other creatures that sting. He tells Petmailer, “I really hope this plan works and we find what we are looking for.”
Petmailer, you hear Leosin answer "Don't worry about me, I'd only slow you down. We'll meet again later". When you look back at the cross where the monk was tied up, you find it empty: He must have taken the opportunity to break free from his shackles and escape.
Nurm, when you message the white kobold, he surprisingly answers back at you immediately. "It will be done, Champion"
You make it inside the cave. The cavern is filled with faint sounds: dripping water, scratching rodents, scrabbling lizards, wind moaning across the entrance. You hear wings flapping, and when you look up, you see a colony of tiny bats hanging from the cave's ceiling. Scaring them off might cause a swarm. Outside, you can still hear the chaos erupting back at the camp.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Petmailer presses forward, staying away from the bats, heading deeper into the cave to find what Leosin had mentioned. He motions for his companions to come with him. He starts to move slower, quieter, listening for any sounds, voices, activity.
Perception : 13
A wizard is never late, nor is he early, he arrives precisely when he means to.
Petmailer, you hear and see nothing of what lies deeper down the tunnel. All you manage to spot as you walk is a dead bat at your feet, its small furry corpse almost unrecognizable from the pebbles and stones at the cavern's floor if it wasn't for the ants that are starting to eat it.
Beyond the entrance, the path lowers and it is heavily shadowed, darkerning more and more with each step you take far from the surface. Those of you with Darkvision are still able to see, but only in shades of grey.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Nurm descends with the othersi nto the tunnel. As the darkness around them grows, he becomes more and more focused, trying to spot any movement in the increasing darkness ((no darkvision)). When the shadow becomes unbearable for him, he asks the others. I don't think i can continue into the darkness. My senses are not accustomed to it. I need a light to properly navigate any further, but this will render us visible to the others too. We have two options now. Either we can split, and those of us more accustomed to the dark can scout ahead and call for help if any troubles arise, or we can continue as a group, using torches and other light sources.
((If we continue with torches)):
Nurm touches his focusing crystal, a bright light starts to shine from within his closed fist, with a swift movement of his arm, Nurm approaches his staff with his fist, and as he opens his hand, the light jumps to the head of the staff. light
In their moment of respite, Gunra finds himself agreeing with Nurm.
"We shouldn't split up, and I can't see in the dark either. If those of you with fiendish eyes want to skulk ahead, I won't stop you, but I need a light."
(Unless Nurn and Gunra are stopped, he will stow his axe and light a torch.)
Another medical problem. Indefinite hiatus. Sorry, all.
Petmailer moves about 20 ft ahead, moving silently and trying to sort out what is ahead, with his darkvision. He pulls out his bow and an arrow to keep ready. He will stay ahead of the light behind him, hopefully to warn the group if he finds anything.
Stealth : 18
A wizard is never late, nor is he early, he arrives precisely when he means to.
When you lit the torches, you spot a concealed passage, deeply shadowed and hidden by a cleverly cut fold in the rock. You can't see where it might lead from here.
On the opposite sight to the passage, you see a set of stairs leading further down.
Adventurers, which direction do you take?
The concealed passage is the zone in the map marked with the number 2. Currently, you all are between the passage and the stairs:
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM
Petmailer is surprised by the dark passage that he could not see with his darkvision. As torches are lit behind him, he whispers "I think we should head down this secret passage, and avoid the main entrance. I will lead and you follow close behind. I will message you if I see trouble." We head south (if that is ok) -
A wizard is never late, nor is he early, he arrives precisely when he means to.
“That’s sounds like a good idea. I hope we don’t get lost.” Even with his dark vision, the tunnel was very dark. He stays behind Petmailer and makes sure Harmony, Nurm, and Gunra are close behind.
((I'm just now able to post because the page was stuck in "Loading editor..." and wouldn't load. I hope it doesn't happen again.))
Petmailer, you see that the passage leads to another carved two-way, and you overheard a woman reciting bad poetry to herself from the cavern located to your left.
"A dragon is covered in scales. It can make any wizard go pale. It will burn you to death. With it's mighty deep breath..."
She goes quiet and you hear the faint sounds of a ink pen writing on a piece of parchment.
Active Campaigns:
Raiketsu's Princes of the Apocalypse (DM: Raiketsu) - Shautha: Half-Orc, Level 3 Druid (Circle of Land: Mountain) ⟆ Monster Misfits Adventures (DM: ShadIn) - Vrakskan Onyxadyn: Dragonborn, Level 3 Barbarian (Path of the Ancestral Guardian) ⟆ Rime of the Frostmaiden (DM: Sarvaeth) - Rildayne Uln'hyrr: Drow Elf, Level 1 Warlock of the Archfey
RachelEvening's Tyranny of the Dragon Queen - DM
RachelEvening's Tomb of Annihilation - DM