Thufir, charging up to the cultists, takes a hit from one. Looking back at him he just grins and pulls out his greatsword ready to respond. Though remembering that the Lord of the Keep had asked them to try to bring some back alive, he aims with the butt of his sword. Breaking noses can sometimes be just as satisfying after all.
Thufir, you land a crushing blow against the remaining cultist that shatters his mask and breaks his nose and jaw. You almost think your attack kills him because it was with such force, yet you see him barely alive and breathing.
Now it's Steven, Wolfstine, and Waldeyr's turns. There are three guards left.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Thufir, you land a crushing blow against the remaining cultist that shatters his mask and breaks his nose and jaw. You almost think your attack kills him because it was with such force, yet you see him barely alive and breathing.
Now it's Steven, Wolfstine, and Waldeyr's turns. There are two guards left.
This post has potentially manipulated dice roll results.
After defeating his opponent, Steven looked around the battlefield and found his next target. He ran towards it and with a shout of power he attacked it with his weapon.
There's one guard remaining and he tries to flee. It's a closed space so everyone gets an attack of opportunity if you wish. There's also the knocked-out cultist on the ground.
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
As the final guard is taken down trying to escape, Thufir quickly reaches into his pack for the rope that he borrowed from the quartermaster in the Keep. Once he feels the man is securely tied, he lifts him with one hand and shocks some life into him with a flash of blue electricity ((1hp from Lay on Hands)). He then growls as he says to him, "You're the lucky one who gets to answer our questions about what's going on here."
The cultist curses at Thufir as electricity goes through him. He nods. "Fine then. Setting the mill on fire was a diversion. Our forces are at the sanctuary where we're going to take the villagers back to our camp."
As the cultist finishes talking, a blue-haired halfling steps into the mill. "Oh good, I found ya lot. Let's get back to the keep," he says, pointing toward the keep. Nighthill wants to talk to you."
Rollback Post to RevisionRollBack
I have an intelligence of six, I know what I'm doing.
Held action (since I stated it) next cultist he sees thats close enough stab
Rapier Attack: 8 Damage: 14
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The battle begins with Thufir's breath weapon activating, catching the enemies in this mill. After regaining their footing, the cultists go.
Cultist 1 vs. Thufir - Attack: 21 Damage: 4
Cultist 2 vs. Wolfstine - Attack: 21 Damage: 6
Cultist 3 vs. Waldeyr - Attack: 7 Damage: 2
Cultist 4 Steven - Attack: 4 Damage: 6
Waldeyr puts up his fog, obscuring the raiders' vision.
Wolfstine, since Waldeyr's fog goes up and obscures the vision of one of the raiders, go ahead and make another attack roll.
Steven you manage to find your way to one of the guards. You miss with your staff, but your strike with your last two blows that knock him out.
Now it's the Guard's turn. Because of the fog, I'll say they're having a difficult time finding their targets.
Guard 1 - 5
Guard 2 - 2
Guard 3 - 3
I have an intelligence of six, I know what I'm doing.
Guard 1 vs. a Cultist - Attack: 6 Damage: 2
Guard 2 vs. Thufir - Attack: 7 Damage: 5
Guard 3 vs. Steven - Attack: 10 Damage: 4
Guard 1 skewers the cultist in front of him.
There's three guards and three cultists. Everyone describe your turns for round 2.
I have an intelligence of six, I know what I'm doing.
Waldeyr ducks when the cult guard attacks him! He then draws his wand, and yelps before casting mind sliver at the guard.
6 psychic damage and subtract 2 from their next saving throw if they fail a DC 13 intelligence saving throw
Paladin - warforged - orange
Attack26
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Thufir, charging up to the cultists, takes a hit from one. Looking back at him he just grins and pulls out his greatsword ready to respond. Though remembering that the Lord of the Keep had asked them to try to bring some back alive, he aims with the butt of his sword. Breaking noses can sometimes be just as satisfying after all.
Attack: 17 Damage: 15 - non-lethal
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
With Wolfstine's attack, he kills one cultist.
Thufir, you land a crushing blow against the remaining cultist that shatters his mask and breaks his nose and jaw. You almost think your attack kills him because it was with such force, yet you see him barely alive and breathing.
Now it's Steven, Wolfstine, and Waldeyr's turns. There are three guards left.
I have an intelligence of six, I know what I'm doing.
Wolfstine moves to his second target "You fools surrender! Or die on my blade!" Rapier Attack: 13 Damage: 8
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If I still have advantage 19
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
OOC: We'll say you have advantage. I imagine you're working around the fog to see and attack your target, and the guards are essentially blinded.
And another guard falls.
I have an intelligence of six, I know what I'm doing.
(bump)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Guard saving throw - 14
I have an intelligence of six, I know what I'm doing.
After defeating his opponent, Steven looked around the battlefield and found his next target. He ran towards it and with a shout of power he attacked it with his weapon.
Action: Atack: 17 Damage: 5
Bonus action: Unarmed Strike: Attack: 24 Damage: 4
Half orc monk Khaddim- Lost Mine of Phandelver (modern setting), Variant human ranger Frekor- The Darness Below, Half elf bard Callon, Aasimar life domain cleric/blood hunter Idris- Hunt for the 7, Tiefling warlock Charis- Ghosts of Saltmarsh, Goliath fighter Garrett- Ghosts of Saltmarsh
Steven takes out another guard.
There's one guard remaining and he tries to flee. It's a closed space so everyone gets an attack of opportunity if you wish. There's also the knocked-out cultist on the ground.
I have an intelligence of six, I know what I'm doing.
"Oh no, you will answer for the pain you've caused!"
Subduing Rapier Attack: 8 Damage: 14
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As the final guard is taken down trying to escape, Thufir quickly reaches into his pack for the rope that he borrowed from the quartermaster in the Keep. Once he feels the man is securely tied, he lifts him with one hand and shocks some life into him with a flash of blue electricity ((1hp from Lay on Hands)). He then growls as he says to him, "You're the lucky one who gets to answer our questions about what's going on here."
PbP 🎲: Tyekanik; Moneo Noree; Korba Muris; & occasional DM:
The final guard falls to Wolfstine's rapier.
The cultist curses at Thufir as electricity goes through him. He nods. "Fine then. Setting the mill on fire was a diversion. Our forces are at the sanctuary where we're going to take the villagers back to our camp."
As the cultist finishes talking, a blue-haired halfling steps into the mill. "Oh good, I found ya lot. Let's get back to the keep," he says, pointing toward the keep. Nighthill wants to talk to you."
I have an intelligence of six, I know what I'm doing.
Wolfstine checks to see if the guard he just clobbered is still alive "We don't have much time if what that man said is true."
He looks at the halfling "Who are you?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Waldeyr tries to look for something in the mill, and comes up empty.
“Crap! It’s gone… it’s all gone… look, can I come with you for awhile? Safety in numbers and all.”
Paladin - warforged - orange
"You helped us I don't see why not. Names Wolfstine. Whats gone?" He says to Waldeyr, while wondering where the bard went too.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please