Snapjaw comes back to you "Timess forss tributess Doess anyone speakss myss languagess"He holds up his hand with gang like sign
"You holdss up your hand and sayss Hail Tiamat ifss anyone questionss you you sayss you are takingss tributess to Pharblex Spattergoo he is the bullywogss leaderss."
Queanys frowns. He isn't going to enjoy pretending to worship the scaled tyrant, but if that's what it takes to defeat her, then he will do his part. He nods at Snapjaw and waits for the lizardfolk to lead him in.
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
Where you are at = #1
1. Landing
A half-dozen dugout canoes are pulled up onto land here. Three to five paddles lie in the bottom of each.
2. Animal Stockade
The lizardfolk keep their giant lizards penned here. The five-foot-high wall of the stockade is made from sturdy logs driven into the earth, spaced about six inches apart, and bound together with twisted fiber. The lizards can carry or drag loads that are too massive for the lizardfolk, such as large timbers or impressive crocodiles. They are also used to raise stone onto the castle battlements through ropes and pulleys—technology that never ceases to amaze the lizardfolk. There are 5giant lizards in the pen
They are act ill-tempered and attack anyone who comes within reach if their handlers aren't present to keep them under control. If set loose, they most likely romp away into the swamp.
3. Longhouses
The lizardfolk warriors live in these longhouses.
The longhouses are made from reeds bound into long, thick bundles and bent into upside-down, U-shaped ribs. The spaces between the ribs are latticed and thatched with more reeds. Each longhouse has a single, woven door in the center of one end wall. The construction technique used in the longhouses is ingenious.
4. Huts
The bullywugs live in huts, which are crudely built.
A dozen or more huts are placed haphazardly on the boggy ground. Each is shaped like a slightly flattened dome. The doorways are open, but a low, short tunnel forces a creature to crawl into the hut. They are made of reeds woven through a lattice, with a generous layer of mud, grass, and dung smeared over the whole thing. Mud, swamp water, and muck slops between the huts and even flows in and out of the low, open doorways.
5. Moat
The muddy water lapping against the castle walls is indistinguishable at a glance from the puddles
6. Main Gate
This is the only entrance into the castle that's used. When the castle was built, a pair of stout wooden gates and an iron portcullis closed off this 12-foot-wide, 10-foot-high gateway its not closed and sags on its hinges
You each get a chest and Snapjaw leads you to the gate from area 1 unchallenged He says to you "Can you take itss from heress? I needss to get readyss to takess the castles"
Remembering that they were supposed to deliver the chests to the bullywug leader, Queanys leads the way across the landing and towards the moat (6) where he calls out in the direction of the castle. "We are here to deliver gifts and tributes to the great leader Pharblex Spattergoo. May we please have entry."
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Two bullywogs approach the group carrying long spears Snapjaw nods to them and one of them croaks "Tribute?" Snapjaw says "Yess for Spattergoo" and the bullywogs take over and lead you inside the castle.
This post has potentially manipulated dice roll results.
They lead you to the entrance of the castle called the barbican. This is the primary defensive position for the castle. It is guarded round-the-clock by tenbullywugsand 2 giant frogs
Sloppy mud covers the stone floor of this large chamber. Planks have been laid from the gateway to the causeway entrance to create a 10-foot-wide raised boardwalk for the cultists, who don't enjoy walking through mud the way bullywugs do. The slippery mud makes everywhere off the planks difficult terrain for characters. A few tables have been thrown together from planks laid across barrels, with crudely made benches for seats. The tables and benches are nearly as muddy as the floor.
The barbican has no windows or arrow slits at ground level. During daytime, bright light is within 20 feet of the open gateway and the open doorway to the causeway. Everywhere else, oil lamps cast only dim light (because the bullywugs never clean them).
Queanys follows with the treasure in his hands. Mentally he is disgusted by the level of filth in the castle, but he keeps his thoughts to himself and manages to hold a straight face. Looking ahead, he tries to spot the bullywug leader or the creature/person that they were tasked with taking care of (?).
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
They lead you thru the hallways a tough looking elf looks your way but dismisses you. You follow to area G on the map as said before the floors are slick with mud cause the Bullywogs like it that way
getting off the wood plank trail means a dex check of dc10 Area G has about twenty guards doing various things not really alert.
the guards barely acknowledge you.
Then you head up stairs to a room not quite as mucky but webbed foot prints are still all over two Bullywog guards stand attentive and the two that were leading you walk in front one turns to keep watch on you and the other moves to the door.
Snapjaw comes back to you "Timess forss tributess Doess anyone speakss myss languagess" He holds up his hand with gang like sign
"You holdss up your hand and sayss Hail Tiamat ifss anyone questionss you you sayss you are takingss tributess to Pharblex Spattergoo he is the bullywogss leaderss."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys frowns. He isn't going to enjoy pretending to worship the scaled tyrant, but if that's what it takes to defeat her, then he will do his part. He nods at Snapjaw and waits for the lizardfolk to lead him in.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
“I don’t think i do. Can you get over this whole tribute thing again, i don’t want to mess up the plan.” Runvial whispers.
Judging by the map, we have some kind of fortification to our right and swamp to our left?
Where you are at = #1
1. Landing
A half-dozen dugout canoes are pulled up onto land here. Three to five paddles lie in the bottom of each.
2. Animal Stockade
The lizardfolk keep their giant lizards penned here. The five-foot-high wall of the stockade is made from sturdy logs driven into the earth, spaced about six inches apart, and bound together with twisted fiber. The lizards can carry or drag loads that are too massive for the lizardfolk, such as large timbers or impressive crocodiles. They are also used to raise stone onto the castle battlements through ropes and pulleys—technology that never ceases to amaze the lizardfolk. There are 5 giant lizards in the pen
They are act ill-tempered and attack anyone who comes within reach if their handlers aren't present to keep them under control. If set loose, they most likely romp away into the swamp.
3. Longhouses
The lizardfolk warriors live in these longhouses.
4. Huts
The bullywugs live in huts, which are crudely built.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You each get a chest and Snapjaw leads you to the gate from area 1 unchallenged He says to you "Can you take itss from heress? I needss to get readyss to takess the castles"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC: Is the bullywug leader that we are supposed to deliver the chests to with the other bullwugs in a hut? Or is he in the castle?)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(In the castle I'll give you more detail soon)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Remembering that they were supposed to deliver the chests to the bullywug leader, Queanys leads the way across the landing and towards the moat (6) where he calls out in the direction of the castle. "We are here to deliver gifts and tributes to the great leader Pharblex Spattergoo. May we please have entry."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Two bullywogs approach the group carrying long spears Snapjaw nods to them and one of them croaks "Tribute?" Snapjaw says "Yess for Spattergoo" and the bullywogs take over and lead you inside the castle.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys follows patiently.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Runvial follows, helping with carrying the treasure.
Wyldfyre follows along with her portion of the tribute.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
They lead you to the entrance of the castle called the barbican. This is the primary defensive position for the castle. It is guarded round-the-clock by ten bullywugs and 2 giant frogs
Sloppy mud covers the stone floor of this large chamber. Planks have been laid from the gateway to the causeway entrance to create a 10-foot-wide raised boardwalk for the cultists, who don't enjoy walking through mud the way bullywugs do. The slippery mud makes everywhere off the planks difficult terrain for characters. A few tables have been thrown together from planks laid across barrels, with crudely made benches for seats. The tables and benches are nearly as muddy as the floor.
The barbican has no windows or arrow slits at ground level. During daytime, bright light is within 20 feet of the open gateway and the open doorway to the causeway. Everywhere else, oil lamps cast only dim light (because the bullywugs never clean them).
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys follows with the treasure in his hands. Mentally he is disgusted by the level of filth in the castle, but he keeps his thoughts to himself and manages to hold a straight face. Looking ahead, he tries to spot the bullywug leader or the creature/person that they were tasked with taking care of (?).
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
They lead you thru the hallways a tough looking elf looks your way but dismisses you. You follow to area G on the map as said before the floors are slick with mud cause the Bullywogs like it that way
getting off the wood plank trail means a dex check of dc10 Area G has about twenty guards doing various things not really alert.
the guards barely acknowledge you.
Then you head up stairs to a room not quite as mucky but webbed foot prints are still all over two Bullywog guards stand attentive and the two that were leading you walk in front one turns to keep watch on you and the other moves to the door.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys just waits patiently. The time would soon come for action, and there was no need to waste resources before the time came.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wyldfyre likewise bides her time.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Were we allowed to openly have are weapons out?
Fragum tries to scrape some mud away. He dodges in case anything suddenly attacks.
When players get creative.