"Hey! Not nervous! Completely fine! Totally fine! Not nervous at all... " Whispers Fragum. At the end of his sentence, Fragum realizes what's happening then adds in a bit more loudly that "Yes, sorry I'm a bit worried I'm going to trip. Sorry!"
Queanys doesn't wait for a cue, with the efficacy and speed of a trained assassin, the dark half-elf springs into action. He swings his sword forward to point at Spattergoo, marking the bullywug for death before sprinting into melee with the creature and plunging his sword into the Spattergoo's chest twice. Each thrust is marked with a burst of dark but radiant energy.
Move: 30 Feet to Pharblex Spattergoo
Bonus Action: Cast Hunter's Mark on Pharblex Spattergoo
Azurre sees the actions of his friends on this surprise round holds his action waiting for the rest to act before he casts a spell, he prayed for this morning.
Wyldfyrewill move towards her left to the wall, casting Melf's Minute Meteors, launching the first pair at Spattergoo. Meteors explode with 5' radius, DEX save DC15 for half damage. Meteor 1: 7 Meteor 2: 11 Surge: 13
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
The bullywogs start to open their mouths to sound an alarm spattergoo croaks out "No! I was going to be somebody!" Then croaks under the weight of the attacks. Then an eerie silence covers the room as Azurres spell goes off and the humanoid frogs alarming shouts sound in vain.
This post has potentially manipulated dice roll results.
5
Runvial will concentrate on dodging any attacks against him and he will move to the top of the stairs: „I will try to hold of reinforcements, do you have a plan on how to get out?“
The faint glow of a sanctuary (Wisdom DC 15) appears around him.
(I know that Azure is out for now, but what is Runvail doing?)
The bullywog salutes the guards then knocks on the door says "Tribute!" wet sounding footsteps come from the other side.
One of the guards looks at Fragum funny at his action "What are you doing?" Perception DC13 (roll deception and rp a a wee reason for his actions)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Runvial is just watching, what direction is the door opening to?
Kysdiane looks worriedly at Fragum and quickly adds in, "He's a bit of a nervous wreck. He gets scared easily."
(OOC: Attempting to give the Help action to Fragum for his Deception)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Hey! Not nervous! Completely fine! Totally fine! Not nervous at all... " Whispers Fragum. At the end of his sentence, Fragum realizes what's happening then adds in a bit more loudly that "Yes, sorry I'm a bit worried I'm going to trip. Sorry!"
Deception: 15
(forgot advantage will roll another d20)
13
So a 15.
When players get creative.
The frog faced creature shrugs and goes back to just staring at you.
The door opens outward out walks spattergoo
He looks hesitant do to your non cultist garb
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Fragum whispers to the party, making sure that the bullywug don't hear it. "Attack?"
When players get creative.
Queanys doesn't wait for a cue, with the efficacy and speed of a trained assassin, the dark half-elf springs into action. He swings his sword forward to point at Spattergoo, marking the bullywug for death before sprinting into melee with the creature and plunging his sword into the Spattergoo's chest twice. Each thrust is marked with a burst of dark but radiant energy.
Move: 30 Feet to Pharblex Spattergoo
Bonus Action: Cast Hunter's Mark on Pharblex Spattergoo
Action: Attack (Longsword)
(Against Pharblex Spattergoo) Attack: 17 Damage: 15 (Level 1 Divine Smite)
(Against Pharblex Spattergoo) Attack: 25 Damage: 35 (Level 2 Divine Smite)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As player
Azurre sees the actions of his friends on this surprise round holds his action waiting for the rest to act before he casts a spell, he prayed for this morning.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre will move towards her left to the wall, casting Melf's Minute Meteors, launching the first pair at Spattergoo. Meteors explode with 5' radius, DEX save DC15 for half damage.
Meteor 1: 7
Meteor 2: 11
Surge: 13
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Dex save
13
8
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The bullywogs start to open their mouths to sound an alarm spattergoo croaks out "No! I was going to be somebody!" Then croaks under the weight of the attacks. Then an eerie silence covers the room as Azurres spell goes off and the humanoid frogs alarming shouts sound in vain.
The surprised bullywogs start to act.
Roll Initiative
Azzure 13
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Initiative: 3
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
B15
B28
B312
B411
Giant frog Hops out of the back room after hearing the commotion
G12
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
5
Runvial will concentrate on dodging any attacks against him and he will move to the top of the stairs: „I will try to hold of reinforcements, do you have a plan on how to get out?“
The faint glow of a sanctuary (Wisdom DC 15) appears around him.
(move to E or D 10 to block the stairs)
(no one can hear or say anything within the silence spell so verbal spells don't work with a 20ft radius sphere.)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
but you may of cast sanctuary on the surprise round since you didn't do anything
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre initiative 12
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Initiative: 21
When players get creative.
Queanys your up
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please