I assume we are in hallway C coming from room G. The sounds are comeing from the yard, so i assume we could go streight across the hallway from G to the grayed out room in search for some windows.
There is also a door on the righthand side of room G its open and you see deep mud and the moat and on the other side the Mere of Dead men but you are correct. lead on.
Queanys frowns and kicks the door in. Hard. He's tired of waiting around for others to open doors and all. Why couldn't everything just be open for them?
You bust the door open inside you find a chapel. In this 80x 60 room stands a huge wooden statue carved in the form of Tiamat stands in the center of the room. The room is kept clean accept for some dust on the floor no mud, not even tracks. There is an open door on the north corner and a closed door on southwest and an open door way to the south
Wyldfyrewill try to find a target(s) for her remaining orbs before the expire. If no target has yet made itself available, the statue of Tiamat will suffice.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
As Wyldfyre attacks the statue, Queanys moves quickly across the room to the statue. He smashes the blade down into the statue letting the darkness of the blade overwhelm the statue of the evil goddess. As his blade plunges into the statue, there is a burst of thunderous energy, and the half-elf attempt to cause the statue to explode from the inside. He will repeat the process as needed until the wooden statue is reduced to dust. Once he is done, he turns back to the others, "Much better."
"Aw, I wanted a hit at it. That is disturbing, but the absence of mud is nice. Any bullywugs hiding in this room?" Fragum then looks around at all the nooks and crannies trying to spot a little blob of green in a corner.
I assume we are in hallway C coming from room G. The sounds are comeing from the yard, so i assume we could go streight across the hallway from G to the grayed out room in search for some windows.
There is also a door on the righthand side of room G its open and you see deep mud and the moat and on the other side the Mere of Dead men but you are correct. lead on.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Fragum follows, weary of any frogs that could jump out at him and slice him up before he can crush them. He takes the dodge action while walking.
When players get creative.
(OOC: Is the fighting occurring in hallway C? Or is that on a different floor entirely?)
Queanys pauses in the doorway for a second before dashing across the hallway (if he deems it safe) and into the room that is across the hallway.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(Sorry about how slow things are going RL seems to be getting in the way at the moment for the fastest posters Just waiting on them to role play)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The fighting is occurring in the outside of the castle as I stated the bottom half is empty of Bullywugs and Lizard folk for the moment
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queaneys finds the hallway to be eerily quiet the sounds of battle continue he finds the door locked
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys frowns and kicks the door in. Hard. He's tired of waiting around for others to open doors and all. Why couldn't everything just be open for them?
Athletics: 22
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
You bust the door open inside you find a chapel. In this 80x 60 room stands a huge wooden statue carved in the form of Tiamat stands in the center of the room. The room is kept clean accept for some dust on the floor no mud, not even tracks. There is an open door on the north corner and a closed door on southwest and an open door way to the south
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre will try to find a target(s) for her remaining orbs before the expire. If no target has yet made itself available, the statue of Tiamat will suffice.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
As Wyldfyre attacks the statue, Queanys moves quickly across the room to the statue. He smashes the blade down into the statue letting the darkness of the blade overwhelm the statue of the evil goddess. As his blade plunges into the statue, there is a burst of thunderous energy, and the half-elf attempt to cause the statue to explode from the inside. He will repeat the process as needed until the wooden statue is reduced to dust. Once he is done, he turns back to the others, "Much better."
Cast Booming Blade on Statue
Attack: 24 Damage: 16
Attack: 10 Damage: 16
Attack: 12 Damage: 13
Attack: 27 Damage: 17
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
"Aw, I wanted a hit at it. That is disturbing, but the absence of mud is nice. Any bullywugs hiding in this room?" Fragum then looks around at all the nooks and crannies trying to spot a little blob of green in a corner.
Perception: 18
When players get creative.
Fragum you don't find any green but you do notice among the splinters of the statue, a dagger
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Everyone roll perception
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre perception check: 10
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
18
When players get creative.
You see the dagger also Wyldfyre and the sounds of battle have stopped
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(OOC: I was waiting for Fragum to mention something about the dagger... but can we move on if they don't post?)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
(See ooc:)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Fragum walks over to the dagger and picks it up. "A little blade. Wonder if it was used for food, glorious combat, or perhaps darker purposes."
When players get creative.