((Ah, I missed the 'each' earlier it seems and took it to just be a warning for one of us, as it wasn't on DD's character sheet. Guess that explains how she's able to carry a few hundred pounds of gear around! I looked into it a bit more, and there seems to be support for it only causing a bad reaction if you put a bag of holding inside another item, but that extra planar travel, rope trick, Mordy's Mansion, etc are all fine. If DM says it's bad, it's bad though.))
(To be fair, planar travel would indeed be one way out of this conundrum. Although perhaps not the best way given we have no idea where it would take us)
"Oh! Well why didn't ya say so before I dug myself this little hole?" Torman stands back up and looks up to where Kat was pointing. Facing his palms in that direction, he casts fire bolt into the snow.
The Ice forms a barrier but you may dig a hole with your hand or dagger. I would allow those who can swap spells around after the last long rest, to chose new ones granted by their deity, or might be in their spell book.
((But if room is made outside the dome, can one cast while parts if their body are inside and parts outside, or are you saying that they have to be wholly outside to cast? If the former, I think the plan was to try firebolt to create a chimney up, then rope trick up the chimney?))
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DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
The Ice forms a barrier but you may dig a hole with your hand or dagger. I would allow those who can swap spells around after the last long rest, to chose new ones granted by their deity, or might be in their spell book.
Dealing with frozen water.
That makes all the difference.
Azzure prays to Helm during his rest, and changes some of his spells to deal with their current predicament. He ritually casts water walk on the group from the safety of the hut, then encourages them to ascend to the surface, he will leave the safety of the hut last. If there is any difficulty, he can additionally cast create or destroy water to clear their path.
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A wizard is never late, nor is he early, he arrives precisely when he means to.
The barrier of the tiny-hut, disappears once the caster attempts to leave. The sound of Ice creaks.. (create or destroy water what level do you cast it?)
The dome of Snow and Ice disappears, however there is a mountain of snow in front of you. The turret easier to access by climbing it sticks out the top. Kat thinks that the wrong sound or move, would cause an avalanche. And send it careening over the hill.
Azzure gets a sending saying that they need to meet Rudy in a warmer clime.
I'm going to rule that you're in a depression on dry ground Snow in front of you 20ft away and snow behind you 30ft away. Luckily the wind has stopped and its sunny, slowly melting the ICE. It looks like the turret half embedded in the mountain, is melting slowly.
A huge Icicle smashes against the ground not far from the group. Shards of Ice fly in a 10ft radius roll dex save DC10 or take (you roll) 1d4 piercing damage
The group notes they're more on an overhang just above you.
Kat dodges the falling ice and gets out from under the overhang, and with a smear of ash, casts pass without trace on the party so they can move more quietly out of here without leaving tracks in the snow, and it may help muffle any sounds the party produces, limiting chances of avalanche.
"We need to be quiet, and get out of here... do we still want to risk that turret? It looks to be melting..."
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
This post has potentially manipulated dice roll results.
Torman attempts to dodge the ice..
DEX save 5
Damage if hit 4
"I agree with Duncan, we can't just leave without verifying."He looks up at all the snow in front of him and shivers. Then gets out of the way of the other icicles. "If you want to hang around for a bit over an hour, I can bring forward my familiar and have them fly over to the castle to look for any survivors. Would be safer then us trudging through, but that is also awhile to wait. Thoughts?"
A huge Icicle smashes against the ground not far from the group. Shards of Ice fly in a 10ft radius roll dex save DC10 or take (you roll) 1d4 piercing damage
Dexterity save: 23
Damage: Unable to parse dice roll. (experimenting with "if" statement. The damage should be 1d4if the first roll is <10 and 0 otherwise)
(To be fair, planar travel would indeed be one way out of this conundrum. Although perhaps not the best way given we have no idea where it would take us)
"Oh! Well why didn't ya say so before I dug myself this little hole?" Torman stands back up and looks up to where Kat was pointing. Facing his palms in that direction, he casts fire bolt into the snow.
(let me know if I need to roll anything here)
Note spell effects can't go thru the dome and I think you have to step outside the dome to cast a spell or it just goes off inside.
Do you guys have any magic items you can use?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Would sticking one's head and hand out suffice?)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
The Ice forms a barrier but you may dig a hole with your hand or dagger. I would allow those who can swap spells around after the last long rest, to chose new ones granted by their deity, or might be in their spell book.
Dealing with frozen water.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((But if room is made outside the dome, can one cast while parts if their body are inside and parts outside, or are you saying that they have to be wholly outside to cast? If the former, I think the plan was to try firebolt to create a chimney up, then rope trick up the chimney?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
That makes all the difference.
Azzure prays to Helm during his rest, and changes some of his spells to deal with their current predicament. He ritually casts water walk on the group from the safety of the hut, then encourages them to ascend to the surface, he will leave the safety of the hut last. If there is any difficulty, he can additionally cast create or destroy water to clear their path.
A wizard is never late, nor is he early, he arrives precisely when he means to.
The barrier of the tiny-hut, disappears once the caster attempts to leave. The sound of Ice creaks.. (create or destroy water what level do you cast it?)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((Cast at 4th level, to get us out of there.))
A wizard is never late, nor is he early, he arrives precisely when he means to.
The dome of Snow and Ice disappears, however there is a mountain of snow in front of you. The turret easier to access by climbing it sticks out the top. Kat thinks that the wrong sound or move, would cause an avalanche. And send it careening over the hill.
Azzure gets a sending saying that they need to meet Rudy in a warmer clime.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
((So things are clear and we can carefully move away from our camp, or we are still stuck in a depression in the snow?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
I'm going to rule that you're in a depression on dry ground Snow in front of you 20ft away and snow behind you 30ft away. Luckily the wind has stopped and its sunny, slowly melting the ICE. It looks like the turret half embedded in the mountain, is melting slowly.
A huge Icicle smashes against the ground not far from the group. Shards of Ice fly in a 10ft radius roll dex save DC10 or take (you roll) 1d4 piercing damage
The group notes they're more on an overhang just above you.
(The bard Jimmy Hendrix Sings...)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Kat Dex: 19
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Kat dodges the falling ice and gets out from under the overhang, and with a smear of ash, casts pass without trace on the party so they can move more quietly out of here without leaving tracks in the snow, and it may help muffle any sounds the party produces, limiting chances of avalanche.
"We need to be quiet, and get out of here... do we still want to risk that turret? It looks to be melting..."
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Azzure tries to dodge the falling ice. Dex save : 15
If it fails, he takes 4 piercing damage.
He whispers, “Should we try to go inside? Or just get the hell out of here? Rudy said that we need to meet in a warmer place!”
A wizard is never late, nor is he early, he arrives precisely when he means to.
Duncan:
Dexterity Save: 19
Damage if hit (before DR): 3
”If there is someone alive up there we need to rescue them before leaving,” says Duncan.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Torman attempts to dodge the ice..
DEX save 5
Damage if hit 4
"I agree with Duncan, we can't just leave without verifying." He looks up at all the snow in front of him and shivers. Then gets out of the way of the other icicles. "If you want to hang around for a bit over an hour, I can bring forward my familiar and have them fly over to the castle to look for any survivors. Would be safer then us trudging through, but that is also awhile to wait. Thoughts?"
((Is there still wailing and sobbing we can hear?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Other than the occasional creaks and crack sounds you would expect to hear from melting snow and ice, its quiet.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dexterity save: 23
Damage: Unable to parse dice roll. (experimenting with "if" statement. The damage should be 1d4if the first roll is <10 and 0 otherwise)