Azzure steps forward until he can get the male Grick in sight. He directs his spiritual weapon to move forward and attack the Grick. Afterwards he points his hand at the Grick and the sound of a bell can be heard around it.
[Tooltip Not Found] : Attack: 26 Damage: 9
Toll the dead : 4 necrotic damage, DC 16 wisdom save to avoid.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
This post has potentially manipulated dice roll results.
Torman moves around the corner until he has a good view of what everyone seems to be attacking. As he does, he lifts his palm and shoots off another fire bolt
This post has potentially manipulated dice roll results.
Duncan:
On his turn, Duncan goes back out to the main hall and watches for more foes. He is breathing hard and dripping blood from several wounds, but stays alert for more threats...
Perception: 11
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Duncan see's the door down the hall and to his the first passage dead ends to the right then further down a caved in area to the right with a small area that can be crawled thru
This post has potentially manipulated dice roll results.
Azzure follows Duncan, trying to assess whether he needs healing, or to wait. He listens carefully for any footfalls and looks with his keen darkvision for any movement in the distance.
Perception : 22
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
(Duncan appears to be hurt, but not mortally so. Two pretty sizable wounds might take a few minor healing spells or one more powerful healing spell to mend).
"I don't see any more of them for right now...Though there is a small passage that might lead to their lair ahead to the right," says Duncan.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gryrig takes a breath to calm himself, and as his mind returns to normal he beings to think of a hero's treasure and starts to think that they cannot have been the first unfortunate explorers to meet this little brood. He starts searching for the creatures' lair / nest / whatever, with the hope of finding corpses with money pouches or maybe even useful items on them.
In his head, while composing the next few verses of their heroic song, he is already increasing the number of Gricks to a few dozen oft he big ones. Which makes for a much more dramatic scene, and which will better fit the storyline of dragons and heroics. It's never quite clear if he does this purely for the song or if he actually starts believing it himself, but the verse certainly gains a note of peril and drama.
"The..their lair? Are you guys sure? I mean treasure is nice and all.. but I do want to get out of here in one piece!" Torman whines a bit, but follows the rest of the group, constantly checking behind them just to be sure.
Gyring has heard that these creatures ingest their prey whole gold and all. But he is not sure how to get at it.
Lacking better ideas, Gryrig has a look at the corpses of the big ones to see if he can perhaps slice its stomach open. Otherwise he would probably have to dig in Grick excrement - which he would not happy about and wouldn't do unless necessary.
One more thought occurs: "Can someone cast Detect Magic or similar? Perhaps we can check if these creatures left behind any magic items"
"Why of course, good sir. I would be happy to oblige and cast detect magic, you'll just have to give me about 10 minutes. Now, if it is gold you'll be looking for, I can't help ya there!"
Torman takes a seat in what he considers the cleanest area of where they are currently located and starts his ritual.
Rollback Post to RevisionRollBack
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Both attacks hit but the thing still stands.
Azzure
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azzure steps forward until he can get the male Grick in sight. He directs his spiritual weapon to move forward and attack the Grick. Afterwards he points his hand at the Grick and the sound of a bell can be heard around it.
[Tooltip Not Found] : Attack: 26 Damage: 9
Toll the dead : 4 necrotic damage, DC 16 wisdom save to avoid.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Gryrig moves forward, as shown on the Roll20 map and throws two more psychic blades at the big Grick
Main attack: Attack: 9 Damage: 6
Bonus action: Attack: 12 Damage: 6
17 wisdom save
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The Grick looks severely hurt but still stands.
Torman<--
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Torman moves around the corner until he has a good view of what everyone seems to be attacking. As he does, he lifts his palm and shoots off another fire bolt
Attack: 19 Damage: 16
The grick falls dead.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
On his turn, Duncan goes back out to the main hall and watches for more foes. He is breathing hard and dripping blood from several wounds, but stays alert for more threats...
Perception: 11
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Duncan see's the door down the hall and to his the first passage dead ends to the right then further down a caved in area to the right with a small area that can be crawled thru
Torman see ooc:
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azzure follows Duncan, trying to assess whether he needs healing, or to wait. He listens carefully for any footfalls and looks with his keen darkvision for any movement in the distance.
Perception : 22
A wizard is never late, nor is he early, he arrives precisely when he means to.
Duncan:
(Duncan appears to be hurt, but not mortally so. Two pretty sizable wounds might take a few minor healing spells or one more powerful healing spell to mend).
"I don't see any more of them for right now...Though there is a small passage that might lead to their lair ahead to the right," says Duncan.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gryrig takes a breath to calm himself, and as his mind returns to normal he beings to think of a hero's treasure and starts to think that they cannot have been the first unfortunate explorers to meet this little brood. He starts searching for the creatures' lair / nest / whatever, with the hope of finding corpses with money pouches or maybe even useful items on them.
In his head, while composing the next few verses of their heroic song, he is already increasing the number of Gricks to a few dozen oft he big ones. Which makes for a much more dramatic scene, and which will better fit the storyline of dragons and heroics. It's never quite clear if he does this purely for the song or if he actually starts believing it himself, but the verse certainly gains a note of peril and drama.
btw your out of combat for now
Azzure can tell Duncan is more hurt than he lets on.
Roll history Gryrig and survival.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
History 9
Survival 18
"The..their lair? Are you guys sure? I mean treasure is nice and all.. but I do want to get out of here in one piece!" Torman whines a bit, but follows the rest of the group, constantly checking behind them just to be sure.
Gyring has heard that these creatures ingest their prey whole gold and all. But he is not sure how to get at it.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Duncan:
Looking ahead and moving towards the hall to his right, Duncan tries to see if this passage continues into some kind of lair for the worms.
Perception: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Duncan see's that there are no more worms and he finds a small five foot wide, tunnel leading north from where he is at.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Lacking better ideas, Gryrig has a look at the corpses of the big ones to see if he can perhaps slice its stomach open. Otherwise he would probably have to dig in Grick excrement - which he would not happy about and wouldn't do unless necessary.
One more thought occurs: "Can someone cast Detect Magic or similar? Perhaps we can check if these creatures left behind any magic items"
"Why of course, good sir. I would be happy to oblige and cast detect magic, you'll just have to give me about 10 minutes. Now, if it is gold you'll be looking for, I can't help ya there!"
Torman takes a seat in what he considers the cleanest area of where they are currently located and starts his ritual.