Andred leads you down stairs you see your wagon and he shows you the horses in their stall.
there are 9 stalls 4 along the northern wall five along the west
One of the guards comes down stairs and Andred is suddenly called away leaving you alone
except for some stable boys 4 in all feeding horses
There in the north east corner is the entrance to the stall double doors. You came out is a stairway located near your horses stall
there is another stairway that you think leads up to the kitchen in the southwest corner
there is a Iron door you think is a strong room and another double door in the middle of the stables that you see the stable boys moving hay in and out.
There is a sudden thump against the wall where the crates stand stacked in the west wall near the Iron door and the stairway to the kitchen One of the stable-boys looks towards it startled then just shakes his head and goes about his job.
Wyldfyresidles over towards the startled stable boy and asks in a voice just loud enough for him to hear, "does that happen often?" (Meaning the thump)
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
The boy shrugs "We hear noises coming from in there at night we've seen them put allot of crates and stuff" Pointing to the Strong room door " but nothin comes out"
he hurries back to the south with a pitchfork for hay
"Thank you," she calls quietly after him. Rejoining the group, Wyldfyrekeeps her voice low, "I think we found the rats keeping Pete awake. He said noise in there all the time and lots of stuff goes in, but nothing comes out. So where is it all going?"
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Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
"Or somebody is taking it out when nobody else is looking," Queanys suggests. "Either way, that could be our connection to the Cult," he says in a low whisper to the rest of the group so that nobody else can hear. "We should probably try to investigate, but I want to check on Quazard first." Heading over to his mount, Queanys rubs his horse down and whispers in its ear for a bit, just checking to make sure it is okay while the rest of the party starts to investigate further.
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“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
I will go over to the wall as silently as possible and rest against it, while pretend watching Quenys and Quazar. In reality i would like to listen if i can hear anything from inside.
with a 7 You don't hear anything you are distracted by one of the stable-boys loud sweeping near you. He seems to be interested in your interest in the strong room glancing every once in awhile towards the group. As another boy goes into the southern double door Queaneys notes in his mind bedding set up inside. It appears to him that these boys sleep down here.
Once Queanys finishes patting down Quazard, he heads over to the doors to the strong room and just checks to see if it's locked. Meanwhile, he turns over his shoulder and asks the stable-boy that looked interested, "Are we allowed to look in here?"
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
This post has potentially manipulated dice roll results.
I move over to the staircase where Andred disapeared sit on the stairs so that i can watch most of the room and upstairs and check what is in the silver flask that i got from the trader, together with the bow.
After the hearty meal, Fragum gets up and says "A walk to the stables would be nice. Need to walk this food off."
When players get creative.
Can i insight check if he is hiding something about the cause of death of the horse?
insight: 23
Pete seem perfectly honest to you
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre follows to the stables.
Andred leads you down stairs you see your wagon and he shows you the horses in their stall.
there are 9 stalls 4 along the northern wall five along the west
One of the guards comes down stairs and Andred is suddenly called away leaving you alone
except for some stable boys 4 in all feeding horses
There in the north east corner is the entrance to the stall double doors. You came out is a stairway located near your horses stall
there is another stairway that you think leads up to the kitchen in the southwest corner
there is a Iron door you think is a strong room and another double door in the middle of the stables that you see the stable boys moving hay in and out.
There is a sudden thump against the wall where the crates stand stacked in the west wall near the Iron door and the stairway to the kitchen One of the stable-boys looks towards it startled then just shakes his head and goes about his job.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre sidles over towards the startled stable boy and asks in a voice just loud enough for him to hear, "does that happen often?" (Meaning the thump)
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
The boy shrugs "We hear noises coming from in there at night we've seen them put allot of crates and stuff" Pointing to the Strong room door " but nothin comes out"
he hurries back to the south with a pitchfork for hay
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Thank you," she calls quietly after him. Rejoining the group, Wyldfyre keeps her voice low, "I think we found the rats keeping Pete awake. He said noise in there all the time and lots of stuff goes in, but nothing comes out. So where is it all going?"
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
“Maybe there is a tunnel?” Azurre scratches at his chin.
"Or somebody is taking it out when nobody else is looking," Queanys suggests. "Either way, that could be our connection to the Cult," he says in a low whisper to the rest of the group so that nobody else can hear. "We should probably try to investigate, but I want to check on Quazard first." Heading over to his mount, Queanys rubs his horse down and whispers in its ear for a bit, just checking to make sure it is okay while the rest of the party starts to investigate further.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
I will go over to the wall as silently as possible and rest against it, while pretend watching Quenys and Quazar. In reality i would like to listen if i can hear anything from inside.
(perception: 19)
with a 7 You don't hear anything you are distracted by one of the stable-boys loud sweeping near you. He seems to be interested in your interest in the strong room glancing every once in awhile towards the group. As another boy goes into the southern double door Queaneys notes in his mind bedding set up inside. It appears to him that these boys sleep down here.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Once Queanys finishes patting down Quazard, he heads over to the doors to the strong room and just checks to see if it's locked. Meanwhile, he turns over his shoulder and asks the stable-boy that looked interested, "Are we allowed to look in here?"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
The boy shrugs "We've been told not to. But I've been curious." The stable hands really don't seem to care
roll the skills that make a good search If you want in the strong room
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I move over to the staircase where Andred disapeared sit on the stairs so that i can watch most of the room and upstairs and check what is in the silver flask that i got from the trader, together with the bow.
(perception to watch if someone is comming 14)
Queanys pushes the door open and begins to search inside, looking for any signs of rats or other critters that could be causing a disturbance.
Investigation: 8
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Water starts pouring out of the flask
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I close it again. ( was it a magical water flow or normal?)
Your face is wet cause you were holding it upright and the ground seems to have more water than the flask of its size would hold
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys which door? If its the Iron one(Strong room) it is locked and even with a 7 (passive 12) you figure that rats don't make that loud of noise
The boy looks at you guys "You gonna see whats inside? We would of but Bog luc keeps us away" and points at the strong room door
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please