This post has potentially manipulated dice roll results.
....everything seemed to be going as planned.
Remember, a rope is tied to the box and Ess is holding on to that rope. Ben is also holding that rope, helping Ess pull. Ess does not need to roll an athletics check yet because the box is still in the water, but he will likely require a successful check with help to pull the box up the trapdoor.
Ash and Kay are also tied to the mast, with a good amount of slack on those ropes, wading back to the ladder.
It will take an action to untie any knot that has been tied.
Just as Ash, Korrik and the box get 5ft from the ladder, it happens.
You hear quite a loud smash, and another, and then another. You feel the ship shift violently and quickly, like it was being moved without any effort at all. You hear cracking of wood all around you, and then the sound of spraying water. You feel the ship shift violently again, like something has a hold of it. Something big. The ship creaks and lists more severely as each moment passes. The water in the cargo hold splashes around, and Kay and Ash you think you see those bodies in the bow moving, and not from the shaking of the ship.
Another moment passes, and then Ben and Ess would notice large tentacles smash through the hull of the ship! Water starts to gush in, and the tentacles are grasping for anything they might be able to touch.
Ash and Kay then see a tentacle smash into the cargo hold! It reaches around as well and then retracts, leaving a hole in the hull and the cargo hold starts to fill.
I think once any of you see the tentacles that you'd be able to put two and two together. The ship is under attack from some type of giant sea creature that has tentacles. Giant Octopus or something. Especially the player(s) who rolled that higher roll when the party initially boarded and saw the marks on the Wave Widow.
It is at this moment that we make this turn-based.
A few things going forward:
- The entire ship is now considered difficult terrain.
- Climbing stairs or a ladder will require an athletics check. Failed checks and you fall prone in the space where the climb began.
Along with those baseline rules, there will be other things that happen each round and rules associated with each thing that happens. I will tell you when they come up.
Everyone, please roll for initiative.
All of the remaining creatures in the ship will also roll, and they are all going to act appropriately given what is happening.
Shite is about to get crazy. This is meant to be a very intense. You all realize that this is an extremely panicked situation and that the ship is under attack from some type of sea creature and it's sinking.
Ess actually screams in horror in this moment. He has never been more scared for his life. "FOOOORRRRRRKKKKK NOOOOOOOOOOO" as he grips the rope as he reacts to the jolt of the ship.
Bimz senses extreme danger and Ben you get the telepathic ping of an extreme feeling of panic and danger. You get a feeling for a moment that you're about to die. That is the telepathic message that Bimz sends to you, he's too shocked by what he can see himself out in the ocean from above to tell or actually say anything else. In this moment, anyway.
This post has potentially manipulated dice roll results.
Ash’sinitiative: 5((eek!))
((OOC: omg yes this is epic! Oh fork!!))
Ash hears Korrik, looks at his helmet, and nods. She spins about and tries to help lift/push the box up through the hatch, hopefully helping the others get it up into the next floor. If that happens she will try to head up shortly after it…
Refresher -> here are the rules specific to this combat situation:
The entire ship is now considered difficult terrain.
Climbing stairs or a ladder will require an athletics check. Failed checks and you fall prone in the space where the climb began.
And some other ones now that we have initiative set:
The creature (which you all assume at this point is some type of giant octopus or something along those lines) is not included in the initiative order as it batters the ship. It's trying to smash holes and tear away at anything it can reach with its tentacles. These tentacles strike extremely quickly, spearing through the sides of the ship. That being said, at the start of each turn, please make a DEX save. Upon a fail, I will let you know what happens.
This effect also applies to the monsters aboard the ship. To keep things simple, all monsters are going to take an amount of damage each turn based on a roll I make. They will not roll the DEX save.
During combat, you can decide to try and drive off the octopus by dealing damage to it. You can use an action to make a ranged attack or melee attack, or to cast a spell. Assume that any attack rolls hit but are not critical hits, and disregard any effect of the attack or spell for this purpose other than the damage it deals. How the octopus reacts will vary based on the total damage dealt.
Each of the different types of monsters still on the ship are going to act differently based on what they are!
The question marks indicate a type of monster, but you won't know how many of each type until you run into them, if you do. For instance, two different types of creatures located somewhere on the ship are up before Ess, but the number of each creature is unknown.
Guys, I've got the 3 kids home alone today, my wife is working so my d&d time is limited but I will kick round 1 off later this afternoon FOR SURE! Just wanted you to be able to digest the initial rules before we get going. Feel free to ask any questions as well.
SO excited for this. I've been waiting for this moment ever since I read the chapter.
* Ben, your turn is going to be using the bulls strength, right? That wasn't able to happen before initiative started. Ess will be pulling before you were able to cast that is what I'm getting at, so you can change your turn once you're up if you want.
((Oh… similar question to Spiders but to do with climbing speed. Ash has two abilities (race and class) that help with climbing and give a climbing speed. Would that help with a climbing/athletics check? Advantage? Use dex instead? Both? No check needed?! Lol ;-) Thanks))
Here are some answers, everyone! I will post again after this one.
((If fully submerged, is swimming still difficult terrain for those with a swim speed?)) - If in the ship, then yes because of the violent movement of the water. If in the sea, then no.
((Oh… similar question to Spiders but to do with climbing speed. Ash has two abilities (race and class) that help with climbing and give a climbing speed. Would that help with a climbing/athletics check? Advantage? Use dex instead? Both? No check needed?! Lol ;-) Thanks)) - That is a good question, because the spiders have a climb speed as well, and it's not like I'm going to make them roll a check when they are climbing a wall for instance. So no. Ash, when you are climbing a ladder or stairs, you do not need to make the athletics check.
Any other questions toss them in the OOC so I don't get overlap!
Right off the bat, all creatures this round will take 1bludgeoning damage from the thrashing tentacles and pieces of ship at the start of their turns. (I will only roll once for them all, but each of you will have individual rolls should something hit you. You'll see what I mean later)
The creatures before Ess take their turns. They all take the damage. They all dash but with difficult terrain.
Ess will try and pull the box up out of the cargo hold and towards him as he also moves back (difficult terrain) as close to the stairs as he can get.
Ess Athletics check to pull up the box: 11
He fails. He's too freaked out to pull properly. The box is still in the cargo hold.
* added Ess's DEX save and damage to the roller thread.
The creatures after Ess take their turns. Again, they all take the damage. They all dash but with difficult terrain. I will likely repeat this every time so I remember to take the damage off.
((I'll allow the immediate Ben communication with Bimz pre-initiative))
Bimz does as he's told and heads to the dwarves, flying a total of 120 feet. The dwarves in the rowboat are 250 feet out, and Bimz can't quite communicate with them yet. He needs to be 100 ft, so he would reach the range next turn. He's out of your communication range now, Ben.
The dwarves on the rowboat and even the ones on the Soul of Winter can see what is happening right now for sure.
Next comes the creatures after Bimz. Again, they all take the damage. They all dash but with difficult terrain.
Ash and Korrik, as you are trying frantically to swim to the ladder, you now see 3 ungodly bodies emerge from the water at the bow of the ship as they get thrashed by a tentacle they start to dash toward you (difficult terrain for everyone!), teeth bearing but you can't hear them because of the noise around you. Their bodies look horribly water logged.
Korrik and Ash:
Ben is up!! Please make a DEX save before your turn, DC 10, and you take 8 bludgeoning damage on a fail from the thrashing tentacles.
Maps are updated!!
I think we need to go player by player in this encounter, so if possible don't queue up turns until it's actually yours.
Ess nods in frustration from failing earlier and feels the effects of Ben's magic for next try. (advantage on STR checks, capacity doubles, let me know if I missed anything)
The creatures after Ben do not get a turn this round for an unknown reason. But they take the -1 damage.
So, Korrik you can please go ahead with your turn and make a DEX save first, DC 10, and you take 9 bludgeoning damage on a fail from the thrashing tentacles.
I will update Ben's movement on the map on the next update.
This post has potentially manipulated dice roll results.
Korrik, the tentacles don't get anywhere close to you as you swim over to the ladder but are just unable to climb it due to the violent movement of the ship. I think given the 3 feet of water in the cargo hold and the fact that you can swim right now, you are not prone under the water or anything, you're just beside the ladder, not blocking it for Ash as you mentioned.
The creatures before Ash have their turn, and take the -1 damage.
Ash is up! Please make a DEX save before your turn, DC 10, and you take 8 bludgeoning damage on a fail from the thrashing tentacles.
Ash heads up the ladder. She stands by the gap and calls down to Korrik, “We’ve got to go!…”. She sees the others preparing to pull the box up, but once the box is safely through, she is holding her action to helpKorrik climb, by reaching a long arm down ready to grab him, or give him a hand up…
This post has potentially manipulated dice roll results.
Ash, you also are able to avoid the tentacles as you duck under the water as one goes over your head.
Ash, with your climbing ability, even with the motion of the ship you easily climb the ladder and position yourself over the trap door, in a perfect spot to help Korrik climb up. Korrik to have advantage on that athletics check for the climb next round!
All monsters to take 3 bludgeoning damage from the thrashing tentacles this round at the start of each of their turns.
New to this round. The octopus’s weight and writing tentacles cause the ship to list 30 degrees to port. You are all able to remain on your feet when this happens, but from this time on, anyone who falls prone slides 10 feet toward the port side. This will not apply to Ash who has climbing speed. She'd just dig her claws into the floor to avoid the slide.
The creatures before Ess take their turns. They all take the damage. And difficult terrain.
Ess's DEX save at the start of his turn. 22 and damage if fail 7 from tentacles.
He avoids them!
Ess tries to focus himself in the moment, feeling Ben's magic course through him. "Ok bro. It's now or never." he says, speaking to himself but Ben can hear as he tries to pull the box up through the trapdoor and out of the cargo hold once again.
Athletics: 6
Ess rips the box up through the hole and it lands beside him on the floor.
The two other creature types after Ess take their turns. They all take the damage. And difficult terrain.
Bimz would arrive at the dwarves rowboat, and communicate with them telepathically. You don't know what he said, but he's following instructions and 'going to the dwarves'. You don't know yet if the dwarves are coming for you. Bimz now starts to head back to the ship, and he will arrive there the next round.
The creatures after Bimz go now. It's the corpses in the cargo hold, and they all dash towards Korrik.Korrik, as they get closer, you notice a horrible stench coming from them. You think if they get any closer you might not be able to stand it. All of them also took their damage from the tentacles.
Ben is up! Please make a DEX save first, DC 10, and you take 9 bludgeoning damage on a fail from the thrashing tentacles.
....everything seemed to be going as planned.
Remember, a rope is tied to the box and Ess is holding on to that rope. Ben is also holding that rope, helping Ess pull. Ess does not need to roll an athletics check yet because the box is still in the water, but he will likely require a successful check with help to pull the box up the trapdoor.
Ash and Kay are also tied to the mast, with a good amount of slack on those ropes, wading back to the ladder.
It will take an action to untie any knot that has been tied.
Just as Ash, Korrik and the box get 5ft from the ladder, it happens.
You hear quite a loud smash, and another, and then another. You feel the ship shift violently and quickly, like it was being moved without any effort at all. You hear cracking of wood all around you, and then the sound of spraying water. You feel the ship shift violently again, like something has a hold of it. Something big. The ship creaks and lists more severely as each moment passes. The water in the cargo hold splashes around, and Kay and Ash you think you see those bodies in the bow moving, and not from the shaking of the ship.
Another moment passes, and then Ben and Ess would notice large tentacles smash through the hull of the ship! Water starts to gush in, and the tentacles are grasping for anything they might be able to touch.
Ash and Kay then see a tentacle smash into the cargo hold! It reaches around as well and then retracts, leaving a hole in the hull and the cargo hold starts to fill.
I think once any of you see the tentacles that you'd be able to put two and two together. The ship is under attack from some type of giant sea creature that has tentacles. Giant Octopus or something. Especially the player(s) who rolled that higher roll when the party initially boarded and saw the marks on the Wave Widow.
It is at this moment that we make this turn-based.
A few things going forward:
- The entire ship is now considered difficult terrain.
- Climbing stairs or a ladder will require an athletics check. Failed checks and you fall prone in the space where the climb began.
Along with those baseline rules, there will be other things that happen each round and rules associated with each thing that happens. I will tell you when they come up.
Everyone, please roll for initiative.
All of the remaining creatures in the ship will also roll, and they are all going to act appropriately given what is happening.
Shite is about to get crazy. This is meant to be a very intense. You all realize that this is an extremely panicked situation and that the ship is under attack from some type of sea creature and it's sinking.
Ess actually screams in horror in this moment. He has never been more scared for his life. "FOOOORRRRRRKKKKK NOOOOOOOOOOO" as he grips the rope as he reacts to the jolt of the ship.
Bimz senses extreme danger and Ben you get the telepathic ping of an extreme feeling of panic and danger. You get a feeling for a moment that you're about to die. That is the telepathic message that Bimz sends to you, he's too shocked by what he can see himself out in the ocean from above to tell or actually say anything else. In this moment, anyway.
Ess initiative: 11
Bimz initiative: 18
1: 10
2: 8
3: 18
4: 8
5: 22
6: 6
7: 16
8: 7
Map is updated.
Over to you!
Initiative:10
"Pull it up! Pull it up now!"
Ben slaps Ess on the back as he pulls and casts bull's strength on both of them.
((Advantage on strength based checks and doubled carrying capacity.))
"You two, get up here!"
To Bimz he sends,
<Get the dwarves!>
8
"FORK, fork, fork, fork, fork! Ash, go, I can swim!"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Ash’s initiative: 5 ((eek!))
((OOC: omg yes this is epic! Oh fork!!))
Ash hears Korrik, looks at his helmet, and nods. She spins about and tries to help lift/push the box up through the hatch, hopefully helping the others get it up into the next floor. If that happens she will try to head up shortly after it…
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Refresher -> here are the rules specific to this combat situation:
And some other ones now that we have initiative set:
Round 1:
?, ?, Ess, ?, ?, Bimz, ?, Ben, ?, Korrik, ?, ?, Ash
The question marks indicate a type of monster, but you won't know how many of each type until you run into them, if you do. For instance, two different types of creatures located somewhere on the ship are up before Ess, but the number of each creature is unknown.
Guys, I've got the 3 kids home alone today, my wife is working so my d&d time is limited but I will kick round 1 off later this afternoon FOR SURE! Just wanted you to be able to digest the initial rules before we get going. Feel free to ask any questions as well.
SO excited for this. I've been waiting for this moment ever since I read the chapter.
* Ben, your turn is going to be using the bulls strength, right? That wasn't able to happen before initiative started. Ess will be pulling before you were able to cast that is what I'm getting at, so you can change your turn once you're up if you want.
((If fully submerged, is swimming still difficult terrain for those with a swim speed?))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((He'll probably stick with it, but may switch to cat's grace if that Dex save turns out to be more important!))
((It only helps on checks, not on Saves.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((Awesome! Well up for this! Ash is last to act. Ready when you all are! Let’s enjoy it!!))
:-)
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
((Oh… similar question to Spiders but to do with climbing speed. Ash has two abilities (race and class) that help with climbing and give a climbing speed. Would that help with a climbing/athletics check? Advantage? Use dex instead? Both? No check needed?! Lol ;-) Thanks))
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Here are some answers, everyone! I will post again after this one.
((If fully submerged, is swimming still difficult terrain for those with a swim speed?)) - If in the ship, then yes because of the violent movement of the water. If in the sea, then no.
((Oh… similar question to Spiders but to do with climbing speed. Ash has two abilities (race and class) that help with climbing and give a climbing speed. Would that help with a climbing/athletics check? Advantage? Use dex instead? Both? No check needed?! Lol ;-) Thanks)) - That is a good question, because the spiders have a climb speed as well, and it's not like I'm going to make them roll a check when they are climbing a wall for instance. So no. Ash, when you are climbing a ladder or stairs, you do not need to make the athletics check.
Any other questions toss them in the OOC so I don't get overlap!
((True dat. As you likely know by this point, i get those confused on spells ))
Round 1:
?, ?, Ess, ?, ?, Bimz, ?, Ben, ?, Korrik, ?, ?, Ash
Right off the bat, all creatures this round will take 1 bludgeoning damage from the thrashing tentacles and pieces of ship at the start of their turns. (I will only roll once for them all, but each of you will have individual rolls should something hit you. You'll see what I mean later)
The creatures before Ess take their turns. They all take the damage. They all dash but with difficult terrain.
Ess will try and pull the box up out of the cargo hold and towards him as he also moves back (difficult terrain) as close to the stairs as he can get.
Ess Athletics check to pull up the box: 11
He fails. He's too freaked out to pull properly. The box is still in the cargo hold.
* added Ess's DEX save and damage to the roller thread.
The creatures after Ess take their turns. Again, they all take the damage. They all dash but with difficult terrain. I will likely repeat this every time so I remember to take the damage off.
((I'll allow the immediate Ben communication with Bimz pre-initiative))
Bimz does as he's told and heads to the dwarves, flying a total of 120 feet. The dwarves in the rowboat are 250 feet out, and Bimz can't quite communicate with them yet. He needs to be 100 ft, so he would reach the range next turn. He's out of your communication range now, Ben.
The dwarves on the rowboat and even the ones on the Soul of Winter can see what is happening right now for sure.
Next comes the creatures after Bimz. Again, they all take the damage. They all dash but with difficult terrain.
Ash and Korrik, as you are trying frantically to swim to the ladder, you now see 3 ungodly bodies emerge from the water at the bow of the ship as they get thrashed by a tentacle they start to dash toward you (difficult terrain for everyone!), teeth bearing but you can't hear them because of the noise around you. Their bodies look horribly water logged.
Korrik and Ash:
Ben is up!! Please make a DEX save before your turn, DC 10, and you take 8 bludgeoning damage on a fail from the thrashing tentacles.
Maps are updated!!
I think we need to go player by player in this encounter, so if possible don't queue up turns until it's actually yours.
(Round 1: ?, ?, Ess, ?, ?, Bimz, ?, Ben, ?, Korrik, ?, ?, Ash)
Dex save: 15
((Ben does as noted above, casting Bull's strength on himself and Ess.))
"Pull Ess, get that box up here."
((Guessing it's an action to pull but if it isn't, athletics: 14 to pull that box up.))
Ben will also move back with Ess.
Ben, you avoid the tentacles!
Yes it is an action, so Ben does not pull.
Ess nods in frustration from failing earlier and feels the effects of Ben's magic for next try. (advantage on STR checks, capacity doubles, let me know if I missed anything)
The creatures after Ben do not get a turn this round for an unknown reason. But they take the -1 damage.
So, Korrik you can please go ahead with your turn and make a DEX save first, DC 10, and you take 9 bludgeoning damage on a fail from the thrashing tentacles.
I will update Ben's movement on the map on the next update.
(Round 1: ?, ?, Ess, ?, ?, Bimz, ?, Ben, ?, Korrik, ?, ?, Ash)
Dex Save:26
Korrik swims for the ladder.
He's better at swimming, with his helmet, but Ash is better at climbing.
Athletics: 2
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
After slipping and falling, if he has movement left, he'll get up from prone and make sure he's not blocking the ladder for Ash.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Korrik, the tentacles don't get anywhere close to you as you swim over to the ladder but are just unable to climb it due to the violent movement of the ship. I think given the 3 feet of water in the cargo hold and the fact that you can swim right now, you are not prone under the water or anything, you're just beside the ladder, not blocking it for Ash as you mentioned.
The creatures before Ash have their turn, and take the -1 damage.
Ash is up! Please make a DEX save before your turn, DC 10, and you take 8 bludgeoning damage on a fail from the thrashing tentacles.
Maps are updated!
(Round 1: ?, ?, Ess, ?, ?, Bimz, ?, Ben, ?, Korrik, ?, ?, Ash)
Ash’s DEX save: 19
Ash heads up the ladder. She stands by the gap and calls down to Korrik, “We’ve got to go!…”. She sees the others preparing to pull the box up, but once the box is safely through, she is holding her action to help Korrik climb, by reaching a long arm down ready to grab him, or give him a hand up…
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Ash, you also are able to avoid the tentacles as you duck under the water as one goes over your head.
Ash, with your climbing ability, even with the motion of the ship you easily climb the ladder and position yourself over the trap door, in a perfect spot to help Korrik climb up. Korrik to have advantage on that athletics check for the climb next round!
Round 2: ?, ?, Ess, ?, ?, Bimz, Corpses, Ben, ?, Korrik, ?, ?, Ash
All monsters to take 3 bludgeoning damage from the thrashing tentacles this round at the start of each of their turns.
The creatures before Ess take their turns. They all take the damage. And difficult terrain.
Ess's DEX save at the start of his turn. 22 and damage if fail 7 from tentacles.
He avoids them!
Ess tries to focus himself in the moment, feeling Ben's magic course through him. "Ok bro. It's now or never." he says, speaking to himself but Ben can hear as he tries to pull the box up through the trapdoor and out of the cargo hold once again.
Athletics: 6
Ess rips the box up through the hole and it lands beside him on the floor.
The two other creature types after Ess take their turns. They all take the damage. And difficult terrain.
Bimz would arrive at the dwarves rowboat, and communicate with them telepathically. You don't know what he said, but he's following instructions and 'going to the dwarves'. You don't know yet if the dwarves are coming for you. Bimz now starts to head back to the ship, and he will arrive there the next round.
The creatures after Bimz go now. It's the corpses in the cargo hold, and they all dash towards Korrik. Korrik, as they get closer, you notice a horrible stench coming from them. You think if they get any closer you might not be able to stand it. All of them also took their damage from the tentacles.
Ben is up! Please make a DEX save first, DC 10, and you take 9 bludgeoning damage on a fail from the thrashing tentacles.
Maps are updated.
Round 2: ?, ?, Ess, ?, ?, Bimz, Corpses, Ben, ?, Korrik, ?, ?, Ash