This post has potentially manipulated dice roll results.
Erven, shocked by seeing the evil doll again, looses composure and flees from the room and indeed the house. Visions fly before him in his mind, the doll, Strahd, Lorghoth, the Dursts, all of it. He voluntarily closes his eyes tight and tries to push them from his mind, the giggling laugh of the doll echoing in his mind.
Erven wisdom save : 8
For now he is frozen and holds his hands to his head, trying to clear his mind of the evil, incessant giggling.
Bertolt draws his rapier from the sheathe on his side, making sure to take special aim towards the doll while avoiding the crying woman.
Rapier: Attack: 22 Damage: 9
Bertolt, despite the doll enjoying significant coverage from Mary, you are able to deftly move in and pierce the doll's torso - a well-placed stab. It doesn't do as much damage as you'd expect, but damage nonetheless. As you dance backwards, you hear a shrill scream in your head: Well, that wasn't nice, Bard!
Talion curses again, as he involuntarily takes a step back, remembering the last encounter with the doll. He then launches arcane energies in its direction.
Shielded as it is by Mary (and Onyx as well), you curse as your bolt arcs wide, just missing the doll - and just missing the old woman, who is oblivious and rocking back and forth. While your bolt doesn't hit, you watch with satisfaction as an earth-coloured mist (invisible to all but you) cling to the form of the doll. You smile, knowing that the doll will have a more challenging time evading certain attacks!
Onyx grimaces as he realizes the failure of the ritual he had attempted back in the ruined house. He didn't like the idea of evil from that place being out here as well - was this Strahd? Or some other fell menace.
He moves up towards Mary and the doll, and barks at the old woman. Despite the harsh tone, there is an underlying, honey-sweet foundation to his words.
"Mary, I think you want to leave the doll here and go outside for an hour or two, right?"
(Casting suggestion on the old woman, Wisdom DC 14, and moving one space North.)
Rollback Post to RevisionRollBack
Another medical problem. Indefinite hiatus. Sorry, all.
Sho lets out an annoyed sigh. He stands to the side politely to allow Mary to pass him, holding the door open for her, then turns to the doll to strike it with radiant flames.
*apologies - the first roll stands. i got messed up on what i was doing there!*
Sho - After Mary passes by Sho, the death cleric looks on the doll disdainfully, calling upon his powers to strike the doll. Unfortunately, the doll dances out of the way, "Hee, hee, hee! Close, oh so close! My turn!"
Doll -The doll disengages from its current position, hopping and skipping around the much bigger foes and stops at the fireplace on the west side of the room. It grins and focuses its dead eyes on Talion, lolling it's tongue out - it's impossibly long - and giggles hysterically. Talion you hear in your mind,
That was a dirty trick, djinn-licker! I'll have to watch you!
Talion, make a wisdom save. Erven, you stop in your tracks, the impulse to run away having left. You look around and recognize the building beside you as the tavern you vistited earlier. You're left wondering why you left Mary's house - it seemed like a good idea at the time...
Talion needs to roll first, but we're back to the top of the order: Talion and Bertolt.
Having what seems like a clear shot at the doll, Talion launches another attack before moving behong Sho and Onyx, to a position that puts his companions between him and the doll.
The doll growls in anger as your bolt hits it square, knocking it closer to the fireplace. It snarls and looks up, ducking out of the way as Bertolt's bolt flies over its head. It looks at Talion and sneers, and begins to laugh...
Sho, Onyx, and Erven are up. (Erven you don't know why you felt compelled to leave the house).
Onyx sighs in relief as the woman leaves. At least there was no hostage or collateral at play here. Turning back towards the taunting doll, he sets his jaw. Moving west, he knocks the chair aside with his shield before hopping onto what is left of the table and stabbing downwards at the doll. He feared the couldn't vanquish it completely, but it did seem at least inconvenienced by their attacks.
Erven gathers him self, looks around briefly, confused by why he is suddenly outside the tavern, but he remembers Mary, the doll, and his friends and he starts immediately running back to the house, worried about what may be happening. Dash action 70 feet running back to the house.
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
“Hee hee! Yes! That’s it! That’s it!” The doll squeals as it dances out of the way of the flames. It shifts it’s gaze to Bertolt, “How about you, music man?” It utters something in a language [who knows Infernal?]
Erven, shocked by seeing the evil doll again, looses composure and flees from the room and indeed the house. Visions fly before him in his mind, the doll, Strahd, Lorghoth, the Dursts, all of it. He voluntarily closes his eyes tight and tries to push them from his mind, the giggling laugh of the doll echoing in his mind.
Erven wisdom save : 8
For now he is frozen and holds his hands to his head, trying to clear his mind of the evil, incessant giggling.
A wizard is never late, nor is he early, he arrives precisely when he means to.
Bertolt, despite the doll enjoying significant coverage from Mary, you are able to deftly move in and pierce the doll's torso - a well-placed stab. It doesn't do as much damage as you'd expect, but damage nonetheless. As you dance backwards, you hear a shrill scream in your head: Well, that wasn't nice, Bard!
Shielded as it is by Mary (and Onyx as well), you curse as your bolt arcs wide, just missing the doll - and just missing the old woman, who is oblivious and rocking back and forth. While your bolt doesn't hit, you watch with satisfaction as an earth-coloured mist (invisible to all but you) cling to the form of the doll. You smile, knowing that the doll will have a more challenging time evading certain attacks!
doll - 20
Sho, Onyx - you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Erven, you cannot shake the suggestion spell and on your move you keep running as fast as you can using all your possible movement...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Onyx grimaces as he realizes the failure of the ritual he had attempted back in the ruined house. He didn't like the idea of evil from that place being out here as well - was this Strahd? Or some other fell menace.
He moves up towards Mary and the doll, and barks at the old woman. Despite the harsh tone, there is an underlying, honey-sweet foundation to his words.
"Mary, I think you want to leave the doll here and go outside for an hour or two, right?"
(Casting suggestion on the old woman, Wisdom DC 14, and moving one space North.)
Another medical problem. Indefinite hiatus. Sorry, all.
11.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Mary stops and nods at you. “Yes, I could use some air.” She sets the doll down and goes outside.
Sho you’re up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Sho lets out an annoyed sigh. He stands to the side politely to allow Mary to pass him, holding the door open for her, then turns to the doll to strike it with radiant flames.
Sacred Flame: Dex Save 13 or
158doll dex - 10.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
*apologies - the first roll stands. i got messed up on what i was doing there!*
Sho - After Mary passes by Sho, the death cleric looks on the doll disdainfully, calling upon his powers to strike the doll. Unfortunately, the doll dances out of the way, "Hee, hee, hee! Close, oh so close! My turn!"
Doll - The doll disengages from its current position, hopping and skipping around the much bigger foes and stops at the fireplace on the west side of the room. It grins and focuses its dead eyes on Talion, lolling it's tongue out - it's impossibly long - and giggles hysterically. Talion you hear in your mind,
That was a dirty trick, djinn-licker! I'll have to watch you!
Talion, make a wisdom save. Erven, you stop in your tracks, the impulse to run away having left. You look around and recognize the building beside you as the tavern you vistited earlier. You're left wondering why you left Mary's house - it seemed like a good idea at the time...
Talion needs to roll first, but we're back to the top of the order: Talion and Bertolt.
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Talion Wis Save: 20
(( Hoping that's enough ))
Having what seems like a clear shot at the doll, Talion launches another attack before moving behong Sho and Onyx, to a position that puts his companions between him and the doll.
Attack: 16 Damage: 6 + 2 (bludgeon) + 2 (necrotic)
(( Note: If he doesn't have a clear shot, let me know where he needs to move...
Edit: he's aiming to end up 2 squares east of Onyx ))
As he moves, Talion replies audibly. "What it is you want, creature?" Everyone wants something.
Bertolt will set his rapier to the side as he grabs his hand crossbow and slams a bolt into place, taking aim at the doll before letting it loose.
Attack: 9 Damage: 5
The doll growls in anger as your bolt hits it square, knocking it closer to the fireplace. It snarls and looks up, ducking out of the way as Bertolt's bolt flies over its head. It looks at Talion and sneers, and begins to laugh...
Sho, Onyx, and Erven are up. (Erven you don't know why you felt compelled to leave the house).
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Onyx sighs in relief as the woman leaves. At least there was no hostage or collateral at play here. Turning back towards the taunting doll, he sets his jaw. Moving west, he knocks the chair aside with his shield before hopping onto what is left of the table and stabbing downwards at the doll. He feared the couldn't vanquish it completely, but it did seem at least inconvenienced by their attacks.
Attack: 7 Damage: 7
((Glad to see my luck remains.))
Another medical problem. Indefinite hiatus. Sorry, all.
Erven gathers him self, looks around briefly, confused by why he is suddenly outside the tavern, but he remembers Mary, the doll, and his friends and he starts immediately running back to the house, worried about what may be happening. Dash action 70 feet running back to the house.
A wizard is never late, nor is he early, he arrives precisely when he means to.
The doll laughs. “Silly! I want to play!”
Sho is up.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"The doll wants to play." Sho relays. He throws back the caplet on his shoulder.
Sacred Flame: Dex Save 13 or 5
Doll dex 18
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
“Hee hee! Yes! That’s it! That’s it!” The doll squeals as it dances out of the way of the flames.
It shifts it’s gaze to Bertolt, “How about you, music man?”
It utters something in a language [who knows Infernal?]
Bertolt, make a wisdom save with advantage .
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Wis: 19