At Doru's first words, Talion smirks goading and waiting for the fledgling undead to show itself, "Tainted blood you say?" He chuckles a moment, "Have you...ah...looked in a mirror recently?"
He waits and listens, trying to pinpoint Doru, and when he finally shows himself, he responds. "What would you do up there? Kill more people? Make more creatures like yourself? Kill your own father, perhaps? Or just return to your master and bolster her forces?"
He tells Osgar to move north then says, "I have to admit, he might be a useful ally...can such crfeature be trusted, do you think?"
The occasional sound of flapping wings and scrabbling claws can be heard echoing in the chamber.
Talion stays where he is, expecting to be attacked by Doru. Osgar flies to J2, and tries to perch up high if possible.
Everlie continues approaching in the same manner. If and when he gets into combat range of Doru he smiles gently and says "I will bring you to your father..." and then attempts a Shove Attack upon him, trying to knock him prone.
This post has potentially manipulated dice roll results.
Sho stands on the stairs watching the scrawny, ashen vampire stumble into his circle of light, the glare causing the undead's animalistic pupils to shrink into a line. He watches impassively as Everlie approached slowly behind Doru, not giving him away.
........Initiative Order.... Group 1: Erven, Sho Group 2: Doru, Bert, Everlie Group 3: Osgar, Talion
Everlie - as you attempt to try to shove Doru, the vampire spawn catches on to your intent and slips back out of the way. He grins, "Ah, true colours, I see."
Erven and Sho- you see what is about to happen and aren't surprised when it does. You're up first! (Sho if you move, your first 5 feet counts as 10 to get by Talion on the stone steps - FYI). Use the above map for reference.
This post has potentially manipulated dice roll results.
Erven starts to move faster in the dark with his Dread Ambusher skills. He steps to D1 and shoots Doru with his longbow, with a second shot this round due to the skill as well. As a bonus action he puts his hunter’s mark on Doru, doing additional damage as well. After his attacks he moves to A4 staying in the dark and invisible to Doru.
Long bow 1 : Attack: 7 Damage: 9
Long bow 2 : Attack: 9 Damage: 6
Hunter’s mark damage : 4
Rollback Post to RevisionRollBack
A wizard is never late, nor is he early, he arrives precisely when he means to.
At almost the instant, with the quiet leaning and bending of Everlie's knees, Sho realizes the warrior's intent. As he goes for the shove, Sho begins the spell under his fingers, asking for the power of the dead. The light on his circlet flickers, bringing the whole room guttering unsteadily. Eyes fixed on Doru, he finishes the last syllable, and pushes forward in front of Talion, and a pair of giant spectral skeleton hands with sickly green smoke shoots out from his spine, cupping his chest like a skeletal corset.
Erven - you thrum two arrows in quick succession, Doru snarling as he hears it coming, but he isn't quick enough to avoid one of the arrows, which hits! You move through the shadows and settle around A4's pillar.
Sho - as you move so does the glowing nimbus of light, bathing Doru and Everlie in light. You make it to A7[the PfE&G is on yourself, right?]
Doru - the undead creature screams and rushes towards the stairs (J5) - "Fatherrrr!" In front of him is Bertolt and he growls and attacks twice, raking the bard with its claws: Attack:14Damage:10. Attack:21Damage:8.
This post has potentially manipulated dice roll results.
As Doru rushes past away from him (G4 to J5) Everlie takes an opportunity attack since he is leaving melee...
AoO Attack: 18 Damage: 11
His shove a hot mess of failure and his target fleeing from him, Everlie growls and enters into a rage... (Rolling on Wild Surge table due to rage: 1 ))
((Continued once I see Wild Surge effect...))
As Everlie enters into a rage he is surrounded by multicolored, protective lights - A walking, fighting, growling party ball in this dark, dank basement! (Everlie gains a +1 bonus to AC, and while within 10 feet of him allies gain the same bonus.)
Everlie moves due east to I5 while raising his Great Sword into position and attacks Doru recklessly! (Reckless Attack - adv w/Str weapons, attack rolls against him have disadvantage...)
Everlie moves due east to I5 while raising his Great Sword into position and attacks Doru recklessly! (Reckless Attack - adv w/Str weapons, attack rolls against him have disadvantage...)
As Doru rushes past away from him (G4 to J5) Everlie takes an opportunity attack since he is leaving melee...
AoO Attack: 21 Damage: 11
His shove a hot mess of failure and his target fleeing from him, Everlie growls and enters into a rage... (Rolling on Wild Surge table due to rage: 6 ))
((Continued once I see Wild Surge effect...))
As Everlie enters into a rage he is surrounded by multicolored, protective lights - A walking, fighting, growling party ball in this dark, dank basement! (Everlie gains a +1 bonus to AC, and while within 10 feet of him allies gain the same bonus.)
Everlie moves due east to I5 while raising his Great Sword into position and attacks Doru recklessly! (Reckless Attack - adv w/Str weapons, attack rolls against him have disadvantage...)
Great Sword Attack: 13 Damage: 10
AoO hits! Wild magic - Sho, Talion, and Bert are all affected! (+1 to AC) Everlie, your great sword attack is pushed to the side by Doru!
Osgar and Talion are up! (Talion, Osgar returns to you once he spots Doru, as I think you wanted)
This post has potentially manipulated dice roll results.
(( The plan was for Osgar to remain where I sent him (J2), so if Doru attacked Talion, he would be out of threat range, but still able to fly in and attack; given the way things played out, I don't think it makes much difference since he's not close to Doru ))
The faint sound of air rushing around wings can be heard before the dark raven-shaped form of Osgar appears behind Doru. He attacks, ichor dripping from his talons.
Attack: 23 Damage: 5 (advantage from invisibility) If a hit, then take 10 poison damage (make a DC 14 Con save for half).
Obstructed by pillar and surprised by the speed of the vampire, Osgar misses but remains in the area near Doru as a bolt of arcane energy flies toward the vampire.
Talion Attack: 20 Damage: 5
I hope I've got this right...all new to me!!
Talion Bonus Action: Command Osgar to attack Talion: Action: Eldritch Blast Talion Movement: None Osgar Movement: Fly in, attack, and stay in range. If he can, he would use the other party members as partial cover since he is Tiny and can (I THINK) occupy their squares while still taking actions and not interfeering with their actions. If not, he stays at the square north of Doru.
@Talion - Osgar's attack misses. Doru sees the flying creature pop into sight near him and hisses in response. Talion's attack just hits, in spite of Bertolt being in the way, and Doru takes the energy in stride.
At Doru's first words, Talion smirks goading and waiting for the fledgling undead to show itself, "Tainted blood you say?" He chuckles a moment, "Have you...ah...looked in a mirror recently?"
He waits and listens, trying to pinpoint Doru, and when he finally shows himself, he responds. "What would you do up there? Kill more people? Make more creatures like yourself? Kill your own father, perhaps? Or just return to your master and bolster her forces?"
He tells Osgar to move north then says, "I have to admit, he might be a useful ally...can such crfeature be trusted, do you think?"
The occasional sound of flapping wings and scrabbling claws can be heard echoing in the chamber.
Talion stays where he is, expecting to be attacked by Doru.
Osgar flies to J2, and tries to perch up high if possible.
Roll initiative, y'all!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Erven initiative: 20
A wizard is never late, nor is he early, he arrives precisely when he means to.
Talion initiative: 6
Osgar initiative: 9
we'll get to this after initiative is rolled.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Everlie Initiative: 11
((Sure, though my actions may change...))
Sho stands on the stairs watching the scrawny, ashen vampire stumble into his circle of light, the glare causing the undead's animalistic pupils to shrink into a line. He watches impassively as Everlie approached slowly behind Doru, not giving him away.
"No." He says slowly, in a clinical tone, "Vampires can't see their reflections."
Initiative: 6
Talion bursts into laughter, which he quickly suppresses.
Initiative: 11
Doru - 13.
........Initiative Order....
Group 1: Erven, Sho
Group 2: Doru, Bert, Everlie
Group 3: Osgar, Talion
Everlie - as you attempt to try to shove Doru, the vampire spawn catches on to your intent and slips back out of the way. He grins, "Ah, true colours, I see."
Erven and Sho - you see what is about to happen and aren't surprised when it does. You're up first! (Sho if you move, your first 5 feet counts as 10 to get by Talion on the stone steps - FYI). Use the above map for reference.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Erven starts to move faster in the dark with his Dread Ambusher skills. He steps to D1 and shoots Doru with his longbow, with a second shot this round due to the skill as well. As a bonus action he puts his hunter’s mark on Doru, doing additional damage as well. After his attacks he moves to A4 staying in the dark and invisible to Doru.
Long bow 1 : Attack: 7 Damage: 9
Long bow 2 : Attack: 9 Damage: 6
Hunter’s mark damage : 4
A wizard is never late, nor is he early, he arrives precisely when he means to.
At almost the instant, with the quiet leaning and bending of Everlie's knees, Sho realizes the warrior's intent. As he goes for the shove, Sho begins the spell under his fingers, asking for the power of the dead. The light on his circlet flickers, bringing the whole room guttering unsteadily. Eyes fixed on Doru, he finishes the last syllable, and pushes forward in front of Talion, and a pair of giant spectral skeleton hands with sickly green smoke shoots out from his spine, cupping his chest like a skeletal corset.
Action: Protection from Evil and Good
Move: to 7I
Erven - you thrum two arrows in quick succession, Doru snarling as he hears it coming, but he isn't quick enough to avoid one of the arrows, which hits! You move through the shadows and settle around A4's pillar.
Sho - as you move so does the glowing nimbus of light, bathing Doru and Everlie in light. You make it to A7 [the PfE&G is on yourself, right?]
Doru - the undead creature screams and rushes towards the stairs (J5) - "Fatherrrr!" In front of him is Bertolt and he growls and attacks twice, raking the bard with its claws:
Attack: 14 Damage: 10.
Attack: 21 Damage: 8.
Bert & Everlie, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Bertolt is going to cast Shatter and move it so that it will only hit the vampire spawn and none of his companions.
Doru needs to make a DC 14 Con Save or take 8 Thunder Damage or half if he saves.
As Doru rushes past away from him (G4 to J5) Everlie takes an opportunity attack since he is leaving melee...
AoO Attack: 18 Damage: 11
His shove a hot mess of failure and his target fleeing from him, Everlie growls and enters into a rage... (Rolling on Wild Surge table due to rage: 1 ))
((Continued once I see Wild Surge effect...))
As Everlie enters into a rage he is surrounded by multicolored, protective lights - A walking, fighting, growling party ball in this dark, dank basement! (Everlie gains a +1 bonus to AC, and while within 10 feet of him allies gain the same bonus.)
Everlie moves due east to I5 while raising his Great Sword into position and attacks Doru recklessly! (Reckless Attack - adv w/Str weapons, attack rolls against him have disadvantage...)
Great Sword Attack: 23 Damage: 10
think you mean advantage?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Doru con save - 10
-------(4).....Doru claps his hands to his ears as Bertolt's spell takes root, and screams an inhuman, rage-filled scream!
AoO hits!
Wild magic - Sho, Talion, and Bert are all affected! (+1 to AC)
Everlie, your great sword attack is pushed to the side by Doru!
Osgar and Talion are up! (Talion, Osgar returns to you once he spots Doru, as I think you wanted)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
((No, no... he's raging a whole lot so... fine, fine... advantage. Whatever!))
(( The plan was for Osgar to remain where I sent him (J2), so if Doru attacked Talion, he would be out of threat range, but still able to fly in and attack; given the way things played out, I don't think it makes much difference since he's not close to Doru ))
The faint sound of air rushing around wings can be heard before the dark raven-shaped form of Osgar appears behind Doru. He attacks, ichor dripping from his talons.
Attack: 23 Damage: 5 (advantage from invisibility)
If a hit, then take 10 poison damage (make a DC 14 Con save for half).
Obstructed by pillar and surprised by the speed of the vampire, Osgar misses but remains in the area near Doru as a bolt of arcane energy flies toward the vampire.
Talion Attack: 20 Damage: 5
I hope I've got this right...all new to me!!
Talion Bonus Action: Command Osgar to attack
Talion: Action: Eldritch Blast
Talion Movement: None
Osgar Movement: Fly in, attack, and stay in range. If he can, he would use the other party members as partial cover since he is Tiny and can (I THINK) occupy their squares while still taking actions and not interfeering with their actions. If not, he stays at the square north of Doru.
@Talion - Osgar's attack misses. Doru sees the flying creature pop into sight near him and hisses in response. Talion's attack just hits, in spite of Bertolt being in the way, and Doru takes the energy in stride.
End of Round 1.
Round 2 begins.
Erven and Sho, you're up!
MAP
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons