This post has potentially manipulated dice roll results.
Kraven responds, "No promises, but yes I am pretty good with my hands, though I am for form perfect. Also so far we have found two bodies, did we fail to ask our employer how many people were with his friends company? So we have no idea just how many people might be down here?" Feathers ruffling, "Oh well no need to worry about that now, continuing on." At which point he moves up to the doors and will check them both for traps, checking the one to his left first and then the one in front of him.
I am going to assume that you go into the first door, that is not trapped, I will keep the roll for the second door and move forward with it once everyone is good with the first room.
The door to this chamber is slightly ajar, forced open by thick vines and ferns that peek out into the hall. This is a small side chamber what is was once used for you are not fully sure. An earthquake collapsed the far side long ago. The tremor that brought down the area also created a narrow crack, less than an inch wide, that extends to the surface. The crack allows in natural light and a steady trickle of water - enough for a profusion of plant life to grow rampant.
The other door does not looked trapped or locked when you get to it.
As Mist starts to inspect the room he finds a white porcelain vase with a gold-lined rim, lays remarkably unharmed in the grip of a fern, and a pair of amber and jade bead necklaces are half embedded in a thick patch of moss.
And as you are pushing things around...
Parts of the plants start to move in and around and they strike out at you 8 times
From the walls move 2 purpleish green mushroom looking plants. You all may take your turns, once everyone has done so, or tomorrow at the end of my school day I will take the actions of the monsters. Reminder no need to roll initiative.
(Side note we have lost our cleric, I will take control of him seeing as I was reached out to by them over it, (but I will also as a DM try to make a story out of him leaving the game.)
"The first body is a warrior. Next one may be a ninja… in your language rogue. I assume that the old Wiseman's friend is a mage. So there is a high possibility…" Before Gintarou finishes his words, a swarm of ivy starts to attack Mist. Why did these sky priests put a murderous salad in their temple! "Pull back! Pull back to the other room!" The warrior shouts to his friends. He swings his glaive to the angry plant and runs back to the room where they come from.
Glaive Attack: 25 Damage: 14
Bonus Attack: 20 Damage: 5
(+1 fire damage from the torch if DM allows it)
New damage 5
Great Weapon Fighting
You can reroll a 1 or 2 on damage dice with melee weapons wielded with two hands.
Polearm Master - Bonus Attack
When you take the Attack action with a glaive, halberd, quarterstaff, or spear, you can use a bonus action to make a melee attack with the opposite end of the weapon that uses the same ability modifier as the primary attack and has a damage die of d4 (bludgeoning).
This post has potentially manipulated dice roll results.
"Blech... I hate mushrooms!" Mist shouts as he scratches the side of his neck where one of the plants narrowly missed him. Gintarou shoves the little halfling aside but Mist ducks down to look between the giant's legs, clutches the glowing green crystal around his neck and makes a rude gesture at the nearest myconid (I assume...?), and fires a crackling beam of energy at it.
This post has potentially manipulated dice roll results.
Kraven will make a run for the other room and toss a dagger at one of the creatures as he passes the door, ending up hiding behind the statue to the left of the passageway.
This post has potentially manipulated dice roll results.
Aubric will pull his rapier and with his other hand reach out and recite the words his masters taught him. As he does a a bright mote of flame forms in his hand and as he extends it out the fire flies towards the closest creature. Fire Bolt: Attack: 25 Damage: 10
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Mist you only find two daggers on him, no way to ID his body.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Mist sticks his head through the next doorway/stairwell and checks it out before waving everyone in (assuming he thinks it's safe).
Perception: 5
EDIT: "All clear, everyone! No more danger to this place!"
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Mist doesn't see anything because his head is cut off. (LOL Just kidding).
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
...a fitting end to an overly headstrong character.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Hallway with a door on the left and straight ahead.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Kraven responds, "No promises, but yes I am pretty good with my hands, though I am for form perfect. Also so far we have found two bodies, did we fail to ask our employer how many people were with his friends company? So we have no idea just how many people might be down here?" Feathers ruffling, "Oh well no need to worry about that now, continuing on." At which point he moves up to the doors and will check them both for traps, checking the one to his left first and then the one in front of him.
1st Door Perception: 6
2nd Door Perception: 8
Aubric takes a few minutes to look at the stars painted , does he recognize any of the constellations(if they are painted that way) Investigation:23
I am going to assume that you go into the first door, that is not trapped, I will keep the roll for the second door and move forward with it once everyone is good with the first room.
The door to this chamber is slightly ajar, forced open by thick vines and ferns that peek out into the hall. This is a small side chamber what is was once used for you are not fully sure. An earthquake collapsed the far side long ago. The tremor that brought down the area also created a narrow crack, less than an inch wide, that extends to the surface. The crack allows in natural light and a steady trickle of water - enough for a profusion of plant life to grow rampant.
The other door does not looked trapped or locked when you get to it.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Do the vines seem natural/not sentient or something similarly insidious?
Nature: 10
Any sign of anything other than vegetation in the room?
Perception: 13
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
As Mist starts to inspect the room he finds a white porcelain vase with a gold-lined rim, lays remarkably unharmed in the grip of a fern, and a pair of amber and jade bead necklaces are half embedded in a thick patch of moss.
And as you are pushing things around...
Parts of the plants start to move in and around and they strike out at you 8 times
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Attack 1 Attack: 12 Damage: 8
Attack 2 Attack: 10 Damage: 1
Attack 3 Attack: 18 Damage: 7
Attack 4 Attack: 9 Damage: 7
Attack 5 Attack: 12 Damage: 4
Attack 6 Attack: 10 Damage: 7
Attack 7 Attack: 4 Damage: 6
Attack 8 Attack: 4 Damage: 1
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
So in total Mist takes 0 points of Nicrotic damage, because you know they had 8 chances to hit you and could not do so 1 time.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
From the walls move 2 purpleish green mushroom looking plants. You all may take your turns, once everyone has done so, or tomorrow at the end of my school day I will take the actions of the monsters. Reminder no need to roll initiative.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Side note we have lost our cleric, I will take control of him seeing as I was reached out to by them over it, (but I will also as a DM try to make a story out of him leaving the game.)
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
"The first body is a warrior. Next one may be a ninja… in your language rogue. I assume that the old Wiseman's friend is a mage. So there is a high possibility…" Before Gintarou finishes his words, a swarm of ivy starts to attack Mist. Why did these sky priests put a murderous salad in their temple! "Pull back! Pull back to the other room!" The warrior shouts to his friends. He swings his glaive to the angry plant and runs back to the room where they come from.
Glaive Attack: 25 Damage: 14
Bonus Attack: 20 Damage: 5
(+1 fire damage from the torch if DM allows it)
New damage 5
"Blech... I hate mushrooms!" Mist shouts as he scratches the side of his neck where one of the plants narrowly missed him. Gintarou shoves the little halfling aside but Mist ducks down to look between the giant's legs, clutches the glowing green crystal around his neck and makes a rude gesture at the nearest myconid (I assume...?), and fires a crackling beam of energy at it.
Eldritch blast - Attack: 22 Damage: 7
...and Mist scrambles back, weaving between the others in the hall to get out of the way.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Kraven will make a run for the other room and toss a dagger at one of the creatures as he passes the door, ending up hiding behind the statue to the left of the passageway.
Dagger: Attack: 19 Damage: 7
Aubric will pull his rapier and with his other hand reach out and recite the words his masters taught him. As he does a a bright mote of flame forms in his hand and as he extends it out the fire flies towards the closest creature. Fire Bolt: Attack: 25 Damage: 10