(Very squishy.)(How many death saves do you do?)(I ask because I've always played 5 attempts, 3 success and you gain 1 hp and wake up.)(So... Just curious.)
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Head of Play By Post Westmarch Myuelta - Always welcoming players and DMs with open arms
Forever DM for 10 years | Player for 9 | Too Many TTRPGs
Establish boundaries. And if anyone crosses them, speak up. If they don’t listen, there’s always cloudkill … -Tasha
(Death saves play pretty much straight out of the book:
Falling Unconscious
If damage reduces you to 0 hit points and fails to kill you, you fall unconscious. This unconsciousness ends if you regain any hit points.
Death Saving Throws
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
Except if you fail 3 you're out of the fight, but in all likelihood arena medics will prevent your death.)
Pendelex, as you enter the Coliseum a little girl tries to show you her magic flower. It appears to be a simple rose, but she obviously believes it has significant value.
This post has potentially manipulated dice roll results.
(Edit: moving on...)
A torch lights atop the flag pole, and the flag becomes active.
Jianyu attacks with his staff followed up with a kick. Hitting AC 19 for 8 bludgeoning and 6 for 4 bludgeoning, knocking the man unconscious with the first.
He then moves through the bushes 5 feet.
"Layla and ozmo are down, Jianyu is trying to take the hill."
Layla groans. She'll be fine.
(Baryk is up. ozmo 'death save' you may act on a natural 20.)
(Note you can't use the dual wield feature with rapiers unless you take the dual-wielder feat as they are not light. Also drawing two weapons on one turn requires the feat but that I can let slide as its not at all critical.)
"The timer has started!"
Jianyu holds his position. Holding his staff ready in case he is attacked.
(ozmo, Layla, and Baryk are up. roll death saves) (please don't let Jianyu win this battle. I only put him here to make a square playing field a fair fight for 3.)
Arena: 5 Labrynth
A B C D E F G H I J K L M N O P 14. . . . . . . . = . . . . . . . . =..%=========================================%..= 13= . # . . . . # . # . . . . # . = =..####..#######..#..#..#..#..#..#######..##€#..= 12= # # . # # # # # # # # # . # # = =..#..####..#..#..#..#..####..#..#..#..####..#..= 11= . . . ·# . # . # . # . # . . . = =######..####..#..#######..#######..####..######= 10= . . . . # . . . . . # . . . . = =..€######..#..#######.....####..#..#..#######..= 09= . # . # . # . . . # . # . # . = =###..#..#######..#..#######..##########..#..###= 08= . . . . . # . . # #m . . . . . = =..#############..#..#..¥..#..#..#############..= 07= . . . . o. # # .J . B# . . . . . = =###..#..##########..#######..#..#######..#..###= 06= . # . # . # . . . # . # . # . = =..#######..#..#..####.....#######..#..######€..= 05= . . . . # . . . . . # . . . . = =######..####..#######..#######..#..####..######= 04= . . . # . # . # . # . # . . . = =..#..####..#..#..#..####..#..#..#..#..####..#..= 03= # # . # # # # # # # # # . # # = =..#€##..#######..#..#..#..#..#..#######..####..= 02= . # . . . . # . # . . . . # . = =..%=========================================%..= 01. . . . . . . . = . . . . . . . . A B C D E F G H I J K L M N O P
Death Save: 12
Welp. Okay then
Head of Play By Post Westmarch Myuelta - Always welcoming players and DMs with open arms
Forever DM for 10 years | Player for 9 | Too Many TTRPGs
(Level-1s are squishy)
Extended Signature
(Very squishy.)(How many death saves do you do?)(I ask because I've always played 5 attempts, 3 success and you gain 1 hp and wake up.)(So... Just curious.)
Head of Play By Post Westmarch Myuelta - Always welcoming players and DMs with open arms
Forever DM for 10 years | Player for 9 | Too Many TTRPGs
(Death saves play pretty much straight out of the book:
Falling Unconscious
If damage reduces you to 0 hit points and fails to kill you, you fall unconscious. This unconsciousness ends if you regain any hit points.
Death Saving Throws
Whenever you start your turn with 0 hit points, you must make a special saving throw, called a death saving throw, to determine whether you creep closer to death or hang onto life. Unlike other saving throws, this one isn't tied to any ability score. You are in the hands of fate now, aided only by spells and features that improve your chances of succeeding on a saving throw.
Roll a d20. If the roll is 10 or higher, you succeed. Otherwise, you fail. A success or failure has no effect by itself. On your third success, you become stable (see below). On your third failure, you die. The successes and failures don't need to be consecutive; keep track of both until you collect three of a kind. The number of both is reset to zero when you regain any hit points or become stable.
Rolling 1 or 20. When you make a death saving throw and roll a 1 on the d20, it counts as two failures. If you roll a 20 on the d20, you regain 1 hit point.
Except if you fail 3 you're out of the fight, but in all likelihood arena medics will prevent your death.)
Extended Signature
Pendelex, as you enter the Coliseum a little girl tries to show you her magic flower. It appears to be a simple rose, but she obviously believes it has significant value.
Extended Signature
(Whose turn is it on the glacier?)
Oscar "Oz" Diggs, Human Technomancer Wizard (10)/Rogue (1) - Fate/False Revelation, PbP
DM, Kaden Tolgalen
(He's been ill)
Extended Signature
(Really? Is it serious?)
Extended Signature
Eldin has breakfast at the tavern and heads to the site of construction to see if there's been any word from the gnome.
Meanwhile, in the arena, approximately 20 seconds have passed since the start of the match
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(Edit: moving on...)
A torch lights atop the flag pole, and the flag becomes active.
Jianyu attacks with his staff followed up with a kick. Hitting AC 19 for 8 bludgeoning and 6 for 4 bludgeoning, knocking the man unconscious with the first.
He then moves through the bushes 5 feet.
"Layla and ozmo are down, Jianyu is trying to take the hill."
Layla groans. She'll be fine.
(Baryk is up. ozmo 'death save' you may act on a natural 20.)
Extended Signature
Baryk moves to L7 and switches to his twin rapiers. He takes the Dodge action
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(Note you can't use the dual wield feature with rapiers unless you take the dual-wielder feat as they are not light. Also drawing two weapons on one turn requires the feat but that I can let slide as its not at all critical.)
"The timer has started!"
Jianyu holds his position. Holding his staff ready in case he is attacked.
(ozmo, Layla, and Baryk are up. roll death saves) (please don't let Jianyu win this battle. I only put him here to make a square playing field a fair fight for 3.)
Arena: 5 Labrynth
A B C D E F G H I J K L M N O P
14. . . . . . . . = . . . . . . . .
=..%=========================================%..=
13= . # . . . . # . # . . . . # . =
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=..€######..#..#######.....####..#..#..#######..=
09= . # . # . # . . . # . # . # . =
=###..#..#######..#..#######..##########..#..###=
08= . . . . . # . . # #m . . . . . =
=..#############..#..#..¥..#..#..#############..=
07= . . . . o. # # .J . B# . . . . . =
=###..#..##########..#######..#..#######..#..###=
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=..%=========================================%..=
01. . . . . . . . = . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
Extended Signature
Extended Signature
Ah my bad I thought they just couldn't be heavy. But if I can proceed, Baryk will pass through the hedge to the West and take a Dodge action.
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
Death save #2: 4
Well.
it's fine. 1:1
Head of Play By Post Westmarch Myuelta - Always welcoming players and DMs with open arms
Forever DM for 10 years | Player for 9 | Too Many TTRPGs
Jianyu moves to i-7 and attacks with staff and fist hitting AC 7 for 6 bludgeoning and 15 for 7 bludgeoning.
(Layla, ozmo, and Baryk are up.)
Extended Signature
Baryk winces as he takes a hard blow to the gut. I wish i didn't lose that chain mail in a game of dice. He attacks back with a flash of steel.
Attack: 18 Damage: 11
Attack: 22 Damage: 8
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit