Bruenor notices blood trickling from a wound where Coil hit him earlier. (When she hit 18)
Hans lands one final blow and takes Bruenor down.
Congratulations, Temiki, Hans, Coma, Ebrius, Ganathor, Coil, and Dahme'dre, you are victorious!
As the crowd cheers Medic's enter the field taking Bruenor and Nimbus off to the HMO. They awake some time later along with Strong Bird and Ahooka. Mason, Blue, and Paul are eventually roused from their dreams as the arena shapers are cleaning up the battlefield. They each gain 400 xp and a prize of 80 gold.
The victors gain praise, admiration, 600 xp, 200 gold, and a trip to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I don’t know what to do... so... um... might as well make it so that he can’t target us?)
Coil gets tired of fighting and uses strategy instead, creating a Fog Cloud centered on Bruenor.
Ebrius kicks Bruenor's knee and hits his head with her staff.
Unarmed strike. To hit 8. Damage 3
Staff. To hit 18 Damage: 10
Village: (Round 7)
Coma swipes unsuccessfully.
Coil insures no one gains an advantage as everyone is blinded by the fog.
Ebrius is turned aside by Bruenor's magic.
(Temiki, Hans)
Extended Signature
(Actually, hate to say it, but my ac is 18. +SoF and BotF, it’s 21. Ebrius hits.)
Hans will attack again hoping the flurry of blows will do him in
Q 18 d 9 flurry 6 d 7 13 d 5
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(Stop hitting! You’re not supposed to hit!)
Conc.: 13 Conc.: 14
(Hans and Ebrius, I’m not sure if you’ve already used it, but Ganathor gave you both bardic inspiration at the start of the match)
No use to Ebrius, but Hans can use it on his 16.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(That's a d4 right?) 3
Edit: Bardic inspiration d6 roll: 5
(Still didn't work lol)
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(It’s 1d6)
Village:
Ebrius strike slips through.
Bruenor notices blood trickling from a wound where Coil hit him earlier. (When she hit 18)
Hans lands one final blow and takes Bruenor down.
Congratulations, Temiki, Hans, Coma, Ebrius, Ganathor, Coil, and Dahme'dre, you are victorious!
As the crowd cheers Medic's enter the field taking Bruenor and Nimbus off to the HMO. They awake some time later along with Strong Bird and Ahooka. Mason, Blue, and Paul are eventually roused from their dreams as the arena shapers are cleaning up the battlefield. They each gain 400 xp and a prize of 80 gold.
The victors gain praise, admiration, 600 xp, 200 gold, and a trip to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Temiki's Chest:
Spell Scroll (Locate Animals or Plants), Spell Scroll (Knock),Cloak of the Manta Ray, Brooch of Shielding, Potion of Hill Giant Strength, Cloak of Elvenkind, Bag of Holding, Potion of Healing (Greater), Rod of the Pact Keeper +1, Bag of Holding
Han's Chest:
Potion of Animal Friendship, Rod of the Pact Keeper +1, Potion of Psychic Resistance, Adamantine Scale Mail, Ammunition +1 (20 crossbow bolts), Wand of Web, Decanter of Endless Water, Potion of Psychic Resistance, Adamantine Breastplate, Pipes of the Sewers
Coma's Chest:
Philter of Love, Bracers of Archery, Potion of Healing (Greater), Necklace of Adaptation, Potion of Healing (Greater), Potion of Water Breathing, Quiver of Ehlonna, Oil of Slipperiness, Spell Scroll (Lightning Bolt), Bag of Holding
Ebrius' Chest:
Wand of Magic Missiles, Staff of the Adder, Potion of Poison Resistance, Wand of Magic Detection, Eversmoking Bottle, Ammunition +1 (20 arrows), Spell Scroll (Protection from Energy), Shield +1, Gauntlets of Ogre Power, Potion of Animal Friendship
Ganathor's Chest:
Ring of Jumping, Winged Boots, Potion of Animal Friendship, Potion of Water Breathing, Spell Scroll (Ray of Enfeeblement), Potion of Growth, Trident of Fish Command, Alchemy Jug, Potion of Water Breathing, Cloak of Elvenkind
Coil's Chest:
Spell Scroll (Phantom Steed), Morningstar +1, Potion of Psychic Resistance, Wand of Magic Missiles, Adamantine Splint, Rod of the Pact Keeper +1, Periapt of Wound Closure, Spell Scroll (Flaming Sphere), Quiver of Ehlonna, Ring of Mind Shielding
Extended Signature
(Well, That took forever.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Hans will take the decanter)
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(Can I get a reroll on that potion of water breathing?)
Temiki will take the Brooch of Shielding and head back to the Glory for some well-deserved rest.
( Level 3, nice B) )
Can I get a reroll on my potions?
Can I get a reroll on my potions?
(Wait. Hans rolled a 19 w/inspiration included. I have ac 21. How does that hit me? And I have ac 19 thanks to BotF, so even an 18 won’t hit me.)
edit:you were talking about the 24, but I don’t recall Coil hitting me.
Looking through her posts, Coil’s never even attacked me with the bow.