after getting his spells ready Zumric will use his first spell misty steps to teleport to zone 7 after teleporting there he looks for any allies he can
The monster will crush any who stand to face it, and it will attempt to summon aid each round. The Purple Worm stands in zone 7
(Very big, very scary, very deadly, very pregnant)
Battlefield 2: The Square
Giant Spiders and Drow fight here to defend their exit. The opening is blocked with thick spider web. A Spider and Drow wait in each zone
(Numerous and easy)
Battlefield 3: The Docks
A Worm terrorizes the area, but is of no immediate threat. However, if it is not dealt with there, it won't likely stay where it is. The Worm stands in zone 7.
(Very big, very scary, very deadly, will add if not occupied.)
Also movement and position are over simplified. Choose a battlefield and a zone 1-7
Mazara arrives and shares with Bruenor her inspiration and her radiant light.
Hans charges at the towering monster and lands an incredible powerful blow. The creature hardly notices.
Toren comes to face the monster from within his powerful barrier.
Parabolus appears and seems interested in helping his future subjects. He looses two beams of Eldritch Energy into the monster.
Ironwood comes into town and starts throwing stones. He's brave... Or at least, he was brave...
Rajiira starts her arena career defending the place from destruction. She climbs onto a rooftop, but no structures here would give any advantage against a creature that size.
Maginio wonders if this is all some elaborate prank.
Scarab runs in leading his horse, Pretty Crazy.
Ebrius displays her grace and balance.
Swigg provides musical support.
-Enemies-
Seeing Ironwood as the nearest threat, the worm whips at the newcomer with its tail stinger, hitting 23 for 18 piercing and 47 poison damage (Con save DC 19 for half.)
(I thought the lower level characters might go for the easier prey...)
It also turns its massive toothy Maw toward Épée, biting 26 for 30 and tries to swallow its prey whole (if it hits, DC 19 Dex save or be swallowed.)
Info on Swallow:
A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes acid damage at the start of each of the worm's turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Within the monster creatures squirm and writhe, but not those it's swallowed, rather, it's hungry young... (3) On a 5 or 6 a Wormling is deposited in zone 7. (It will not act this round)
The Worm screeches and moves into Zone 6 toward Parabolus, leaving itself open to opportunity to those still standing in Zone 7.
Damage: Worm: 45
####################
**Battlefield 2: The Square**
Ganathor 1, Temiki 1, Gell 2, Fin 2, Crassus 2, Og 1, Fetsu 2, Morthos 3, Bhanan 3, Rothander 1, Marston 3, Nara 7, Sha'kar 5, Sarah 3, Mason 1, Jason 1
Drow 3, 4, 5, 6, 7, Spider 1, 2, 3, 4, 5, 6, 7
-Allies-
Ganathor arrives and hurls his axes at the Drow (1).
Temiki strikes the Drow (1) down.
Gell rides in on Richard.
Fin blasts a Drow (2) with fire.
Crassus finds a strange welcome arriving today. He doesn't hesitate to join in the battle and cuts a Drow (2) down.
Ogguimash comes in with Temiki and Ganathor.
Fetsu flies.
Morthos comes to face the dark elves.
Bhanan meets the welcoming party.
Rothander arrives. His words are unconvincing, but his sword makes a point. He sees Temiki drop the elf so he gives the Spider (1) something to think about. These deep spiders are resilient, and it still stands.
Marston prepares to take a shot. He came to town for a fight, but he trips and falls from the shaking earth while rushing to battle, still he climbs right back to his feet.
Nara pushes through the crowds to take on some dark elves.
Sha'kar rushes out to join the battle.
Sarah comes too.
Mason and Jason arrive to help, slashing the Spider in Zone 1, yet it still stands.
-Enemies-
The Drow in Zone 3 stabs at Morthos, hitting 15 for 3 piercing.
Drow 4 fires his Crossbow at Nara (you have half cover), hitting 24 for 5 piercing, and the bolt is poisoned (Con save DC 13 or be Poisoned, and DC 8 or fall asleep.)
Drow 5 targets Sha'kar, hitting 22 for 8 piercing with his sword.
Drow 6 fires his Crossbow at Temiki (note cover), hitting 12 for 3 piercing (Con save DC 13 or Poisoned DC 8 or Unconscious)
Drow 7 stabs at Nara, hitting 5 for 4 piercing.
The Spider in zone 1 snaps at Rothander, biting 10 for 6 piercing and 6 poison damage (DC 11 CON save for half)
Spider 2 lunges at Crassus as he arrives, biting 6 for 11 piercing and 8 poison damage (DC 11 CON save for half)
Spider 3 strikes Morthos, biting 15 for 8 piercing and 15 poison damage (DC 11 CON save for half)
Spider 4 tries to catch Nara in it's web (note cover), hitting 17 she is Restrained on a hit.
Web info:
As an action, the restrainedtarget can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Spider 5 tries to get its fangs in Sha'kar, hitting 21 for 8 piercing and 7 poison damage (DC 11 CON save for half)
Spider 6 targets Rothander with its Web (note cover), Restraining AC 15.
Spider 7 bites Nara, hitting 6 for 7 piercing and 10 poison damage (DC 11 CON save for half)
Zumric arrives to offer his support. He teleports right up to the threat.
Runthiel shows up and stands toe to toe with the monster.
Ashiera approaches the battle.
Polly does as well.
Abubz tries to help keep this thing away from the others.
Grianne runs in and unleashes her signature spell on the worm, but Runthiel is caught in the Effect as well. (Dex save DC 15: 0) (I'll assume you cast it from another zone then step closer. Rather than catching yourself as well.)
Eldin follows her in.
Fenla wanders into town. She's come to the right place.
Coma comes to do battle, but he finds no Drow or Spiders here.
Coil brings her new wand.
-Enemies-
The Worm swipes at Zumric with its tail, hitting 27 for 17 piercing and 46 poison damage (Con save DC 19 for half.)
It tries to Swallow Runthiel, biting 22 for 17 and tries to swallow its prey whole (if it hits, DC 19 Dex save or be swallowed.)
####################
Players participating: 38
####################
Village:
In a parallel dimension Bruenor carries on. He quafs his potion, so he might endure another series of attacks, but his opponents rally, and land several blows. Bruenor cannot withstand the assault, and destiny is unchanged. (Completed in PMs)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Ganathor cries out, “Clear the area of enemies! Don’t stop fighting until the last of these cave dwellers is cold and dead!” Performance: 14.
He then casts Faerie Fire upon zone 6, bathing the Drow and Spider in violet light (DC 12 Dex save) and moves into zone 6 (or at least full movement towards it).
Sandy "Pretty Crazy" Wind follows the worm and kicks it really hard. Attack: 15 Damage: 15 On a hit, worm must make DC 14 STR Save. On Save fail, the worm is knocked prone and gets kicked while it's down. Attack: 14 Damage: 11
Scarab follows behind his horse and stabs the purple perpetrator. Attack: 18 Damage: 22 Attack: 21 Damage: 13 (If Scarab's AoO hit, this is only 10 damage) Advantage rolls because you never know: 14, 24
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Temiki will wipe the blood from her axe onto her shield to add to the rune on the front of it. AfteA that, she turns and charges towards the spider in the area. 7 for 7 slashing.
Gell rides along on Richard, and gets just close enough to at least spot Rothander and Og across the way.
"OG! FIREFORGE!"
He whispers into shadows gathering in his hands, then appears to throw them at the two. As they seep in to their new hosts a surge of adrenaline beyond the norm stirs the duo into greater action.
"Enjoy it while it lasts, but work quick."
There is no waiting for a reply from the half-orc as he turns to face nearest drow, and starts drawing more power from the weaver around.
Action: Gell Casts Haste, spending 3 sorcery points for twinned metamagic on it. Both Rothander and Og now benefit from it for 1 minute.
Bonus Action: Turning a 2nd level spell slot into 2 sorcery points.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Battle Prep: Mage Armor Arcane Ward is charged for 27 Animate Objects (12 Coins with 6th level) Mirror Image 3rd level False Life for 18 temp HP And using the Pearl of Power to get that 3rd lvl spell slot back
On his turn Eider will command his 12 coins to attack the worm.
Then he will move 30 more feet away (should be 60 feet total now) and attack with a Ray of Frost: Attack: 28 Damage: 20 (+3 from Wand of the Warmage) (Ignoring resistance if it has any)
His owl familiar give Parabolous advantage on his next attack.
"Stay away from that beast, it is dangerous, even for this many of us! Fight it on our terms!"
(ok thanks)
after getting his spells ready Zumric will use his first spell misty steps to teleport to zone 7 after teleporting there he looks for any allies he can
(Can someone give Eider the TL:DR of this match plz? I glanced at it last night but forgot to post)
Intiative: 4 (Edit incoming after I catch up/ get caught up)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(My understanding is there are drow and spiders in one area, a worm in the Colosseum, and a worm in the main square)
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(TL;DR)
Battlefield 1: The Coliseum
The monster will crush any who stand to face it, and it will attempt to summon aid each round. The Purple Worm stands in zone 7
(Very big, very scary, very deadly, very pregnant)
Battlefield 2: The Square
Giant Spiders and Drow fight here to defend their exit. The opening is blocked with thick spider web. A Spider and Drow wait in each zone
(Numerous and easy)
Battlefield 3: The Docks
A Worm terrorizes the area, but is of no immediate threat. However, if it is not dealt with there, it won't likely stay where it is. The Worm stands in zone 7.
(Very big, very scary, very deadly, will add if not occupied.)
Also movement and position are over simplified. Choose a battlefield and a zone 1-7
Extended Signature
Drow Assault: (Round 1)
(TL;DR)
Battlefield 1: 12 contenders. Parabolus dealt the most damage, the monster is still in good shape.
The Worm hits AC 29 vs. Ironwood, 17 vs. Épée.
Battlefield 2: 14 contenders. Two Drow down, one spider badly injured.
Attacks hit AC 19, 9, 15 vs. Nara, 15, 21 vs. Rothander, 21, 7 vs. Morthos 21, crit vs. Sha'kar, 11 vs. Temiki, 12 vs. Crassus.
Battlefield 3: 11 contenders. Enemy undamaged, but afflicted with Faerie Fire.
Worm hits AC crit vs. Zumric, 28 vs. Runthiel.
**Battlefield 1: The Coliseum**
Bruenor 5, Épée 7, Mazara 5, Hans 7, Toren 3, Parabolus 6, Ironwood 7, Rajiira 4, Maginio 2, Scarab 7,
PrettySandy 7, Ebrius 3, Swigg 3Worm 6
-Allies-
Bruenor arrives to fight the monster worm.
Épée rushes to test his fate.
Mazara arrives and shares with Bruenor her inspiration and her radiant light.
Hans charges at the towering monster and lands an incredible powerful blow. The creature hardly notices.
Toren comes to face the monster from within his powerful barrier.
Parabolus appears and seems interested in helping his future subjects. He looses two beams of Eldritch Energy into the monster.
Ironwood comes into town and starts throwing stones. He's brave... Or at least, he was brave...
Rajiira starts her arena career defending the place from destruction. She climbs onto a rooftop, but no structures here would give any advantage against a creature that size.
Maginio wonders if this is all some elaborate prank.
Scarab runs in leading his horse, Pretty Crazy.
Ebrius displays her grace and balance.
Swigg provides musical support.
-Enemies-
Seeing Ironwood as the nearest threat, the worm whips at the newcomer with its tail stinger, hitting 23 for 18 piercing and 47 poison damage (Con save DC 19 for half.)
(I thought the lower level characters might go for the easier prey...)
It also turns its massive toothy Maw toward Épée, biting 26 for 30 and tries to swallow its prey whole (if it hits, DC 19 Dex save or be swallowed.)
Info on Swallow:
A swallowed creature is blinded and restrained, it has total cover against attacks and other effects outside the worm, and it takes acid damage at the start of each of the worm's turns.
If the worm takes 30 damage or more on a single turn from a creature inside it, the worm must succeed on a DC 21 Constitution saving throw at the end of that turn or regurgitate all swallowed creatures, which fall prone in a space within 10 feet of the worm. If the worm dies, a swallowed creature is no longer restrained by it and can escape from the corpse by using 20 feet of movement, exiting prone.
Within the monster creatures squirm and writhe, but not those it's swallowed, rather, it's hungry young... (3) On a 5 or 6 a Wormling is deposited in zone 7. (It will not act this round)
The Worm screeches and moves into Zone 6 toward Parabolus, leaving itself open to opportunity to those still standing in Zone 7.
Damage: Worm: 45
####################
**Battlefield 2: The Square**
Ganathor 1, Temiki 1, Gell 2, Fin 2, Crassus 2, Og 1, Fetsu 2, Morthos 3, Bhanan 3, Rothander 1, Marston 3, Nara 7, Sha'kar 5, Sarah 3, Mason 1, Jason 1
Drow 3, 4, 5, 6, 7, Spider 1, 2, 3, 4, 5, 6, 7
-Allies-
Ganathor arrives and hurls his axes at the Drow (1).
Temiki strikes the Drow (1) down.
Gell rides in on Richard.
Fin blasts a Drow (2) with fire.
Crassus finds a strange welcome arriving today. He doesn't hesitate to join in the battle and cuts a Drow (2) down.
Ogguimash comes in with Temiki and Ganathor.
Fetsu flies.
Morthos comes to face the dark elves.
Bhanan meets the welcoming party.
Rothander arrives. His words are unconvincing, but his sword makes a point. He sees Temiki drop the elf so he gives the Spider (1) something to think about. These deep spiders are resilient, and it still stands.
Marston prepares to take a shot. He came to town for a fight, but he trips and falls from the shaking earth while rushing to battle, still he climbs right back to his feet.
Nara pushes through the crowds to take on some dark elves.
Sha'kar rushes out to join the battle.
Sarah comes too.
Mason and Jason arrive to help, slashing the Spider in Zone 1, yet it still stands.
-Enemies-
The Drow in Zone 3 stabs at Morthos, hitting 15 for 3 piercing.
Drow 4 fires his Crossbow at Nara (you have half cover), hitting 24 for 5 piercing, and the bolt is poisoned (Con save DC 13 or be Poisoned, and DC 8 or fall asleep.)
Drow 5 targets Sha'kar, hitting 22 for 8 piercing with his sword.
Drow 6 fires his Crossbow at Temiki (note cover), hitting 12 for 3 piercing (Con save DC 13 or Poisoned DC 8 or Unconscious)
Drow 7 stabs at Nara, hitting 5 for 4 piercing.
The Spider in zone 1 snaps at Rothander, biting 10 for 6 piercing and 6 poison damage (DC 11 CON save for half)
Spider 2 lunges at Crassus as he arrives, biting 6 for 11 piercing and 8 poison damage (DC 11 CON save for half)
Spider 3 strikes Morthos, biting 15 for 8 piercing and 15 poison damage (DC 11 CON save for half)
Spider 4 tries to catch Nara in it's web (note cover), hitting 17 she is Restrained on a hit.
Web info:
As an action, the restrainedtarget can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
Spider 5 tries to get its fangs in Sha'kar, hitting 21 for 8 piercing and 7 poison damage (DC 11 CON save for half)
Spider 6 targets Rothander with its Web (note cover), Restraining AC 15.
Spider 7 bites Nara, hitting 6 for 7 piercing and 10 poison damage (DC 11 CON save for half)
Damage: D1:Dead, D2:Dead, S1:28
####################
**Battlefield 3: The Docks**
Deciet 3, Zumric 7, Runthiel 7, Ashiera 3, Polly 1, Abubz 1, Grianne 7, Eldin 7, Fenla 2, Coma 3, Coil 1
Worm 7
-Allies-
Deciet approaches the monster at the docks.
Zumric arrives to offer his support. He teleports right up to the threat.
Runthiel shows up and stands toe to toe with the monster.
Ashiera approaches the battle.
Polly does as well.
Abubz tries to help keep this thing away from the others.
Grianne runs in and unleashes her signature spell on the worm, but Runthiel is caught in the Effect as well. (Dex save DC 15: 0) (I'll assume you cast it from another zone then step closer. Rather than catching yourself as well.)
Eldin follows her in.
Fenla wanders into town. She's come to the right place.
Coma comes to do battle, but he finds no Drow or Spiders here.
Coil brings her new wand.
-Enemies-
The Worm swipes at Zumric with its tail, hitting 27 for 17 piercing and 46 poison damage (Con save DC 19 for half.)
It tries to Swallow Runthiel, biting 22 for 17 and tries to swallow its prey whole (if it hits, DC 19 Dex save or be swallowed.)
####################
Players participating: 38
####################
Village:
In a parallel dimension Bruenor carries on. He quafs his potion, so he might endure another series of attacks, but his opponents rally, and land several blows. Bruenor cannot withstand the assault, and destiny is unchanged. (Completed in PMs)
Extended Signature
(Don't worry. The healers will put you back together for the next fight, which will be less terrifying)
Extended Signature
Battlefield 1: Coliseum
Scarab's Opportunity Attack:
Attack: 8 Damage: 26
Sandy's Opportunity Attack:
Attack: 11 Damage: 9
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Sandy? You said this was Pretty Crazy!)
Extended Signature
Morthos will fire 2 arrows at the spider.
Attack: 13 Damage: 11 and will cast Hail of Thorns-7= DEX save 11 for half.
Extra Attack: 15 Damage: 6
Morthos is only focused on the drow and spiders and will continue to fire on them. (Like Hawkeye in the Avengers.)
Ganathor cries out, “Clear the area of enemies! Don’t stop fighting until the last of these cave dwellers is cold and dead!” Performance: 14.
He then casts Faerie Fire upon zone 6, bathing the Drow and Spider in violet light (DC 12 Dex save) and moves into zone 6 (or at least full movement towards it).
Battlefield 1: Coliseum
(Hmm, maybe when I get find greater steed.)
Sandy "Pretty Crazy" Wind follows the worm and kicks it really hard.
Attack: 15 Damage: 15
On a hit, worm must make DC 14 STR Save. On Save fail, the worm is knocked prone and gets kicked while it's down.
Attack: 14 Damage: 11
Scarab follows behind his horse and stabs the purple perpetrator.
Attack: 18 Damage: 22
Attack: 21 Damage: 13 (If Scarab's AoO hit, this is only 10 damage)
Advantage rolls because you never know: 14, 24
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(The Square, Area 1)
Temiki will wipe the blood from her axe onto her shield to add to the rune on the front of it. AfteA that, she turns and charges towards the spider in the area. 7 for 7 slashing.
If Eldin moves to Zone 5, will it trigger AoO? He's not standing in melee range of the worm.
"Change of plans Richard. To the edge!"
Gell rides along on Richard, and gets just close enough to at least spot Rothander and Og across the way.
"OG! FIREFORGE!"
He whispers into shadows gathering in his hands, then appears to throw them at the two. As they seep in to their new hosts a surge of adrenaline beyond the norm stirs the duo into greater action.
"Enjoy it while it lasts, but work quick."
There is no waiting for a reply from the half-orc as he turns to face nearest drow, and starts drawing more power from the weaver around.
Action: Gell Casts Haste, spending 3 sorcery points for twinned metamagic on it. Both Rothander and Og now benefit from it for 1 minute.
Bonus Action: Turning a 2nd level spell slot into 2 sorcery points.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Og will nod to Gell, and return the favor.
Casting bless on me, Gell and Rothander.
2nd Action: Killing anything remotely resembling a dark elf.
Attack: 10(2 Damage: 22 bludgeoning and 3 thunder
(If Ganathor’s faerie fire comes into play, here’s an advantage roll: 13)
Bonus Action attack from GWM if a target does drop: 19(4) Damage: 14
(Nvm most of that, Ganathor’s in zone 6.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I can’t target a zone without hitting everyone in the zone, so Ganathor had to head for unexplored territory)
(Right, makes sense.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eider joins Battlezone 1
Battle Prep:
Mage Armor
Arcane Ward is charged for 27
Animate Objects (12 Coins with 6th level)
Mirror Image
3rd level False Life for 18 temp HP
And using the Pearl of Power to get that 3rd lvl spell slot back
On his turn Eider will command his 12 coins to attack the worm.
Coin 1: Attack: 15 Damage: 7
Coin 2: Attack: 10 Damage: 8
Coin 3: Attack: 22 Damage: 6
Coin 4: Attack: 23 Damage: 6
Coin 5: Attack: 9 Damage: 7
Coin 6: Attack: 11 Damage: 6
Coin 7: Attack: 22 Damage: 5
Coin 8: Attack: 14 Damage: 5
Coin 9: Attack: 21 Damage: 6
Coin 10: Attack: 21 Damage: 7
Coin 11: Attack: 13 Damage: 8
Coin 12: Attack: 21 Damage: 8
Then he will move 30 more feet away (should be 60 feet total now) and attack with a Ray of Frost: Attack: 28 Damage: 20 (+3 from Wand of the Warmage)
(Ignoring resistance if it has any)
His owl familiar give Parabolous advantage on his next attack.
"Stay away from that beast, it is dangerous, even for this many of us! Fight it on our terms!"
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
If you're defending, you get no battle prep. BDaddly said that at the start
Eldin thinks Shit! This worm is NASTY! I need more time to prepare. Hopefully the other guys can help distract it while I get ready.
Eldin casts Spiritual Weapon with his bonus action and has the spectral blade attack the Worm.
Hit: 26 (Adv from Faerie Fire? 12)
Eldin then disengages and moves out the Worm's immediate reach. Move to Zone 5
EDIT: Opps, forgot to roll Damage: 10