Arkana comes onto the battlefield at 1J, trying to keep himself from showing too much of his nervousness, gives a friendly gesture to the Loxodon across from him(Silently of course)
Initiative:16
(This is my first time here, so not sure if I'm doing this right)
Oh flies down to divebomb ashiera, [Tooltip Not Found] the next person to attack her (IIRC it's dim light for my blade to give me advantage already. Othwerise, Oh will help me instead). Sha'kar reappears 10 feet closer to the center of the arena (H12), thenmoves through the doors into the next room. Spotting Hans through the open door to his right, Sha'kar moves towards his foe, then sheathes his rapier and shadows coalesce into his hand to strike out, sheathing the man in booming energy if it hits. Then Sha'kar vanishes again.
(Move to F10, summon 3rd level shadow blade, attack hans with booming blade)
Attack: 19 Damage: 15 psychic + 4 thunder, and another 12 thunder if he moves before my next turn.
This post has potentially manipulated dice roll results.
If Mazara can jump(8ft b/w reaching and running jump start) and climb atop the wall at E8, he will do so to get at least partial sight on Temiki to deliver the whispers of the dishonored dead. If not possible or if he fails to make the climb, he steps through the door to 7F to do the same, praying silently for his father's fortune to hold true along the way. Either way, it is his hope to drive her mad enough to flee. Though in the first instance, he drops back down to 8D.
No matter which comes about, Mazara calls out to Ash, "Hans not looking so good over here. But we can still do this, Ash! Hang in there!"He sends over some phantom wings to mend at least some of the monk's injuries.
Bonus Action: Final Bardic Inspiration for Ashiera(d6).
(1st level)Voices from Hel(Wis Save: DC 14) on Temiki for 7.
Temiki mention given chance over the wall after Ash last. So, if her position is off on the map and there's no way to get sight on her from where I originally started let me know so I can adjust my skill use.
(@TFIT: The door is open thanks to Volgrand, so you could move through it, or the otherside of him to the closed one without opening it, since that requires a free action to interact with an object.)
(@BDiddlyDarnGood: Was she within weapon reach as well of Maza's pike before being forced to move?)
Nylah calls out to Mary Anne as she enters the arena shaped like a mock sea battle, "Don't forget everyone starts each fight with a healing potion." After Mary Anne enters the arena, Nylah returns to the stands to join others in cheering for their favorites.
An ancient old man walks around the arena with a cane, squinting to see the battle.
(Yes, my mind is quickly slipping it seems. The following message would typically follow the map on a level 1 fight announcement:)
(If you wish to join the battle, choose a starting posotion in row 1, make any final preparations, and roll initiative when ready. Everyone begins each match with one Potion of Healing. Teams and figures will be selected following initiative.
Reading the map:
This is a 20 foot by 20 foot area:
=............ 04 . . . . =.....------- 03 . = . . =.....=...... 02 . - K. . ============= 01 . . . . A B C D
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Sha'kar Bamfs back into the arena and rushes at Hans and the geyser if water he's producing. He kicks the door the rest of the way open and stabs at his opponent with a blade formed of solid shadows. As the blade pierces Hans' soul Sha'kar pops back out of existence.
(Round 3)
Mazara offers some small inspiration for Ashira as she assaults Temiki's mind and drops back to the ground.
As Mazara's whispers burn in Temiki's mind she drops to the ground as well. She relies on the strength of her heritage to stay in the fight, but flees through the entryway leaving herself open to opportunity from Ashiera. (I think.)
This post has potentially manipulated dice roll results.
Ashieras AooAttack: 10 Damage: 11
Bless 2 Insperation 6
Spotting the Ox on the other side on the door Ashiera quickly closes the door. As she does she can feel her fighting spirit flow through herself. She quickly let two arrows lose at Temiki. she then moves to D5 climbimg the wall in the process.
Attack 20 Damage: 9
Attack 27 Damage: 7
Acrobatics 16
Bless 1
Bless 4
Bless 4
(if Temiki goes down from the first arrow the second arrow goes to the Ox after Arhiera climbs to the top of the wall.)
(I'm not sure how exactly to read the rows, as I see a row between row 2 and 3, so would it take 5, or 10 feet to traverse between the two rows, and can I even land on the row in between?)
(@Virst:The tree isn't /that/ big. Not that it matters much as whether he appears 'behind' or to the side as he wouldn't be getting any special advantage for suddenly appearing next to Vurnic. Eithr way, BDiddy is flexible about reaction stuff, so you still get your reaction prior to the first hit. Just remember to roll your con saves after just in case.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Ashiera tries to punch Nara as she moves by but isn't able to land a blow. (Note that your opportunity is a melee attack so in this case it's either unarmed or improvised.)
She knocks her arrows and fires again bringing Temiki down as she bounds up the walls. Another arrow strikes Volgrod, but he stays in it.
Hans bamfs behind Vurnic and makes a powerful attack, but Vurnic is ready for him and makes his attack before Hans strikes fall. (Con save DC 14 ×2)
(Vurnic and Sha'kar. Temiki is unconscious)
Arena 7: Complex
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . ====..%==============%.....%==============%..=== 15 € , , , , , - - - , , , , , ¤ ====##=##=======##===%..%%%====##=======##=##=== 14 ÷ ÷ ÷ ÷ = . . . . . = . . . . =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 13 . . . . % . . . . . % ÷ ÷ ÷ ÷ =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 12 ÷ . = . = . . . . . = . . . . =÷÷......=.....======%..%%%=============%%====== 11 . ÷ = . % . . . . . % = ¬ . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 10 ÷ . = . . !. , , , . = % . . ¬ =÷÷...___=_____%...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 09 ÷ _ _ _ = . , , V, H. = = ¬ . ¬ =÷÷..._________=...,,,,,€,,,,,...=..=======%%=== 08 ÷ _ _ M_ = . , , , . = = ¬ . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 07 ÷ . = . % . , *,* , . = % . . ¬ ===%..====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 06 . ÷ = . % . . *.* . . % = ¬ . ¬ =÷÷......=.....=======%%%%%=============%%====== 05 ÷ . = .A^= . . ^. . . = . . . . ======%..====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 04 . . . . % . . . . . % ÷ ÷ ÷ ÷ =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 03 ÷ ÷ ÷ ÷ = . . . . . k= . . . . ====''=##=======##====%%%..%===##=======##=##=== 02 € , , , , , - - - , , , , , ¤ ====..%==============%.....%==============%..=== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(What’re the tooltips not founds and the spell scroll?)
Arkana comes onto the battlefield at 1J, trying to keep himself from showing too much of his nervousness, gives a friendly gesture to the Loxodon across from him(Silently of course)
Initiative:16
(This is my first time here, so not sure if I'm doing this right)
Army enters at 1D, holding his bat in his hand. So, a match finally starts. He grips his bat. What’s that? Kill ‘me all? Will do. Happily.
9 initiative
Psy looks at Jac. I’ll trade you something for the rod in your Chest.
Oh flies down to divebomb ashiera, [Tooltip Not Found] the next person to attack her (IIRC it's dim light for my blade to give me advantage already. Othwerise, Oh will help me instead). Sha'kar reappears 10 feet closer to the center of the arena (H12), thenmoves through the doors into the next room. Spotting Hans through the open door to his right, Sha'kar moves towards his foe, then sheathes his rapier and shadows coalesce into his hand to strike out, sheathing the man in booming energy if it hits. Then Sha'kar vanishes again.
(Move to F10, summon 3rd level shadow blade, attack hans with booming blade)
Attack: 19 Damage: 15 psychic + 4 thunder, and another 12 thunder if he moves before my next turn.
Blink roll: 12
Mary Anne waves at Nylah and checks her belt pouch, then points at it and gives a thumbs up smiling.
~♡~
If Mazara can jump(8ft b/w reaching and running jump start) and climb atop the wall at E8, he will do so to get at least partial sight on Temiki to deliver the whispers of the dishonored dead. If not possible or if he fails to make the climb, he steps through the door to 7F to do the same, praying silently for his father's fortune to hold true along the way. Either way, it is his hope to drive her mad enough to flee. Though in the first instance, he drops back down to 8D.
Temiki mention given chance over the wall after Ash last. So, if her position is off on the map and there's no way to get sight on her from where I originally started let me know so I can adjust my skill use.
When you realize you're doing too much: Signature.
Wis save: 13
Concentration: 21
(Would Temiki be compelled to move through a door knowing that it could be trapped?)
(@TFIT: The door is open thanks to Volgrand, so you could move through it, or the otherside of him to the closed one without opening it, since that requires a free action to interact with an object.)
(@BDiddlyDarnGood: Was she within weapon reach as well of Maza's pike before being forced to move?)
When you realize you're doing too much: Signature.
(Sorry, I fixed your chest.)
Extended Signature
Sea Battle:
An ancient old man walks around the arena with a cane, squinting to see the battle.
(Yes, my mind is quickly slipping it seems. The following message would typically follow the map on a level 1 fight announcement:)
(If you wish to join the battle, choose a starting posotion in row 1, make any final preparations, and roll initiative when ready. Everyone begins each match with one Potion of Healing. Teams and figures will be selected following initiative.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. The proportions can be a bit confusing because the grid appears narrower than it is tall.)
Extended Signature
Complex: (Round 2)
Sha'kar Bamfs back into the arena and rushes at Hans and the geyser if water he's producing. He kicks the door the rest of the way open and stabs at his opponent with a blade formed of solid shadows. As the blade pierces Hans' soul Sha'kar pops back out of existence.
(Round 3)
Mazara offers some small inspiration for Ashira as she assaults Temiki's mind and drops back to the ground.
As Mazara's whispers burn in Temiki's mind she drops to the ground as well. She relies on the strength of her heritage to stay in the fight, but flees through the entryway leaving herself open to opportunity from Ashiera. (I think.)
(Ashiera, Hans)
Extended Signature
Ashieras AooAttack: 10 Damage: 11
Bless 2 Insperation 6
Spotting the Ox on the other side on the door Ashiera quickly closes the door. As she does she can feel her fighting spirit flow through herself. She quickly let two arrows lose at Temiki. she then moves to D5 climbimg the wall in the process.
Attack 20 Damage: 9
Attack 27 Damage: 7
Acrobatics 16
Bless 1
Bless 4
Bless 4
(if Temiki goes down from the first arrow the second arrow goes to the Ox after Arhiera climbs to the top of the wall.)
Jessica McDougal (4W-1L) lvl 1 fighter/lvl 4 Rogue (Retired)
Ashiera Thornstar lvl 1 Fighter
(I'm not sure how exactly to read the rows, as I see a row between row 2 and 3, so would it take 5, or 10 feet to traverse between the two rows, and can I even land on the row in between?)
Hans will use his shared passage ability to teleport behind V and will attack, spending one ki point to cause a stunning strike.
Spear 21 damage 5
Con save of...14 or be stunned till my next turn
Crit damage 7
Spear 8 d 8
And stunning strike again if he saves against the first
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(Oof I'm downed)
(Um, you know he's taking cover at the tree right so will it be to his side then? And should I do my readied action as well?)
(@Virst:The tree isn't /that/ big. Not that it matters much as whether he appears 'behind' or to the side as he wouldn't be getting any special advantage for suddenly appearing next to Vurnic. Eithr way, BDiddy is flexible about reaction stuff, so you still get your reaction prior to the first hit. Just remember to roll your con saves after just in case.)
When you realize you're doing too much: Signature.
Sea Battle:
An elf from a distant land marked with an intricate tatoo. He's garbed in leather and carries a dueling sword. "Ajuran!"
A man in heavy chain armor styled to display a ornate tatoo. He carries a sword and a shield matked eith a symbol of faith. "Arkana Titan Watcher!"
A small girl with a wooden sword and ill-fitting armor she can hardly move in. "Mary Anne Bonne!"
A man with the bulk of leather under his clothes carries a pick and a wand into battle "Army!"
A half elephant monster carrying a staff, flips through a spell book "Pooleygooneeul!"
One other (10)... A Ranger. A Halfling in Scale armor carries a bow, and two swords on his belt. "Jayne Reedfellow!"
Teams: Ajuran will fight with (6)... Poleygoneul, and (4)... Army
Ajuran disappears into the shadows as the contestants enter their starting areas. After a long moment the battle begins!
(Ajuran, Army, and Poleygoneul are up first)
(BDaddLy opens a wooden box filled with delicately painted figures that perfectly represent your characters. Ajuran: 'J', Arkana Titan Watcher: 'A', Mary Anne Bonne: 'M', Army: 'R', Poolleeyyggoonneeuull*: 'P', NPC: 'R')
( J R P vs. A M R )
Arena 10: Mock Sea Battle
A B C D E F G H I J K L M N O P
16 . M. . . . . A. . . . . . R. . .
=========%..======%..================..%========
15 ~ . . . . . . ~ ~ ~ ~ . . . €
=~~~~~=======......~~~~~=======~~~~~....~~~~~~~~
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10 ~ ¬ ~ ~ ~ ~ . . . ~ ~ . . . .
=~~~~~~~~~~~~~~~~.......=.......~~~~...===€===..
09 ~ ~ ~ ~ ~ . . = . . ~ . . . .
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08 . . . . ~ . . = . . ~ ~ ~ ~ ~
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02 € . . . ~ ~ ~ ~ . . . . . . ~
=========%..================..%======..%========
01 . . . . . . . . . . . . . . . !
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '¬' Deck, '.' Stone, '%' Door, 'A-Z' Contestants
(Everyone begins each match with one Potion of Healing. Teams and figures will be selected following initiative.
Reading the map:
This is a 20 foot by 20 foot area:
=............
04 . . . .
=.....-------
03 . = . .
=.....=......
02 . - K. .
=============
01 . . . .
A B C D
Key: '=' High wall (8ft.), '-' Low wall (2ft.), '.' Turf
Each space on the grid is 5 ft. × 5 ft. In the example I've placed K at C-2. It is 5 feet between letters and 5 feet between numbers.
Extended Signature
Complex: (Round 3)
Ashiera tries to punch Nara as she moves by but isn't able to land a blow. (Note that your opportunity is a melee attack so in this case it's either unarmed or improvised.)
She knocks her arrows and fires again bringing Temiki down as she bounds up the walls. Another arrow strikes Volgrod, but he stays in it.
Hans bamfs behind Vurnic and makes a powerful attack, but Vurnic is ready for him and makes his attack before Hans strikes fall. (Con save DC 14 ×2)
(Vurnic and Sha'kar. Temiki is unconscious)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
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01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( A M H vs. V K K )
Extended Signature