This post has potentially manipulated dice roll results.
Nexus:
Psy errupts with arcane power, targeting Julius with the energy. The ray is deflected by Julius' arcane barrier, but the power exhausts Psy's strength, and he collapses.
Adirak swings at the Wizard, but he isn't able to penetrate the barrier either.
As darkness grips Jac, Adirak revives him with a word. Jac springs back to the attack landing two blows, but Julius arcane thread absorbs the impact and unravels again leaving Julius on the verge of collapse.
(Wait, is that correct? Julius:)
I had you recorded with 5 hp remaining. Casting Shield will give you 2 temp hp and you will be defeated with two attacks causing 8 damage. Am I mistaken?
(Otherwise... For posterity:)
Julius strikes Jac again, dropping the monk into the dirt again.
Matrim (3)... Stabilizes. He will regain consciousness in 2 hours.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Congratulations Jac, Psy, and Adirak! You are victorious!
Matrim, Julius, and Bhanan recover some time later in the HMO where they earn 400 xp and a prize of 80 gold.
The victors earn a prize of 200 gold as well as the admiration of fans and 600 xp to advance to the next level. After they ate presented to the cheering crowd as the winners they are lead below to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
The first match of the next day will feature the new level-1 competitors. The match will begin after about 24 hours.
To win... 1... King of the hill. A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The time: 2, Dawn. In the dim early morning light checks relying on sight will suffer disadvantage without the use of Darkvision.
The Arena is ready for the match. The arena has been flooded and wooden ships float moared beside stone docks.
The arena watches as a spectacle comes into view. A giant elephant man, or Loxodon, arrives at 1B. Heeeellloooo! Iiiiiisssss thiiiiissss theeee cooolliiiiseeeuuuummm? Iiiiiim heeeereeee tooooo fiiight!
This post has potentially manipulated dice roll results.
Mary Anne barely manages to catch her footing as she stumbles forward being pushed into the arena at 16B. The armor and shield she bears are much to large for the young girl, and though she has a longsword strapped to her back, it's the wooden sword at her hip that she unsheathes.
"Uh... hello... oh gods... I hope I'm doing this right..." her cheeks turn red as she fumbles with her weapon.
Jac swings again with his blade, then with his fist and a back spin kick last.
Attack: 18 Damage: 6
(flurry of blows)
Attack: 5 Damage: 3
Attack: 21 Damage: 6
Coliseum of Conquest : Jac ddb.ac/characters/9148400/C97Yon
Eternal Warfare warparty A :Bahli
Julius’s ward absorbs most of the impact again. I’ve had enough. Please die soon.
Attack: 9 Damage: 5
Attack: 18 Damage: 6
(at Jac)
(Can Volgrod open a door without destroying it? Of he wants to try roll a Dex(Acrobatics) check DC 10 on his behalf.)
Extended Signature
(You had a familiar named Tuon?)
Nexus:
Psy errupts with arcane power, targeting Julius with the energy. The ray is deflected by Julius' arcane barrier, but the power exhausts Psy's strength, and he collapses.
Adirak swings at the Wizard, but he isn't able to penetrate the barrier either.
As darkness grips Jac, Adirak revives him with a word. Jac springs back to the attack landing two blows, but Julius arcane thread absorbs the impact and unravels again leaving Julius on the verge of collapse.
(Wait, is that correct? Julius:)
I had you recorded with 5 hp remaining. Casting Shield will give you 2 temp hp and you will be defeated with two attacks causing 8 damage. Am I mistaken?
(Otherwise... For posterity:)
Julius strikes Jac again, dropping the monk into the dirt again.
Matrim (3)... Stabilizes. He will regain consciousness in 2 hours.
Bhanan (10)... Moves toward the light.
(Adirak, your team has fallen.)
Extended Signature
(Lets see if he can get his hooves on the doorknob right)
Dex: 8
(You’re right, I’m stupid. Heh.)
When you realize you're doing too much: Signature.
(I also have a character who's false identity is Matrim Paendrag. You may notice it's actually the same character in a different time in his life. Level-1 vs. Level-20. https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/22648-the-forgotten-forge-an-eberron-adventure-5e?comment=70 among other note worthy references in other campaigns)
Extended Signature
(I knew that name sounded familiar . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I thought all 4 hit)
Jessica McDougal (4W-1L) lvl 1 fighter/lvl 4 Rogue (Retired)
Ashiera Thornstar lvl 1 Fighter
(Good ole Cauthon, I love that series)
(Yes, with the blessing they all hit dealing 35 damage.)
Extended Signature
Vurnic moves to take cover behind the tree(I9) as he readies himself.
Vurnic will use Booming Blade with his glaive as soon as anyone comes into his reach.
(It's a range of 10 since I have the feat spell sniper)
Nexus:
Julius is taken down by Jac's last ditch assault.
Congratulations Jac, Psy, and Adirak! You are victorious!
Matrim, Julius, and Bhanan recover some time later in the HMO where they earn 400 xp and a prize of 80 gold.
The victors earn a prize of 200 gold as well as the admiration of fans and 600 xp to advance to the next level. After they ate presented to the cheering crowd as the winners they are lead below to the prize room. Inside...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Jac's Chest:
Potion of Animal Friendship, Spell Scroll (Remove Curse), Bracers of Archery, Longbow +1, Net +1, Staff of the Adder, Sickle +1, Rod of the Pact Keeper +1, Ammunition +1, (20 sling bullets), Spell Scroll (Arcane Lock)
Psy's Chest:
Helm of Comprehending Languages, Adamantine Chain Shirt, Ring of Warmth, Adamantine Half Plate, Sentinel Shield, Spell Scroll (Glyph of Warding), Ring of Water Walking, Fochlucan Bandore, Potion of Healing (Greater), Potion of Healing (Greater)
Adirak's Chest:
Potion of Animal Friendship, Quiver of Ehlonna, Amulet of Proof Against Detection and Location, Mac-Fuirmidh Cittern, Shield +1, Shield +1, Spell Scroll (Blink), Potion of Healing (Greater), Net +1, Ammunition +1 (20 sling bullets)
Extended Signature
Complex: (Round 2)
Volgrod gets the door open *click* (1)... (Edit) He tries to Gore Ashiera, hitting 23 for 8 piercing.
Vurnic casts a spell and holds the magic.
(Sha'kar)
Arena 7: Complex
A B C D E F G H I J K L M N O P
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01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( A M H vs. V K K )
Extended Signature
The first match of the next day will feature the new level-1 competitors. The match will begin after about 24 hours.
To win... 1... King of the hill. A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The time: 2, Dawn. In the dim early morning light checks relying on sight will suffer disadvantage without the use of Darkvision.
The Arena is ready for the match. The arena has been flooded and wooden ships float moared beside stone docks.
Arena 10: Mock Sea Battle
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=========%..======%..================..%========
15 ~ . . . . . . ~ ~ ~ ~ . . . €
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=~~~~¬¬¬~~~~~......~¬¬¬¬=¬¬¬¬¬=¬¬¬¬~....~¬¬¬~~~~
13 ¬ ¬ ¬ ¬ . . ¬ = ¬ = ¬ . . ¬ ~
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08 . . . . ~ . . = . . ~ ~ ~ ~ ~
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07 . . . . ~ ~ . . . ~ ~ ~ ~ ¬ ~
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05 ~ = ~ ~ ¬ ¬ = ¬ ¬ ~ ~ ~ ¬ = ¬
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04 ~ ¬ . . ¬ = ¬ = ¬ . . ¬ ¬ ¬ ¬
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02 € . . . ~ ~ ~ ~ . . . . . . ~
=========%..================..%======..%========
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '¬' Deck, '.' Stone, '%' Door, 'A-Z' Contestants
Extended Signature
The arena watches as a spectacle comes into view. A giant elephant man, or Loxodon, arrives at 1B. Heeeellloooo! Iiiiiisssss thiiiiissss theeee cooolliiiiseeeuuuummm? Iiiiiim heeeereeee tooooo fiiight!
4
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Mary Anne barely manages to catch her footing as she stumbles forward being pushed into the arena at 16B. The armor and shield she bears are much to large for the young girl, and though she has a longsword strapped to her back, it's the wooden sword at her hip that she unsheathes.
"Uh... hello... oh gods... I hope I'm doing this right..." her cheeks turn red as she fumbles with her weapon.
initiative : 11
~♡~
Initiative:16