(I'm still confused. I only want to know so I have a better understanding of the cover you have created on these maps. If bushes offer something other than 3/4s or walls cast shadows that make it easier to hide can you please explain if only for my benefit. For the record, I think its dope but I need more info)
Wary of a trick by a sneaky wizard, Calgin is less sure than his ally that the foe is truly hiding in the bushes. He moves to investigate the last place they saw the gnome.
(I want to move down around the wall toward the last place I remember seeing eldon on the map, namely behind the wall around J or K 5. I want to move down past grianne and around the southern edge of the wall, so down to row 4 and around and back up. What I'd like to do is do my normal movement, and if I run into him in that movement do a melee attack, otherwise perform a dash action at the end to move another 30 feet. If I can see him and he's out of melee range after the first move, use the dash to move into melee range of him, otherwise continue my movement over to O5 if I can reach it, or else M or N5, however far I can get, to try to see past the wall to columns N-P of rows 6 and 7. And if I see him at any point during my movement, call out his location to my allies)
After moving just 5 feet Calgin spots the gnome moving quietly along the wall apparently doing some of that Wizard shit. ("Is ventriloquism impressive in D&D?") Calgin makes a Dash to reach the gnome.
Eldon stands in a bush but he's had no time to properly Hide. He had managed to stay quiet.
Eider, hearing his ally give away the Gnome's position, moves to L9 and casts Frostbite on Eldon. Damage 5
(If I do not have LOS I will instead feed Everet my Healing potion (Idk who rolls for HP from potions so if its me HP Healed: 7 and say "We finish this how we started, as a team.)
(Last time a player used the DMs favorite feature, I did not make the attacker roll disadvantage.)
Extended Signature
(I'm still confused. I only want to know so I have a better understanding of the cover you have created on these maps. If bushes offer something other than 3/4s or walls cast shadows that make it easier to hide can you please explain if only for my benefit. For the record, I think its dope but I need more info)
I got alot a doods
(If you try to hide in bushes they will lightly obscure you. Some bushes in other maps marked as # offer cover and heavily obscure targets.)
(I try not to reveal things about characters they wish to keep hidden, but I suspect he'll reveal his own tactics in good time.)
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Wary of a trick by a sneaky wizard, Calgin is less sure than his ally that the foe is truly hiding in the bushes. He moves to investigate the last place they saw the gnome.
(I want to move down around the wall toward the last place I remember seeing eldon on the map, namely behind the wall around J or K 5. I want to move down past grianne and around the southern edge of the wall, so down to row 4 and around and back up. What I'd like to do is do my normal movement, and if I run into him in that movement do a melee attack, otherwise perform a dash action at the end to move another 30 feet. If I can see him and he's out of melee range after the first move, use the dash to move into melee range of him, otherwise continue my movement over to O5 if I can reach it, or else M or N5, however far I can get, to try to see past the wall to columns N-P of rows 6 and 7. And if I see him at any point during my movement, call out his location to my allies)
(I really hate magic)
I got alot a doods
Tower:
After moving just 5 feet Calgin spots the gnome moving quietly along the wall apparently doing some of that Wizard shit. ("Is ventriloquism impressive in D&D?") Calgin makes a Dash to reach the gnome.
Eldon stands in a bush but he's had no time to properly Hide. He had managed to stay quiet.
(Eider, and Everet. Everet is unconscious.)
Arena: 2 Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . q. . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , S. . . . . , , ¤ != .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . I= ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . v- . = . .
=........=.....---.............---.....=........
06 . . = d. - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . -g . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , C¤ O= .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platformo (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Teams: O Q G D vs. S I V C)
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(There were a lot of qualifiers there, is this your intended action?)
Extended Signature
Guys, it's a trick! He's over here! He grins menacingly at the gnome standing before him.
(Yup, that's exactly what I had in mind. Get in and melee if he was close enough, dash into melee range otherwise)
Oh crap :0
Eider, hearing his ally give away the Gnome's position, moves to L9 and casts Frostbite on Eldon. Damage 5
(If I do not have LOS I will instead feed Everet my Healing potion (Idk who rolls for HP from potions so if its me HP Healed: 7 and say "We finish this how we started, as a team.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Eldon, con save
(Busy day, much boss.)
Extended Signature
Of course it had to be a con save.... 15
Tower:
Eider casts a spell, and Eldon is bitten with frost.
(Eldon, Grianne, Polly, Dahme'dre. Eldon yet stands.)
Arena: 2 Tower
A B C D E F G H I J K L M N O P
12 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . q. . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , S. . . . . , I, ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . . = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . v- . = . .
=........=.....---.............---.....=........
06 . . = d. - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . -g . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , C¤ O= .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . . . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platformo (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
(Teams: O Q G D vs. S I V C)
Extended Signature
2nd death save 9
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
4th Death Save 14
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
I hold on for another round, next round will decide it all for me.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Eldon will use infestation on Calgin :(
Direction: 3
Damage: 3
I will then try to run to M2
1- north
2- east
3- south
4- west
Saving throw: 20
(Look slike safe from damage and movement? And doesn't matter if I don't move, but looks like 3 is east according tot he spell)
Crap, didn't move in the direction I needed him to move....