This post has potentially manipulated dice roll results.
in the morning josias will head to the coliseum and not go to the glory right away. he will send tiny over. he will go to the prep room. he will latch his sword on his back he will pull his shield and hand axes out one on his hip the other in his hand. he will kneel say a battle prayer.then head to 1E i think i couldnt find the map. initiative 15
(i start with a fail . oh this cant be a good sign,)
The next match will feature any interested level-2 characters. Ideally divided into two teams.
To earn Victory either defeat your enemies or... 2... Capture the command points. Four flags (¥) are active at the beginning of the match. Begin and end your turn within 10 feet to capture one. Your opponents must not also be near. Remove your opponents from the area of the flag (¥) before the end of your turn to capture it.
The time: 1 Day. The sun is still high, and the shade still scarce.
(Descriptions and introductions to follow initiative.)
The arena has been transformed in a matter of moments. The arena shapers magic can Fabricate the structure while in the courtyard and gardens Plant Growth brings the space to life. The doors and windows are all closed. You can open or close one door or draw or stow one weapon on your turn without the use of an action.
(Teams will be determined after initiative. If you would like to join this battle roll initiative and choose a starting position in row 1. Everyone starts each battle with one potion of healing.)
This post has potentially manipulated dice roll results.
Eider Enters the arena to J1, His Mage Armor Activated well before the fight. Also activating his Abjuration Ward for a 7 HP shield.
Initiative: 20
Edit: If also possible I'd like to cast False Life before the battle. Temp HP: 6
Edit 2: Because I'm bored at work as well, I'd like to describe his Mage Armor. It is a sheen of frost over his skin and robe, hardened to be a tough layer of ice that blocks harmful blows. His Abjuration Ward as well is a Seven Pointed Snowflake about as big as his hand that orbits his body. Coming to his aid whenever Eider would take damage, absorbing the blow for him.
Lmao, I just realized Calgin's attack wouldn't have landed on me. I forgot I had casted Mage Armor. Oh well, it doesn't matter the game was completely over at that point XD
(On the subject of Baryk's Wombo Combo (I might have been right after all): "Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow")
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Everet is confused, as usual.
OOC:He gets tier one loot, right?
And that's all I have to say about that.
(I'm guessing they don't by used gear for full price, what kind of price we talking?)
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Everet, yes, you get to choose a prize.
Polly, what would you like to trade?
Extended Signature
Polly would like to upgrade to studded leather armor.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
With your old leather in trade the armorer will sell you some custom Studded Leather, designed to accommodate winged folk, for 40 gold.
Extended Signature
Sold, sir.
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Calgin will take a vial of poison
in the morning josias will head to the coliseum and not go to the glory right away. he will send tiny over. he will go to the prep room. he will latch his sword on his back he will pull his shield and hand axes out one on his hip the other in his hand. he will kneel say a battle prayer.then head to 1E i think i couldnt find the map. initiative 15
(i start with a fail . oh this cant be a good sign,)
you some times you feel like hitting a human with another human
(I don't know. Going last can have some tactical advantages.)
Woods:
"What a beautiful morning for Conquest!"
K'chunk the gates open.
(Baryk)
Arena 9: Woods
A B C D E F G H I J K L M N O P
16 : : : : : B: : = : : : : : : :
=..%===============€€========================%..
15 : : . . . € € . . : : . : : .
=..:::::::........€€€€.....:::::::..€..::::.....
14 . : : . . . = . : : . . : : .
€€€€..:::::::..€.....=..:::::::..€€€€..:::::::..
13 € . : : . . . : : . € € . : :
€€€€.....::::::===€€€€..::::.....€€€€===..::::..
12 . . . : : € € : : . . . . : :
=..€€€€.....::::..€€€€===:::..€€€€.....:::::::..
11 € € . : : . . : : € € . : : .
=..€€€€.....:::::::..::::::===€€€€..:::::::..€€€
10 . . . . : : : : . . . : : . €
=.....€€€€======::::::::===€..::::::::::.....€€€
09 . € € . . : : : = : : : . . .
=.....€€€€..:::::::::=:::::=::::::.....€€€€.....
08 . . . : : : = : : : . . € € .
€€€€.....::::::::::..€===::::::::======€€€€.....
07 € . : : . . . : : : : . . . .
€€€€..:::::::..€€€€===::::::..:::::::.....€€€€..
06 . : : . € € : : . . : : . € €
=..:::::::.....€€€€..:::===€€€€..::::.....€€€€..
05 : : . . . . : : € € : : . . .
=..::::..===€€€€.....::::..€€€€===::::::.....€€€
04 : : . € € . : : . . . : : . €
=..:::::::..€€€€..:::::::..=.....€..:::::::..€€€
03 . : : . . : : . = . . . : : .
=.....::::..€..:::::::.....€€€€........:::::::..
02 . : : . : : . . € € . . . : :
..%=========================€€===============%..
01 : : : : J: : : = : : : : : : :W
A B C D E F G H I J K L M N O P
Extended Signature
The next match will feature any interested level-2 characters. Ideally divided into two teams.
To earn Victory either defeat your enemies or... 2... Capture the command points. Four flags (¥) are active at the beginning of the match. Begin and end your turn within 10 feet to capture one. Your opponents must not also be near. Remove your opponents from the area of the flag (¥) before the end of your turn to capture it.
The time: 1 Day. The sun is still high, and the shade still scarce.
(Descriptions and introductions to follow initiative.)
The arena has been transformed in a matter of moments. The arena shapers magic can Fabricate the structure while in the courtyard and gardens Plant Growth brings the space to life. The doors and windows are all closed. You can open or close one door or draw or stow one weapon on your turn without the use of an action.
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 ¤ , , , , , - - - , , , , , €
====##=##=======##====%%%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=.....___¥___..=.................=..÷÷÷¥÷÷÷÷÷÷..
12 . _ _ _ = . . . . . = . . . .
====%%=======%%=======%%%%%=============%%======
11 ÷ . = . = . . . . . % = ¬ . ¬
=........=%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . % . % . , , , . % % . . ¬
=........=%%====...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ . % . = . , , , . = = ¬ . ¬
====%%=======%%=...,,,,,€,,,,,...=%%=======%%===
08 ¬ . ¬ = = . , , , . = . % . ÷
=¬¬¬.....¬¬¬=..=...,,,,,,,,,,,...====%%=........
07 ¬ . . % % . , , , . % . % . ÷
=¬¬¬.....¬¬¬=..=..=,,,,,,,,,,,=..====%%=........
06 ¬ . ¬ = % . . . . . = . = . ÷
=======%%=============%%%%%=======%%=======%%===
05 . . . . = . . . . . = _ _ _ .
=..÷÷÷÷÷÷¥÷÷÷..=.................=..___¥___.....
04 ÷ ÷ ÷ ÷ % . . . . . % . . . .
=..÷÷÷÷÷÷÷÷÷÷..=.................=..÷........÷..
03 . . . . = . . . . . = ÷ ÷ ÷ ÷
====##=##=======##====%%%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
(Teams will be determined after initiative. If you would like to join this battle roll initiative and choose a starting position in row 1. Everyone starts each battle with one potion of healing.)
(Y:18b, C:17h, R:15, S:16b, G:11, I:5j)
Extended Signature
(Newly level 2 Calgin is happy to join another fight.)
Initiative: 17
Starting position: H1
(Command points again? I didnt do so well last time, oh well)
Initiative: 18
Start: B1
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
(THIS MAP IS DOPE!)
His boots crusted with swamp gunk, Shmitty will start at B1
Initiative 16
I got alot a doods
Woods:
If Baryk has acted you neither heard nor saw it.
(Toren)
Extended Signature
Extended Signature
Eider Enters the arena to J1, His Mage Armor Activated well before the fight. Also activating his Abjuration Ward for a 7 HP shield.
Initiative: 20
Edit: If also possible I'd like to cast False Life before the battle. Temp HP: 6
Edit 2: Because I'm bored at work as well, I'd like to describe his Mage Armor. It is a sheen of frost over his skin and robe, hardened to be a tough layer of ice that blocks harmful blows. His Abjuration Ward as well is a Seven Pointed Snowflake about as big as his hand that orbits his body. Coming to his aid whenever Eider would take damage, absorbing the blow for him.
(I hope I did that right)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Lmao, I just realized Calgin's attack wouldn't have landed on me. I forgot I had casted Mage Armor. Oh well, it doesn't matter the game was completely over at that point XD
(On the subject of Baryk's Wombo Combo (I might have been right after all): "Once per turn when you fire an arrow from a shortbow or longbow as part of the Attack action, you can apply one of your Arcane Shot options to that arrow")
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Mmm the salt is delicious
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit