The next match will feature any interested level-4 competitors. The match will begin in about 24 hours.
To win... 1... King of the Hill. One flag (¥) will appear in the center of the arena. On the third round it will be available to capture. Remain within 10 feet of the flag for 5 rounds while keeping your opponents away, to capture the Hill and win the match.
The time: 2, Dusk. The days are short. The sun falls low near the horizon, and the shadows grow long and dim. Checks relying on sight will suffer disadvantage without Darkvision
The arena shapers get to work transforming the battlefield. They Stone Shape and Fabricate creating a grand mansion filled with intricate carvings, painting, tapestries, plush carpets, and marble tile. The spa've contains lounges, dining halls, kitchens, a courtyard and a even a grand stage.
(If you would like to participate in this battle, choose a starting position in row 1, make any final preparations, and roll initiative when you're ready.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Zevryl walks in casually, taking his place at I1.
Initiative: 8
As prep, he will cast armor of agathys on himself as a 2nd level spell, and bless on his team as well. If he is on Og's team, he won't cast bless(unless bless can stack. Can it?)
Rollback Post to RevisionRollBack
"Ignorance is bliss, and you look absolutely miserable."
COMBINING MAGICAL EFFECTS The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect—such as the highest bonus—from those castings applies while their durations overlap. For example, if two clerics cast bless on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Morthos will walk out into the arena. To J1 and will eye the contestors laying his head as he looks to the Tiefling warrior near him. He'll draw an arrow and pretend to tweak it, occasionally glancing at the contestors and crowd.
(Wait a second, Zev. How do you have a 2nd level spell slot?)
(For that matter, how do you have access to armor of agathys? If you multiclassed, you wouldn't have had enough levels in one class for an ASI, which you needed to multiclass in the first place.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"You've all met. Ogguimash the Masher!" Sporting new gloves. "Zevryl Gaunaduar!" With a thick new cloak. "Nara!" Recently recovered from her exhaustion thanks to a restoration spell. "And Morthos Salazar!" Dressed in a heavy new cloak.
Teams: Ogguimash will fight with... (4)... Morthos
You return to your starting positions and the battle begins! *K'chunk*
(Round 1: Ogguimash and Morthos)
Arena 7: Complex
A B C D E F G H I J K L M N O P 16 . . . . . . N. . Z. . . . . . . ====..%==============%.....%==============%..=== 15 € , , , , , - - - , , , , , ¤ ====##=##=======##====%%%%%====##=======##=##=== 14 ÷ ÷ ÷ ÷ = . . . . . = . . . . =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 13 . . . . % . . . . . % ÷ ÷ ÷ ÷ =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 12 ÷ . = . = . . . . . = . . . . =÷÷......=.....=======%%%%%=============%%====== 11 . ÷ = . % . . . . . % = ¬ . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 10 ÷ . = . % . , , , . = % . . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 09 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷..._________=...,,,,,¥,,,,,...=..=======%%=== 08 ÷ _ _ _ = . , , , . = = ¬ . ¬ =÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬ 07 ÷ . = . % . , , , . = % . . ¬ ====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬ 06 . ÷ = . % . . . . . % = ¬ . ¬ =÷÷......=.....=======%%%%%=============%%====== 05 ÷ . = . = . . . . . = . . . . =======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷.. 04 . . . . % . . . . . % ÷ ÷ ÷ ÷ =..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷.. 03 ÷ ÷ ÷ ÷ = . . . . . = . . . . ====##=##=======##====%%%%%====##=======##=##=== 02 € , , , , , - - - , , , , , ¤ ====..%==============%.....%==============%..=== 01 . . . . . . . M. . Z. . . . . . A B C D E F G H I J K L M N O P
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Complex: You can open or close one door or window, or draw, stow, or pickup one weapon without using your action on your turn. If you wish to open two doors for example you will need to use an action for the second.
(Donjon.bin.sh obviously disagrees with you.)
Extended Signature
Nykkan will take the amulet of health
Nykkan Fharngnarthnost: Dragonborn Monk (4)...Coliseum of Conquest (3) {1W-6L} [Brewer]
Hans Stormsong: Human Monk (1)...Colosseum of Conquest (3) {0W-1L}
Ob will gladly take the greatsword +2.
He will also trade on his greatsword +1 and boots of spider climb for a Cloak of protection if possible.
(It is 2 for 1 of same rarity yes?)
Contestant of the Colosseum of Conquest - Obsidian "Ob" Field, Tabaxi Barbarian Level 6
Basil goes into a coat closet and pulls out a leopard print cloak for Ob
Extended Signature
(Here ya go buddy. It's made from genuine Leopard and not some scam artist Tabaxi that owed the stadium money. Really!)
When you realize you're doing too much: Signature.
The next match will feature any interested level-4 competitors. The match will begin in about 24 hours.
To win... 1... King of the Hill. One flag (¥) will appear in the center of the arena. On the third round it will be available to capture. Remain within 10 feet of the flag for 5 rounds while keeping your opponents away, to capture the Hill and win the match.
The time: 2, Dusk. The days are short. The sun falls low near the horizon, and the shadows grow long and dim. Checks relying on sight will suffer disadvantage without Darkvision
The arena shapers get to work transforming the battlefield. They Stone Shape and Fabricate creating a grand mansion filled with intricate carvings, painting, tapestries, plush carpets, and marble tile. The spa've contains lounges, dining halls, kitchens, a courtyard and a even a grand stage.
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====%%%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,¥,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##====%%%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
(If you would like to participate in this battle, choose a starting position in row 1, make any final preparations, and roll initiative when you're ready.)
( M:18h, Z:13i, N:g, Z:j )
Extended Signature
Og will charge out to battle, still looking slightly bedraggled.
Initiative: 18
Og will start at H1.
(Why do I always roll ridiculously well at initiative and death saving throws, but nothing else?)
As prep, Og will cast bless on his team.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zevryl walks in casually, taking his place at I1.
Initiative: 8
As prep, he will cast armor of agathys on himself as a 2nd level spell, and bless on his team as well. If he is on Og's team, he won't cast bless(unless bless can stack. Can it?)
"Ignorance is bliss, and you look absolutely miserable."
COMBINING MAGICAL EFFECTS
The effects of different spells add together while the durations of those spells overlap. The effects of the same spell cast multiple times don’t combine, however. Instead, the most potent effect—such as the highest bonus—from those castings applies while their durations overlap.
For example, if two clerics cast bless on the same target, that character gains the spell’s benefit only once; he or she doesn’t get to roll two bonus dice.
When you realize you're doing too much: Signature.
Nara strides down to G1, admiring the strangely opulent battlefield.
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Woods: (Round 1)
Errich moves out quietly.
(Calgin, Polly)
Arena 9: Woods
A B C D E F G H I J K L M N O P
16 : : : : : : : : ·: ·: : : : : :
===%::=============€€=========%::=======::%=====
15 : : . . . € € . . : : . : : .
=..:::::::........€€€€.....:::::::..€..::::.....
14 . : : . . . . . : : . . : : .
€€€€..:::::::..€........:::::::..€€€€..:::::::..
13 € . : : . . . : : . € € . : :
€€€€.....:::¥:::==€€€€..::::.....€€€¥===..::::..
12 . . . : : € € : : . . . . : :
=..€€€€.....::::..€€€€==::::..€€€€.....:::::::..
11 € € . : : . . : : € € . : : .
=..€€€€.....:::::::..:::::::==€€€€..:::::::..€€€
10 . . . . : : : : . . . : : . €
=.....€€€€=====:::::::::===€..::::::::::.....€€€
09 . € € . . : : : = : : : . . .
=.....€€€€..:::::::::=:::::=::::::.....€€€€.....
08 . . . : : : = : : : . . € € .
€€€€.....::::::::::..€===:::::::::=====€€€€.....
07 € . : : . . . : : : : . . . .
€€€€..:::::::..€€€€==:::::::..:::::::.....€€€€..
06 . : : . € € : : . . : : . € €
=..:::::::.....€€€€..::::==€€€€..::::.....€€€€..
05 : : . . . . : : € € : ·: . . .
=..::::..===¥€€€.....::::..€€€€==:::¥:::.....€€€
04 : : . € € . : : . . . : : . €
=..:::::::..€€€€..:::::::........€..:::::::..€€€
03 . : : . . : : . . . . . : : .
=.....::::..€..:::::::.....€€€€........:::::::..
02 . : : . : : . . € € . . . : :
======%::=======::%=========€€=============::%==
01 : : C: : : K: : : : : : : : P: :
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '~' Water, '#' Shrubs, '-' Wooden bridge, ':' Cobble Pathway, ',' Grass, '€' Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
( G P C K vs. Q C )
Extended Signature
Morthos will walk out into the arena. To J1 and will eye the contestors laying his head as he looks to the Tiefling warrior near him. He'll draw an arrow and pretend to tweak it, occasionally glancing at the contestors and crowd.
(Wait a second, Zev. How do you have a 2nd level spell slot?)
(For that matter, how do you have access to armor of agathys? If you multiclassed, you wouldn't have had enough levels in one class for an ASI, which you needed to multiclass in the first place.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Levistus Tieflings gain access to it at 3rd level as part of their racial trait, but cast it as a 2nd level spell only once per long rest)
When you realize you're doing too much: Signature.
(Ah, right. I'm dumb.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Complex:
The contenders enter the arena.
"You've all met. Ogguimash the Masher!" Sporting new gloves. "Zevryl Gaunaduar!" With a thick new cloak. "Nara!" Recently recovered from her exhaustion thanks to a restoration spell. "And Morthos Salazar!" Dressed in a heavy new cloak.
Teams: Ogguimash will fight with... (4)... Morthos
You return to your starting positions and the battle begins! *K'chunk*
(Round 1: Ogguimash and Morthos)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . N. . Z. . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====%%%%%====##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,¥,,,,,...=..=======%%===
08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . . . % = ¬ . ¬
=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##====%%%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . M. . Z. . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( M Z vs. Z N )
Extended Signature
Og will dash to D6.
Intimidation at Nara: 9
(Not even gonna try to come up with something witty for that roll. Og opens his mouth and forgets what he’s going to say.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Starting off strong as always... Poor Og.)
When you realize you're doing too much: Signature.
Morthos will follow close to Og and then break off to the door at H5. Opening it and just guarding the flag for now.
(Complex: You can open or close one door or window, or draw, stow, or pickup one weapon without using your action on your turn. If you wish to open two doors for example you will need to use an action for the second.
Og won't be able to reach D-6.)
(Usually i mention this in the map intro.)
Extended Signature