This post has potentially manipulated dice roll results.
Tower: (Round 1)
Sarah slips out and knocks an arrow. Amaruve nods toward her location but his allies clearly don't see her. (Roll stealth if you want to remain hidden from those who haven't spotted you... Unless you attack now...)
Amaruve moves up along the edge of the tower to knock Sarah with a rock, hitting 8 for 7 bludgeoning. It clatters against the walls.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Zevryl is able to avoid some of the thorns and stays on his feet, the his protective light fades as his focus waivers. He reaches out for Nara to renew her strength... But will he reach her?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
"Geeeeeelllll GREEEYYYROOOOCK!"
Gell makes a Dash to O-8, and points a finger at Scarab as soon as he sees him.
"Ready to Dance again, Lawmaker's toady?"
As he says that, he draws his old staff/arcane focus, and points it at Scarab. Once again, a shadow-like mist pouring out of it, and coalesces into a roughly humanoid shape. Said figure flies forth, and embraces Scarab: dimming his vision, and disrupting his focus. After, he drops his staff, and makes a 'Come at me, Bro' gesture.
"Come. Face me, Guardian! If you dare."
Bonus Action: Gell Casts Hex on Scarab. Cursed Target will have disadvantage on Wisdom Checks until its end.
(However, if when Gell gets to O-7 with his full normal movement, and can see Scarab enough to cast Hex, Gell will stay put there to do that before taking the Dodge instead. Blade Ward Fades at the end of his turn.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
"Go, Nala! Seek out and kill Hammerstone as best you can!" She commands her Lioness as she sprints her way to 2F. Once more, she tosses another fury friend as far as she could to 6L, summoning... 4 Smokey the Brown Bear to the field! As for the Lioness, it rushes over to 8B, takes a step back... and then launches herself at Hammerstone for a pounce attack!
Lion's Pounce Attack: 12 Damage: 8. On hit, target must make a DC: 13 Strength Save or be knocked Prone.
If Knocked Prone, Lion Makes a Free Bite Attack: Attack: 17 Damage: 10.
This post has potentially manipulated dice roll results.
Tower: (Round 1)
Gell dashes for Scarab and curses him as he calls him out. (Contest Intm/Inst, Effect: 4, The Winner gains advantage on their next attack against the loser this round.)
(Marmaduke, Sarah)
Arena 2: Tower
A B C D E F G H I J K L M N O P 12 . . . . B. . . . . . . . . . . ====..%==============%.....%===============..%== 11 , . . . . . . . . . . . . . , =,,,.........======-----------======.........,,, 10 . . . = ¤ , . . . , ¤ = . . . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 09 . = ¤ 7,7 , . . . . . , , ¤ = . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 08 . - . 7.7 . H. = ¬ = . . . . !- L. Q ======---=......=====¬¬¬¬---=====......=---===== 07 . . = . - . . . . . 8-8 . = . . =........=.....---.............---.....=........ 06 . . = . - . . . . . 8-8 . = . . ======---=......=====---¬¬¬¬=====......=---===== 05 . - . . . . = ¬ = . . . S. - . =.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=..... 04 . = ¤ , , . . . . . , , ¤ = . =......=====¤¤¤¤,,,...........,,,¤¤¤¤=====...... 03 . . . = ¤ , . . . , ¤ = . . . =............======-----------======............ 02 . . . . . D. . . . . . . . . . ====..%==============%.....%===============..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Sarah moves to L3 hiding in the plants with an arrow ready for the first enemy she sees.
Tower: (Round 1)
Sarah slips out and knocks an arrow. Amaruve nods toward her location but his allies clearly don't see her. (Roll stealth if you want to remain hidden from those who haven't spotted you... Unless you attack now...)
Amaruve moves up along the edge of the tower to knock Sarah with a rock, hitting 8 for 7 bludgeoning. It clatters against the walls.
(Hammerstone, Scarab)
Extended Signature
Sarah takes aim at Amaruve and let's an arrow fly. Attack: 12 Damage: 9
Bless 2(I cant hit the broad side of a barn. For some reason I thought I had bless this morning my bad.)
Scarab Huturi gladly accepts the berries and the stone. "Thank you, comrade." He then moves to P8 and dodges.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Hammerstone
I move up to F-8 taking cover behind the wall.
PC: Fitzroy Hammerstone - The Mad Empiricist of Corinth
DM:
Popular Stream Character Sheets
Zev circles around Mash(keeping within range) and gives Nara... how about... 15 points of his loh pool.(risking opp. from Morthos)
Dex Save: 20
Conc. Save: 21
"Ignorance is bliss, and you look absolutely miserable."
Complex: (Round 6)
Zevryl is able to avoid some of the thorns and stays on his feet, the his protective light fades as his focus waivers. He reaches out for Nara to renew her strength... But will he reach her?
(...!)
Extended Signature
(Morthos also needs to roll hunter's mark. Not sure if that makes a difference.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tower: (Round 1)
Sarah releases her ready arrow, but Amaruve ducks the attack.
Scarab and Hammerstone take up defensive positions.
(Marmaduke, Gell, Sarah)
Extended Signature
('HM' is Hunter's Mark. He did 14 damage total. Zevryl started with Temp HP and still stands, though the opportunity may change that.)
Extended Signature
(... how does Morthos have a 20 str score?)
"Ignorance is bliss, and you look absolutely miserable."
(I was talking about the previous attack that he fixed that now hits.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This would hit even if his modifier is wrong, because of bless.
(I believe he's using his Archery Fighting Style.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Now I know what's all good!)
Extended Signature
"Geeeeeelllll GREEEYYYROOOOCK!"
Gell makes a Dash to O-8, and points a finger at Scarab as soon as he sees him.
"Ready to Dance again, Lawmaker's toady?"
As he says that, he draws his old staff/arcane focus, and points it at Scarab. Once again, a shadow-like mist pouring out of it, and coalesces into a roughly humanoid shape. Said figure flies forth, and embraces Scarab: dimming his vision, and disrupting his focus. After, he drops his staff, and makes a 'Come at me, Bro' gesture.
"Come. Face me, Guardian! If you dare."
Bonus Action: Gell Casts Hex on Scarab. Cursed Target will have disadvantage on Wisdom Checks until its end.
Action: Dash.
Intimidation: 13 on Scarab.
(However, if when Gell gets to O-7 with his full normal movement, and can see Scarab enough to cast Hex, Gell will stay put there to do that before taking the Dodge instead. Blade Ward Fades at the end of his turn.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Complex: (Round 5)
Morthos fires his arrow, but suffers the disadvantage of making a ranged attack while so close to an enemy. He misses.
(Also note you opportunity can only be made with a melee weapon attack. Unarmed Strike or Improvised Weapon not proficient for 1d4+str.)
(...)
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
====..%==============%.....%==============%..===
15 € , , , , , - - - , , , , , ¤
====##=##=======##====%%%..%===##=======##=##===
14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....======%..%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷..._________=...,,,,,¥,,,,,...=..=======%%===
08 ÷ _ _ _ = . Z, , Z, . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , M, n. = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
06 . ÷ = . % . . . 3. . % = ¬ . ¬
=÷÷......=.....======%.....%============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##===%..%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
( M Z vs. Z N )
Extended Signature
(Wait . . .why was he firing an arrow in melee range? What is even going on?)
(Did he realize he was in melee range?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Also, I was trying to move Og so that Zev couldn’t get to Nara without provoking Og too.)
(Otherwise I wouldn’t have bothered to move. I think I could get behind him with my movement, which would not let him stay in my range.)
(I should have said something earlier, I just didn’t notice.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
When you realize you're doing too much: Signature.
Tower: (Round 1)
Gell dashes for Scarab and curses him as he calls him out. (Contest Intm/Inst, Effect: 4, The Winner gains advantage on their next attack against the loser this round.)
(Marmaduke, Sarah)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . . B. . . . . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . . . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , ¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ 7,7 , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . 7.7 . H. = ¬ = . . . . !- L. Q
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . 8-8 . = . .
=........=.....---.............---.....=........
06 . . = . - . . . . . 8-8 . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . S. - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . . .
=............======-----------======............
02 . . . . . D. . . . . . . . . .
====..%==============%.....%===============..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
( S D L vs. H Q B )
Extended Signature