(If their metal bodies count as armor I get advantage... if not just use the first number rolled in the attack.)
Attack: 16 Damage: 4 lightning damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Blank's concentration isn't tested. He tries to grab Duo4 and drag it into the spinning blades (Athletics: 29) dealing 11 slashing damage now, and 7 more at the start of it's turn.
This post has potentially manipulated dice roll results.
Autonomous Materials: (Round 4)
(TL;DR)
Battlefield 1: 9 contenders. Nock did the most damage to the ancients. Ancient 2 is in bad condition. It's reinforcements are falling faster than they arrive
Enemy attacks hit AC 22, crit, 17, 11, and 22 vs. Grianne, 17 and 18 vs. Lumimar, crit and 11 vs. Glacia, 10 and 15 vs. Gin, 13, 12, and 8 vs. Swigg.
Battlefield 2: 8 contenders. Some of the fighters are taking a beating, but they have reached the center of the battle.
Enemy attacks hit AC 10, 7, 7, 23, 14, 21, 6, 10, crit vs. Eldin, 19, 19, 21, 11, and 20 vs. Olly, 15, 8, 17, 8, and 15 vs. Zuphan, miss, 21, and 10 vs. Dorkas, miss vs. Blank,
Nock deflects a blow, then retaliates with a devastating Smite. (Disadv. roll on previous attack potentially saving Nock's spell slot: 17)
Tolwar glows with the light of his own power, as he and his mechanic critter strike.
Xeno and his crew duck the shiny lights, and lay into the enemy, Searing the Tridrone in the process. Kenny is less successful.
Kulum comes out swinging, and lands two hits.
Glacia re-focuses her searing beam and her target crumbles into spare parts.
Sha'kar lashes the Ancient, and sprays flames onto the nearby Tridrone, destroying it.
-Enemies-
The Ancient in Zone 1 continues to assault Grianne, slamming 22 for 6, and 20 for 8 blunt damage.
Ancient2 turns to Lumimar, slamming 7 for 9, and 14 for 9 blunt damage.
Duo7 continues to target Glacia, hitting AC 14 for 6, and 7 for 2 piercing.
Duo8 attacks Gin, hitting AC 12 for 3, and 15 for 5 piercing.
The first Tridrone tries to get a hand on Swigg, hitting AC 8 for 6, 22 for 7, and 5 for 3 piercing.
The second Tridrone targets Griannaconda, hitting AC 717 for 5, 9 for 5, and 422 for 6 piercing. (Sorry copy pasted disadv.)
The Ancients each open a compartment to release another enemy onto the battlefield... (Ancient1: 5, Ancient2: 5. On a 5 or 6) Another Tridrone enters the battle in the Zone 1!
Dreadwood focuses his assault on the bow wielding foe in the next zone. (DC 14 Wis: 15 or it falls)
Eldin strikes out again against his pursuers, as he closes on the target in the center of it all. (DC 13 Con, M5: 12 (or die), D14: 12, D16: 19)
Olly isn't having a good day, but she is staying in the fight.
Ori'ck clubs someone. He can't be sure who in his rage. (If Quad2 is down I assume you hit Duo10) (7 reduces to 3 damage from rage)
One Koplony pops.
Dorkas sends a burst of fire over the top of the little drones.
Swigg tries to avoid attack.
Koplony... (Makes me get my laptop out to look at his rolls =P ) hits, and a drone disintegrates.
Blank tries to drag a drone into the blades (DC 29 Acro: 4 or it dies)
-Enemies-
The Pentadrone turns to Eldin, it turns to him five times, striking with each face, hitting AC 6 for 5, 10 for 8, 8 for 6, 15 for 7, and 24 for 11 blunt damage.
The Quadrone (if it survived) fires a rapid volley at Ori'ck dispute the close quarters, hitting AC 7 for 5, 20 for 6, 12 for 3, and 19 for 5 piercing damage
Mono1 strikes at Olly, hitting AC 6 for 7 piercing.
Duo4 (if it stands) strikes at Blank again, hitting AC 18 for 7, and 8 for 4 piercing.
Mono5 (if it stands) follows after Eldin to defend the commander, hitting AC 20 for 6, piercing.
Duo6 stabs at Zuphan, hitting AC 16 for 7, and 16 for 3 piercing.
Mono7 attacks Olly again, trying to bring her down, and hitting AC 20 for 2, piercing.
Duo8 keeps up it's relentless assault against Olly, hitting AC 7 for 7, and 23 for 9 piercing.
Duo10 tries to take out Dorkas, hitting AC 14 for 2, and 12 for 7 piercing.
Mono13 attacks at Blank, hitting AC 5 for 3 piercing.
Duo14 moves to defend the captain, and attacks Eldin, hitting AC 9 for 2, and 23 for 5 piercing.
Duo16 follows suit, targetting Eldin, to hit AC 18 for 4, and 6 for 3 piercing.
Mono17 attacks Zuphan again, hitting AC 13 for 4 piercing.
Duo18 tries to hit Zuphan, hitting AC 22 for 7, and 18 for 3 piercing.
Mono19 gives it its all against Olly, hitting AC 7 for 3 piercing.
Mono23 attacks Dorkas, hitting AC 6 for 7 piercing.
The Pentadrone uses a small handheld device, trying again to summon an ally... (4 on a 5 or 6 a Tridrone appears in Zone 1)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Ori'ck beats his chest with his maul and lets out a fearsome roar as he charges at the Pentadrone (zone 1) and brings his maul down in two massive arcs (first attack: 6 to hit doing 10 damage (crit so 15 damage, or an additional damage rolled at the end not sure how yall do that), 2nd attack: 25 to hit doing 7 damage) extra damage: 7 if that's how it's done, having weird syntax issues)
This post has potentially manipulated dice roll results.
(With faerie fire on your target you should definetely be milking your GWM. The disadvantage from last round was because my steel defender used its reaction to use the Deflect Attack ability. It will do so again this round to put disadvantage on the attack vs Luminar...so that would be 17or 19whichever is lower to hit on that first roll. GM, this assumes I can roll the secondary roll to try to streamline things...If you are not okay with that no problem, just let me know. You can assume so long as the Steel Defender is in melee range of the Ancient it will use its reaction to deflect attack if it is not the one being aggroed.)
Tolwar and his companion continue their assault against the large metallic beast.
Tolwar Warhammer Attack: 17 Damage: 9
Steel Defender Force-Empowered Rend Attack: Attack: 9 Damage: 3
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
This post has potentially manipulated dice roll results.
At the risk of opening himself up to attack (not that anything less than a crit will hit *cough* *cough*), Dreadwood marches his way to the next Zone intending to do a sweep of the perimeter. Seeing the fallen Olly practically by drones, the construct pantomime's sighing and shaking his head. "Foolish.... Rise once more, Sprite. Your job is not yet done." He intones, calling upon the fires of faith to revive the Satyr, and then summoning the divine "bells" to a duodrone.
Movement: To Zone 9.
Bonus Action: Cast (2nd level)Healing Word, restoring 7 HP to Olly.
Action: Cast Divine Bells upon Duo8, Wisdom Save(DC 14) or take 8(if not injured)/17(if injured) Necrotic Damage.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(With faerie fire on your target you should definetely be milking your GWM. The disadvantage from last round was because my steel defender used its reaction to use the Deflect Attack ability. It will do so again this round to put disadvantage on the attack vs Luminar...so that would be 17or 14whichever is lower to hit on that first roll. GM, this assumes I can roll the secondary roll to try to streamline things...If you are not okay with that no problem, just let me know. You can assume so long as the Steel Defender is in melee range of the Ancient it will use its reaction to deflect attack if it is not the one being aggroed.)
Tolwar and his companion continue their assault against the large metallic beast.
Tolwar Warhammer Attack: 13 Damage: 5
Steel Defender Force-Empowered Rend Attack: Attack: 19 Damage: 5
(For some reason thought you were in the other battlefield. I see now.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
"Now that all the trash has been dealt with. Time to open up a can of whoop ass--" Xeno twirls the staff dispelling the rest of the flames, but causing it hum and faintly crackle with electricity. "Knock, Knock, and open up for Real STEEL!"Cheers, mate!"The hybrid goes in for the swing and send terrible vibrations into the machine upon impact. Although if that's not enough, Kenny gets both the marching orders to begin moving towards another Zone and firing.
Butters descends upon the Pentadrone and flaps at its face a bit to distract it for Eldin's next NEXT shot.
Zone 3
Ac: Cast Booming Blade on Ancient2. Attack: 23 Damage: 12 Magical Bludgeoning and Thunder Damage.
Ba: Command Kenny to move 15ft closer to Zone4 and fire upon Ancient2. Attack: 14 Damage: 9 Force.
Ma: Move to Zone 4 if Ancient2 dies.
Butter Flies to Zone1 and help Eldin attack Pentadrone (Duo16 if Pentadrone is dead).
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
does it ay i manipulated my rolls cause I added one after the fact??
Yes, it does that at times. I cannot remember how to fix that though, but likely someone else here can.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
does it ay i manipulated my rolls cause I added one after the fact??
Yes, it does that at times. I cannot remember how to fix that though, but likely someone else here can.
(It usually happens when you add in rolls before rolls that were already there, or change the syntax of an existing one. The only way to fix it that I know of is to take out whatever roll was put in in front and then put it at the end or in a separate post.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Koplony will cast Fire Bolt at the Duodrone in zone 10.
Attack: 22 Damage: 15 fire damage.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Koplony will Shocking Grasp Duodrone22.
(If their metal bodies count as armor I get advantage... if not just use the first number rolled in the attack.)
Attack: 16 Damage: 4 lightning damage.
Oh distracts the Ancient to give Sha'kar an opening, which the Eladrin takes ruthless advantage of to strike with his flame-wreathed blade.
Attack: 23 Damage: Unable to parse dice roll. + 2 fire damage and splash 12 fire damage to the most damaged adjacent drone.
Blank's concentration isn't tested. He tries to grab Duo4 and drag it into the spinning blades (Athletics: 29) dealing 11 slashing damage now, and 7 more at the start of it's turn.
Extended Signature
Autonomous Materials: (Round 4)
(TL;DR)
Battlefield 1: 9 contenders. Nock did the most damage to the ancients. Ancient 2 is in bad condition. It's reinforcements are falling faster than they arrive
Enemy attacks hit AC 22, crit, 17, 11, and 22 vs. Grianne, 17 and 18 vs. Lumimar, crit and 11 vs. Glacia, 10 and 15 vs. Gin, 13, 12, and 8 vs. Swigg.
Battlefield 2: 8 contenders. Some of the fighters are taking a beating, but they have reached the center of the battle.
Enemy attacks hit AC 10, 7, 7, 23, 14, 21, 6, 10, crit vs. Eldin, 19, 19, 21, 11, and 20 vs. Olly, 15, 8, 17, 8, and 15 vs. Zuphan, miss, 21, and 10 vs. Dorkas, miss vs. Blank,
**Battlefield 1: Fighting Grounds**
Sha'kar 3, Nock 3, Swigg 1, Gin 2, Lumimar 3, Xeno 3, Glacia 6, Grianne 1, Tolwar 3
Ancient1, Ancient2 3, D7 6, D8 2, T1, T2 1, T4 1
-Allies-
Nock deflects a blow, then retaliates with a devastating Smite. (Disadv. roll on previous attack potentially saving Nock's spell slot: 17)
Tolwar glows with the light of his own power, as he and his mechanic critter strike.
Xeno and his crew duck the shiny lights, and lay into the enemy, Searing the Tridrone in the process. Kenny is less successful.
Kulum comes out swinging, and lands two hits.
Glacia re-focuses her searing beam and her target crumbles into spare parts.
Sha'kar lashes the Ancient, and sprays flames onto the nearby Tridrone, destroying it.
-Enemies-
The Ancient in Zone 1 continues to assault Grianne, slamming 22 for 6, and 20 for 8 blunt damage.
Ancient2 turns to Lumimar, slamming 7 for 9, and 14 for 9 blunt damage.
Duo7 continues to target Glacia, hitting AC 14 for 6, and 7 for 2 piercing.
Duo8 attacks Gin, hitting AC 12 for 3, and 15 for 5 piercing.
The first Tridrone tries to get a hand on Swigg, hitting AC 8 for 6, 22 for 7, and 5 for 3 piercing.
The second Tridrone targets Griannaconda, hitting AC
717 for 5, 9 for 5, and422 for 6 piercing. (Sorry copy pasted disadv.)The Ancients each open a compartment to release another enemy onto the battlefield... (Ancient1: 5, Ancient2: 5. On a 5 or 6) Another Tridrone enters the battle in the Zone 1!
Damage: Ancient1: 33 (Grap), Ancient2: 138 (FF), D10: dead, D3: dead, D6: dead, D9: dead, D8: 5, D4: dead, D5: dead, T3: dead
####################
**Battlefield 2: SAPA**
Dreadwood 10, Dorkas 10, Ori'ck 2, Koplony 23, Olly 22, Zuphan 17, Eldin 1, Blank 12
P1, M1 8, D6 17, M7 8, D8 22, D10 10, M11 24, M13 12, D14 1, D16 1, M17, D18 17, M19 20, M23 10
-Allies-
Dreadwood focuses his assault on the bow wielding foe in the next zone. (DC 14 Wis: 15 or it falls)
Eldin strikes out again against his pursuers, as he closes on the target in the center of it all. (DC 13 Con, M5: 12 (or die), D14: 12, D16: 19)
Olly isn't having a good day, but she is staying in the fight.
Ori'ck clubs someone. He can't be sure who in his rage. (If Quad2 is down I assume you hit Duo10) (7 reduces to 3 damage from rage)
One Koplony pops.
Dorkas sends a burst of fire over the top of the little drones.
Swigg tries to avoid attack.
Koplony... (Makes me get my laptop out to look at his rolls =P ) hits, and a drone disintegrates.
Blank tries to drag a drone into the blades (DC 29 Acro: 4 or it dies)
-Enemies-
The Pentadrone turns to Eldin, it turns to him five times, striking with each face, hitting AC 6 for 5, 10 for 8, 8 for 6, 15 for 7, and 24 for 11 blunt damage.
The Quadrone (if it survived) fires a rapid volley at Ori'ck dispute the close quarters, hitting AC 7 for 5, 20 for 6, 12 for 3, and 19 for 5 piercing damageMono1 strikes at Olly, hitting AC 6 for 7 piercing.
Duo4 (if it stands) strikes at Blank again, hitting AC 18 for 7, and 8 for 4 piercing.Mono5 (if it stands) follows after Eldin to defend the commander, hitting AC 20 for 6, piercing.Duo6 stabs at Zuphan, hitting AC 16 for 7, and 16 for 3 piercing.
Mono7 attacks Olly again, trying to bring her down, and hitting AC 20 for 2, piercing.
Duo8 keeps up it's relentless assault against Olly, hitting AC 7 for 7, and 23 for 9 piercing.
Duo10 tries to take out Dorkas, hitting AC 14 for 2, and 12 for 7 piercing.
Mono13 attacks at Blank, hitting AC 5 for 3 piercing.
Duo14 moves to defend the captain, and attacks Eldin, hitting AC 9 for 2, and 23 for 5 piercing.
Duo16 follows suit, targetting Eldin, to hit AC 18 for 4, and 6 for 3 piercing.
Mono17 attacks Zuphan again, hitting AC 13 for 4 piercing.
Duo18 tries to hit Zuphan, hitting AC 22 for 7, and 18 for 3 piercing.
Mono19 gives it its all against Olly, hitting AC 7 for 3 piercing.
Mono23 attacks Dorkas, hitting AC 6 for 7 piercing.
The Pentadrone uses a small handheld device, trying again to summon an ally... (4 on a 5 or 6 a Tridrone appears in Zone 1)
Damage: D24: dead, M21: dead, M3: dead, D20: dead, M11: dead, M15: dead, D2: dead, D12: dead, M9: dead, M5: 3, D16: 3, Q1: dead, D10: 10, D12: dead, D4: dead
####################
Players participating: 18
###################
Extended Signature
(Assuming that means my spell slot is intact. What was the disadvantage from?)
Nock continues his brutal assault on the ancient, this time with a flaming blade.
Attack: 14(2) Damage: 24 bludgeoning, 2 fire, and 6 radiant
(Wait, is there faerie fire on that ancient? If so: 6)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eldin's Concentration checks: 11 10 8 =Shield of Faith Stays up!=
As the Pentadrone strike Eldin, fires engulf it.
Reaction: Hellish Rebuke. 22 Fire. DEX 13 for half.
Eldin then grabs his rapier and then stabs the Pentadrone (Duo16 if Pentadrone died to Fire)
Rapier: 24 Dmg: 8
(I might want to stop greeding with GWM, but meh.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ori'ck beats his chest with his maul and lets out a fearsome roar as he charges at the Pentadrone (zone 1) and brings his maul down in two massive arcs (first attack: 6 to hit doing 10 damage (crit so 15 damage, or an additional damage rolled at the end not sure how yall do that), 2nd attack: 25 to hit doing 7 damage) extra damage: 7 if that's how it's done, having weird syntax issues)
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
(With faerie fire on your target you should definetely be milking your GWM. The disadvantage from last round was because my steel defender used its reaction to use the Deflect Attack ability. It will do so again this round to put disadvantage on the attack vs Luminar...so that would be 17 or 19 whichever is lower to hit on that first roll. GM, this assumes I can roll the secondary roll to try to streamline things...If you are not okay with that no problem, just let me know. You can assume so long as the Steel Defender is in melee range of the Ancient it will use its reaction to deflect attack if it is not the one being aggroed.)
Tolwar and his companion continue their assault against the large metallic beast.
Tolwar Warhammer Attack: 17 Damage: 9
Steel Defender Force-Empowered Rend Attack: Attack: 9 Damage: 3
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
does it ay i manipulated my rolls cause I added one after the fact??
Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
At the risk of opening himself up to attack (not that anything less than a crit will hit *cough* *cough*), Dreadwood marches his way to the next Zone intending to do a sweep of the perimeter. Seeing the fallen Olly practically by drones, the construct pantomime's sighing and shaking his head. "Foolish.... Rise once more, Sprite. Your job is not yet done." He intones, calling upon the fires of faith to revive the Satyr, and then summoning the divine "bells" to a duodrone.
Movement: To Zone 9.
Bonus Action: Cast (2nd level)Healing Word, restoring 7 HP to Olly.
Action: Cast Divine Bells upon Duo8, Wisdom Save(DC 14) or take 8(if not injured)/17(if injured) Necrotic Damage.
When you realize you're doing too much: Signature.
(For some reason thought you were in the other battlefield. I see now.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Now that all the trash has been dealt with. Time to open up a can of whoop ass--" Xeno twirls the staff dispelling the rest of the flames, but causing it hum and faintly crackle with electricity. "Knock, Knock, and open up for Real STEEL!"Cheers, mate!" The hybrid goes in for the swing and send terrible vibrations into the machine upon impact. Although if that's not enough, Kenny gets both the marching orders to begin moving towards another Zone and firing.
Butters descends upon the Pentadrone and flaps at its face a bit to distract it for Eldin's next NEXT shot.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
(It usually happens when you add in rolls before rolls that were already there, or change the syntax of an existing one. The only way to fix it that I know of is to take out whatever roll was put in in front and then put it at the end or in a separate post.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(To Orilo: It wasn't enough to down me all those attacks, but they came close!)
"Can't you... all... stay... STILL!??"
Olly yells and stomps her hoof. She starts at the healing magic but soon after spinning around to shake her fist at Dreadwood.
"I'm not dead yet, ya buzzkill.... But thanks for the spell!"
Olly spins around swinging her instrument again to try and crush the Duodrone.
Bonus Action: Cast Take Five on Olly at 2nd level to restore 8 HP.
Action: Judgement of La Princesa!
Attack: 15 Damage: 11 magical bludgeoning to Duodrone8 in Zone22.
Movement: Hippity Hop to Zone9(if possible).
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Koplony will cast Fire Bolt at the Duodrone in zone 10.
Attack: 22 Damage: 15 fire damage.
Grianne is forced out of her wildshape, she casts a fog cloud on the ancient and shift into a new Griannaconda form.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Glacia uses her wildshape to transform into a Draft Horse.
Swigg will continue to survive
I got alot a doods