(the beauty of play by post is that it can go at just about any pace, be safe)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Battlefield 1: 9 contenders. Xeno did the most damage to the ancients. The drones still have the upper hand. Reinforcements are flooding in.
Enemy attacks hit AC Sha'kar, 22 and 12 vs. Nock, 19, 11, and crit vs. Swigg, 21 and 14 vs. Gin, 14, 11, 11, and 15 vs. Glacia, 23 and 22 vs. Grianne
Battlefield 2: 8 contenders. Several foes are dispatched, but more remain.
Enemy attacks hit AC 20, 15, 16, 19, 14, and 6 vs. Dreadwood, 21 and 11 vs. Dorkas, 16 and 9 vs. Ori'ck, 16 and 22 vs. Koplony, 8, 22, 19, 22, and 6 vs. Olly, 7, 4, 9, 9, and 14 vs. Zuphan, 7, 10, 12, 20, and 7 vs. Eldin, 13, 9, and 5 vs. Blank
Nock swings at the Ancient in Zone 3 but doesn't dent it's casing.
Gin charges unhindered into the battlefield hurling a blast of chi at the construct in Zone 1. (Your character sheet is currently 404'd)
Tolwar initiates target painting protocol affecting everyone in Zone 3. (A1 DC 13 Dex: 7) His steel defender take a bite from the Construct.
Lumimar moves into Zone 3.
Kulum arrives in Zone 3 (quote your action to remind me. You were no able to act this round.)
Sha'kar deflects a blow as he obliterates a drone, cleaving flames into a second foe.
Xeno strikes the guardian with a flaming, finishing off a drone caught in the way, while Kenny lays down cover fire.
Grianne struggles to keep her grip as she glows with healing energy.
-Enemies-
(Tolwar, the Steel Defender, Sha'kar, Nock, and Xeno, DC 13 Dex save vs. Faerie Fire.)
The Ancient in Zone 1 targets Grianne again, slamming 23 for 8, and 22 for 10 blunt damage.
Ancient2 tries to strike Nock, slamming 22 for 7, and 12 for 9 blunt damage.
Duo6 continues its assault on Glacia, hitting AC 14 for 9, and 11 for 7 piercing.
Duo7 attacks Glacia again, hitting AC 11 for 5, and 15 for 5 piercing.
Duo8 locates a spear and moves into Zone 2 after Gin, hitting AC 21 for 6, and 14 for 7 piercing.
The Tridrone targets Swigg, seeing through his illusion, and hitting AC 19 for 6, 11 for 6, and 23 for 13 piercing.
The Ancients each open a compartment to release another enemy onto the battlefield... (Ancient1: 6, Ancient2: 6. On a 5 or 6) Tridrones enter the battle in Zones 1 and 3
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
OOC: Ancient 2's first attack against Knock would have been at disadvantage from the Steel Defender using his reaction to deflect the attack. Just mentioning, because it is possible that shield spell would not have been necessary.
OOC2: Sorry about the friendly fire guys...Without a battlefield map I didn't think about the fact that FF might hit on-side combatants (or even me) as well.
Silver dust fills the battle area as Tolwar attempts to dodge out of the area of his own spell. "That is most unfortunate. Apologies to any affected in negative ways. Hopefully this metallic adversarywill be dispensed with quickly so I can dismiss the effect."
Reflex v FF: 17
Doing what he can to assist with the hastening of the ancient's departure, Tolwar dispenses with his crossbow and closes to melee with the behemoth, bringing his warhammer to bear.
Since it failed its reflex save, all attacks against Ancient 2 are at advantage until I lose concentration...Crit Fishing is now in season!
Attack: 16 Damage: 8
Tolwar issues a command to his defender to continue with its tactics.
Steel Defender Attack: Attack: 20 Damage: 6
Steel Defenders Reflex Saving Throw V Faerie Fire: 12
(If the ancient attempts to move, Steel Defender will take reaction to AoO. If the ancient attempts to attack anyone besides Steel Defender, it will take reaction to Deflect the attack, imposing disadvantage on the first attack roll.)
This post has potentially manipulated dice roll results.
What didn't ping of Dreadwood's new mantle or armor, the construct repels upon his shield until the rain ends. "Assault ended. Initiating countermeasures, as willed by the creator."He puts away the Yklwa, and yet makes the motion of throwing something overhand like a javelin. Spinning end over end as it forms as it flies through the air is none other than a spectral armorer's hammer aimed right for the Quadrone. Then with a snap of the fingers, the sound of many striking hammers echoes for the Quadrone, sounding its call back to the Forge of Creation.
(Is this what it feels like to actually hit something? This might be like the third attack I’ve actually hit in Nick’s entire career, assuming it is a hit.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
There was a head's up given about AoE spells in the opener, but it was days ago.
It's cool though.
Xeno Dex Save[DC 13] vs Tolwarl: 8. Kenny Dex Save[DC 13] vs Tolwarl: 12. Butter's Dex Save[DC 13] vs Tolwarl: 12.
"Ooooo! Shiny, sparkly lights make all things purty!" Xeno claimed as he tried dancing out of the path of painters while twirling the flaming staff like a baton. "Cheers, mate! You've put on a good show! Now allow to add more Pitata to it with the ye 'ol Burninator here, yee-haw! Ain't that right, Kenny! Smoke'em!"The hybrid stops spining and gets to smacking the ancient, before conducting the bleed off to the recently summoned tridrone.
Butter flies off in the meantime to get closer to Grianne.
Zone 3
Ac: Cast Green-Flame Blade on Ancient2. Attack: 22 Damage: 8 Magical Bludgeoning and Fire damage. Tridrone takes 8 Fire if within5ft of Ancient.
Ba: Command Kenny to fire upon Ancient2. Attack: 20 Damage: 7 Force.
Butter Flies to Zone2.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
At this rate, I'm never, ever, EVER using the force balista again.
Because it hasn't hit a darn thing after 6 shots!
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
This post has potentially manipulated dice roll results.
Ori'ck takes the hit in the back (7 reduced to 4 due to rage), and lets out a loud roar as he charges the quadrone in zone 2, intent on making his way to the pentadrone, the obvious leader. He brings down to heavy maul attacks on the quadrone ( q in zone 2, attack one: 6 to hit doing 12 , followed by attack 2 with 10 to hit doing 8 damage )
(( uhhhh, idk what to do about that, never seen that before Never mind, messed up the syntax))
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(the beauty of play by post is that it can go at just about any pace, be safe)
(Yeah dude, let work settle down first. Don’t let this add on to what I’m sure is an already stressful situation)
(No rush. Holiday weekend for me)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Autonomous Materials: (Round 3)
(TL;DR)
Battlefield 1: 9 contenders. Xeno did the most damage to the ancients. The drones still have the upper hand. Reinforcements are flooding in.
Enemy attacks hit AC Sha'kar, 22 and 12 vs. Nock, 19, 11, and crit vs. Swigg, 21 and 14 vs. Gin, 14, 11, 11, and 15 vs. Glacia, 23 and 22 vs. Grianne
Battlefield 2: 8 contenders. Several foes are dispatched, but more remain.
Enemy attacks hit AC 20, 15, 16, 19, 14, and 6 vs. Dreadwood, 21 and 11 vs. Dorkas, 16 and 9 vs. Ori'ck, 16 and 22 vs. Koplony, 8, 22, 19, 22, and 6 vs. Olly, 7, 4, 9, 9, and 14 vs. Zuphan, 7, 10, 12, 20, and 7 vs. Eldin, 13, 9, and 5 vs. Blank
(Edits incoming)
**Battlefield 1: Fighting Grounds**
Sha'kar 3, Nock 3, Swigg 1, Gin 2?, Lumimar 3, Xeno 3, Glacia 6, Grianne 1, Tolwar 3
Ancient1, Ancient2 3, D6, D7 6, D8 2, T1, T2 1, T3
-Allies-
Glacia tends to her wounds.
Nock swings at the Ancient in Zone 3 but doesn't dent it's casing.
Gin charges unhindered into the battlefield hurling a blast of chi at the construct in Zone 1. (Your character sheet is currently 404'd)
Tolwar initiates target painting protocol affecting everyone in Zone 3. (A1 DC 13 Dex: 7) His steel defender take a bite from the Construct.
Lumimar moves into Zone 3.
Kulum arrives in Zone 3 (quote your action to remind me. You were no able to act this round.)
Sha'kar deflects a blow as he obliterates a drone, cleaving flames into a second foe.
Xeno strikes the guardian with a flaming, finishing off a drone caught in the way, while Kenny lays down cover fire.
Grianne struggles to keep her grip as she glows with healing energy.
-Enemies-
(Tolwar, the Steel Defender, Sha'kar, Nock, and Xeno, DC 13 Dex save vs. Faerie Fire.)
The Ancient in Zone 1 targets Grianne again, slamming 23 for 8, and 22 for 10 blunt damage.
Ancient2 tries to strike Nock, slamming 22 for 7, and 12 for 9 blunt damage.
Duo6 continues its assault on Glacia, hitting AC 14 for 9, and 11 for 7 piercing.
Duo7 attacks Glacia again, hitting AC 11 for 5, and 15 for 5 piercing.
Duo8 locates a spear and moves into Zone 2 after Gin, hitting AC 21 for 6, and 14 for 7 piercing.
The Tridrone targets Swigg, seeing through his illusion, and hitting AC 19 for 6, 11 for 6, and 23 for 13 piercing.
The Ancients each open a compartment to release another enemy onto the battlefield... (Ancient1: 6, Ancient2: 6. On a 5 or 6) Tridrones enter the battle in Zones 1 and 3
Damage: Ancient1: 33 (Grap), Ancient2: 48 (FF), D10: dead, D3: dead, D6: 7, D9: dead, D8: 5, D4: dead, D5: dead
####################
**Battlefield 2: SAPA**
Dreadwood 10, Dorkas 10, Ori'ck 10, Koplony 23, Olly 22, Zuphan 17, Eldin 5, Blank 12
P1, Q2, M1 8, D4 3, M5 15, D6 17, M7 8, D8 22, D10 10, M11 24, M13 12, D14 5, D16 15, M17, D18 17, M19 20, D22 23, M23 10
-Allies-
Eldin bursts again, then slips away. (DC 13 Con save, M5:7, D14:19, D16:9)
Dreadwood slashes air as he retreats, letting in an opportunity.
Olly carries on, but can't land a blow.
One Koplony pops leaving only one Koplony behind, but Koplony divides into four again.
Ori'ck follows after Dreadwood and gets targeted with one opportunity. He charges into the next Zone and flattens two foes.
Swigg attempts to stop the destruction, but whatever magic has affected these constructs is beyond his power to dispel.
-Enemies-
Duo10 takes its opportunity agsinst Dreadwood, hitting AC 20 for 5 piercing.
Mono11 does the same, targeting Dreadwood, and hitting AC 15 for 7 piercing.
Mono23 takes its opportunity agsinst Ori'ck as he follows, hitting AC 16 for 7 piercing.
The Pentadrone, still unaccosted, uses its device again... (2 on a 5 a 6 a Tridrone appears in Zone 1)
The Quadrone fires a rapid volley at Dreadwood, hitting AC 16 for 4, 19 for 4, 14 for 3, and 6 for 8 piercing damage
Mono1 moves into Zone 22 and retrieves its spear. It strikes at Olly, hitting AC 8 for 3 piercing.
Duo4 strikes at Blank again, hitting AC 13 for 6, and 9 for 2 piercing.
Mono5 chases down Eldin, hitting AC 7 for 5, piercing.
Duo6 stabs at Zuphan, hitting AC 7 for 3, and 4 for 6 piercing.
Mono7 strikes at Olly, hitting AC 22 for 8, piercing.
Duo8 attacks Olly, hitting AC 19 for 7, and 22 for 4 piercing.
Duo10 follows the crowd into Zone 10, attacking Dorkas, hitting AC 21 for 3, and 11 for 2 piercing.
Mono13 stabs at Blank, hitting AC 5 for 5 piercing.
Duo14 chases after Eldin into Zone 5, hitting AC 10 for 3, and 12 for 5 piercing.
Duo16 follows into Zone 5 after Eldin, hitting AC 20 for 8, and 7 for 9 piercing.
Mono17 offers no quarter to Zuphan, hitting AC 9 for 5 piercing.
Duo18 lays into Zuphan, hitting AC 9 for 9, and 14 for 9 piercing.
Mono19 continues into Zone 22 gathering another weapon along the way to attack Olly, hitting AC 6 for 5 piercing.
Duo22 fights the group of Koplonies hitting AC 16 for 9, and 22 for 9 piercing.
Mono23 charges after Ori'ck, hitting AC 9 for 7 piercing.
The Pentadrone uses a small handheld device, trying again to summon an ally... (2 on a 5 or 6 a Tridrone appears in Zone 1)
Damage: D24: dead, M21: dead, M3: dead, D20: dead, M11: dead, M15: dead, D2: dead, D12: dead, M9: dead, M5: 3, D16: 3
####################
Players participating: 18
###################
Extended Signature
Nock throws up a shield against the ancient’s attack, then retaliates with all his might.
Attack: 4(1) Damage: 21 bludgeoning, 6 thunder and 12 radiant
And another 6 thunder if it moves
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Oh, but before that Blank summons a Cloud of Daggers to defeat Duodrone 12 with 8 slashing.
(Seriously dice roller?)
Extended Signature
OOC: Ancient 2's first attack against Knock would have been at disadvantage from the Steel Defender using his reaction to deflect the attack. Just mentioning, because it is possible that shield spell would not have been necessary.
OOC2: Sorry about the friendly fire guys...Without a battlefield map I didn't think about the fact that FF might hit on-side combatants (or even me) as well.
Silver dust fills the battle area as Tolwar attempts to dodge out of the area of his own spell. "That is most unfortunate. Apologies to any affected in negative ways. Hopefully this metallic adversarywill be dispensed with quickly so I can dismiss the effect."
Reflex v FF: 17
Doing what he can to assist with the hastening of the ancient's departure, Tolwar dispenses with his crossbow and closes to melee with the behemoth, bringing his warhammer to bear.
Since it failed its reflex save, all attacks against Ancient 2 are at advantage until I lose concentration...Crit Fishing is now in season!
Attack: 16 Damage: 8
Tolwar issues a command to his defender to continue with its tactics.
Steel Defender Attack: Attack: 20 Damage: 6
Steel Defenders Reflex Saving Throw V Faerie Fire: 12
(If the ancient attempts to move, Steel Defender will take reaction to AoO. If the ancient attempts to attack anyone besides Steel Defender, it will take reaction to Deflect the attack, imposing disadvantage on the first attack roll.)
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
What didn't ping of Dreadwood's new mantle or armor, the construct repels upon his shield until the rain ends. "Assault ended. Initiating countermeasures, as willed by the creator." He puts away the Yklwa, and yet makes the motion of throwing something overhand like a javelin. Spinning end over end as it forms as it flies through the air is none other than a spectral armorer's hammer aimed right for the Quadrone. Then with a snap of the fingers, the sound of many striking hammers echoes for the Quadrone, sounding its call back to the Forge of Creation.
Bonus Action: Cast (2nd level)Celestial Armament near Quadrone.
Attack: 25 Damage: 9 Force.
Action: Cast Divine Bells upon Quadrone, Wisdom Save(DC 14) or take 12(if not injured)/9(if injured) Necrotic Damage.
Movement: To Zone2 (or if not possible, Zone 9).
When you realize you're doing too much: Signature.
(Is this what it feels like to actually hit something? This might be like the third attack I’ve actually hit in Nick’s entire career, assuming it is a hit.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Empowered by Hades, Eldin effortlessly dodges all attacks against him and retaliates with another burst of light before slipping away once again.
Action: Word of Radiance. CON13 or take: 6 Radiant
BA: Disengage
Move: Zone 1
"Ooooo! Shiny, sparkly lights make all things purty!" Xeno claimed as he tried dancing out of the path of painters while twirling the flaming staff like a baton. "Cheers, mate! You've put on a good show! Now allow to add more Pitata to it with the ye 'ol Burninator here, yee-haw! Ain't that right, Kenny! Smoke'em!" The hybrid stops spining and gets to smacking the ancient, before conducting the bleed off to the recently summoned tridrone.
Butter flies off in the meantime to get closer to Grianne.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
"Would you all just die already!?"
Olly yells before bleating out a healing word and swinging at the duo that really messed her up!
Bonus Action: Cast Take Five on Olly at 2nd level to restore 11 HP.
Action: Judgement of La Princesa!
Attack: 26 Damage: 9 magical bludgeoning to Duodrone8 in Zone22.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Ori'ck takes the hit in the back (7 reduced to 4 due to rage), and lets out a loud roar as he charges the quadrone in zone 2, intent on making his way to the pentadrone, the obvious leader. He brings down to heavy maul attacks on the quadrone ( q in zone 2, attack one: 6 to hit doing 12 , followed by attack 2 with 10 to hit doing 8 damage )
((
uhhhh, idk what to do about that, never seen that beforeNever mind, messed up the syntax))Torrin Delmirev - Into the Abyss
Krusk - Rime of the Frost Maiden
(ooc: mirror image roll against 16 attack: 1 )
(mirror image roll against 22 attack: 15 )
Glacia moves her moonbeam onto Duo6. (DC 12 Con save or take 14 radiant damage)
(Sorry about my last post, I accidently rolled 1d10 instead of 2d10)
(Reaction sheild)
“well then see if this does the trick”
fire bolt 18
damage 8
(Announcer voice: "It didn’t.")
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Swigg will focus on survival and Dodge
I got alot a doods