A tall thin man, Rhewi Enaid as a human is rather disturbing upon first meeting, some will find him always so. At six foot six he reminds some of a walking dead, he in fact looks the part: Pale, pale skin that seems to constantly be sheathed by a thin icy fog, in fact touching him is like touching an ice cube; his eyes are truly colorless, rings of reflection around the black pits of his pupils. Ever since he was very young he claimed to be under the influence of an unhuman entity, most though him just a bit strange until the day he 'accidentally' froze a neighbors cow just by touching it. Rhewi Enaid failed to mention that the entity was demonstrating the sorts of powers that he might acquire if he did, on occasion, do as it bid. It got to the point that his fellow towns folk gave him coin, and a letter of introduction, to go the Waterdeep and work in an ice house. Since arriving in the place, he has become more and more disillusioned with his situation and, listening more and more closely to the voice in his mind, Rhewi Enaid has started to come into his own as a sorcerer; and, though he does skirt the edges of 'rougher' side of life, he is a fairly dependable fellow, once one gets over his chilly first appearance.
The very first character I ever played, Morgan le Fey, was a magic user who never made it out of the dungeon; she died when a 'fellow' party member executed Retributive Strike to destroy an artifact they did not understand. She went out in technicolor glory to be sure - dust and less at the end.
I have been involved in DnD since Gygax came up with it; been paying by post for a couple of decades, off and on, and my longest game lasted for about three years, my character was an insanely bold Paladin. He once jumped on a Basilisk and rode it around like a bucking bronco banging away at its head with an iron frying pan, good thing he was able to keep it distracted long enough for the rest of the party to dispatch it, otherwise he would have become to stoned to fulfill his obligations as a paladin.
Race/Class: Variant Human Druid - Circle of the City
Background: Urchin
Backstory: Ash’s parents were dockworkers - the family was poor, but happy enough, and when she wasn’t either working alongside them - mending nets, loading ships, running errands - she was always found in the waste grounds - patches of grass, abandoned buildings, even mudlarking on the river banks in order to study the plants and befriend the animals. Everything changed when a fire swept through their street. The fire was suspicious, but the guard investigation was cursory at best. Her whole family was killed. In the aftermath, Ash hid. She retreated to her wild spaces in the city, and into wildness. She expanded her magic and her knowledge of the city, made friends with a local fox den and feral cat colony. Eventually, she met another Druid, Vesan, visiting from the wilds, who initiated her into the ways of Druidry, and guided her back toward civilisation - Vesan knew that Ash wouldn’t be happy in the outlands, and that the creatures of the city was just as in need of protection as those of the high forest. Through her mentor, she became involved with the group - given her familiarity with the city, she was very effective at getting places quickly and tracking targets - it’s difficult to hide from every single rat or pigeon in the city. She has no patience for those who look but don’t see, who value gold above people, and who work against life. That could make her an odd duck in a bounty hunting party, but a noble with a vault full of treasure won’t suffer greatly for losing a part of it - whereas that treasure could buy food for a family for a year, or allow her to treat a donkey’s broken leg. It balances out.
Fun fact about you: The first TTRPG I ever played was a homebrew Buffy/World of Darkness thing. It was very silly.
D&D experience: (You don't need any, I just like having a variety of experience): A good amount. I’ve been DMing a weekly game since 2018ish, and playing in a bunch of games for a while too
Have you played WDH before, if so what villain was used: Nope - I was considering running it for my group, but went with Descent into Avernus instead.
Drip, was named so because he's had a tick for as long as he can remember, that causes him to mimic the sound of water droplets hitting a puddle, whenever he is agitated or unfocused. His smaller than your average Kenku stature, and resistance to violent crimes, had always alienated him from his flock. His tick was just the icing on the cake. They tended to bully and dismiss him because of his differences.
He'd never had any reservations against, thievery, scheming and scams. He just didn't think that physical harm was called for or necessary in most cases. Where was the craftsmanship or skill in slitting a marks throat just to get his coin? Ultimately these things culminated in him separating from his flock at a fairly young age and venturing into the more bustling parts of Waterdeep. In time he made friends with other street urchins trying to survive in the city of splendors. So even though he tended to avoid other kenku's, Drip became fairly well known in his particular circles. Often contracted out by crews or guilds he'd proven his worth with, he generally remained unattached. Preferring to come and go as he pleased.
Currently 12 years in age and freshly matured, he only stands four and half feet tall and can still pass for a child kenku when he needs to. He sleeps where ever he can fit, generally finding a cozy hiding spot some place high. Which is not difficult in a city like Waterdeep. He's content day to day just to be able to make his way in life with a full belly and an entire city of sound to explore and listen to.
Fun fact: I can give you a 'thumbs up!' with my big toes!
D&D experience: I only got started with D&D last March. And wasnt able to play in but two live games before the pandemic kinda put a stopper in all that. Since then i've been getting into as many pbp games as i can navigate within the constraints of real life.
Never played WDH but its the module i've most wanted to play since learning a little about it.
This post has potentially manipulated dice roll results.
Ability scores: 1314810916
Bandar Stoneshaft, mountain dwarf bard (Guild Artisan)
One of the Stoneshafts of Thornhold, Bandar is fast approaching 200 years of age. He was born in Waterdeep, and when he was old enough he joined the local militia. When his father passed away, he retired his commission and returned to his ancestral home in Thornhold. He tarried there at the clan keep after meeting Froda, the woman who would become his wife, and they settle down and had a family. Late one autumn, when the youngest of the children had not quite come to her own, a disaster struck that took the life of Froda. Bandar returned to Waterdeep, where he now shares the songs and stories of his clan and learns the stories of the peoples around him. He is also a crafter of fine instruments, and has a solid reputation among the musicians of Waterdeep.
Bandar's children, now grown, live with the clan at Thornhold, but Bandar tends to stay away. The place is simply too full of memories of his wife. He is content with his life in Waterdeep, though his neighbors occasionally hear one particular mournful tune lilting from his house, especially in autumn.
Experience: not much. Started in August of '19 running LMoP for the fam. Played two pbp campaigns, both of which disintegrated. I took a hiatus after the last one, now I'm back. I have no experience with this particular campaign.
Fun fact: I made a character for my 4-year-old so she could play with us. She wanted to be a fairy princess with a magic wand, so I made a warlock (archfey). Her familiar is a husky puppy.
Tanen was born as the result of an orc raid on an isolated human community. Although his origins brought shame to his family, they never shunned him. As a result, he grew up loving his parents, especially his mother, Suanne.
Tanen has spent his life trying to bring honour to his family name and working to protect his people. Slowly, the rest of the community came to tolerate and then accept him, especially as he grew out of his teens and left to serve in the local militia, working to protect their borders from future raids.
After one season of patrols, Tanen returned home with a wife, Filicity, a human from a nearby village where he had been stationed for some time. Returning to his home, they settled down and started a family, with two children, a young boy named Derrin (now 10) and a daughter named Willow (now 7).
Recent times have been tough on the community, with little work available beyond tending your own gardens and hunting for your own food. Desiring more for his young family, Tanen had left home to utilise his skills and look for paid employment as a mercenary or merchants guard. He heard rumours that there is money to be made in Waterdeep, so made his way there hoping to find enough wealth to support his family.
After arriving in the city, Tanen was recruited by the Lord's Alliance. As an outsider, looking for opportunities he was seen as an asset. Without ties to the other factions, there was no fear of his action shaving ulterior motives. Currently, he holds the rank of a Cloak in the alliance, carry out menial tasks and relaying observations, but to Tanen, this is an opportunity waiting to be exploited.
Fun fact about you: 1. My user name is actually my height. 2. I am from New Zealand
D&D experience: Dabbled for about 28 years. Have been playing PBP on here fore the past 3. Have tried being a DM with a student group (I am a teacher)
Have you played WDH before, if so what villain was used: No I haven't played WDH before
Ability scores: 13 14 17 10 15 16
Rhewi Enaid Sorcerer (Shadow Magic)
A tall thin man, Rhewi Enaid as a human is rather disturbing upon first meeting, some will find him always so. At six foot six he reminds some of a walking dead, he in fact looks the part: Pale, pale skin that seems to constantly be sheathed by a thin icy fog, in fact touching him is like touching an ice cube; his eyes are truly colorless, rings of reflection around the black pits of his pupils. Ever since he was very young he claimed to be under the influence of an unhuman entity, most though him just a bit strange until the day he 'accidentally' froze a neighbors cow just by touching it. Rhewi Enaid failed to mention that the entity was demonstrating the sorts of powers that he might acquire if he did, on occasion, do as it bid. It got to the point that his fellow towns folk gave him coin, and a letter of introduction, to go the Waterdeep and work in an ice house. Since arriving in the place, he has become more and more disillusioned with his situation and, listening more and more closely to the voice in his mind, Rhewi Enaid has started to come into his own as a sorcerer; and, though he does skirt the edges of 'rougher' side of life, he is a fairly dependable fellow, once one gets over his chilly first appearance.
The very first character I ever played, Morgan le Fey, was a magic user who never made it out of the dungeon; she died when a 'fellow' party member executed Retributive Strike to destroy an artifact they did not understand. She went out in technicolor glory to be sure - dust and less at the end.
I have been involved in DnD since Gygax came up with it; been paying by post for a couple of decades, off and on, and my longest game lasted for about three years, my character was an insanely bold Paladin. He once jumped on a Basilisk and rode it around like a bucking bronco banging away at its head with an iron frying pan, good thing he was able to keep it distracted long enough for the rest of the party to dispatch it, otherwise he would have become to stoned to fulfill his obligations as a paladin.
I have never played WDH before.
Panic is a mechanism that strengthens the gene pool.
Would you be willing to consider homebrew? I’ve a druid subclass I’ve been trying out for a while that’s been generally well received - https://www.dndbeyond.com/subclasses/602219-circle-of-the-city
Name: Ash
Race/Class: Variant Human Druid - Circle of the City
Background: Urchin
Backstory: Ash’s parents were dockworkers - the family was poor, but happy enough, and when she wasn’t either working alongside them - mending nets, loading ships, running errands - she was always found in the waste grounds - patches of grass, abandoned buildings, even mudlarking on the river banks in order to study the plants and befriend the animals. Everything changed when a fire swept through their street. The fire was suspicious, but the guard investigation was cursory at best. Her whole family was killed. In the aftermath, Ash hid. She retreated to her wild spaces in the city, and into wildness. She expanded her magic and her knowledge of the city, made friends with a local fox den and feral cat colony. Eventually, she met another Druid, Vesan, visiting from the wilds, who initiated her into the ways of Druidry, and guided her back toward civilisation - Vesan knew that Ash wouldn’t be happy in the outlands, and that the creatures of the city was just as in need of protection as those of the high forest. Through her mentor, she became involved with the group - given her familiarity with the city, she was very effective at getting places quickly and tracking targets - it’s difficult to hide from every single rat or pigeon in the city. She has no patience for those who look but don’t see, who value gold above people, and who work against life. That could make her an odd duck in a bounty hunting party, but a noble with a vault full of treasure won’t suffer greatly for losing a part of it - whereas that treasure could buy food for a family for a year, or allow her to treat a donkey’s broken leg. It balances out.
Fun fact about you: The first TTRPG I ever played was a homebrew Buffy/World of Darkness thing. It was very silly.
D&D experience: (You don't need any, I just like having a variety of experience): A good amount. I’ve been DMing a weekly game since 2018ish, and playing in a bunch of games for a while too
Have you played WDH before, if so what villain was used: Nope - I was considering running it for my group, but went with Descent into Avernus instead.
((Home-brew link doesn't work for me, just get not found...))
Bum - should have spotted that nbsp! received - https://www.dndbeyond.com/subclasses/602219-circle-of-the-city - any better?
can see now, yep
Yeah that looks good up to level 5
Name: Drip
Race: Kenku
Class: Rogue
Background: Urchin
Backstory:
Drip, was named so because he's had a tick for as long as he can remember, that causes him to mimic the sound of water droplets hitting a puddle, whenever he is agitated or unfocused. His smaller than your average Kenku stature, and resistance to violent crimes, had always alienated him from his flock. His tick was just the icing on the cake. They tended to bully and dismiss him because of his differences.
He'd never had any reservations against, thievery, scheming and scams. He just didn't think that physical harm was called for or necessary in most cases. Where was the craftsmanship or skill in slitting a marks throat just to get his coin? Ultimately these things culminated in him separating from his flock at a fairly young age and venturing into the more bustling parts of Waterdeep. In time he made friends with other street urchins trying to survive in the city of splendors. So even though he tended to avoid other kenku's, Drip became fairly well known in his particular circles. Often contracted out by crews or guilds he'd proven his worth with, he generally remained unattached. Preferring to come and go as he pleased.
Currently 12 years in age and freshly matured, he only stands four and half feet tall and can still pass for a child kenku when he needs to. He sleeps where ever he can fit, generally finding a cozy hiding spot some place high. Which is not difficult in a city like Waterdeep. He's content day to day just to be able to make his way in life with a full belly and an entire city of sound to explore and listen to.
Fun fact: I can give you a 'thumbs up!' with my big toes!
D&D experience: I only got started with D&D last March. And wasnt able to play in but two live games before the pandemic kinda put a stopper in all that. Since then i've been getting into as many pbp games as i can navigate within the constraints of real life.
Never played WDH but its the module i've most wanted to play since learning a little about it.
https://ddb.ac/characters/44382200/3PGXXY
Ability scores: 13 14 8 10 9 16
Bandar Stoneshaft, mountain dwarf bard (Guild Artisan)
One of the Stoneshafts of Thornhold, Bandar is fast approaching 200 years of age. He was born in Waterdeep, and when he was old enough he joined the local militia. When his father passed away, he retired his commission and returned to his ancestral home in Thornhold. He tarried there at the clan keep after meeting Froda, the woman who would become his wife, and they settle down and had a family. Late one autumn, when the youngest of the children had not quite come to her own, a disaster struck that took the life of Froda. Bandar returned to Waterdeep, where he now shares the songs and stories of his clan and learns the stories of the peoples around him. He is also a crafter of fine instruments, and has a solid reputation among the musicians of Waterdeep.
Bandar's children, now grown, live with the clan at Thornhold, but Bandar tends to stay away. The place is simply too full of memories of his wife. He is content with his life in Waterdeep, though his neighbors occasionally hear one particular mournful tune lilting from his house, especially in autumn.
Experience: not much. Started in August of '19 running LMoP for the fam. Played two pbp campaigns, both of which disintegrated. I took a hiatus after the last one, now I'm back. I have no experience with this particular campaign.
Fun fact: I made a character for my 4-year-old so she could play with us. She wanted to be a fairy princess with a magic wand, so I made a warlock (archfey). Her familiar is a husky puppy.
Name: Tanen Highwind
Race/Class: Half Orc (Fighter)
Background: Folk Hero
Backstory:
Tanen was born as the result of an orc raid on an isolated human community. Although his origins brought shame to his family, they never shunned him. As a result, he grew up loving his parents, especially his mother, Suanne.
Tanen has spent his life trying to bring honour to his family name and working to protect his people. Slowly, the rest of the community came to tolerate and then accept him, especially as he grew out of his teens and left to serve in the local militia, working to protect their borders from future raids.
After one season of patrols, Tanen returned home with a wife, Filicity, a human from a nearby village where he had been stationed for some time. Returning to his home, they settled down and started a family, with two children, a young boy named Derrin (now 10) and a daughter named Willow (now 7).
Recent times have been tough on the community, with little work available beyond tending your own gardens and hunting for your own food. Desiring more for his young family, Tanen had left home to utilise his skills and look for paid employment as a mercenary or merchants guard. He heard rumours that there is money to be made in Waterdeep, so made his way there hoping to find enough wealth to support his family.
After arriving in the city, Tanen was recruited by the Lord's Alliance. As an outsider, looking for opportunities he was seen as an asset. Without ties to the other factions, there was no fear of his action shaving ulterior motives. Currently, he holds the rank of a Cloak in the alliance, carry out menial tasks and relaying observations, but to Tanen, this is an opportunity waiting to be exploited.
Fun fact about you: 1. My user name is actually my height.
2. I am from New Zealand
D&D experience: Dabbled for about 28 years. Have been playing PBP on here fore the past 3. Have tried being a DM with a student group (I am a teacher)
Have you played WDH before, if so what villain was used: No I haven't played WDH before
Ability scores: 18 10 15 15 10 16
I'll be reviewing these and picking later tonight/tomorrow morining
(your DM, but I would advise switching the RECRUITING tag to the CLOSED tag)
I am an average mathematics enjoyer.
>Extended Signature<