Summary: The Golem continues to whirl around; blocking the path forward. Tarak takes another stab at the ground; smashing the controls. The stairs return to their normal position rather than a slide, as well as the iris gate opening back up.
ZZ gets ready to follow everyone, while Abigail tries to formulate a plan. Lafetha hands a potion over to Abigail, but the trio is rushed from behind. The door opening and three guards of the Mortis Foundation entering and instantly moving to engage with them.
Abigail manages to get a spear thrusted into her side (9) while Lafetha gets one grazed towards the leg (6). The one rushing in to stab ZZ aims a little high, thrusting over her head.
Round 5 (Begin)
Zones: Zone 3: The Staircase that leads up / down Zone 2(A): The hallway between Zone 1(A): The room with the eye
5 other spokes exist (B, C, D, E)
Setup:
Tarak is in Zone 3, and the way up and down has opened up (will take at least 1 minute to climb up or down; aka 10 rounds)
The Golem is swirling around in Zone 2. (DC 19 / 17 damage)
ZZ, Abigail, Lafetha are now engaged in melee with 3 Guards all in Zone 1.
This post has potentially manipulated dice roll results.
"Stuck between a whirling death machine and a bunch of sharp object..." Abigail bolts down the hall and attempts to slide through the legs of the whirling death machine...
Summary: Tarak heads down to (2B) before reaching the door leading over to (1B). The door itself locked; and reinforced. Could possibly be hacked or broken open with enough force. Abigail rushes past the Golem, taking a deep cut across the side (17 damage) from the whirling chaos of blades.
Lafetha does nothing, while ZZ crashes her hammer into one of the nearby guards that came inside (8 damage); a streak of blood coming from the nose and mouth. Before looking over at the Eye that watches over them.
The Golem continues to spin; faster and faster now. Making the escape more difficult. The three guards continue to press their now numerical advantage. Two stacking up on Lafetha while the bloodied one continues to attack ZZ. But the duo manages to keep up their defenses, moving out of the way of the spear points.
Round 6 (Begin)
Zones: Zone 3: The Staircase that leads up / down Zone 2(A): The hallway between Zone 1(A): The room with the eye
5 other spokes exist (B, C, D, E)
Zone 2(B): The hallway between (3 & 1B) Zone 1(B): Locked Door
Situation: The golem is continuing it's whirling of attacks across 2A; going through the zone dealing damage (DC 19 for half / 32 damage)
Zone 1(A): 3 Guards (1 blooded), ZZ and Lafetha are in a melee. Zone 2(A): Golem Zone 3: Abigail with stairs that can go up and down. (Will take 1 minute / 10 rounds to go up or down). Leads down other spokes as well.
Zone 2(B): Hallway leading to (1B).
Door is locked. Can be attempted to picked with Lockpicking + DEX as a Action. Can be attempted to be forced open with Athletics DC 17 as a Action. Can be attack per usual (AC 15 to hit areas that'll deal damage). There are desks, vials, and other odds and ends inside. Can make a Perception check to know more as a Action.
This post has potentially manipulated dice roll results.
ZZ begins to get frustrated, damn her heart for listening to that beggar. She turns to the eye yelling, "What do you want?!? We just want to help!" And slams her hammer down on one of the pipes leading towards the eye hoping to damage it.
Hit23 damage8
She moves to prepare for another attack from the guards.
Not sure if ZZ and Lafetha are holding the guards at bay, or about to join then... Abigail sucks in some deep breaths as she hobbles toward the third spoke (Spoke C).
As she heads down the hall, blood dripping behind her, she attempts to use Message, unsure if it will even work, to communicate with Tarak, "What do you see over there?"
She quickly scans the hall she is limping through for anything of interest, but otherwise will stop the the first door she comes to and hastily check it for locks or traps...
Summary: Tarak gives the door a heavy shove; knocking the bolt off the wall and allowing him to enter. Abigail heads over down one of the other spokes (C), coming across a locked door. - but not finding it to be trapped. Through the small slit at the top, she's able to make out the inside. Several large bags of liquid. Tubes extending down from them and on to what looks like a operation table. Straps on either side... but the rest of the room is too obscured by such a small slit on the door. Abigail's Message does reach Tarak's mind.
The golem continues it's spin; keeping its attention right now on the pinned two. Although its head does seem to turn 180 for a moment as the sound of a door being forced open rings through the halls. Lafetha draws out her scimitar, taking a swing but finds the blade easily parried. ZZ swings her hammer against some of the pipes leading to the eye. The eye itself seems to vibrate, turning a bit more bloodshot as the random goo and gas seep from the opening. Damaged, but not destroyed.
The three guards continue their own fight. One of them managing to get a swipe on Lafetha (3).
Round 7 (Begin)
Zones: Zone 3: The Staircase that leads up / down Zone 2(A): The hallway between Zone 1(A): The room with the eye
5 other spokes exist (B, C, D, E)
Zone 2(B): The hallway between (3 & 1B) Zone 1(B): Opened Door: Leading to a room of papers, notes, and various chests.
Zone 2 (C): The hallway between (3 & 1C) Zone 1(C): Locked Door
Situation: The Golem is continuing it's whirlwind attack (DC 19 Athletics / Acrobatics / Dex Save for half. 34 damage)
Zone 1(A): ZZ, Lafetha, the 3 guards. Zone 2(A): The Golem
Zone 1(B): Tarak A room full of chests, papers, and other odds & ends. Can make a Investigation to find items of value; Action.
Zone 2(C): Abigail: Hallway leading to (1C). Door is locked. Can be attempted to picked with Lockpicking + DEX as a Action. Can be attempted to be forced open with Athletics DC 17 as a Action. Can be attack per usual (AC 15 to hit areas that'll deal damage). There is a operating table, and several hanging tubes and needles.
Summary: Tarak rummages around, but doesn't find anything of value outside a few very nicely crafted steel-point pens and some ink. It's possible that some of the things here are worth quite a bit, but the quick rummage around isn't leading him into any promising directions. Abigail manages to pick the lock; the door swinging open. Taking a quick look around, there isn't anybody inside. At least, at the moment. A chute on the side can be pulled out from the wall that leads down. A bloody surgeon's apron still hanging out of it at the moment.
Lafetha takes a deep cut against one of the two guards fighting her, managing to draw blood. While ZZ cracks open a few more pipes. More goo, slime, and whatever gas it is seeping into the room. The eye itself seems to go dull. Lifeless as it still hangs above the door.
One of the guards again thrusts and strikes Lafetha (2); while the other two miss. The Golem continues to spin; unaffected by the fact the eye seems lifeless.
Round 8 (Begin)
Zones: Zone 3: The Staircase that leads up / down Zone 2(A): The hallway between Zone 1(A): The room with the eye
5 other spokes exist (B, C, D, E)
Zone 2(B): The hallway between (3 & 1B) Zone 1(B): Opened Door: Leading to a room of papers, notes, and various chests.
Zone 2 (C): The hallway between (3 & 1C) Zone 1(C): Opened Door: A surgery room full of hanging bags, vials, and a chute
Situation: The Golem is continuing it's whirlwind attack (DC 19 Athletics / Acrobatics / Dex Save for half. 18 damage)
Zone 1(A): ZZ, Lafetha, the 3 guards. Zone 2(A): The Golem
Zone 1(B): Tarak A room full of chests, papers, and other odds & ends; has been searched to the best of his ability.
Zone 1(C): Abigail: A room with tubes, liquids, a chute, and other odds and ends. Can make a Investigation check to find items of value; Action.
Round 4 (End)
Summary: The Golem continues to whirl around; blocking the path forward. Tarak takes another stab at the ground; smashing the controls. The stairs return to their normal position rather than a slide, as well as the iris gate opening back up.
ZZ gets ready to follow everyone, while Abigail tries to formulate a plan. Lafetha hands a potion over to Abigail, but the trio is rushed from behind. The door opening and three guards of the Mortis Foundation entering and instantly moving to engage with them.
Abigail manages to get a spear thrusted into her side (9) while Lafetha gets one grazed towards the leg (6). The one rushing in to stab ZZ aims a little high, thrusting over her head.
Round 5 (Begin)
Zones:
Zone 3: The Staircase that leads up / down
Zone 2(A): The hallway between
Zone 1(A): The room with the eye
5 other spokes exist (B, C, D, E)
Setup:
Tarak is in Zone 3, and the way up and down has opened up (will take at least 1 minute to climb up or down; aka 10 rounds)
The Golem is swirling around in Zone 2. (DC 19 / 17 damage)
ZZ, Abigail, Lafetha are now engaged in melee with 3 Guards all in Zone 1.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail hurriedly gulps down the potion (7).
"Stuck between a whirling death machine and a bunch of sharp object..." Abigail bolts down the hall and attempts to slide through the legs of the whirling death machine...
Acrobatics: 17
ZZ takes her light hammer and lashes out at the guards knees to incapacitate him so she can follow Abigail towards Tarak 15 damage9
If incapacitated ZZ follows Abigail past the robot acrobatics8
Tarak explores down hall B and peeks into the room there.
As ZZ prepares to run and do some acrobatics around the golem she realizes a few things.
A. The eye is still creating issues for them and B. It'll put her right next to the golem.
So instead of moving that far she moves closer to the eye.
Golem
DC 19 Acrobatics / Athletics / Dex Save (for half)
32 damage
Guards
Attacking Lafetha
A Attack: 4 Damage: 8
B Attack: 9 Damage: 2
Attacking ZZ
C Attack: 4 Damage: 3
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Round 5 (End)
Summary: Tarak heads down to (2B) before reaching the door leading over to (1B). The door itself locked; and reinforced. Could possibly be hacked or broken open with enough force. Abigail rushes past the Golem, taking a deep cut across the side (17 damage) from the whirling chaos of blades.
Lafetha does nothing, while ZZ crashes her hammer into one of the nearby guards that came inside (8 damage); a streak of blood coming from the nose and mouth. Before looking over at the Eye that watches over them.
The Golem continues to spin; faster and faster now. Making the escape more difficult. The three guards continue to press their now numerical advantage. Two stacking up on Lafetha while the bloodied one continues to attack ZZ. But the duo manages to keep up their defenses, moving out of the way of the spear points.
Round 6 (Begin)
Zones:
Zone 3: The Staircase that leads up / down
Zone 2(A): The hallway between
Zone 1(A): The room with the eye
5 other spokes exist (B, C, D, E)
Zone 2(B): The hallway between (3 & 1B)
Zone 1(B): Locked Door
Situation:
The golem is continuing it's whirling of attacks across 2A; going through the zone dealing damage (DC 19 for half / 32 damage)
Zone 1(A): 3 Guards (1 blooded), ZZ and Lafetha are in a melee.
Zone 2(A): Golem
Zone 3: Abigail with stairs that can go up and down. (Will take 1 minute / 10 rounds to go up or down). Leads down other spokes as well.
Zone 2(B): Hallway leading to (1B).
Door is locked. Can be attempted to picked with Lockpicking + DEX as a Action. Can be attempted to be forced open with Athletics DC 17 as a Action. Can be attack per usual (AC 15 to hit areas that'll deal damage). There are desks, vials, and other odds and ends inside. Can make a Perception check to know more as a Action.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
ZZ begins to get frustrated, damn her heart for listening to that beggar. She turns to the eye yelling, "What do you want?!? We just want to help!" And slams her hammer down on one of the pipes leading towards the eye hoping to damage it.
Hit23 damage8
She moves to prepare for another attack from the guards.
Second Wind: 6
Perception: 15
Not sure if ZZ and Lafetha are holding the guards at bay, or about to join then... Abigail sucks in some deep breaths as she hobbles toward the third spoke (Spoke C).
As she heads down the hall, blood dripping behind her, she attempts to use Message, unsure if it will even work, to communicate with Tarak, "What do you see over there?"
She quickly scans the hall she is limping through for anything of interest, but otherwise will stop the the first door she comes to and hastily check it for locks or traps...
Since she can't do any magic, Laftetha pulls out her Scimitar, and takes a strick at one of the guards.
Attack 6
Damage 5
Tarak attempts to force the door to B open.
Athletics 24
Perception 9
If Abigail’s Message comes through he will tell her what he sees.
Golem: 23
Guard A & B (Lafetha)
Attack: 22 Damage: 5
Attack: 22 Damage: 7
Guard C (ZZ)
Attack: 19 Damage: 5
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Round 6 (End)
Summary: Tarak gives the door a heavy shove; knocking the bolt off the wall and allowing him to enter. Abigail heads over down one of the other spokes (C), coming across a locked door. - but not finding it to be trapped. Through the small slit at the top, she's able to make out the inside. Several large bags of liquid. Tubes extending down from them and on to what looks like a operation table. Straps on either side... but the rest of the room is too obscured by such a small slit on the door. Abigail's Message does reach Tarak's mind.
The golem continues it's spin; keeping its attention right now on the pinned two. Although its head does seem to turn 180 for a moment as the sound of a door being forced open rings through the halls. Lafetha draws out her scimitar, taking a swing but finds the blade easily parried. ZZ swings her hammer against some of the pipes leading to the eye. The eye itself seems to vibrate, turning a bit more bloodshot as the random goo and gas seep from the opening. Damaged, but not destroyed.
The three guards continue their own fight. One of them managing to get a swipe on Lafetha (3).
Round 7 (Begin)
Zones:
Zone 3: The Staircase that leads up / down
Zone 2(A): The hallway between
Zone 1(A): The room with the eye
5 other spokes exist (B, C, D, E)
Zone 2(B): The hallway between (3 & 1B)
Zone 1(B): Opened Door: Leading to a room of papers, notes, and various chests.
Zone 2 (C): The hallway between (3 & 1C)
Zone 1(C): Locked Door
Situation: The Golem is continuing it's whirlwind attack (DC 19 Athletics / Acrobatics / Dex Save for half. 34 damage)
Zone 1(A): ZZ, Lafetha, the 3 guards.
Zone 2(A): The Golem
Zone 1(B): Tarak A room full of chests, papers, and other odds & ends. Can make a Investigation to find items of value; Action.
Zone 2(C): Abigail: Hallway leading to (1C).
Door is locked. Can be attempted to picked with Lockpicking + DEX as a Action. Can be attempted to be forced open with Athletics DC 17 as a Action. Can be attack per usual (AC 15 to hit areas that'll deal damage). There is a operating table, and several hanging tubes and needles.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
After telling Abigail about the room tarak investigates.
Investigation 7
Laftetha tries to strick again at one of the guards 25 4
Abigail attempts the lock... Thieves Tools: 19
If she manages to get the door open, she quickly checks to see if there is any body in the room that fits the description of the two they are after...
ZZ becomes desperate and strikes at the pipework again with her hammer
Strike16damage8
Golem
Spin: 20
Guard A & B (Lafetha)
Attack: 10 Damage: 6
Attack: 9 Damage: 2
Guard C (ZZ)
Attack: 13 Damage: 8
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Round 7 (End)
Summary: Tarak rummages around, but doesn't find anything of value outside a few very nicely crafted steel-point pens and some ink. It's possible that some of the things here are worth quite a bit, but the quick rummage around isn't leading him into any promising directions. Abigail manages to pick the lock; the door swinging open. Taking a quick look around, there isn't anybody inside. At least, at the moment. A chute on the side can be pulled out from the wall that leads down. A bloody surgeon's apron still hanging out of it at the moment.
Lafetha takes a deep cut against one of the two guards fighting her, managing to draw blood. While ZZ cracks open a few more pipes. More goo, slime, and whatever gas it is seeping into the room. The eye itself seems to go dull. Lifeless as it still hangs above the door.
One of the guards again thrusts and strikes Lafetha (2); while the other two miss. The Golem continues to spin; unaffected by the fact the eye seems lifeless.
Round 8 (Begin)
Zones:
Zone 3: The Staircase that leads up / down
Zone 2(A): The hallway between
Zone 1(A): The room with the eye
5 other spokes exist (B, C, D, E)
Zone 2(B): The hallway between (3 & 1B)
Zone 1(B): Opened Door: Leading to a room of papers, notes, and various chests.
Zone 2 (C): The hallway between (3 & 1C)
Zone 1(C): Opened Door: A surgery room full of hanging bags, vials, and a chute
Situation: The Golem is continuing it's whirlwind attack (DC 19 Athletics / Acrobatics / Dex Save for half. 18 damage)
Zone 1(A): ZZ, Lafetha, the 3 guards.
Zone 2(A): The Golem
Zone 1(B): Tarak A room full of chests, papers, and other odds & ends; has been searched to the best of his ability.
Zone 1(C): Abigail: A room with tubes, liquids, a chute, and other odds and ends. Can make a Investigation check to find items of value; Action.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour