Prepared- Cause Fear, Chromatic Orb, Color Spray, Fog Cloud, Ray of Sickness, Sleep, Dragon's Breath, Melf's Acid Arrow, Animate Dead
Backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Roll all values, then determine what you want from there.
As for how much we get, it's 500+(1d10x25)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I've already sent out the campaign link to everyone that has been chosen. The recruitment part of the campaign has ended - we already have 7 players, so we are full.
I've already sent out the campaign link to everyone that has been chosen. The recruitment part of the campaign has ended - we already have 7 players, so we are full.
Sorry!
No problem, have a great campaign! :)
Rollback Post to RevisionRollBack
Felix Windfall (Human-V Lv.7 Rogue) killed in ToA,Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiA
Under raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Rumbling thunder pounds the castle spires. The winds howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle is towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner.
(Tease. Good thing I brought my fancy pants (made from the fanciest of fellows)!)
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Starring: Bors, Briella Moonbrook, Grishkar Darkmoor, Kia Ma Cahaya, Lilitu al Ghul, Mathadriel, and Odmun Darkhowl
DM: CrispyDM
PROLOGUE
Our journey begins in complete darkness.
An emptiness. Impossibly cold. Eternally dark. On the very edge of the known cosmos, completely devoid of light - that is exactly where our journey begins.
Like an outsider looking in, we travel inward, forward, and can see and know the universe on its grandest scale, our mind unable to comprehend its size and greatness. Our time and place completely unknown, yet we feel we are being pulled - drawn - to a specific point in the grandest scale of all – eternity.
We travel faster and faster inward, passing the largest of galactic phenomenon, and hone in on some time and place much smaller - an impossibly large galactic cluster of a hundred galaxies in some unknown part of this universe. In one of these massive galaxies, along one of its beautiful spiral arms, is a star system of some unremarkable age and size, and faster than we can understand or comprehend, we see a planet slowly orbiting a pale yellow sun.
The name of this particular planet is unimportant, but the story we’re about to be a part of is, and more so are the souls that this story involves. Inspecting the planet closer is a continent swathed in darkness, so vast, like a festering wound on the world that never healed. Just like at the very edge of the cosmos where we began, we zoom in on the land and find that it’s horribly dark - haunted, corrupted, poisoned, and closer still, we find an area called Barovia, and looming over it, an enormous castle called…
To a party of seasoned adventurers such as yourselves, this is but another dull tavern in another dull town in some nameless province. It is but another passage of time between the challenges of true adventuring, and perhaps...something more? Such is the doldrum of existence – waiting for another opportunity.
Outside the Inn, a fog lies over the town this evening, draping everything in its clammy grasp. The damp cobbled street shines as the light of street lanterns dances across the slick stones. The cold fog chills the bones and shivers the soul of anyone outside.
Yet inside these tavern walls the food is hearty and the ale is warm and frothy. A fire blazes in the hearth and the tavern is alive with the tumbling voices of country folk.
Suddenly, a hush falls over the tavern. Even the flagons of ale seem to silence themselves. The tavern door swings open. Framed by the lamp-lit fog, a form strides into the room. His heavy, booted footfalls and the jingle of his coins shatter the silence. His brightly colored clothes are draped in loose folds about him and his hat hangs askew, hiding his eyes in shadows. Without hesitation, he walks directly up to your table and stands proudly in a wide stance with folded arms.
His accented voice speaks, “I have been sent to you to deliver this message! If you be creatures of honor, you will come to my master’s aid at first light. It is not advisable to travel the Svalich woods at night!” He pulls from his tunic a sealed letter, address to all of you in beautiful flowing script. He drops the letter on the table. “Take the west road from here some five hours march through the Svalich woods. There you will find my master in Barovia.”
Amid the continued silent stares of the patronage, the ***** strides to the bar and says to the wary barkeep, “Fill the glasses, one and all. Their throats are obviously parches.” He drops a purse heave with gold on the bar. With that, he leaves.
The babble of tavern voices resumes, although somewhat subdued. The letter is lying before you. Dated yesterday, the ink is still not dry and the parchment is crisp. The seal is of a crest you don’t recognize.
This would be a great opportunity to introduce, or perhaps RE-introduce yourselves to each other, (give us a sample of your personality officially "in-game"), and tell me who wants to take the letter, and what you guys would like to do with the letter.
OOC > Fast forward > so Kia did not, in the end, fight with Odmun, because Odmun talked not like a bugbear. Kia has seen lot in these last two years in Barovia and this is not the strangest of them. I am going to assume they arrived together at this inn. Perhaps with Martha, who was also in the forest? So that's three of us? Maybe Martha prevented the bloodshed by happening upon it at just the right time? I'm going with that. JcAndD and Xero can edit if they like. Edit: I'd be happy to participate in some quick PM roleplaying of this encounter, if you like. Let me know.
I have submitted a character idea via DM. Will have a character sheet for you to consider, soon. Thanks for being willing to run a game!
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
Thread closed to recruiting - THANK YOU TO ALL who applied =)
Without further ado, I present the party's token bad guy:
Grishkar Darkmoor, Level 5 Necromancer, High Elf, Lawful Evil, Acolyte
STR: 8, DEX: 15, CON: 10, INT: 16(19), WIS: 14, CHA: 12, Speed: 30, Initiative:2 , HP: 22, AC:12 , Saves: INT/WIS, advantage vs. Charm, immune to magic sleep
Proficiencies: Arcana (+7), Medicine (+5), Perception (+5), Elvish weaponry, wizard weapons
Language: Common, Elvish, Draconic, Infernal, Abyssal
Equipment: Pearl of Power, Headband of Intellect, Wand of the War Mage +1, Dagger, Spellbook, Extra Traveling Clothes
Features/Feats: Darkvision (60'), Advantage vs. Charm, Immune to Magic Sleep, Trance, Bonus Cantrip, Arcane Recovery (2 spell levels), War Caster
Spells: DC 15, Spell Attack Mod: +8
Cantrips- Chill Touch, Frostbite, Infestation, Lightning Lure
Prepared- Cause Fear, Chromatic Orb, Color Spray, Fog Cloud, Ray of Sickness, Sleep, Dragon's Breath, Melf's Acid Arrow, Animate Dead
Backstory:
Born Aleric Kane to a moderately respected family of wizards, few expected the first-born son to aspire to priesthood. At twelve, Aleric could manipulate the magical Weave better than nearly any of his peers. However, the arcane was always overshadowed by the divine. Aleric saw magic as a tool of the Gods. In order to truly cause change in the world, godliness was needed, not sorcery. At 16, Aleric dropped out of his apprenticeship and fled for a monastery to become a simple priest. Aleric spent the next few years finding great peace for the simple life of service.
One day, Aleric was asked to bring food to one of the high priests in their study. He dutifully carried out the task, but found the priest deep in study over a menacing tome. The book was thick, leather of some uncommon animal reinforced with blue metal bindings, the spine bearing glowing runes. The priest asked Aleric to stay a few minutes while he studied further. Before long, Aleric could feel the room getting close. The air grew heavy and the high priest began to sway and groan. As Aleric reached to help him up and away from his work, the priest screamed and threw himself at the young monk. Without thinking, Aleric spat a few words and the high priest's face was struck by fire.
The room did not remain silent. The tome began to hum and throb. Aleric was pulled by sudden urges to read the secrets within. It became immediately clear that this was a book of great power and malice. The next thing he remembered was being interrogated by the Grand Bishop regarding the murder of a high priest and disappearance of an important book.
Questioning turned to interrogation, then to inquisition. The Grand Bishop drilled Aleric for days and the line between investigation and torture became blurred at times. All the while, a strange voice seemed to resonate in Aleric's mind. It goaded, bargained, and enticed. After five days, Aleric gave in.
The Grand Bishop arrived with a half dozen retainers for questioning, but Aleric led off with unknown prayers and incantations. He gave over control to the voice, letting it speak through him. Retainers began to shout prayers, commands, rebukes, but it fell on deaf ears. The Geand Bishop was locked by the voice and Aleric watched as his body moved with grim purpose. A passerby in the hallway would have been ignorant to the horrors that transpired in the next thirty minutes.
Three years after this event, news reached a local lord that the Kane family was brutally slaughtered and their estate razed. The monastery has sat dormant for eight years since the death of its Grand Bishop. No soul has ever left nor has any nearby village dared to investigate. Whispers float across the nearby towns of the name Grishkar Darkmoor, but no one knows anything other than the name appearing on mangled animals in the nearby woods.
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Rolling for gold to buy some magic items.
10 x 25= 250+500= 750
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAWell look at the money bags over here :P Once you get a list of magic items you want, don't forget to roll price too (Uncommon= 1d6x100)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
1. 2 x 100= 600 Bag of Holding
2. 5
3. 4
4. 2
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAFelix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiARoll all values, then determine what you want from there.
As for how much we get, it's 500+(1d10x25)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiADon't forget, we're beginning friday morning =)
For all that were chosen, all characters should be in the campaign by now - on the campaign page, I should be able to see all characters.
Thanks <3
Way too excited :)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
I've already sent out the campaign link to everyone that has been chosen. The recruitment part of the campaign has ended - we already have 7 players, so we are full.
Sorry!
Felix Windfall(Human-V Lv.7 Rogue) killed in ToA, Vallan Houndstrider (Halfling Ghostwise Lv.1 Fighter) in DiAUnder raging storm clouds, a lone figure stands silhouetted against the ancient walls of Castle Ravenloft. The vampire Count Strahd von Zarovich stares down a sheer cliff at the village below. A cold, bitter wind spins dead leaves about him, billowing his cape in the darkness. Lightning splits the clouds overhead, casting stark white light across him. Strahd turns to the sky, revealing the angular muscles of his face and hands. He has a look of power—and of madness. His once handsome face is contorted by a tragedy darker than the night itself.
Rumbling thunder pounds the castle spires. The winds howling increases as Strahd turns his gaze back to the village. Far below, yet not beyond his ken, a party of adventurers has just entered his domain. Strahd’s face forms a twisted smile as his dark plan unfolds. He knew they were coming, and he knows why they have come all according to his plan. He, the master of Ravenloft, will attend to them. Another lightning flash rips through the darkness, its thunder echoing through the castle is towers. But Strahd is gone. Only the howling of the wind—or perhaps a lone wolf—fills the midnight air. The master of Ravenloft is having guests for dinner.
And you are invited.
RAVENLOFT 1983
Coming December 1, 2017
(Tease. Good thing I brought my fancy pants (made from the fanciest of fellows)!)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
OOC > Checks calendar. Makes more tea.
Kia races through the forest, intent on extinguishing one more minion of Evil.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.
RAVENLOFT 1983
Starring: Bors, Briella Moonbrook, Grishkar Darkmoor, Kia Ma Cahaya, Lilitu al Ghul, Mathadriel, and Odmun Darkhowl
DM: CrispyDM
PROLOGUE
Our journey begins in complete darkness.
An emptiness. Impossibly cold. Eternally dark. On the very edge of the known cosmos, completely devoid of light - that is exactly where our journey begins.
Like an outsider looking in, we travel inward, forward, and can see and know the universe on its grandest scale, our mind unable to comprehend its size and greatness. Our time and place completely unknown, yet we feel we are being pulled - drawn - to a specific point in the grandest scale of all – eternity.
We travel faster and faster inward, passing the largest of galactic phenomenon, and hone in on some time and place much smaller - an impossibly large galactic cluster of a hundred galaxies in some unknown part of this universe. In one of these massive galaxies, along one of its beautiful spiral arms, is a star system of some unremarkable age and size, and faster than we can understand or comprehend, we see a planet slowly orbiting a pale yellow sun.
The name of this particular planet is unimportant, but the story we’re about to be a part of is, and more so are the souls that this story involves. Inspecting the planet closer is a continent swathed in darkness, so vast, like a festering wound on the world that never healed. Just like at the very edge of the cosmos where we began, we zoom in on the land and find that it’s horribly dark - haunted, corrupted, poisoned, and closer still, we find an area called Barovia, and looming over it, an enormous castle called…
RAVENLOFT
This is where our story begins.
PART ONE - THE LANDS OF BAROVIA
AN OLD INN.
To a party of seasoned adventurers such as yourselves, this is but another dull tavern in another dull town in some nameless province. It is but another passage of time between the challenges of true adventuring, and perhaps...something more? Such is the doldrum of existence – waiting for another opportunity.
Outside the Inn, a fog lies over the town this evening, draping everything in its clammy grasp. The damp cobbled street shines as the light of street lanterns dances across the slick stones. The cold fog chills the bones and shivers the soul of anyone outside.
Yet inside these tavern walls the food is hearty and the ale is warm and frothy. A fire blazes in the hearth and the tavern is alive with the tumbling voices of country folk.
Suddenly, a hush falls over the tavern. Even the flagons of ale seem to silence themselves. The tavern door swings open. Framed by the lamp-lit fog, a form strides into the room. His heavy, booted footfalls and the jingle of his coins shatter the silence. His brightly colored clothes are draped in loose folds about him and his hat hangs askew, hiding his eyes in shadows. Without hesitation, he walks directly up to your table and stands proudly in a wide stance with folded arms.
His accented voice speaks, “I have been sent to you to deliver this message! If you be creatures of honor, you will come to my master’s aid at first light. It is not advisable to travel the Svalich woods at night!” He pulls from his tunic a sealed letter, address to all of you in beautiful flowing script. He drops the letter on the table. “Take the west road from here some five hours march through the Svalich woods. There you will find my master in Barovia.”
Amid the continued silent stares of the patronage, the ***** strides to the bar and says to the wary barkeep, “Fill the glasses, one and all. Their throats are obviously parches.” He drops a purse heave with gold on the bar. With that, he leaves.
The babble of tavern voices resumes, although somewhat subdued. The letter is lying before you. Dated yesterday, the ink is still not dry and the parchment is crisp. The seal is of a crest you don’t recognize.
This would be a great opportunity to introduce, or perhaps RE-introduce yourselves to each other, (give us a sample of your personality officially "in-game"), and tell me who wants to take the letter, and what you guys would like to do with the letter.
OOC > Fast forward > so Kia did not, in the end, fight with Odmun, because Odmun talked not like a bugbear. Kia has seen lot in these last two years in Barovia and this is not the strangest of them. I am going to assume they arrived together at this inn. Perhaps with Martha, who was also in the forest? So that's three of us? Maybe Martha prevented the bloodshed by happening upon it at just the right time? I'm going with that. JcAndD and Xero can edit if they like. Edit: I'd be happy to participate in some quick PM roleplaying of this encounter, if you like. Let me know.
ey/em/eirs, or they/them works, too (just not he).
Role-playing since that keep on those borderlands. I love it so.