This post has potentially manipulated dice roll results.
((oops, I assumed it didn't effect the caster! Map updated for moonbeam))
Evo, the mace smacks the creature and once again seems to harm it. It seems to be pretty wobbly now. Your words this time do not seem to phase the creatures, though.
Azaka, seeing Eku have the creature trapped, disengages and moves back, basically ready to pounce again should she need to, with her teeth bared.
Eku then continues to constrict the creature she has all wrapped up. With advantage as she already has the thing restrained. She squeezes as hard as she can...
Eku-Squeeze: 16 Damage: 10
and dark reddish-black goo spurts from the creatures mouth as she squeezes. (I won't roll the save for the creature since it's already grappled and restrained still from the initial attack and it has not tried to escape)
Gotur, you feel the healing energies from the leaf. (Very cool visuals!)
Alton uses his reaction to uncanny dodge and half the damage taken from the attack (-7hp instead), before continuing his assault on the creature with his daggers.
Attack: 25 Damage: 9
Attack: 15 Damage: 3
Sneak Attack: 8
For a total of what I’d assume is 14 magical piercing damage (the first one misses and sneak attack would still apply to the second?).
Edit: Ah, wait! I forgot as a halfling, I can reroll ones. Here’s the new attack roll:
20
Which would turn it to a total of 22 magical piercing damage instead.
Alton, the arm doesn't hit you as hard as you initially thought. Then, you continue your awkward yet relentless attack on the monster with your throwing daggers. You repeatedly stab and stab and stab, and it starts to look pretty gruesome as you continue to stab at the thing after it stops moving. It violently shakes from the stabs, and when you stop, the thing is a punctured mess as it has fallen down almost back into it's grave, leaking dark red/black goo from all of the holes you've created.
Phillip, the shards once again slam into the restrained creature point blank, causing it visible harm.
The west monster again is scalded by Gotur's magic. It manages to avoid some of the light, but it still gets hit (-10). It also still has Evo's angels around it, and they are able to really cause this thing some distress.
It seems to be on its last legs, and tries again to swing the now extremely magically scalded arms into Gotur.
Arm swing: 23 Damage: 18
Arm swing: 15 Damage: 12
***depending on Evo's spirit guardians roll, that attack might not happen as the monster might be dead. It fails the save.**
One of the arms hits Gotur, pending the damage from spirit guardians.
The monster that is being constricted and restrained by Eku tries again to swat at her, more like an attempt to box her 'ears' with its corroding hands. Disadvantage.
Box ears: 18 Damage: 8
Box ears: 9 Damage: 13
Eku smiles as the arms miss her. One of them gets close though. She senses the end is near for these monsters.
This post has potentially manipulated dice roll results.
Assuming the nearest creatures are toast, Evo will move over to help Eku out, introducing the restrained stitch creature to his guardians and have the spiritual hammer smack it too while dropping a sacred flame on it.
Spiritual weapon: Attack: 22 Damage: 9
Bless:2
Sacred flame (DC 15 dex save to avoid all damage): 7
(And same DC 15 wisdom for the guardians. Bad times for the stitch monster.)
Eku says "Friends, this was my fault. I should've anticipated something of this nature with the Nanny. I can heal whoever needs it."
She has 2 cure wounds available and would use both on whomever might need it.
9
12
Looking back, there's the cistern, the pterafolk nest and the Nanny's hut (which was checked already by someone with a low roll) remaining in Mbala.
Azaka says "Ughhh... let's NOT sleep here, yes? Evo, shall we continue with destroying these corpses?"
What might be next?
The guides are happy to check the remaining stuff, or also happy to get the heck out of Mbala and decide what is next once you all get down. Actually, Azaka prefers to just leave after the bodies are burned. Eku is indifferent but will definitely help with the burning of the bodies as well as the Nanny.
Gotur, the light causes some small flames on all of the bodies as you run the moonbeam over the corpses, and then the small ghostly flames poof out once the spell ends.
The dead monsters and the nanny lay motionless, completely destroyed.
Phillip is relieved that the fight is over. It shook him, that his weapons and poison did nothing… but he was pleased to be able to offer some small help with his spells.
Phillip would likely leave the pterafolk be, assuming they don’t move against the party.
He would politely decline healing in favour of the spells going towards the others, as he sees them as being in worse shape. If no one else uses the healing though, he’d take one.
While he’s waiting for the party to make final arrangements for Nanny and the three monsters, the large cistern gets the better of his natural curiosity. He casts light on a small stone, and watches from the edge as he throws it into the water: hoping to see how deep it goes and whether there is anything immediately visible in the water.
Once Gotur finishes his inspection Evo will help Azaka and Eku toss whatever is left of the nanny and the stitch things onto the broken hut before starting a fire to burn them.
"Aye'm not in a hurry to wind meh way back down that trail we took up but we can start if the others want to move on. Where are we heading after this?"
Gotur, you don't find anything of interest in the hut - just the same things that Evo did before, and nothing you'd find useful. (I used investigation for that)
Phillip, the pterafolk are minding their own business in their nest.
Phillip, you toss the stone charged with light down the hole and take a peek from the edge. The stone drops the 15 feet into the scummy, black water below. The water is not completely opaque though, and so the stone lights up the water a bit as it sinks down, allowing you to see under the water. The water seems to be about 30-40 feet deep as you see the rock settle at the bottom.
Phillip, please roll a perception check for the moment the stone sinks down into the water. No one else was watching the moment the rock sinks, so only Phillip makes the check.
Azaka and Eku assist with gathering the stitch monsters and the nanny and shove them into the hut. Azaka would lower her head and likely follow Evo's lead with the proceedings, if any. Eku would say a prayer for the people of Mbala, remembering them once again and feeling at peace with providing them with vengeance.
Eku and Azaka both have thoughts/suggestions for what is next, although we will deal with Phillip's check first.
Alton collects his two swords that he previously had tossed aside before listlessly milling around the area as others in the party investigate. He is happy to help anyone that may need it, and just walks around to make sure that everyone is alright after this combat encounter.
This post has potentially manipulated dice roll results.
Are there any abandoned orchards or cultivation from the original Mbala settlement around? Gotur will ask Eku if she knows of or saw any as well as poking about on his own.
Survival?: 13
Rollback Post to RevisionRollBack
DM:Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
((oops, I assumed it didn't effect the caster! Map updated for moonbeam))
Evo, the mace smacks the creature and once again seems to harm it. It seems to be pretty wobbly now. Your words this time do not seem to phase the creatures, though.
Azaka, seeing Eku have the creature trapped, disengages and moves back, basically ready to pounce again should she need to, with her teeth bared.
Eku then continues to constrict the creature she has all wrapped up. With advantage as she already has the thing restrained. She squeezes as hard as she can...
Eku-Squeeze: 16 Damage: 10
and dark reddish-black goo spurts from the creatures mouth as she squeezes. (I won't roll the save for the creature since it's already grappled and restrained still from the initial attack and it has not tried to escape)
Gotur, you feel the healing energies from the leaf. (Very cool visuals!)
NEXT ROUND
Round 4: Alton, Phillip, Monsters, Evo, Azaka, Eku, Gotur
Alton is up!
Map is updated.
Alton uses his reaction to uncanny dodge and half the damage taken from the attack (-7hp instead), before continuing his assault on the creature with his daggers.
Attack: 25 Damage: 9
Attack: 15 Damage: 3
Sneak Attack: 8
For a total of what I’d assume is 14 magical piercing damage (the first one misses and sneak attack would still apply to the second?).
Edit: Ah, wait! I forgot as a halfling, I can reroll ones. Here’s the new attack roll:
20
Which would turn it to a total of 22 magical piercing damage instead.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Phillip casts magic missile at the monster he’s near again…
Cast a spell action (magic missile): 13 (force damage)
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Alton, the arm doesn't hit you as hard as you initially thought. Then, you continue your awkward yet relentless attack on the monster with your throwing daggers. You repeatedly stab and stab and stab, and it starts to look pretty gruesome as you continue to stab at the thing after it stops moving. It violently shakes from the stabs, and when you stop, the thing is a punctured mess as it has fallen down almost back into it's grave, leaking dark red/black goo from all of the holes you've created.
Phillip, the shards once again slam into the restrained creature point blank, causing it visible harm.
The west monster again is scalded by Gotur's magic. It manages to avoid some of the light, but it still gets hit (-10). It also still has Evo's angels around it, and they are able to really cause this thing some distress.
It seems to be on its last legs, and tries again to swing the now extremely magically scalded arms into Gotur.
Arm swing: 23 Damage: 18
Arm swing: 15 Damage: 12
***depending on Evo's spirit guardians roll, that attack might not happen as the monster might be dead. It fails the save.**
One of the arms hits Gotur, pending the damage from spirit guardians.
The monster that is being constricted and restrained by Eku tries again to swat at her, more like an attempt to box her 'ears' with its corroding hands. Disadvantage.
Box ears: 18 Damage: 8
Box ears: 9 Damage: 13
Eku smiles as the arms miss her. One of them gets close though. She senses the end is near for these monsters.
Evo is up!
Map is updated.
Round 4: Alton, Phillip, Monsters, Evo, Azaka, Eku, Gotur
Assuming the nearest creatures are toast, Evo will move over to help Eku out, introducing the restrained stitch creature to his guardians and have the spiritual hammer smack it too while dropping a sacred flame on it.
Spiritual weapon: Attack: 22 Damage: 9
Bless:2
Sacred flame (DC 15 dex save to avoid all damage): 7
(And same DC 15 wisdom for the guardians. Bad times for the stitch monster.)
**Gotur, the creature was indeed destroyed by Evo's angels, so that damage is void.**
((Phew! Still glad I healed last turn, if that 18 had hit, it would have been lights out Gotur!))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Evo, the weapon floats over and smacks the remaining creature, and the radiant flames sear its restrained body. (-15 total)
Azaka holds her position, scanning the area as well for any other enemies.
Eku squeezes again.
Eku-Squeeze: 12 Damage: 11
one of its eyes pop out. It is still 'alive' though.
Gotur is up!
Map is updated.
Rd 4: Alton, Phillip, Monsters, Evo, Azaka, Eku, Gotur
***Actually, even if it makes the save, half damage will kill this creature once the guardians take effect. No point playing it out.
What might be next for the party after this battle?
The monsters lie motionless, almost back in their graves.
Eku says "Friends, this was my fault. I should've anticipated something of this nature with the Nanny. I can heal whoever needs it."
She has 2 cure wounds available and would use both on whomever might need it.
9
12
Looking back, there's the cistern, the pterafolk nest and the Nanny's hut (which was checked already by someone with a low roll) remaining in Mbala.
Azaka says "Ughhh... let's NOT sleep here, yes? Evo, shall we continue with destroying these corpses?"
What might be next?
The guides are happy to check the remaining stuff, or also happy to get the heck out of Mbala and decide what is next once you all get down. Actually, Azaka prefers to just leave after the bodies are burned. Eku is indifferent but will definitely help with the burning of the bodies as well as the Nanny.
Gotur will keep moonbeam up, running it over Nanny and the stitch monsters until it runs out, just to be sure.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Gotur, the light causes some small flames on all of the bodies as you run the moonbeam over the corpses, and then the small ghostly flames poof out once the spell ends.
The dead monsters and the nanny lay motionless, completely destroyed.
Gotur will poke about in the hut a bit, looking if she has any herbs that he can put to use, or anything else of interest.
((Assuming that makes it Investigation rather than Perception, even though my Perception is +5 better...))
Investigation: 15
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Phillip is relieved that the fight is over. It shook him, that his weapons and poison did nothing… but he was pleased to be able to offer some small help with his spells.
Phillip would likely leave the pterafolk be, assuming they don’t move against the party.
He would politely decline healing in favour of the spells going towards the others, as he sees them as being in worse shape. If no one else uses the healing though, he’d take one.
While he’s waiting for the party to make final arrangements for Nanny and the three monsters, the large cistern gets the better of his natural curiosity. He casts light on a small stone, and watches from the edge as he throws it into the water: hoping to see how deep it goes and whether there is anything immediately visible in the water.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Evo responds,
"Aye Azaka, lets get this business done with."
Once Gotur finishes his inspection Evo will help Azaka and Eku toss whatever is left of the nanny and the stitch things onto the broken hut before starting a fire to burn them.
"Aye'm not in a hurry to wind meh way back down that trail we took up but we can start if the others want to move on. Where are we heading after this?"
Gotur, you don't find anything of interest in the hut - just the same things that Evo did before, and nothing you'd find useful. (I used investigation for that)
Phillip, the pterafolk are minding their own business in their nest.
Phillip, you toss the stone charged with light down the hole and take a peek from the edge. The stone drops the 15 feet into the scummy, black water below. The water is not completely opaque though, and so the stone lights up the water a bit as it sinks down, allowing you to see under the water. The water seems to be about 30-40 feet deep as you see the rock settle at the bottom.
Phillip, please roll a perception check for the moment the stone sinks down into the water. No one else was watching the moment the rock sinks, so only Phillip makes the check.
Azaka and Eku assist with gathering the stitch monsters and the nanny and shove them into the hut. Azaka would lower her head and likely follow Evo's lead with the proceedings, if any. Eku would say a prayer for the people of Mbala, remembering them once again and feeling at peace with providing them with vengeance.
Eku and Azaka both have thoughts/suggestions for what is next, although we will deal with Phillip's check first.
**with disadvantage due to the murky water
Evo would say something for the original owners of the parts of the stitch monsters, nothing for Nanny.
Alton collects his two swords that he previously had tossed aside before listlessly milling around the area as others in the party investigate. He is happy to help anyone that may need it, and just walks around to make sure that everyone is alright after this combat encounter.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Are there any abandoned orchards or cultivation from the original Mbala settlement around? Gotur will ask Eku if she knows of or saw any as well as poking about on his own.
Survival?: 13
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock