Alton grimaces at first, but soon quickly tosses away his swords and draws two of his throwing daggers. He then savagely stabs the two magical blades into the now standing creatures, hoping that they may still have an affect.
Phillip puts his sword away, before raising both of his hands, and (much like he did against the red Grung) sends six crystal shards of force energy into the emerging creature before him, at point blank range…
Cast a spell action (magic missile): 11 (force damage)
Action surge…
Cast a spell action #2 (magic missile): 12 (force damage)
((I forgot to mention - Azaka would've glanced at Gotur in a thankful way, shooting him a smile as he pulled the monster away from her and putting himself now at risk.))
Alton, you toss your swords to the side and draw the two daggers. While they are weighted primarily for throwing and are kind of short, you're able to stab them both into the creature repeatedly in a very grizzly manner, and the magical weapons seem to have quite the effect on the creature. (-26 to the one north of Alton)
Phillip, the crystal shards form and continuously smash into the creature in front of you. You are point blank so they all smash into the thing, causing it visible harm, blasting its frame with the crystal force magic energy. (-23)
The creatures are now fully standing with evil in their eyes as the party begins to attack them. 2 of them start their turns within Evo's angelic spirits, and one seems to be affected by them more than the other - although both get scalded by the angels radiant energies. (west one takes 4, east one takes 9)
The creatures then almost simultaneously bring up their arms and try to smash them down towards the party members who are around them and that had just attacked. It is now that they start to moan and growl quite loudly as they attack. These creatures were created with some type of magical energy, and so their attacks are considered magical.
The west creature attacks Gotur who has just pulled it closer.
Right Arm Slam: 17 Damage: 6
Left Arm Slam: 24 Damage: 11
The middle one attacks Alton who just stabbed it.
Right Arm Slam: 10 Damage: 11
Left Arm Slam: 8 Damage: 12
The east one attacks the Phillip the grung who just attacked it.
Right Arm Slam: 16 Damage: 14
Left Arm Slam: 25 Damage: 16
There are no changes to the map.
Evo is up! (blessed)
I will post results of the monsters attacks in a new post, let me know if I make any errors
Yep, that's what I was thinking of doing, either that or trying to improvise or help in some way... at this moment I haven't decided yet!
Evo, the west zombie hisses at your words as its skin kind of sizzles, and the east zombie kind of shrugs off the words. Your spiritual weapon then smacks the same zombie-thing (east of you), and it shakes the body violently with force. (don't forget you are blessed, although the attack roll is a hit regardless. Or, does bless not apply when attacking with magical weapons like that?)
Seeing the blessed magical energy around Evo and Gotur, Azaka circles around the action and will try and pounce on the one near Phillip to try and help him out for his turn (giving him advantage on the attack roll if taken within 5ft)
Claw: 19 Damage: 6
Claw: 25 Damage: 13
The creature is not hurt by the claws, but is taken down. Azaka would bite the creature again, not causing it any damage, but looking pretty bad-ass.
Eku, seeing that Azaka just knocked the one beside her down, takes this opportunity to try and slither her body around it and constrict, grapple and restrain it while it's down.
Constrictor Eku: 22 Damage: 10
The coatl's body wraps around the monster. It takes the damage as her attacks are magically charged, and her body slams into the creature as she wraps herself around it.
I will roll the CON save for the stitch monster in Gotur's moonbeam on the start of its turn. (I like that stitch monster name). In the meantime, what level are you casting it at, and then you can roll the damage as well.
Alton and Phillip, you could also queue up your turn for round 3 in the meantime as well.
Phillip is clearly shaken by the savage attack from this ‘thing’! ((On his turn)), he fumbles a bit with his gear, but then just about manages to don his shield. Then he grits his teeth, swallows hard, and stands his ground, getting his ‘Second Wind’.
Alton, you continue to awkwardly (I like that description given those throwing knives) albeit repeatedly stab into the monster, and it starts to spew out blackish goo from its body each time you retract your weapon from it. The creature seems to be extremely angered by all of these puncture wounds, and will respond accordingly on its turn.
Phillip, you take our you shield and then feel the healing energies flow as you look up at the monster glaring at you.
The west monster is engulphed in Gotur's magic. It starts to burn up as the creature seems to fend off some of the damage it still gets seared pretty good.
The west and middle monster feel the guardian angels still flitter around them. The west one is really affected, the middle one seems to avoid some of the damage. Evo please roll the damage.
The west monster tries to slam its arms into the half orc once again.
Arm slam: 24 Damage: 11
Arm slam: 13 Damage: 17
The middle one again tries to swat Alton away after getting stabbed repeatedly.
Arm slam: 8 Damage: 15
Arm slam: 20 Damage: 13
The east one does not try to escape the coatl's grip, instead it just tries to smash it with its arms. Attack at disadvantage.
((Yeah, I assumed it hit, didn't want to go back in and goof the rolls.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Alton grimaces at first, but soon quickly tosses away his swords and draws two of his throwing daggers. He then savagely stabs the two magical blades into the now standing creatures, hoping that they may still have an affect.
1st- Attack: 27 Damage: 7
2nd- Attack: 21 Damage: 4
Sneak Attack: 15
For a total of 26 magical piercing damage.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Phillip puts his sword away, before raising both of his hands, and (much like he did against the red Grung) sends six crystal shards of force energy into the emerging creature before him, at point blank range…
Cast a spell action (magic missile): 11 (force damage)
Action surge…
Cast a spell action #2 (magic missile): 12 (force damage)
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Spirit guardian damage: 9
((I forgot to mention - Azaka would've glanced at Gotur in a thankful way, shooting him a smile as he pulled the monster away from her and putting himself now at risk.))
Alton, you toss your swords to the side and draw the two daggers. While they are weighted primarily for throwing and are kind of short, you're able to stab them both into the creature repeatedly in a very grizzly manner, and the magical weapons seem to have quite the effect on the creature. (-26 to the one north of Alton)
Phillip, the crystal shards form and continuously smash into the creature in front of you. You are point blank so they all smash into the thing, causing it visible harm, blasting its frame with the crystal force magic energy. (-23)
The creatures are now fully standing with evil in their eyes as the party begins to attack them. 2 of them start their turns within Evo's angelic spirits, and one seems to be affected by them more than the other - although both get scalded by the angels radiant energies. (west one takes 4, east one takes 9)
The creatures then almost simultaneously bring up their arms and try to smash them down towards the party members who are around them and that had just attacked. It is now that they start to moan and growl quite loudly as they attack. These creatures were created with some type of magical energy, and so their attacks are considered magical.
The west creature attacks Gotur who has just pulled it closer.
Right Arm Slam: 17 Damage: 6
Left Arm Slam: 24 Damage: 11
The middle one attacks Alton who just stabbed it.
Right Arm Slam: 10 Damage: 11
Left Arm Slam: 8 Damage: 12
The east one attacks the Phillip the grung who just attacked it.
Right Arm Slam: 16 Damage: 14
Left Arm Slam: 25 Damage: 16
There are no changes to the map.
Evo is up! (blessed)
I will post results of the monsters attacks in a new post, let me know if I make any errors
Both of the monsters arms smash Gotur (17)
Alton easily avoids the slow bulky arms. (0)
The grung gets hit real hard for (30).
All magical bludgeoning
Evo is up
Round 2: Alton, Phillip, Monsters, Evo, Azaka, Eku, Gotur
@DM
Weretiger tactics:
Since her attacks don't do any damage, Azaka's pretty limited, but could still pounce and try to knock one of them prone.
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Evo brandishes his warhammer again and turns to look at both zombies calling,
"Burn!"
Word of radiance (dc15 con save or no damage): 4
And has the spiritual weapon smack the same zombie thing:
Attack: 15 Damage: 10
@ Spider
Yep, that's what I was thinking of doing, either that or trying to improvise or help in some way... at this moment I haven't decided yet!
Evo, the west zombie hisses at your words as its skin kind of sizzles, and the east zombie kind of shrugs off the words. Your spiritual weapon then smacks the same zombie-thing (east of you), and it shakes the body violently with force. (don't forget you are blessed, although the attack roll is a hit regardless. Or, does bless not apply when attacking with magical weapons like that?)
Seeing the blessed magical energy around Evo and Gotur, Azaka circles around the action and will try and pounce on the one near Phillip to try and help him out for his turn (giving him advantage on the attack roll if taken within 5ft)
Claw: 19 Damage: 6
Claw: 25 Damage: 13
The creature is not hurt by the claws, but is taken down. Azaka would bite the creature again, not causing it any damage, but looking pretty bad-ass.
The one near Phillip is prone.
Eku is up, I will post in a new post.
Eku, seeing that Azaka just knocked the one beside her down, takes this opportunity to try and slither her body around it and constrict, grapple and restrain it while it's down.
Constrictor Eku: 22 Damage: 10
The coatl's body wraps around the monster. It takes the damage as her attacks are magically charged, and her body slams into the creature as she wraps herself around it.
That creature is now grappled and restrained.
Gotur is up! Map is updated.
Round 2: Alton, Phillip, Monsters, Evo, Azaka, Eku, Gotur
Gotur will upcast moonbeam between himself, Alton and Evo, catching only the stitch monster in it.
"Don't back up into it boys!"
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
((I didn't think bless applied to spiritual weapon but I guess it does! I'll add it in the future.))
I will roll the CON save for the stitch monster in Gotur's moonbeam on the start of its turn. (I like that stitch monster name). In the meantime, what level are you casting it at, and then you can roll the damage as well.
Alton and Phillip, you could also queue up your turn for round 3 in the meantime as well.
Round 2: Alton, Phillip, Monsters, Evo, Azaka, Eku, Gotur (confirming moonbeam level and damage)
Then -> Round 3, Alton and Phillip
I will update the map after all of this!
((Upcast moonbeam to 3rd level, so 3d10 for 26 radiant.))
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock
Phillip is clearly shaken by the savage attack from this ‘thing’! ((On his turn)), he fumbles a bit with his gear, but then just about manages to don his shield. Then he grits his teeth, swallows hard, and stands his ground, getting his ‘Second Wind’.
Action: Phillip dons his shield ((AC 18 now))
Bonus action: Second Wind, to heal 9 hp.
GILLAIN OF ATHKATLA - Human Paladin - Into the Mists PHILLIP THE GRUNG - Grung Eldritch Knight - Tomb of Annihilation
ROBWIN WINDROBE - High Elf Wizard - Dragon of Icespire Peak EVE DARKSHORE - Tiefling Warlock - Rime of the Frost Maiden
ASH OF THE FIRE - Tabaxi Rogue - Ghosts of Marshswamp LIA STARBORN - Aasimar Bard - Out of the Abyss
Alton continues to awkwardly hack with his daggers at the creature nearest to him, a grimace on his face.
1st Attack: 17 Damage: 9
2nd Attack: 19 Damage: 3
Sneak Attack: 7
for a total of 19 magical piercing damage.
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
((oops, apologies, I missed the upcast piece!))
Round 3: Alton, Phillip, Monsters, Evo, Azaka, Eku, Gotur
Alton, you continue to awkwardly (I like that description given those throwing knives) albeit repeatedly stab into the monster, and it starts to spew out blackish goo from its body each time you retract your weapon from it. The creature seems to be extremely angered by all of these puncture wounds, and will respond accordingly on its turn.
Phillip, you take our you shield and then feel the healing energies flow as you look up at the monster glaring at you.
The west monster is engulphed in Gotur's magic. It starts to burn up as the creature seems to fend off some of the damage it still gets seared pretty good.
The west and middle monster feel the guardian angels still flitter around them. The west one is really affected, the middle one seems to avoid some of the damage. Evo please roll the damage.
The west monster tries to slam its arms into the half orc once again.
Arm slam: 24 Damage: 11
Arm slam: 13 Damage: 17
The middle one again tries to swat Alton away after getting stabbed repeatedly.
Arm slam: 8 Damage: 15
Arm slam: 20 Damage: 13
The east one does not try to escape the coatl's grip, instead it just tries to smash it with its arms. Attack at disadvantage.
Arm slam: 24 Damage: 13
Arm slam: 12 Damage: 13
Results to be shown in the next post.
Gotur, one of the arms connects hard (-16)
Alton, this time one of the arms hit you. (-13)
The couatl just squeezes harder and the thing cannot hit her.
Evo is up! Also please roll for that guardian damage
Map is updated.
(Round 3: Alton, Phillip, Monsters, Evo, Azaka, Eku, Gotur)
Guardian spirit damage 12 over in the other thread.
Keeping it the same as before, he directs the spiritual weapon to keep hammering the one stitched monster while he demands the things "Burn!"
Spiritual weapon Attack: 27 Damage: 7
Bless: 2
Word of radiance (DC 15 con or no damage):11
((Well, that was mostly not great.))
((Slightly different positioning, so Gotur doesn't moon himself.))
((But let's see if it's even still up after taking that hit...))
Concentration, DC 10: 6 (14)
Gotur takes the blow, gritting his teeth and keeping the silvery light streaming down on the creature.
He calls a leaf forth from his staff, and biting it off, chews and swallows it, letting the healing flow through him, rapidly forming bruises fading.
13 (@second level)
DM: Forged in Chaos, Spiders of the Abyss, The Sundered Way, Champions of the Citadel
Active Characters:
Breldo, Halfling Ranger | Kathryn, Wood Elf Rogue/Ranger | Kroshav, Dragonborn Paladin | T'laren Farsiel, Wood Elf Fighter | Trill, Kenku Bard | Val "Janellae", Mark of Shadow Elf Warlock