Eerie lets out an unintentional giggle at Thirteen's whisper about Virjor's cloak but quickly fixes her face and seeing that the group hasn't sustained any obvious damage from their experience in the room, trots along behind the others down the hall.
As she goes, she inquires over at Max. "You look alright, any residual effects? I have to say when Virjor poured lizard guts all over you, I didn't really expect it to work."
With a light touch of concern as she speaks to Max, she casts guidance as they walk. (add 1d4 to an ability check of his choice before her concentration is lost)
"I think I am okay...wow, but lizard guts brought me back? At first I felt everything slowing down, then nothing. It looks like all the fingers and toes are working now, though!" says Max as he wiggles his fingers and toes just to check.
It is a strange sensation indeed. You feel well, and fully mobile, but it's still a very unsettling experience. You feel a little haunted by it, like a near-death experience that you were fully conscious of.
This post has potentially manipulated dice roll results.
Carric watches with curiousity as the petrified companions begin to return to their normal, much more animated selves. The normally calm-faced wood elf breaks into a big smile when Eerie returns. "I thought we had lost you or you had lost us," he says. "It is good to see you again!"
As the talk turns to business, he nods at Dzaan's suggestion. He then moves over to the door, checks it over to see if it's safe, puts his ear to it for a moment, and -- if he neither sees nor hears anything concerning -- slowly opens it up.
You crowd around the room, pressing ears to the door but hearing nothing from the other side. Dzaan shuffles from one foot to the other, saying "I...think it's empty"
Krintass stands behind him, motionless and completely impassive.
Carric swings the door open and enters the room beyond.
The walls of this chamber are inscribed with interconnected runes and marred with cracks. What is now the ceiling bears similar inscriptions that swirl inward, converging around a golden crystal disk five feet in diameter.
An illusory figure appears upside down in the far corner of the room, standing on the ceiling. It appears to be the same long-faced human wizard depicted in the statues just inside the spire’s entrance. It begins speaking in a strange, possibly forgotten, language.
Dzaan exhales as the figure speaks, clearly having held his breath in anticipation until now. He watches the speaker intently, his lips moving almost imperceptibly in time with the vision.
"oooo, this is interesting. Who is this Dzaan? Or do you know the language he's speaking?" She says and absentmindedly moves into the room staring at the figure.
Dzaan breaks his gaze from the illusion of the wizard and looks at Eerie as if seeing her for the first time: "What? Oh, the figure? No, I don't know his name sadly. But I have been down here enough times to hear his daily message, and gathered enough of his books to translate its meaning.
He is saying" (Dzaan adopts a serious and proud tone) "'Behold my masterpiece! Here can illusions be made real, shadows become substance! Create your illusion, let it stand atop the crystal disk, and watch my rune chamber do its work!'"
The young wizard looks around you, his gaze lingering on Virjor for a longer time than the others: "I can't decipher these runes, but I think they are the key to using the gold crystal disk, and I think it can help me..."
He hesitates a moment before carrying on. Krintass shifts his weight to his other foot, looking down.
"I'm not really Dzaan. Well, I am, but I'm a simulacrum of Dzann. The real wizard created me to watch over this place but has not returned, and left Krintass here to look after me. If this room has the power I suspect, then it may be able to make me...real"
He almost whispers the last word and then waits silently for your reaction.
"I would hope that it might make me...real. I'm not an illusion as such, but I am a fabrication. I feel, I have thoughts; maybe I am alive? But unless I can be made real, I can never truly live. I have no idea where Dzaan - the real Dzaan - is. Maybe I could start my own life"
(Anyone with proficiency in Arcana is welcome to make a skill check to recall knowledge of simulacrums)
Although your expertise is the natural magic of the Wildmother, your studies of arcane magic did cover the theory of making illusory objects real. The field was mostly theoretical though, and it is likely that any contraption able to actually achieve such a result would either be the work of an incredibly powerful wizard or of an ancient advanced civilisation - or both...
@Virjor:
The runes are hard to decipher, almost as if coded. After some lengthy reading and calculations, you are able to translate about half of the runes. They explain that an illusory object or creature can be placed on the disk in order to be made real; if a creature is placed there then a living creature is also needed in order to provide a 'spark' for the transformation.
@Everyone: Virjor takes about an hour to translate and decode the runes.
He must have been an extremely powerful wizard or this was an advanced culture indeed for I know of none that could produce such magics at any normal levels.
She provides whatever aid she may to Virjor. ( help )
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Eerie lets out an unintentional giggle at Thirteen's whisper about Virjor's cloak but quickly fixes her face and seeing that the group hasn't sustained any obvious damage from their experience in the room, trots along behind the others down the hall.
As she goes, she inquires over at Max. "You look alright, any residual effects? I have to say when Virjor poured lizard guts all over you, I didn't really expect it to work."
With a light touch of concern as she speaks to Max, she casts guidance as they walk. (add 1d4 to an ability check of his choice before her concentration is lost)
"I think I am okay...wow, but lizard guts brought me back? At first I felt everything slowing down, then nothing. It looks like all the fingers and toes are working now, though!" says Max as he wiggles his fingers and toes just to check.
@Max:
It is a strange sensation indeed. You feel well, and fully mobile, but it's still a very unsettling experience. You feel a little haunted by it, like a near-death experience that you were fully conscious of.
Eerie smiles as Max wiggles his toes but keeps an eye on him for any future effects of the experience
Thirteen opens the east door and finds that it opens to a spiral staircase. The stairwell is choked with rubble and debris, making it impassible.
Dzaan fidgets and says "Maybe we should try that one?" indicating the door at the western end of the corridor, heading north.
Eerie nods at Dzaan, "Yes, I agree, one level at a time."
Carric watches with curiousity as the petrified companions begin to return to their normal, much more animated selves. The normally calm-faced wood elf breaks into a big smile when Eerie returns. "I thought we had lost you or you had lost us," he says. "It is good to see you again!"
As the talk turns to business, he nods at Dzaan's suggestion. He then moves over to the door, checks it over to see if it's safe, puts his ear to it for a moment, and -- if he neither sees nor hears anything concerning -- slowly opens it up.
Perception 22
Wanting to help out, though still not feeling much like himself, Max goes up to the door to help Carric see if anything looks out of place.
Perception 24
You crowd around the room, pressing ears to the door but hearing nothing from the other side. Dzaan shuffles from one foot to the other, saying "I...think it's empty"
Krintass stands behind him, motionless and completely impassive.
Carric opens the door ...
Eerie giggles at the comical sight and awaits the unveiling of the next room.
Carric swings the door open and enters the room beyond.
The walls of this chamber are inscribed with interconnected runes and marred with cracks. What is now the ceiling bears similar inscriptions that swirl inward, converging around a golden crystal disk five feet in diameter.
An illusory figure appears upside down in the far corner of the room, standing on the ceiling. It appears to be the same long-faced human wizard depicted in the statues just inside the spire’s entrance. It begins speaking in a strange, possibly forgotten, language.
Dzaan exhales as the figure speaks, clearly having held his breath in anticipation until now. He watches the speaker intently, his lips moving almost imperceptibly in time with the vision.
"oooo, this is interesting. Who is this Dzaan? Or do you know the language he's speaking?" She says and absentmindedly moves into the room staring at the figure.
Dzaan breaks his gaze from the illusion of the wizard and looks at Eerie as if seeing her for the first time: "What? Oh, the figure? No, I don't know his name sadly. But I have been down here enough times to hear his daily message, and gathered enough of his books to translate its meaning.
He is saying" (Dzaan adopts a serious and proud tone) "'Behold my masterpiece! Here can illusions be made real, shadows become substance! Create your illusion, let it stand atop the crystal disk, and watch my rune chamber do its work!'"
The young wizard looks around you, his gaze lingering on Virjor for a longer time than the others: "I can't decipher these runes, but I think they are the key to using the gold crystal disk, and I think it can help me..."
He hesitates a moment before carrying on. Krintass shifts his weight to his other foot, looking down.
"I'm not really Dzaan. Well, I am, but I'm a simulacrum of Dzann. The real wizard created me to watch over this place but has not returned, and left Krintass here to look after me. If this room has the power I suspect, then it may be able to make me...real"
He almost whispers the last word and then waits silently for your reaction.
"If you could use the Golden disk, what would you do with it?" Eerie asks cautiously.
"I would hope that it might make me...real. I'm not an illusion as such, but I am a fabrication. I feel, I have thoughts; maybe I am alive? But unless I can be made real, I can never truly live. I have no idea where Dzaan - the real Dzaan - is. Maybe I could start my own life"
(Anyone with proficiency in Arcana is welcome to make a skill check to recall knowledge of simulacrums)
Eerie attempts to recall in her studies any time she may have heard of a fabrication like this. arcana 20
Virjor has been staring motionless and slack-jawed at this powerful magic since he entered the room and seems to have only just snapped out of it.
"Oh, I'm sorry, I was miles away. This is certainly magic beyond my own skills... and therefore must be very strong indeed!"
Virjor looks at the runes and tries to make sense of them. Arcana 13
@Eerie:
Although your expertise is the natural magic of the Wildmother, your studies of arcane magic did cover the theory of making illusory objects real. The field was mostly theoretical though, and it is likely that any contraption able to actually achieve such a result would either be the work of an incredibly powerful wizard or of an ancient advanced civilisation - or both...
@Virjor:
The runes are hard to decipher, almost as if coded. After some lengthy reading and calculations, you are able to translate about half of the runes. They explain that an illusory object or creature can be placed on the disk in order to be made real; if a creature is placed there then a living creature is also needed in order to provide a 'spark' for the transformation.
@Everyone: Virjor takes about an hour to translate and decode the runes.
He must have been an extremely powerful wizard or this was an advanced culture indeed for I know of none that could produce such magics at any normal levels.
She provides whatever aid she may to Virjor. ( help )