Ok, so suppose you picked up a gold bar and you have mending as a cantrip. What would happen if you break off a piece of the gold bar, set that broken piece aside, and cast mending on the gold bar. The break is less than 1ft in any dimension, so the spell should activate. I would assume it falls under the leaking wine skin example. I know that this is not what the spell was intended to be used for but I am in a campaign where it was successfully cast. So my question is, where did the extra gold come from? My DM said that it came from the inside of the gold bar, but that would mean that the new gold bar is lighter than the original gold bar, and I would consider a change in weight to be a trace of the former damage, and the spell says that "As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.", so I ask you all the same question, where did the extra gold come from? Did it come from your magic, creating matter with the exact same properties as regular gold, did it come from the surrounding environment, or did it come from inside the gold bar?
-Yes I realize that having a way to make infinite gold breaks the game but that is what I was after.
In my game, it doesn't come from anywhere, since mending doesn't create matter. If you burn out the middle two feet of a rope and then use mending, you now have a 48ft rope, not a 50ft rope. In the OP's example, mending would only work if you put the broken off piece and the bar next to each other and used the cantrip to reattach the broken piece.
Since the OP's GM rules differently then they have to decide where the extra matter came from. The best answer would probably be the elemental planes.
Thanks for your idea of the elemental panes, and I think that there is a slight difference between just breaking off a piece of rope and burning it. I will definitely mention the elemental planes to my DM as a possible explanation. He might increase the time it takes to make the gold, or add in a chance to encounter an elemental, but I am willing to take those risks.
This is classic misinterpretation of the wording. It repairs the break, not restores the item. For a rope you’d have to hold it together for the spell to work. It doesn't make whole new sections of one side of the rope or the other.
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
Mending mends two broken pieces together it doesn't create up to a cubic foot of matter.
The examples even mention "2 halves of a broken key." Why mention that if it could recreate a whole key from just a single fragment?
If you think you've found a way to break the game, then odds are you are misreading or assigning meaning to something in a way the riles don't actually say. (Or you could have found one of the many consequences of the inconsistent and casual language they write rules in 5e...)
Mending mends two broken pieces together it doesn't create up to a cubic foot of matter.
The examples even mention "2 halves of a broken key." Why mention that if it could recreate a whole key from just a single fragment?
If you think you've found a way to break the game, then odds are you are misreading or assigning meaning to something in a way the riles don't actually say. (Or you could have found one of the many consequences of the inconsistent and casual language they write rules in 5e...)
It doesn't create any matter at all, so if you took some gold away then it couldn't be Mended.
What would happen if you break off a piece of the gold bar, set that broken piece aside
Taking something and deliberately changing its shape is an act of creation. By doing so, you now have two new objects, neither of which is broken, thus not a valid target for Mending. (Tongue in cheek)
If a cantrip could be used to create infinite gold, then the world economy would have been destroyed long before your character came into the picture. For any sane DM, then next time you walk into town with a wagon full of gold, you'd get turned away for attempting to pawn useless paperweights.
…I think that there is a slight difference between just breaking off a piece of rope and burning it.
What I meant was, if you cut 10ft out of the middle of a rope and then use medning, you now have a 40ft piece of mended rope and the 10ft piece you cut out; not a 50ft mended rope and a 10ft piece.
…I think that there is a slight difference between just breaking off a piece of rope and burning it.
What I meant was, if you cut 10ft out of the middle of a rope and then use medning, you now have a 40ft piece of mended rope and the 10ft piece you cut out; not a 50ft mended rope and a 10ft piece.
Ripping a 10 ft length of rope from the middle of a longer length of rope means that Mending won't work, since it will only repair a SINGLE break or tear, and you've made TWO by taking the middle section away.
…I think that there is a slight difference between just breaking off a piece of rope and burning it.
What I meant was, if you cut 10ft out of the middle of a rope and then use medning, you now have a 40ft piece of mended rope and the 10ft piece you cut out; not a 50ft mended rope and a 10ft piece.
Ripping a 10 ft length of rope from the middle of a longer length of rope means that Mending won't work, since it will only repair a SINGLE break or tear, and you've made TWO by taking the middle section away.
The intent is that Mending works on only a single tear or break per casting. It does not mean that an object broken twice cannot be mended (the only limitation is the size of the break in question) You could repair the rope, one break at a time, using multiple casts of mending. In this case, you could use mending twice to repair the rope's full length.
…I think that there is a slight difference between just breaking off a piece of rope and burning it.
What I meant was, if you cut 10ft out of the middle of a rope and then use medning, you now have a 40ft piece of mended rope and the 10ft piece you cut out; not a 50ft mended rope and a 10ft piece.
Ripping a 10 ft length of rope from the middle of a longer length of rope means that Mending won't work, since it will only repair a SINGLE break or tear, and you've made TWO by taking the middle section away.
The intent is that Mending works on only a single tear or break per casting. It does not mean that an object broken twice cannot be mended (the only limitation is the size of the break in question) You could repair the rope, one break at a time, using multiple casts of mending. In this case, you could use mending twice to repair the rope's full length.
If it worked like the OP stated you could cut the rope in half, mend each piece separately and then have two 50’ ropes.
…I think that there is a slight difference between just breaking off a piece of rope and burning it.
What I meant was, if you cut 10ft out of the middle of a rope and then use medning, you now have a 40ft piece of mended rope and the 10ft piece you cut out; not a 50ft mended rope and a 10ft piece.
Ripping a 10 ft length of rope from the middle of a longer length of rope means that Mending won't work, since it will only repair a SINGLE break or tear, and you've made TWO by taking the middle section away.
The intent is that Mending works on only a single tear or break per casting. It does not mean that an object broken twice cannot be mended (the only limitation is the size of the break in question) You could repair the rope, one break at a time, using multiple casts of mending. In this case, you could use mending twice to repair the rope's full length.
If it worked like the OP stated you could cut the rope in half, mend each piece separately and then have two 50’ ropes.
I'm aware, and that is incorrect, because Mending doesn't create any new material. It's also not what I was saying, which was that Mending works on items that have been broken in multiple places, but only fixes one break per casting.
…I think that there is a slight difference between just breaking off a piece of rope and burning it.
What I meant was, if you cut 10ft out of the middle of a rope and then use medning, you now have a 40ft piece of mended rope and the 10ft piece you cut out; not a 50ft mended rope and a 10ft piece.
Ripping a 10 ft length of rope from the middle of a longer length of rope means that Mending won't work, since it will only repair a SINGLE break or tear, and you've made TWO by taking the middle section away.
The intent is that Mending works on only a single tear or break per casting. It does not mean that an object broken twice cannot be mended (the only limitation is the size of the break in question) You could repair the rope, one break at a time, using multiple casts of mending. In this case, you could use mending twice to repair the rope's full length.
Yes, but the Mending would have to be cast on the the ends of rope which were severed from each other, not the end of the "third" piece of rope created when the middle section was removed.
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Ok, so suppose you picked up a gold bar and you have mending as a cantrip. What would happen if you break off a piece of the gold bar, set that broken piece aside, and cast mending on the gold bar. The break is less than 1ft in any dimension, so the spell should activate. I would assume it falls under the leaking wine skin example. I know that this is not what the spell was intended to be used for but I am in a campaign where it was successfully cast. So my question is, where did the extra gold come from? My DM said that it came from the inside of the gold bar, but that would mean that the new gold bar is lighter than the original gold bar, and I would consider a change in weight to be a trace of the former damage, and the spell says that "As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.", so I ask you all the same question, where did the extra gold come from? Did it come from your magic, creating matter with the exact same properties as regular gold, did it come from the surrounding environment, or did it come from inside the gold bar?
-Yes I realize that having a way to make infinite gold breaks the game but that is what I was after.
In my game, it doesn't come from anywhere, since mending doesn't create matter. If you burn out the middle two feet of a rope and then use mending, you now have a 48ft rope, not a 50ft rope. In the OP's example, mending would only work if you put the broken off piece and the bar next to each other and used the cantrip to reattach the broken piece.
Since the OP's GM rules differently then they have to decide where the extra matter came from. The best answer would probably be the elemental planes.
Thanks for your idea of the elemental panes, and I think that there is a slight difference between just breaking off a piece of rope and burning it. I will definitely mention the elemental planes to my DM as a possible explanation. He might increase the time it takes to make the gold, or add in a chance to encounter an elemental, but I am willing to take those risks.
This is classic misinterpretation of the wording. It repairs the break, not restores the item. For a rope you’d have to hold it together for the spell to work. It doesn't make whole new sections of one side of the rope or the other.
https://www.dndbeyond.com/spells/mending
Remember there are Rules as Written (RAW), Rules as Intended (RAI), and Rules as Fun (RAF). There's some great RAW, RAI, and RAF here... please check in with your DM to determine how they want to adjudicate the RAW/RAI/RAF for your game.
Mending mends two broken pieces together it doesn't create up to a cubic foot of matter.
The examples even mention "2 halves of a broken key." Why mention that if it could recreate a whole key from just a single fragment?
If you think you've found a way to break the game, then odds are you are misreading or assigning meaning to something in a way the riles don't actually say. (Or you could have found one of the many consequences of the inconsistent and casual language they write rules in 5e...)
It doesn't create any matter at all, so if you took some gold away then it couldn't be Mended.
Taking something and deliberately changing its shape is an act of creation. By doing so, you now have two new objects, neither of which is broken, thus not a valid target for Mending. (Tongue in cheek)
If a cantrip could be used to create infinite gold, then the world economy would have been destroyed long before your character came into the picture. For any sane DM, then next time you walk into town with a wagon full of gold, you'd get turned away for attempting to pawn useless paperweights.
What I meant was, if you cut 10ft out of the middle of a rope and then use medning, you now have a 40ft piece of mended rope and the 10ft piece you cut out; not a 50ft mended rope and a 10ft piece.
Ripping a 10 ft length of rope from the middle of a longer length of rope means that Mending won't work, since it will only repair a SINGLE break or tear, and you've made TWO by taking the middle section away.
The intent is that Mending works on only a single tear or break per casting. It does not mean that an object broken twice cannot be mended (the only limitation is the size of the break in question) You could repair the rope, one break at a time, using multiple casts of mending. In this case, you could use mending twice to repair the rope's full length.
If it worked like the OP stated you could cut the rope in half, mend each piece separately and then have two 50’ ropes.
EZD6 by DM Scotty
https://www.drivethrurpg.com/en/product/397599/EZD6-Core-Rulebook?
I'm aware, and that is incorrect, because Mending doesn't create any new material. It's also not what I was saying, which was that Mending works on items that have been broken in multiple places, but only fixes one break per casting.
Yes, but the Mending would have to be cast on the the ends of rope which were severed from each other, not the end of the "third" piece of rope created when the middle section was removed.