It absolutely is not an Opportunity Attack. It is a reaction melee weapon attack you make when a creature moves into reach.
LOL.
I'm not talking about RAW here. They left out the 'o' word, and who am I to say whether that was intentional or not.
I'm talking about someone coming up with a plausible explanation for why Brace using a polearm is different enough from what PaM does that one should trigger on a teleport but not the other.
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
If the line about teleportation not triggering OAs was not printed, then yes, when the hostile creature is in the process of dematerializing/whatever to move out of reach, "right before" that completes, an OA would take place.
I'm less concerned with miliseconds of simulation, than I am with combat flowing the way the game system describes. There are any number of realism sacrifices in D&D (even putting aside magic itself), and so if a feature told me I could take an OA, I would take the OA, not worrying about things like reaction times, or how/why an opportunity attacker can divine the intent of magic that isn't yet complete.
Doing something during an instantaneous "process" seems extremely self-contradictory to me. if the effect is instantaneous there is no "during" or "process" to interject anything in, just as there are no letters between A and B. However I understand your point from a rules perspective.
A different, but similar scenario: Would you be able to hit a teleporting target if you have readied an action to attack when the creature tries to leave your reach?
Do you mean “leaves your reach” or “moves out of your reach?” Those could have quite different answers, even if everyone were 100% convinced that teleportation wasn’t movement.
What’s your basis for saying that Misty Step is any faster than walking? Your turn is a fuzzy six seconds which happens before/after, yet somehow simultaneously with, everyone else’s six seconds. But unless you’re under a Time Stop or something, I don’t see anything RAW that would suggest Misty Step isn’t an observable process just like everything else on your turn an enemy might react to.
Bobby: there’s something in the top right when not on mobile, thread tools or something?
What’s your basis for saying that Misty Step is any faster than walking? Your turn is a fuzzy six seconds which happens before/after, yet somehow simultaneously with, everyone else’s six seconds. But unless you’re under a Time Stop or something, I don’t see anything RAW that would suggest Misty Step isn’t an observable process just like everything else on your turn an enemy might react to.
The spell duration is listed as Instantaneous, but so are ranged attack spells like fireball which describe visible effects that would take at least some amount of observable time
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
What’s your basis for saying that Misty Step is any faster than walking?
Of all the things anyone can chuck out there to muddy the conversation further, you wanna debate how fast instantaneous transportation is? My god. Answer: Walking has a speed, which is a function of distance over an amount of time. Teleportation just has a distance and happens instantaneously, so is just a function of distance over zero time. An amount of time > zero time. Teleporting is faster. Also wildly irrelevant to everything. And obvious.
Anyway. On to something relevant that hasn't been discussed by the "everything I call movement is movement regardless what the books say" crowd.. Abilities that cause you to move. Like the Orc Aggressive Feature.
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
In what manner is he moving? Is he walking? Can he swim if his enemy is through water? Go straight up a wall? What if his enemy is directly above him flying around? Can this movement go right on directly across an open chasm?
The answer to all of these questions is simple. Just consult the rules of movement for the type of movement speed he is using with this ability.
If he only has a normal walking speed, the moving he does with his Aggressive feature must adhere to the normal rules for walking movement.
We know it is Movement, because it is entirely contingent on his movement speed, and thus is a function of the type of movement he has for that speed. If he for some reason did have a fly speed... the Orc could fly with his aggressive feature at an enemy directly above him, because they flying movement rules allow this. But if he doesn't have a fly speed, walking movement rules would prevent him from doing so unless he could jump high enough.
This feature is Movement because it uses his movement speed.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
What’s your basis for saying that Misty Step is any faster than walking? Your turn is a fuzzy six seconds which happens before/after, yet somehow simultaneously with, everyone else’s six seconds. But unless you’re under a Time Stop or something, I don’t see anything RAW that would suggest Misty Step isn’t an observable process just like everything else on your turn an enemy might react to.
The spell duration is listed as Instantaneous, but so are ranged attack spells like fireball which describe visible effects that would take at least some amount of observable time
The magic of fireball is instantaneous. The effects last forever and play out naturally. You get burned by the spell it doesn't go away in a couple seconds or whatever. The Instantaneous duration is only specifically addressing the magic itself, which is the process of evoking fire energy into the material plane at the location you want it. That.. is instantaneous. the fire being there has some visual effects that linger because now there is fire there.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
RAW, you can use Misty Step as one part of your roughly-six-second turn. That’s all 5E tells you about how fast/slow it is. As I mentioned above, I’m not interested in rewriting RAW to try to achieve realistic simulation of reflex time etc, but even if I were, there’s nothing that describes Misty Step as an instantaneous “bamf!” versus a slower Star Trek teleport versus what have you. Don’t let the limits of your own imagination grow to dictate how another might narratively understand an effect, let alone to the point that you feel your interpretation actually has unwritten rule significance.
RAW, you can use Misty Step as one part of your roughly-six-second turn. That’s all 5E tells you about how fast/slow it is. As I mentioned above, I’m not interested in rewriting RAW to try to achieve realistic simulation of reflex time etc, but even if I were, there’s nothing that describes Misty Step as an instantaneous “bamf!” versus a slower Star Trek teleport versus what have you. Don’t let the limits of your own imagination grow to dictate how another might narratively understand an effect, let alone to the point that you feel your interpretation actually has unwritten rule significance.
Start a new topic for this.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Given the associations (Fey Touched etc.), you could just as easily say Misty Step opens a portal to the Feywild, where you take a brief and pleasant three year second jaunt before returning to whatever point you were aiming for.
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Given the associations (Fey Touched etc.), you could just as easily say Misty Step opens a portal to the Feywild, where you take a brief and pleasant three year second jaunt before returning to whatever point you were aiming for.
Abilities do what they say they do. You're always free to homebrew additional effects like this if it works for the story in your game.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Abilities do what they say they do. You're always free to homebrew additional effects like this if it works for the story in your game.
agreed! Which is why [Tooltip Not Found] isn't “instantaneous” 😂
Tooltip not found is undefined, I agree.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Lol I’m not sure why Misty Step is doing that, I’ve edited three times now
Those dang mischievous fey.
I think I'm going to make a character that comes back with, like, a new hairstyle every time they use it
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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LOL.
I'm not talking about RAW here. They left out the 'o' word, and who am I to say whether that was intentional or not.
I'm talking about someone coming up with a plausible explanation for why Brace using a polearm is different enough from what PaM does that one should trigger on a teleport but not the other.
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Doing something during an instantaneous "process" seems extremely self-contradictory to me. if the effect is instantaneous there is no "during" or "process" to interject anything in, just as there are no letters between A and B. However I understand your point from a rules perspective.
A different, but similar scenario: Would you be able to hit a teleporting target if you have readied an action to attack when the creature tries to leave your reach?
Do you mean “leaves your reach” or “moves out of your reach?” Those could have quite different answers, even if everyone were 100% convinced that teleportation wasn’t movement.
I meant what I said, and I would never ask my players to specify between the two options.
Edit: To be clear, what I said and meant was "tries to leave your reach".
is there a way to remove this thread from my notifications?
What’s your basis for saying that Misty Step is any faster than walking? Your turn is a fuzzy six seconds which happens before/after, yet somehow simultaneously with, everyone else’s six seconds. But unless you’re under a Time Stop or something, I don’t see anything RAW that would suggest Misty Step isn’t an observable process just like everything else on your turn an enemy might react to.
Bobby: there’s something in the top right when not on mobile, thread tools or something?
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I'm going to make this way harder than it needs to be.
Bobby, on mobile you can rotate your phone 90 degrees to access thread tools at the top of the page, you can unsubscribe from the thread there
The spell duration is listed as Instantaneous, but so are ranged attack spells like fireball which describe visible effects that would take at least some amount of observable time
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Of all the things anyone can chuck out there to muddy the conversation further, you wanna debate how fast instantaneous transportation is? My god. Answer: Walking has a speed, which is a function of distance over an amount of time. Teleportation just has a distance and happens instantaneously, so is just a function of distance over zero time. An amount of time > zero time. Teleporting is faster. Also wildly irrelevant to everything. And obvious.
Anyway. On to something relevant that hasn't been discussed by the "everything I call movement is movement regardless what the books say" crowd.. Abilities that cause you to move. Like the Orc Aggressive Feature.
In what manner is he moving? Is he walking? Can he swim if his enemy is through water? Go straight up a wall? What if his enemy is directly above him flying around? Can this movement go right on directly across an open chasm?
The answer to all of these questions is simple. Just consult the rules of movement for the type of movement speed he is using with this ability.
If he only has a normal walking speed, the moving he does with his Aggressive feature must adhere to the normal rules for walking movement.
We know it is Movement, because it is entirely contingent on his movement speed, and thus is a function of the type of movement he has for that speed. If he for some reason did have a fly speed... the Orc could fly with his aggressive feature at an enemy directly above him, because they flying movement rules allow this. But if he doesn't have a fly speed, walking movement rules would prevent him from doing so unless he could jump high enough.
This feature is Movement because it uses his movement speed.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Thank you. Gl to everyone on w/e this thread turned into.
The magic of fireball is instantaneous. The effects last forever and play out naturally. You get burned by the spell it doesn't go away in a couple seconds or whatever. The Instantaneous duration is only specifically addressing the magic itself, which is the process of evoking fire energy into the material plane at the location you want it. That.. is instantaneous. the fire being there has some visual effects that linger because now there is fire there.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
RAW, you can use Misty Step as one part of your roughly-six-second turn. That’s all 5E tells you about how fast/slow it is. As I mentioned above, I’m not interested in rewriting RAW to try to achieve realistic simulation of reflex time etc, but even if I were, there’s nothing that describes Misty Step as an instantaneous “bamf!” versus a slower Star Trek teleport versus what have you. Don’t let the limits of your own imagination grow to dictate how another might narratively understand an effect, let alone to the point that you feel your interpretation actually has unwritten rule significance.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Start a new topic for this.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Given the associations (Fey Touched etc.), you could just as easily say Misty Step opens a portal to the Feywild, where you take a brief and pleasant three
yearsecond jaunt before returning to whatever point you were aiming for.Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Abilities do what they say they do. You're always free to homebrew additional effects like this if it works for the story in your game.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
agreed! Which is why Misty Step isn't “instantaneous” 😂
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Tooltip not found is undefined, I agree.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Lol I’m not sure why Misty Step is doing that, I’ve edited three times now. I think that post is just bugged.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Ah, Misty Step. Misty Step is instantaneous because it says it is. Read the duration.
Edit: Again, start a new topic if you wish to persist in discussing something off topic from this thread.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Those dang mischievous fey.
I think I'm going to make a character that comes back with, like, a new hairstyle every time they use it
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)