how does dashing and the feline ability mix? it says on 'dash' that it doubles speed after modifier; ergo Ms=2*(Bs*Mod), where: Ms=Movement Speed, Bs=Base Speed, 2 for the dash action, and mod for the additional modifier, in this case feline ability which is *2. say now that one has the boots of speed which doubles your walking speed, would this get added according to the formula as such: Ms=2*(Bs*2*2)? i draw this conclusion because the boots of speed use your bonus action, dashing is an action, and the feline ability is a reactive ability which activates optionally at another action. so if i now were to start my turn by using my bonus action to double my base speed to 60, then take the dash action, 120, and then activate my ability, 240... would this truly be a valid turn?
Haste and Feline agility do double and then double again. So a base speed of 30 would become 120.
Dashing does not double your speed. It just lets you use your movement again. It's the same end result if you move and dash - but it's important to remember in cases where you might end up prone mid-movement.
If you're interested in reading more about breaking the sound barrier with super speed - there are plenty of threads about that in a few different places on these forums that a quick search could dig up.
Yes. If you have Boots of Speed active and you use Feline Agility and Dash on the same turn. Seems like a bit of a waste really since all you'll be doing is moving.
You would have to activate Boots of Speed and then Feline Agility. Then dash. If you dash before you use Feline Agility the dash won't benefit from it.
It's always fun to figure out insane ways to travel ridiculously fast with Tabaxi silliness, but let's be honest... when was the last time any of us had a battle on a battlefield larger than, say... 100x100 ft? At best you could use it to justify catching up to an enemy who is booking it off of the board, but I'd be really shocked to hear if anyone got more than 2 or 3 uses out of a 240 move speed in a full campaign.
I actually had a similar situation in the campaign in which I play a tabaxi monk!
Normal speed: 40ft (unarmored movement) *2 with tabaxi ability- 80ft
Action: Dash +80ft
BA: Step of the Wind Dash: +80ft
Total: 240!
Tabaxis rule!
Did this in AL. Saved an NPC from a burning barn in a single turn. DM had a whole table of events that could happen in the fire that he never got a chance to roll on.
It's always fun to figure out insane ways to travel ridiculously fast with Tabaxi silliness, but let's be honest... when was the last time any of us had a battle on a battlefield larger than, say... 100x100 ft?
Me last session! We were on the other side of a village in which the orcs were breaking down the gate. I ran all the way across the village in one turn to attack them- because of my tabaxi, step of the wind, and dash. A flying aasimar followed and arrived next turn. However, I didn't realize that there were orcs that were going to show up on the other side of the village too, delying the rest of the party and now (session break) we have a split party battle craziness as the orc patrol just knocked down in the gate.
It's always fun to figure out insane ways to travel ridiculously fast with Tabaxi silliness, but let's be honest... when was the last time any of us had a battle on a battlefield larger than, say... 100x100 ft? At best you could use it to justify catching up to an enemy who is booking it off of the board, but I'd be really shocked to hear if anyone got more than 2 or 3 uses out of a 240 move speed in a full campaign.
Yea this really. I have a shadow monk with mobility. The 55ft movement +60ft teleport takes me far enough that I don't remember the last time I needed to use a dash action.
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how does dashing and the feline ability mix? it says on 'dash' that it doubles speed after modifier; ergo Ms=2*(Bs*Mod), where: Ms=Movement Speed, Bs=Base Speed, 2 for the dash action, and mod for the additional modifier, in this case feline ability which is *2. say now that one has the boots of speed which doubles your walking speed, would this get added according to the formula as such: Ms=2*(Bs*2*2)?
i draw this conclusion because the boots of speed use your bonus action, dashing is an action, and the feline ability is a reactive ability which activates optionally at another action. so if i now were to start my turn by using my bonus action to double my base speed to 60, then take the dash action, 120, and then activate my ability, 240... would this truly be a valid turn?
Haste and Feline agility do double and then double again. So a base speed of 30 would become 120.
Dashing does not double your speed. It just lets you use your movement again. It's the same end result if you move and dash - but it's important to remember in cases where you might end up prone mid-movement.
If you're interested in reading more about breaking the sound barrier with super speed - there are plenty of threads about that in a few different places on these forums that a quick search could dig up.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
so in total, it would ber 240 movement at lvl2?
Yes. If you have Boots of Speed active and you use Feline Agility and Dash on the same turn. Seems like a bit of a waste really since all you'll be doing is moving.
You would have to activate Boots of Speed and then Feline Agility. Then dash. If you dash before you use Feline Agility the dash won't benefit from it.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I actually had a similar situation in the campaign in which I play a tabaxi monk!
Normal speed: 40ft (unarmored movement) *2 with tabaxi ability- 80ft
Action: Dash +80ft
BA: Step of the Wind Dash: +80ft
Total: 240!
Tabaxis rule!
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
It's always fun to figure out insane ways to travel ridiculously fast with Tabaxi silliness, but let's be honest... when was the last time any of us had a battle on a battlefield larger than, say... 100x100 ft? At best you could use it to justify catching up to an enemy who is booking it off of the board, but I'd be really shocked to hear if anyone got more than 2 or 3 uses out of a 240 move speed in a full campaign.
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Did this in AL. Saved an NPC from a burning barn in a single turn. DM had a whole table of events that could happen in the fire that he never got a chance to roll on.
Me last session! We were on the other side of a village in which the orcs were breaking down the gate. I ran all the way across the village in one turn to attack them- because of my tabaxi, step of the wind, and dash. A flying aasimar followed and arrived next turn. However, I didn't realize that there were orcs that were going to show up on the other side of the village too, delying the rest of the party and now (session break) we have a split party battle craziness as the orc patrol just knocked down in the gate.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Yea this really. I have a shadow monk with mobility. The 55ft movement +60ft teleport takes me far enough that I don't remember the last time I needed to use a dash action.