I was just wondering if an owl familiar could carry a few pouches when they disappear into the pocket dimension. Enough to carry the wizards spellbook and component pouch as i thought it would be a good way to keep them from falling into the wrong hands?
Whenever the familiar drops to 0 hit points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
Am i correct in thinking that an owl which has a strength of 3 can carry at least objects weighing 15lbs without effecting their flight speed.
For a tiny owl 15 lbs might be a lot. Bigger kinds of real life owls don't have much of a problem with rabbits and the like, but those probably only weigh half that in that wild and those owls are definitely not tiny. I wouldn't have a problem with it if I were DMing, it won't break anything, but I wouldn't take it as a given from other DMs either. Check with yours.
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Your Strength score determines the amount of weight you can bear. The following terms define what you can lift or carry.
Carrying Capacity. Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.
Push, Drag, or Lift. You can push, drag, or lift a weight in pounds up to twice your carrying capacity (or 30 times your Strength score). While pushing or dragging weight in excess of your carrying capacity, your speed drops to 5 feet.
Size and Strength. Larger creatures can bear more weight, whereas Tiny creatures can carry less. For each size category above Medium, double the creature's carrying capacity and the amount it can push, drag, or lift. For a Tiny creature, halve these weights.
Owl Strength Score: 3.
3x 15 = 45.
Halved for being Tiny = 45 /2 (rounded down) = 22.
The owl can carry 22 lbs while flying.
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I don't think its the lifting rules that are ridiculous - I think the rules for creature size are ridiculous.
If the rules were up to me, the carry capacity of small creatures would be 1/2 medium, tiny creatures 1/2 again. Or maybe I'd go as far as to just say the STR score of small creatures is halved.
I don't care if a gnome has 18 STR, a 3ft tall creature weighing 40lb cannot carry the same as a 6ft tall creature. A sword hit from a halfling should not deliver the same force as a sword hit from a dwarf or from a goliath.
I'd also rule that winged creatures can't carry as much as bipeds which can't carry as much as quadrupeds.
I don't think its the lifting rules that are ridiculous - I think the rules for creature size are ridiculous.
If the rules were up to me, the carry capacity of small creatures would be 1/2 medium, tiny creatures 1/2 again. Or maybe I'd go as far as to just say the STR score of small creatures is halved.
I don't care if a gnome has 18 STR, a 3ft tall creature weighing 40lb cannot carry the same as a 6ft tall creature. A sword hit from a halfling should not deliver the same force as a sword hit from a dwarf or from a goliath.
I'd also rule that winged creatures can't carry as much as bipeds which can't carry as much as quadrupeds.
5e is designed to be easy to remember, despite its complexity, without needing to do tedious maths. It's also designed so that you can play crazy fantasy heroes; it simply isn't meant to be realistic. If you're worrying about realism over how much damage a halfling's sword hit could do, then no PC race humanoid should be able to hurt a giant, or a dragon with a melee weapon. I don't care how skilful they are meant to be, it's the equivalent of an adult human getting mauled to death by a rabbit. Silly isn't it? So that's why we don't worry about realism: because if people want to be hobbits, they should be able to have fun playing hobbits.
It's not the carrying rules, it's the basic ability scores that is ridiculous from a carrying point of view. A Tarrasque has a STR of 30, a rat has a STR of 2. The Tarrasque, at 50ft tall, is only 15 times stronger than a rat.
Remember that the rules are not intended to be a physics simulator, they are designed to help you roleplay and tell stories. The rules only really exist so that the DM doesn't have to decide exactly how everything takes place and just declares the PCs as the winners without any risk of failure, even if most DMs are loading the game in the PC's favour anyway.
Quote from Greenstone_Walker>>If you're worrying about realism over how much damage a halfling's sword hit could do, then no PC race humanoid should be able to hurt a giant, or a dragon with a melee weapon. I don't care how skilful they are meant to be, it's the equivalent of an adult human getting mauled to death by a rabbit. Silly isn't it? So that's why we don't worry about realism: because if people want to be hobbits, they should be able to have fun playing hobbits.
Yep. I can handle magic and planes and elementals, but halflings with STR 18 breaks my sense of versimilitude. Go figure. :-)
I was just wondering if an owl familiar could carry a few pouches when they disappear into the pocket dimension. Enough to carry the wizards spellbook and component pouch as i thought it would be a good way to keep them from falling into the wrong hands?
I believe it was only recently errata'ed:
More Interesting Lock Picking Rules
ok thanks.
Am i correct in thinking that an owl which has a strength of 3 can carry at least objects weighing 15lbs without effecting their flight speed.
For a tiny owl 15 lbs might be a lot. Bigger kinds of real life owls don't have much of a problem with rabbits and the like, but those probably only weigh half that in that wild and those owls are definitely not tiny. I wouldn't have a problem with it if I were DMing, it won't break anything, but I wouldn't take it as a given from other DMs either. Check with yours.
Want to start playing but don't have anyone to play with? You can try these options: [link].
As long as the Owl is not over encumbered they can fly normally. There is nothing about flying that changes how carrying capacity works.
Owl Strength Score: 3.
3x 15 = 45.
Halved for being Tiny = 45 /2 (rounded down) = 22.
The owl can carry 22 lbs while flying.
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Yeah lifting and carry in 5e is ridiculous.
One of my characters, a small halfling with a strength score of 10 can carry 150 lbs and lift, push drag 300 lbs. He is only himself weighing 40 lbs.
So he can wander around, carrying almost 4 times his own weight, without breaking a sweat.
Also he can lift 7.5 times his own weight.
That would be the equivalent of me, an averange sized human of 160 lbs, being able to LIFT 1200 lbs
I don't think its the lifting rules that are ridiculous - I think the rules for creature size are ridiculous.
If the rules were up to me, the carry capacity of small creatures would be 1/2 medium, tiny creatures 1/2 again. Or maybe I'd go as far as to just say the STR score of small creatures is halved.
I don't care if a gnome has 18 STR, a 3ft tall creature weighing 40lb cannot carry the same as a 6ft tall creature. A sword hit from a halfling should not deliver the same force as a sword hit from a dwarf or from a goliath.
I'd also rule that winged creatures can't carry as much as bipeds which can't carry as much as quadrupeds.
5e is designed to be easy to remember, despite its complexity, without needing to do tedious maths. It's also designed so that you can play crazy fantasy heroes; it simply isn't meant to be realistic. If you're worrying about realism over how much damage a halfling's sword hit could do, then no PC race humanoid should be able to hurt a giant, or a dragon with a melee weapon. I don't care how skilful they are meant to be, it's the equivalent of an adult human getting mauled to death by a rabbit. Silly isn't it? So that's why we don't worry about realism: because if people want to be hobbits, they should be able to have fun playing hobbits.
It's not the carrying rules, it's the basic ability scores that is ridiculous from a carrying point of view. A Tarrasque has a STR of 30, a rat has a STR of 2. The Tarrasque, at 50ft tall, is only 15 times stronger than a rat.
Remember that the rules are not intended to be a physics simulator, they are designed to help you roleplay and tell stories. The rules only really exist so that the DM doesn't have to decide exactly how everything takes place and just declares the PCs as the winners without any risk of failure, even if most DMs are loading the game in the PC's favour anyway.
Yep. I can handle magic and planes and elementals, but halflings with STR 18 breaks my sense of versimilitude. Go figure. :-)
Small is halfed, tiny is 1/4 isnt it? So 45/4= 11,25lbs so about 5kg which is much more reasonable