So zone of truth says you have to roll a save when you enter or start your turn in the zone. So does that mean if I'm questioning an enemy they have to try and save every 6 seconds for 10 min or just until they fail? What about friendly parties? Is it roll every 6 seconds until u fail or roll every 6 seconds regardless or just the first roll?
So zone of truth says you have to roll a save when you enter or start your turn in the zone. So does that mean if I'm questioning an enemy they have to try and save every 6 seconds for 10 min or just until they fail? What about friendly parties? Is it roll every 6 seconds until u fail or roll every 6 seconds regardless or just the first roll?
Any creature spending their entire time in the spell's area keeps rolling a save every round until they fail, and once they fail, they can no longer deliberately lie. Technically, once they fail they're supposed to continue rolling saves, but additional successes and failures do nothing, only the first failure matters.
So zone of truth says you have to roll a save when you enter or start your turn in the zone. So does that mean if I'm questioning an enemy they have to try and save every 6 seconds for 10 min or just until they fail? What about friendly parties? Is it roll every 6 seconds until u fail or roll every 6 seconds regardless or just the first roll?
Any creature spending their entire time in the spell's area keeps rolling a save every round until they fail, and once they fail, they can no longer deliberately lie. Technically, once they fail they're supposed to continue rolling saves, but additional successes and failures do nothing, only the first failure matters.
Until they step out of the area of effect of the spell, when the spell will stop affecting them; and they can re-enter to start again with lying until they fail a saving throw.
Zone of Truth does exactly what is says it does, the bold text is the key information in the text of the spell.
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
The first time starting or walking in to the zone, one saving throw is made to determine success/failure. Once success/failure is determined, the caster knows who is/is not affected by the spell. If the spell required additional saving throws for additional times within or entering the zone beyond the first time, it would be worded as such.
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
The first time starting or walking in to the zone, one saving throw is made to determine success/failure. Once success/failure is determined, the caster knows who is/is not affected by the spell. If the spell required additional saving throws for additional times within or entering the zone beyond the first time, it would be worded as such.
First time on a turn. Not first time ever. It is worded as such that that it requires additional saving throws, that is why this thread exists.
This is also the wording used for all area denial spells like create bonfire. Unless you are arguing that you become immune to fire after being burned once.
The "first time" text that you are focusing on is so creatures can't be dipped in and out of it multiple times per turn to guarantee a failure in 1 turn. Spells that only require 1 save actually do have additional wording such as "On a success, the creature ignores the extra effect until it leaves the area," like the spell hallow does (and it uses the same "first time" wording).
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So zone of truth says you have to roll a save when you enter or start your turn in the zone. So does that mean if I'm questioning an enemy they have to try and save every 6 seconds for 10 min or just until they fail? What about friendly parties? Is it roll every 6 seconds until u fail or roll every 6 seconds regardless or just the first roll?
Any creature spending their entire time in the spell's area keeps rolling a save every round until they fail, and once they fail, they can no longer deliberately lie. Technically, once they fail they're supposed to continue rolling saves, but additional successes and failures do nothing, only the first failure matters.
Yeah, the wording of this spell isn't great.
Until they step out of the area of effect of the spell, when the spell will stop affecting them; and they can re-enter to start again with lying until they fail a saving throw.
Zone of Truth does exactly what is says it does, the bold text is the key information in the text of the spell.
You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.
An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.
The first time starting or walking in to the zone, one saving throw is made to determine success/failure. Once success/failure is determined, the caster knows who is/is not affected by the spell. If the spell required additional saving throws for additional times within or entering the zone beyond the first time, it would be worded as such.
There's a Sage Advice on this, FWIW
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Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
First time on a turn. Not first time ever. It is worded as such that that it requires additional saving throws, that is why this thread exists.
This is also the wording used for all area denial spells like create bonfire. Unless you are arguing that you become immune to fire after being burned once.
The "first time" text that you are focusing on is so creatures can't be dipped in and out of it multiple times per turn to guarantee a failure in 1 turn. Spells that only require 1 save actually do have additional wording such as "On a success, the creature ignores the extra effect until it leaves the area," like the spell hallow does (and it uses the same "first time" wording).