At level 6 the Beast Barbarian gets Beastial Soul, which among other things, gives you this option: “When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.”
How would you compute your jump distance if you had the Jump spell cast upon your with that ability? Would it be:
Jump says "You touch a creature. The creature's jump distance is tripled until the spell ends." I'm guessing that means they multiple their base jumping speed by 3, and the athletics check is a bonus that you use to "extend your number" of feet that you jump. So that would probably be added at the end to "extend" it.
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Either one of these alone is probably enough for a barbarian to be able to jump their full move speed anyway.
Since 1 modifier applies statically and the other applies as a trigger ("when you jump"), I'd say B.
Assuming a STR of 18 × 3(jump) = 54 + at least 5 without athletics proficiency, that is a minimum standing long jump of 32 feet. Is your walking speed more than 30?
Movement speed is Normally 40 at level 6. With Dash or Haste, that could be 80. With Pounce on initiating rage, even more. So, movement speed isn’t as limiting as one might think.
Movement speed is Normally 40 at level 6. With Dash or Haste, that could be 80. With Pounce on initiating rage, even more. So, movement speed isn’t as limiting as one might think.
Well, a 35-55 standing long jump isn't bad. And if you are dashing, just running jump for the full 60 feet minimum distance (maximum 70 feet with average or higher roll) is pretty good. And if you have 2 spellcasters or some potions, etc for more movement, then the max jump you are looking at here is 80 feet.
At level 6 the Beast Barbarian gets Beastial Soul, which among other things, gives you this option: “When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.”
How would you compute your jump distance if you had the Jump spell cast upon your with that ability? Would it be:
A. (Base Jump distance + Athletics check) * 3
B. (Base Jump distance * 3) + Athletics check
Jump "triples" (multiplies by 3) your "jump distance". Bestial Soul, as you quoted, "extends" your "jump". The only rules we have are:
DM can always adjudicate.
Standard math is PEMDAS (multiply, then add).
Xanathar's rules for resolving simultaneous effects is active human decides (which could mean the answer depends on whose turn it is).
Xanathar's damage modifiers are reverse PEMDAS (add, then multiply).
So there's no RAW answer we can meaningfully give you - your DM has to arbitrarily decide on an answer. We don't even know if "jump distance" and "jump" contextually refer to the same value or not.
From a RAI/RAF perspective, there's absolutely no point to the jump option unless stacking effects on it can get you to a point where it's feasible to jump to where you need to be - meaning from an internal balance perspective, generous stacking is the only answer that makes sense - and Barbarians are crippled due to their need to get close to the enemy, meaning from an external balance perspective, generous stacking is the only answer that makes sense. My best guess is the intent is that you work it like Xanathar's damage mods: add, then multiply.
At level 6 the Beast Barbarian gets Beastial Soul, which among other things, gives you this option: “When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.”
How would you compute your jump distance if you had the Jump spell cast upon your with that ability? Would it be:
A. (Base Jump distance + Athletics check) * 3
B. (Base Jump distance * 3) + Athletics check
Jump "triples" (multiplies by 3) your "jump distance". Bestial Soul, as you quoted, "extends" your "jump". The only rules we have are:
DM can always adjudicate.
Standard math is PEMDAS (multiply, then add).
Xanathar's rules for resolving simultaneous effects is active human decides (which could mean the answer depends on whose turn it is).
Xanathar's damage modifiers are reverse PEMDAS (add, then multiply).
So there's no RAW answer we can meaningfully give you - your DM has to arbitrarily decide on an answer. We don't even know if "jump distance" and "jump" contextually refer to the same value or not.
From a RAI/RAF perspective, there's absolutely no point to the jump option unless stacking effects on it can get you to a point where it's feasible to jump to where you need to be - meaning from an internal balance perspective, generous stacking is the only answer that makes sense - and Barbarians are crippled due to their need to get close to the enemy, meaning from an external balance perspective, generous stacking is the only answer that makes sense. My best guess is the intent is that you work it like Xanathar's damage mods: add, then multiply.
At level 6 the Beast Barbarian gets Beastial Soul, which among other things, gives you this option: “When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.”
How would you compute your jump distance if you had the Jump spell cast upon your with that ability? Would it be:
A. (Base Jump distance + Athletics check) * 3
B. (Base Jump distance * 3) + Athletics check
Jump "triples" (multiplies by 3) your "jump distance". Bestial Soul, as you quoted, "extends" your "jump". The only rules we have are:
DM can always adjudicate.
Standard math is PEMDAS (multiply, then add).
Xanathar's rules for resolving simultaneous effects is active human decides (which could mean the answer depends on whose turn it is).
Xanathar's damage modifiers are reverse PEMDAS (add, then multiply).
So there's no RAW answer we can meaningfully give you - your DM has to arbitrarily decide on an answer. We don't even know if "jump distance" and "jump" contextually refer to the same value or not.
From a RAI/RAF perspective, there's absolutely no point to the jump option unless stacking effects on it can get you to a point where it's feasible to jump to where you need to be - meaning from an internal balance perspective, generous stacking is the only answer that makes sense - and Barbarians are crippled due to their need to get close to the enemy, meaning from an external balance perspective, generous stacking is the only answer that makes sense. My best guess is the intent is that you work it like Xanathar's damage mods: add, then multiply.
At level 6 the Beast Barbarian gets Beastial Soul, which among other things, gives you this option: “When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.”
How would you compute your jump distance if you had the Jump spell cast upon your with that ability? Would it be:
A. (Base Jump distance + Athletics check) * 3
B. (Base Jump distance * 3) + Athletics check
Jump "triples" (multiplies by 3) your "jump distance". Bestial Soul, as you quoted, "extends" your "jump". The only rules we have are:
DM can always adjudicate.
Standard math is PEMDAS (multiply, then add).
Xanathar's rules for resolving simultaneous effects is active human decides (which could mean the answer depends on whose turn it is).
Xanathar's damage modifiers are reverse PEMDAS (add, then multiply).
So there's no RAW answer we can meaningfully give you - your DM has to arbitrarily decide on an answer. We don't even know if "jump distance" and "jump" contextually refer to the same value or not.
From a RAI/RAF perspective, there's absolutely no point to the jump option unless stacking effects on it can get you to a point where it's feasible to jump to where you need to be - meaning from an internal balance perspective, generous stacking is the only answer that makes sense - and Barbarians are crippled due to their need to get close to the enemy, meaning from an external balance perspective, generous stacking is the only answer that makes sense. My best guess is the intent is that you work it like Xanathar's damage mods: add, then multiply.
At level 6 the Beast Barbarian gets Beastial Soul, which among other things, gives you this option: “When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.”
How would you compute your jump distance if you had the Jump spell cast upon your with that ability? Would it be:
A. (Base Jump distance + Athletics check) * 3
B. (Base Jump distance * 3) + Athletics check
Jump "triples" (multiplies by 3) your "jump distance". Bestial Soul, as you quoted, "extends" your "jump". The only rules we have are:
DM can always adjudicate.
Standard math is PEMDAS (multiply, then add).
Xanathar's rules for resolving simultaneous effects is active human decides (which could mean the answer depends on whose turn it is).
Xanathar's damage modifiers are reverse PEMDAS (add, then multiply).
So there's no RAW answer we can meaningfully give you - your DM has to arbitrarily decide on an answer. We don't even know if "jump distance" and "jump" contextually refer to the same value or not.
From a RAI/RAF perspective, there's absolutely no point to the jump option unless stacking effects on it can get you to a point where it's feasible to jump to where you need to be - meaning from an internal balance perspective, generous stacking is the only answer that makes sense - and Barbarians are crippled due to their need to get close to the enemy, meaning from an external balance perspective, generous stacking is the only answer that makes sense. My best guess is the intent is that you work it like Xanathar's damage mods: add, then multiply.
At level 6 the Beast Barbarian gets Beastial Soul, which among other things, gives you this option: “When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.”
How would you compute your jump distance if you had the Jump spell cast upon your with that ability? Would it be:
A. (Base Jump distance + Athletics check) * 3
B. (Base Jump distance * 3) + Athletics check
Jump "triples" (multiplies by 3) your "jump distance". Bestial Soul, as you quoted, "extends" your "jump". The only rules we have are:
DM can always adjudicate.
Standard math is PEMDAS (multiply, then add).
Xanathar's rules for resolving simultaneous effects is active human decides (which could mean the answer depends on whose turn it is).
Xanathar's damage modifiers are reverse PEMDAS (add, then multiply).
So there's no RAW answer we can meaningfully give you - your DM has to arbitrarily decide on an answer. We don't even know if "jump distance" and "jump" contextually refer to the same value or not.
From a RAI/RAF perspective, there's absolutely no point to the jump option unless stacking effects on it can get you to a point where it's feasible to jump to where you need to be - meaning from an internal balance perspective, generous stacking is the only answer that makes sense - and Barbarians are crippled due to their need to get close to the enemy, meaning from an external balance perspective, generous stacking is the only answer that makes sense. My best guess is the intent is that you work it like Xanathar's damage mods: add, then multiply.
Great answer - but is it X 2 again when I add my two levels of monk and drop a point of Ki to double it again? 😉
So a question that came up in my group was the Climb, Jump, and Swim abilities that are added they effect your bestial form right? So meaning you need to be raging in order to use them?
So a question that came up in my group was the Climb, Jump, and Swim abilities that are added they effect your bestial form right? So meaning you need to be raging in order to use them?
The Climbing, Jumping, or Swimming options of the Bestial Soul feature are chosen when you complete a rest and last until your next rest.
So a question that came up in my group was the Climb, Jump, and Swim abilities that are added they effect your bestial form right? So meaning you need to be raging in order to use them?
No, the 6th-level feature has two separate effects. The Form of the Beast natural weapons counting as magical is one effect; gaining the Climbing, Jumping or Swimming bonus is the second. Nothing in that second effect indicates you need to be raging to use it -- you simply have it until you take your next rest and reset it
Compare it to the 10th-level Infectious Fury feature, which explicitly says, "When you hit a creature with your natural weapons while you are raging". There's no such phrase in Bestial Soul
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
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At level 6 the Beast Barbarian gets Beastial Soul, which among other things, gives you this option: “When you jump, you can make a Strength (Athletics) check and extend your jump by a number of feet equal to the check’s total. You can make this special check only once per turn.”
How would you compute your jump distance if you had the Jump spell cast upon your with that ability? Would it be:
A. (Base Jump distance + Athletics check) * 3
B. (Base Jump distance * 3) + Athletics check
B
Jump says "You touch a creature. The creature's jump distance is tripled until the spell ends." I'm guessing that means they multiple their base jumping speed by 3, and the athletics check is a bonus that you use to "extend your number" of feet that you jump. So that would probably be added at the end to "extend" it.
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Either one of these alone is probably enough for a barbarian to be able to jump their full move speed anyway.
Since 1 modifier applies statically and the other applies as a trigger ("when you jump"), I'd say B.
Assuming a STR of 18 × 3(jump) = 54 + at least 5 without athletics proficiency, that is a minimum standing long jump of 32 feet. Is your walking speed more than 30?
Movement speed is Normally 40 at level 6. With Dash or Haste, that could be 80. With Pounce on initiating rage, even more. So, movement speed isn’t as limiting as one might think.
Well, a 35-55 standing long jump isn't bad. And if you are dashing, just running jump for the full 60 feet minimum distance (maximum 70 feet with average or higher roll) is pretty good. And if you have 2 spellcasters or some potions, etc for more movement, then the max jump you are looking at here is 80 feet.
Jump "triples" (multiplies by 3) your "jump distance". Bestial Soul, as you quoted, "extends" your "jump". The only rules we have are:
So there's no RAW answer we can meaningfully give you - your DM has to arbitrarily decide on an answer. We don't even know if "jump distance" and "jump" contextually refer to the same value or not.
From a RAI/RAF perspective, there's absolutely no point to the jump option unless stacking effects on it can get you to a point where it's feasible to jump to where you need to be - meaning from an internal balance perspective, generous stacking is the only answer that makes sense - and Barbarians are crippled due to their need to get close to the enemy, meaning from an external balance perspective, generous stacking is the only answer that makes sense. My best guess is the intent is that you work it like Xanathar's damage mods: add, then multiply.
Great answer - but is it X 2 again when I add my two levels of monk and drop a point of Ki to double it again? 😉
This looks like the correct answer.
So a question that came up in my group was the Climb, Jump, and Swim abilities that are added they effect your bestial form right? So meaning you need to be raging in order to use them?
The Climbing, Jumping, or Swimming options of the Bestial Soul feature are chosen when you complete a rest and last until your next rest.
"When you finish a short or long rest, choose one of the following benefits, which lasts until you finish your next short or long rest:" - https://www.dndbeyond.com/sources/tcoe/barbarian#BestialSoul
No, the 6th-level feature has two separate effects. The Form of the Beast natural weapons counting as magical is one effect; gaining the Climbing, Jumping or Swimming bonus is the second. Nothing in that second effect indicates you need to be raging to use it -- you simply have it until you take your next rest and reset it
Compare it to the 10th-level Infectious Fury feature, which explicitly says, "When you hit a creature with your natural weapons while you are raging". There's no such phrase in Bestial Soul
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)