The wording for the shove part of the telekinetic feat;
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.
If a casters DC is 15 but they have an item that boosts it to 16, an amulet of the devout for example, would this affect the DC of the strength save from the shove? I ask because the wording appears to be written in a way that non-casters who take the feat know what the DC is, but it seems odd to have a caster with a different DC for a feat than their usual casting score.
The wording for the shove part of the telekinetic feat;
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.
If a casters DC is 15 but they have an item that boosts it to 16, an amulet of the devout for example, would this affect the DC of the strength save from the shove? I ask because the wording appears to be written in a way that non-casters who take the feat know what the DC is, but it seems odd to have a caster with a different DC for a feat than their usual casting score.
The feat tells you what it does. You then need to see if the magic item changes that. Amulet of the devout gives you a bonus to the saving throw DCs of your spells. A telekinetic shove is not a spell and therefore does not get a bonus from the amulet. It isn't just feats, I have a light cleric with an amulet of the devout which does not get a bonus to her Radiance of the Dawn channel divinity.
Of course your DM is able to homebrew something different.
An Ioun stone of mastery however increases your proficiency bonus and therefore would increase the DC of your telekinetic shove.
If the rule instead said “the DC is equal to your Cleric spell save DC,” then the Amulet of the Devout might have applied. The feat instead specifically includes a calculation to be used, so the amulet has no bearing.
The wording for the shove part of the telekinetic feat;
As a bonus action, you can try to telekinetically shove one creature you can see within 30 feet of you. When you do so, the target must succeed on a Strength saving throw (DC 8 + your proficiency bonus + the ability modifier of the score increased by this feat) or be moved 5 feet toward or away from you. A creature can willingly fail this save.
If a casters DC is 15 but they have an item that boosts it to 16, an amulet of the devout for example, would this affect the DC of the strength save from the shove? I ask because the wording appears to be written in a way that non-casters who take the feat know what the DC is, but it seems odd to have a caster with a different DC for a feat than their usual casting score.
The feat tells you what it does. You then need to see if the magic item changes that. Amulet of the devout gives you a bonus to the saving throw DCs of your spells. A telekinetic shove is not a spell and therefore does not get a bonus from the amulet. It isn't just feats, I have a light cleric with an amulet of the devout which does not get a bonus to her Radiance of the Dawn channel divinity.
Of course your DM is able to homebrew something different.
An Ioun stone of mastery however increases your proficiency bonus and therefore would increase the DC of your telekinetic shove.
The clerics Channel divinity description actually explicitly says it’s options that use saves use spell save DC.
but yes spell save DC is not used for the telekinetic feats push.
RAW, no. It's not your spell save DC, it's a separate DC specifically for this effect, which isn't magical.
It absolutely 100% is magical. It just isn't Magical.
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I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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The wording for the shove part of the telekinetic feat;
If a casters DC is 15 but they have an item that boosts it to 16, an amulet of the devout for example, would this affect the DC of the strength save from the shove? I ask because the wording appears to be written in a way that non-casters who take the feat know what the DC is, but it seems odd to have a caster with a different DC for a feat than their usual casting score.
The feat tells you what it does. You then need to see if the magic item changes that. Amulet of the devout gives you a bonus to the saving throw DCs of your spells. A telekinetic shove is not a spell and therefore does not get a bonus from the amulet. It isn't just feats, I have a light cleric with an amulet of the devout which does not get a bonus to her Radiance of the Dawn channel divinity.
Of course your DM is able to homebrew something different.
An Ioun stone of mastery however increases your proficiency bonus and therefore would increase the DC of your telekinetic shove.
My read is that this is not a spell, so item would not apply. I could see a generous DM ruling otherwise, but I'd say no.
RAW, no. It's not your spell save DC, it's a separate DC specifically for this effect, which isn't magical.
The Amulet of the Devout grant a bonus to the saving throw DCs of your spells, which the Telekinetic feat is not, so it shouldn't apply to it.
If the rule instead said “the DC is equal to your Cleric spell save DC,” then the Amulet of the Devout might have applied. The feat instead specifically includes a calculation to be used, so the amulet has no bearing.
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The clerics Channel divinity description actually explicitly says it’s options that use saves use spell save DC.
but yes spell save DC is not used for the telekinetic feats push.
It absolutely 100% is magical. It just isn't Magical.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.