Scenario: Our Bard casts Leomund's Tiny Hut and my familiar is inside the hut during the casting.
Question 1: Can my familiar physically move in and out of the hut at will? From the Find Familiar spell: "Creatures and objects within the dome when you cast this spell can move through it freely. " The relevant issue would be that the familiar is a "magical" creature, but my personal emphasis is that since it's a "creature" it should still work.
Question 2: If while I am in the hut I send the familiar to the pocket dimension, can I have it exit the pocket dimension outside the hut? From the Find Familiar spell: "Spells and other magical effects can’t extend through the dome or be cast through it."
Question 3: Can I communicate with my familiar telepathically and/or see/hear through its senses while it is outside and I am inside?
1: "You gain the service of a familiar, a spirit that takes an animal form you choose ... though it is a celestial, fey, or fiend (your choice) instead of a beast." All of these describe a type of creature, as such would be fine under constraints of Leomund's Tiny Hut.
2: The pocket dimension is located somewhere within 30 ft. of you, however the hut has a radius of 10 ft. As such, I would be inclined to say that the hut would bar opening the portal outside of its confines.
3: This is a bit of a grey area, telepathy is technically not a magical thing, it's a form of communication/language. Though you are gaining the telepathic bond because of a magical spell, the act itself is not magical, as such I feel it would work outside/through the hut.
Is the breath weapon of a dragon magical? If you cast antimagic field, don armor of invulnerability, or use another feature of the game that protects against magical or non-magical effects, you might ask yourself, “Will this protect me against a dragon’s breath?” The breath weapon of a typical dragon isn’t considered magical, so antimagic field won’t help you but armor of invulnerability will.
You might be thinking, “Dragons seem pretty magical to me.” And yes, they are extraordinary! Their description even says they’re magical. But our game makes a distinction between two types of magic:
the background magic that is part of the D&D multiverse’s physics and the physiology of many D&D creatures
the concentrated magical energy that is contained in a magic item or channeled to create a spell or other focused magical effect
In D&D, the first type of magic is part of nature. It is no more dispellable than the wind. A monster like a dragon exists because of that magic-enhanced nature. The second type of magic is what the rules are concerned about. When a rule refers to something being magical, it’s referring to that second type. Determining whether a game feature is magical is straightforward. Ask yourself these questions about the feature:
Is it a magic item?
Is it a spell? Or does it let you create the effects of a spell that’s mentioned in its description?
Is it a spell attack?
Is it fueled by the use of spell slots?
Does its description say it’s magical?
If your answer to any of those questions is yes, the feature is magical. Let’s look at a white dragon’s Cold Breath and ask ourselves those questions. First, Cold Breath isn’t a magic item. Second, its description mentions no spell. Third, it’s not a spell attack. Fourth, the word “magical” appears nowhere in its description. Our conclusion: Cold Breath is not considered a magical game effect, even though we know that dragons are amazing, supernatural beings.
If we abide by those principles, the game feature of telepathic communication, as well as that of opening the pocket dimension, are both game features granted by the description of a spell, and as such, would both be features which would be blocked by effects which block magic, such as the tiny hut.
Note that telepathy In General would not be blocked, if it was say from your familiar being in the form of a Pseudodragon, using its more general and limited form of telepathy, which also would work for anyone else inside the hut. The same would be true of the telepathy of say an Otyugh, friendly or not, but the telepathy granted by Rary's Telepathic Bond would be blocked, since it's a feature granted by a spell effect. Hopefully that makes sense!
(Note all of this applies to the game features, or abilities, granted by Find Familiar. The creature, the spirit in the form of whatever, which exists on this plane, is no more blocked from passing through than any other summoned creature would be, which is to say, not at all. Once on this plane they are not a spell or spell effect, they are creatures, and to be affected differently than any other creature they'd need to be specifically called out as being affected, as is the case with Antimagic Field, for example)
Actually I'm going to slightly disagree- here is a quote from Matthias from the Black Forest:
I get the argument, and as I gave over previously it's kind of grey:
I tend to err on the side of the player, so I'd have let the telepathic communication work. Looking at your argument I could see that being just as viable, and reasonable.
I would say no you can't cast touch spells through your familiar who's outside the hut, but it's largely irrelevant anyway. Most of the time there's nothing stopping you from stepping outside the hut, casting your spell, then stepping back in (unless you're the one casting the hut anyway).
Scenario: Our Bard casts Leomund's Tiny Hut and my familiar is inside the hut during the casting.
Question 1: Can my familiar physically move in and out of the hut at will? From the Find Familiar spell: "Creatures and objects within the dome when you cast this spell can move through it freely. " The relevant issue would be that the familiar is a "magical" creature, but my personal emphasis is that since it's a "creature" it should still work.
Question 2: If while I am in the hut I send the familiar to the pocket dimension, can I have it exit the pocket dimension outside the hut? From the Find Familiar spell: "Spells and other magical effects can’t extend through the dome or be cast through it."
Question 3: Can I communicate with my familiar telepathically and/or see/hear through its senses while it is outside and I am inside?
1: "You gain the service of a familiar, a spirit that takes an animal form you choose ... though it is a celestial, fey, or fiend (your choice) instead of a beast." All of these describe a type of creature, as such would be fine under constraints of Leomund's Tiny Hut.
2: The pocket dimension is located somewhere within 30 ft. of you, however the hut has a radius of 10 ft. As such, I would be inclined to say that the hut would bar opening the portal outside of its confines.
3: This is a bit of a grey area, telepathy is technically not a magical thing, it's a form of communication/language. Though you are gaining the telepathic bond because of a magical spell, the act itself is not magical, as such I feel it would work outside/through the hut.
Thanks!
Actually I'm going to slightly disagree- here is a quote from Matthias from the Black Forest:
I get the argument, and as I gave over previously it's kind of grey:
I tend to err on the side of the player, so I'd have let the telepathic communication work. Looking at your argument I could see that being just as viable, and reasonable.
so can i cast touch spells through my familiar inside Leomund's Tiny Hut?
I would say no you can't cast touch spells through your familiar who's outside the hut, but it's largely irrelevant anyway. Most of the time there's nothing stopping you from stepping outside the hut, casting your spell, then stepping back in (unless you're the one casting the hut anyway).