We're really discussing the shorter distance falls. The ones that are "instant."I'm not sure why you're hung up on the 500ft per round stuff. No one here disagrees about how that works. But you keep referring to it. We're really discussing the shorter distance falls. The ones that are "instant."
What shorter distance? In XGE Optional Rate of Falling rules you ''you instantly descend up to 500 feet.''' There is no other reference to distance or the word ''instantly'' in any of the falling rules in XGE or PHB.. Can you quote what rule your basing your argument then?
You keep talking about the over 500ft falls... idk, maybe you've mixed them up.
Please answer the question
Relevant portions of the rule has been quoted numerous times already. Please read what has already been provided instead of demanding it be provided yet again.
Here is the full rule from XGtE:
"Rate of Falling
The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls, perhaps on the back of a griffon or on board an airship? Realistically, a fall from such a height can take more than a few seconds, extending past the end of the turn when the fall occurred. If you’d like high-altitude falls to be properly time-consuming, use the following optional rule.
When you fall from a great height, you instantly descend up to 500 feet. If you’re still falling on your next turn, you descend up to 500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted."
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
the reaction happens after its trigger completes, unless the description of the reaction explicitly says otherwise
What's the source of that quote? It may be the original intent of the writers, but it wasn't followed -- for example, absorb elements does not specify that it interrupts.
the reaction happens after its trigger completes, unless the description of the reaction explicitly says otherwise
What's the source of that quote? It may be the original intent of the writers, but it wasn't followed -- for example, absorb elements does not specify that it interrupts.
Absorb elements specifies the "triggering damage". So yes it does.
feather fall lacks any wording in it that references the trigger whatsoever.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
We're really discussing the shorter distance falls. The ones that are "instant."I'm not sure why you're hung up on the 500ft per round stuff. No one here disagrees about how that works. But you keep referring to it. We're really discussing the shorter distance falls. The ones that are "instant."
What shorter distance? In XGE Optional Rate of Falling rules you ''you instantly descend up to 500 feet.''' There is no other reference to distance or the word ''instantly'' in any of the falling rules in XGE or PHB.. Can you quote what rule your basing your argument then?
You keep talking about the over 500ft falls... idk, maybe you've mixed them up.
Please answer the question
Relevant portions of the rule has been quoted numerous times already. Please read what has already been provided instead of demanding it be provided yet again.
Here is the full rule from XGtE:
"Rate of Falling
The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls, perhaps on the back of a griffon or on board an airship? Realistically, a fall from such a height can take more than a few seconds, extending past the end of the turn when the fall occurred. If you’d like high-altitude falls to be properly time-consuming, use the following optional rule.
When you fall from a great height, you instantly descend up to 500 feet. If you’re still falling on your next turn, you descend up to 500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted."
I don't see shorter distance you mention discussing about, nor i see the word ''instantly'' appearing elsewhere than what i was saying, which is about Rate of Falling.saying ''you instantly descend up to 500 feet.''' ,
Can you quote what rule your basing your argument then? Since i'm duscussing those you don't appears to.
The Optional Rule: Rate of Falling essentially say that a fall not from high altitude - so less than 500 feet - take a few seconds since a fall from more altitude can take more than a few seconds. Knowing that reaction spell takes a fraction of a second, i don't see how you can even come to the conclusion that using such rules doesn't allow Feather Fall to affect your fall.
Reference like ''instantly descend'' or ''immediatelty drop'' serves more as timing than duration, real time reference show up later as few seconds, which is greater than a fraction of a second.
Rate of Falling: But what if a creature is at a high altitude when it falls, perhaps on the back of a griffon or on board an airship? Realistically, a fall from such a height can take more than a few seconds, extending past the end of the turn when the fall occurred. If you’d like high-altitude falls to be properly time-consuming, use the following optional rule.
The reaction timing is fine in this case. There is an asterisk in the Feather Fall description that describes the trigger. "When a creature falls".
When a creature falls, what is normally the effect? Wait! It doesn't matter because when a creature falls I react to that. The effect of the fall is replaced. That's how reactions work, it's as simple as that.
The reaction timing is fine in this case. There is an asterisk in the Feather Fall description that describes the trigger. "When a creature falls".
When a creature falls, what is normally the effect? Wait! It doesn't matter because when a creature falls I react to that. The effect of the fall is replaced. That's how reactions work, it's as simple as that.
When a creature falls. You fall from the first foot to the last foot. Then you land.
Thus the fall happens before the landing so no matter how short you call the fall there is still time to cast a reaction spell. Any reaction spell.
The spell does not say when a creature lands. Which would be after the fall.
Both of you perfectly describe how the rules for falling work by default. That's 100% correct.
But, if you decide to implement the optional rule about instant falls, you have changed the nature of falls and falls up to 500ft are now instant. One moment in time. A singular point. Before and after.
One side effect of that, is making feather fall stop working. Because the trigger, a fall. Is completed in one go. There isn't a start to the fall, because we're making the whole fall instant with the optional rule. So it all happens in a single point. So the only thing you can react to is the whole fall, not the start of it. Because there isn't a "start" to something that happens all at one single moment. Only the whole fall can be reacted to, and is the "fall" you react to in "when a creature falls".
Unfortunately, when a creature falls... is, in this case, not a great time to be targeting "falling" creatures. Because there never are falling creatures.
The creature instantly transitions from pre-fall to post-fall.
So: Creature ---> Fallen (aka Prone) Creature.
Yes, without the optional "instant" fall rules creature most certainly transition into falling.
So: Creature ---> Falling Creature ---> Fallen (aka Prone) Creature
So, either you're not applyijg rhe optional rule. Which, great! It isn't a well written rule! Or, you accept that because the instant fall is instant, there is never a point where the creature are fall"ing".
Let's look at this another way. Verb tense. I know I know, grammar, eww. But it is important because the fact we need to target a "falling" creature is import to know what "falling" really, actually, means. The infinitive verb here is "fall". But when we are fall-ing we've switched to the present participle. That is the continuous present tense. It is the form of the verb that is used to describe action that is ongoing. Ongoing.
Contrast that to the trigger. When a creature "falls." This is a simple present tense of the infinitive "fall". This describes the transition "into" the action.
Normally, because we have no artificial constraints on how falls function, we can see that normally when a creature falls, they transition into the act of falling, when then ends when they hit the ground into haven fallen. A start, a middle, and an end.
But then we decide to muck this up and force falls to be instant events with the optional rule. Now there is only a single point in time for falls. This means there is no "ongoing" tense we can apply that is even valid. Because there is no "during" an instant event. Only before it and after it. So there is never a fall"ing" creature.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
The Optional Rule: Rate of Falling essentially say that a fall not from high altitude - so less than 500 feet - take a few seconds since a fall from more altitude can take more than a few seconds. Knowing that reaction spell takes a fraction of a second, i don't see how you can even come to the conclusion that using such rules doesn't allow Feather Fall to affect your fall.
Reference like ''instantly descend'' or ''immediatelty drop'' serves more as timing than duration, real time reference show up later as few seconds, which is greater than a fraction of a second.
Rate of Falling: But what if a creature is at a high altitude when it falls, perhaps on the back of a griffon or on board an airship? Realistically, a fall from such a height can take more than a few seconds, extending past the end of the turn when the fall occurred. If you’d like high-altitude falls to be properly time-consuming, use the following optional rule.
You still mixing up falls for greater than 500ft with falls of under 500ft and I'm not sure why. The whole thing was quoted please reference it.
When it talks about falls taking several seconds it is talking about falls greater than 500ft. Please, reread the rule.
The only thing it says about the duration of these shorter, sub-500ft falls is that they're immediate and instant.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Wouldn't it have been nice if someone read these new books before publishing them and corrected the obvious mistakes.
I also hate continuity problems in movies and TV shows.
So instead of debating this small problem just ignore the optional rule. It is optional. If you find anyone using as you describe warn them of the problem.
But, if you decide to implement the optional rule about instant falls, you have changed the nature of falls and falls up to 500ft are now instant. One moment in time. A singular point. Before and after.
One side effect of that, is making feather fall stop working. Because the trigger, a fall. Is completed in one go.
Your freasoning fail to account for reaction timing; Feather Fall is a reaction spell with the trigger of when you or a creature within 60 feet of you falls, which takes effect before the trigger completes and that has for effect to have the falling creature's rate of descent slows to 60 feet per round until the spell ends.
Reaction Timing: Certain game features let you take a special action, called a reaction, in response to some event. Making opportunity attacks and casting the shield spell are two typical uses of reactions. If you’re unsure when a reaction occurs in relation to its trigger, here’s the rule: the reaction happens after its trigger completes, unless the description of the reaction explicitly says otherwise.
Wouldn't it have been nice if someone read these new books before publishing them and corrected the obvious mistakes.
I also hate continuity problems in movies and TV shows.
So instead of debating this small problem just ignore the optional rule. It is optional. If you find anyone using as you describe warn them of the problem.
There really is no obvious mistake, the rule from Xanathar's and the timing of Feather Fall are both pretty clear and they interact just fine, as has been stated many times here. The way 5e rules are written leave room for this kind of multiple-page pedantry, but it's safe to ignore all that and use your common sense. Arguing about obvious things like this is just a hobby for some people, don't take it too seriously.
Both of you perfectly describe how the rules for falling work by default. That's 100% correct.
But, if you decide to implement the optional rule about instant falls, you have changed the nature of falls and falls up to 500ft are now instant. One moment in time. A singular point. Before and after.
One side effect of that, is making feather fall stop working. Because the trigger, a fall. Is completed in one go. There isn't a start to the fall, because we're making the whole fall instant with the optional rule. So it all happens in a single point. So the only thing you can react to is the whole fall, not the start of it. Because there isn't a "start" to something that happens all at one single moment. Only the whole fall can be reacted to, and is the "fall" you react to in "when a creature falls".
Incorrect. The effect of the fall is completed in one go. The trigger is the event which causes the effect to occur. There is a trigger and that creates an effect. That's what the word trigger means in the rules for Reactions that has been quoted several times now. Stubbornly refusing to believe it doesn't make it any less true.
But, if you decide to implement the optional rule about instant falls, you have changed the nature of falls and falls up to 500ft are now instant. One moment in time. A singular point. Before and after.
One side effect of that, is making feather fall stop working. Because the trigger, a fall. Is completed in one go.
Your freasoning fail to account for reaction timing; Feather Fall is a reaction spell with the trigger of when you or a creature within 60 feet of you falls, which takes effect before the trigger completes and that has for effect to have the falling creature's rate of descent slows to 60 feet per round until the spell ends.
Nothing in the spell says it takes place before the trigger completes. In fact, what you just quotes says that unless it explicitly says otherwise, reactions happen after the trigger completes. This:
Reaction Timing: Certain game features let you take a special action, called a reaction, in response to some event. Making opportunity attacks and casting the shield spell are two typical uses of reactions. If you’re unsure when a reaction occurs in relation to its trigger, here’s the rule: the reaction happens after its trigger completes, unless the description of the reaction explicitly says otherwise.
The rule you're quoting here tells you reactions happen after their trigger completes.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Both of you perfectly describe how the rules for falling work by default. That's 100% correct.
But, if you decide to implement the optional rule about instant falls, you have changed the nature of falls and falls up to 500ft are now instant. One moment in time. A singular point. Before and after.
One side effect of that, is making feather fall stop working. Because the trigger, a fall. Is completed in one go. There isn't a start to the fall, because we're making the whole fall instant with the optional rule. So it all happens in a single point. So the only thing you can react to is the whole fall, not the start of it. Because there isn't a "start" to something that happens all at one single moment. Only the whole fall can be reacted to, and is the "fall" you react to in "when a creature falls".
Incorrect. The effect of the fall is completed in one go. The trigger is the event which causes the effect to occur. There is a trigger and that creates an effect. That's what the word trigger means in the rules for Reactions that has been quoted several times now. Stubbornly refusing to believe it doesn't make it any less true.
You're ignoring the part of the optional rule that refutes your hypothesis.
"The rule for falling assumes that a creature immediately drops the entire distance when it falls."
It isn't trigger->effect. It is one singular event. A "fall" happens all at once with this optional rule.
It sounds to me like people just aren't using this optional rule. You certainly aren't.
Which is good! It is poorly written.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
But, if you decide to implement the optional rule about instant falls, you have changed the nature of falls and falls up to 500ft are now instant. One moment in time. A singular point. Before and after.
One side effect of that, is making feather fall stop working. Because the trigger, a fall. Is completed in one go.
Your freasoning fail to account for reaction timing; Feather Fall is a reaction spell with the trigger of when you or a creature within 60 feet of you falls, which takes effect before the trigger completes and that has for effect to have the falling creature's rate of descent slows to 60 feet per round until the spell ends.
Nothing in the spell says it takes place before the trigger completes. In fact, what you just quotes says that unless it explicitly says otherwise, reactions happen after the trigger completes. This:
Reaction Timing: Certain game features let you take a special action, called a reaction, in response to some event. Making opportunity attacks and casting the shield spell are two typical uses of reactions. If you’re unsure when a reaction occurs in relation to its trigger, here’s the rule: the reaction happens after its trigger completes, unless the description of the reaction explicitly says otherwise.
The rule you're quoting here tells you reactions happen after their trigger completes.
False, Feather Fall 's reaction slow a falling creature's rate of descent to 60 feet per round so before the trigger complete. If it was happening after it there would be no fall to slow the rate of descent.
Wouldn't it have been nice if someone read these new books before publishing them and corrected the obvious mistakes.
I also hate continuity problems in movies and TV shows.
So instead of debating this small problem just ignore the optional rule. It is optional. If you find anyone using as you describe warn them of the problem.
There really is no obvious mistake, the rule from Xanathar's and the timing of Feather Fall are both pretty clear and they interact just fine, as has been stated many times here. The way 5e rules are written leave room for this kind of multiple-page pedantry, but it's safe to ignore all that and use your common sense. Arguing about obvious things like this is just a hobby for some people, don't take it too seriously.
Yeah, everone here knows how to rule it in practice, even if it requires a little freestyle interpretation. Typically when something has obvious Intent, or even just a well established traditional interpretation, that's what people go with in actual play. "Getting it right" isn't nearly as important as "having fun playing". And telling a player they can't cast feather fall to stop a fall ain't going to be a "fun time".
I know I just originally posted because I thought it was a curiosity of phrasing, that, technically speaking, the optional rule makes the spell target an invalid target. I was expecting more of a "huh neat" response not some serious debate of whether the book means what it says it means. This isn't even an issue that would actually impact anyone's gameplay. But I'll discuss curious wording all day long, so here we are.
Rollback Post to RevisionRollBack
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
But, if you decide to implement the optional rule about instant falls, you have changed the nature of falls and falls up to 500ft are now instant. One moment in time. A singular point. Before and after.
One side effect of that, is making feather fall stop working. Because the trigger, a fall. Is completed in one go.
Your freasoning fail to account for reaction timing; Feather Fall is a reaction spell with the trigger of when you or a creature within 60 feet of you falls, which takes effect before the trigger completes and that has for effect to have the falling creature's rate of descent slows to 60 feet per round until the spell ends.
Nothing in the spell says it takes place before the trigger completes. In fact, what you just quotes says that unless it explicitly says otherwise, reactions happen after the trigger completes. This:
Reaction Timing: Certain game features let you take a special action, called a reaction, in response to some event. Making opportunity attacks and casting the shield spell are two typical uses of reactions. If you’re unsure when a reaction occurs in relation to its trigger, here’s the rule: the reaction happens after its trigger completes, unless the description of the reaction explicitly says otherwise.
The rule you're quoting here tells you reactions happen after their trigger completes.
False, Feather Fall 's reaction slow a falling creature's rate of descent to 60 feet per round so before the trigger complete. If it was happening after it there would be no fall to slow the rate of descent.
Yeah, unfortunately it just targets "falling creatures" generally. Not the "triggering creature and up to 4 other falling creatures" like it probably should have said it targets.
If it said it targetted the triggering creatured you'd be 100% correct. Because that would it be explicitly specified. As the timing rule requires.
But it doesn't. So the effect is after the trigger completes.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
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Relevant portions of the rule has been quoted numerous times already. Please read what has already been provided instead of demanding it be provided yet again.
Here is the full rule from XGtE:
"Rate of Falling
The rule for falling assumes that a creature immediately drops the entire distance when it falls. But what if a creature is at a high altitude when it falls, perhaps on the back of a griffon or on board an airship? Realistically, a fall from such a height can take more than a few seconds, extending past the end of the turn when the fall occurred. If you’d like high-altitude falls to be properly time-consuming, use the following optional rule.
When you fall from a great height, you instantly descend up to 500 feet. If you’re still falling on your next turn, you descend up to 500 feet at the end of that turn. This process continues until the fall ends, either because you hit the ground or the fall is otherwise halted."
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
What's the source of that quote? It may be the original intent of the writers, but it wasn't followed -- for example, absorb elements does not specify that it interrupts.
Absorb elements specifies the "triggering damage". So yes it does.
feather fall lacks any wording in it that references the trigger whatsoever.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
No it doesn't. It specifies the "triggering damage type". It doesn't specify that the resistance works against the triggering damage itself.
I don't see shorter distance you mention discussing about, nor i see the word ''instantly'' appearing elsewhere than what i was saying, which is about Rate of Falling.saying ''you instantly descend up to 500 feet.''' ,
Can you quote what rule your basing your argument then? Since i'm duscussing those you don't appears to.
The Optional Rule: Rate of Falling essentially say that a fall not from high altitude - so less than 500 feet - take a few seconds since a fall from more altitude can take more than a few seconds. Knowing that reaction spell takes a fraction of a second, i don't see how you can even come to the conclusion that using such rules doesn't allow Feather Fall to affect your fall.
Reference like ''instantly descend'' or ''immediatelty drop'' serves more as timing than duration, real time reference show up later as few seconds, which is greater than a fraction of a second.
The reaction timing is fine in this case. There is an asterisk in the Feather Fall description that describes the trigger. "When a creature falls".
When a creature falls, what is normally the effect? Wait! It doesn't matter because when a creature falls I react to that. The effect of the fall is replaced. That's how reactions work, it's as simple as that.
When a creature falls.
You fall from the first foot to the last foot. Then you land.
Thus the fall happens before the landing so no matter how short you call the fall there is still time to cast a reaction spell. Any reaction spell.
The spell does not say when a creature lands. Which would be after the fall.
Both of you perfectly describe how the rules for falling work by default. That's 100% correct.
But, if you decide to implement the optional rule about instant falls, you have changed the nature of falls and falls up to 500ft are now instant. One moment in time. A singular point. Before and after.
One side effect of that, is making feather fall stop working. Because the trigger, a fall. Is completed in one go. There isn't a start to the fall, because we're making the whole fall instant with the optional rule. So it all happens in a single point. So the only thing you can react to is the whole fall, not the start of it. Because there isn't a "start" to something that happens all at one single moment. Only the whole fall can be reacted to, and is the "fall" you react to in "when a creature falls".
Unfortunately, when a creature falls... is, in this case, not a great time to be targeting "falling" creatures. Because there never are falling creatures.
The creature instantly transitions from pre-fall to post-fall.
So: Creature ---> Fallen (aka Prone) Creature.
Yes, without the optional "instant" fall rules creature most certainly transition into falling.
So: Creature ---> Falling Creature ---> Fallen (aka Prone) Creature
So, either you're not applyijg rhe optional rule. Which, great! It isn't a well written rule! Or, you accept that because the instant fall is instant, there is never a point where the creature are fall"ing".
Let's look at this another way. Verb tense. I know I know, grammar, eww. But it is important because the fact we need to target a "falling" creature is import to know what "falling" really, actually, means. The infinitive verb here is "fall". But when we are fall-ing we've switched to the present participle. That is the continuous present tense. It is the form of the verb that is used to describe action that is ongoing. Ongoing.
Contrast that to the trigger. When a creature "falls." This is a simple present tense of the infinitive "fall". This describes the transition "into" the action.
Normally, because we have no artificial constraints on how falls function, we can see that normally when a creature falls, they transition into the act of falling, when then ends when they hit the ground into haven fallen. A start, a middle, and an end.
But then we decide to muck this up and force falls to be instant events with the optional rule. Now there is only a single point in time for falls. This means there is no "ongoing" tense we can apply that is even valid. Because there is no "during" an instant event. Only before it and after it. So there is never a fall"ing" creature.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You still mixing up falls for greater than 500ft with falls of under 500ft and I'm not sure why. The whole thing was quoted please reference it.
When it talks about falls taking several seconds it is talking about falls greater than 500ft. Please, reread the rule.
The only thing it says about the duration of these shorter, sub-500ft falls is that they're immediate and instant.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Wouldn't it have been nice if someone read these new books before publishing them and corrected the obvious mistakes.
I also hate continuity problems in movies and TV shows.
So instead of debating this small problem just ignore the optional rule. It is optional. If you find anyone using as you describe warn them of the problem.
Your freasoning fail to account for reaction timing; Feather Fall is a reaction spell with the trigger of when you or a creature within 60 feet of you falls, which takes effect before the trigger completes and that has for effect to have the falling creature's rate of descent slows to 60 feet per round until the spell ends.
There really is no obvious mistake, the rule from Xanathar's and the timing of Feather Fall are both pretty clear and they interact just fine, as has been stated many times here. The way 5e rules are written leave room for this kind of multiple-page pedantry, but it's safe to ignore all that and use your common sense. Arguing about obvious things like this is just a hobby for some people, don't take it too seriously.
I enjoy it though.
Maybe it's easier to see the parallel if written one above the other?
When you fall from a great height, you instantly descend up to 500 feet.
When you or a creature within 60 feet of you falls, you take 1 Reaction instantly.
When a trigger occurs, there is an effect.
Incorrect. The effect of the fall is completed in one go. The trigger is the event which causes the effect to occur. There is a trigger and that creates an effect. That's what the word trigger means in the rules for Reactions that has been quoted several times now. Stubbornly refusing to believe it doesn't make it any less true.
Nothing in the spell says it takes place before the trigger completes. In fact, what you just quotes says that unless it explicitly says otherwise, reactions happen after the trigger completes. This:
The rule you're quoting here tells you reactions happen after their trigger completes.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
You're ignoring the part of the optional rule that refutes your hypothesis.
"The rule for falling assumes that a creature immediately drops the entire distance when it falls."
It isn't trigger->effect. It is one singular event. A "fall" happens all at once with this optional rule.
It sounds to me like people just aren't using this optional rule. You certainly aren't.
Which is good! It is poorly written.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
False, Feather Fall 's reaction slow a falling creature's rate of descent to 60 feet per round so before the trigger complete. If it was happening after it there would be no fall to slow the rate of descent.
Yeah, everone here knows how to rule it in practice, even if it requires a little freestyle interpretation. Typically when something has obvious Intent, or even just a well established traditional interpretation, that's what people go with in actual play. "Getting it right" isn't nearly as important as "having fun playing". And telling a player they can't cast feather fall to stop a fall ain't going to be a "fun time".
I know I just originally posted because I thought it was a curiosity of phrasing, that, technically speaking, the optional rule makes the spell target an invalid target. I was expecting more of a "huh neat" response not some serious debate of whether the book means what it says it means. This isn't even an issue that would actually impact anyone's gameplay. But I'll discuss curious wording all day long, so here we are.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.
Yeah, unfortunately it just targets "falling creatures" generally. Not the "triggering creature and up to 4 other falling creatures" like it probably should have said it targets.
If it said it targetted the triggering creatured you'd be 100% correct. Because that would it be explicitly specified. As the timing rule requires.
But it doesn't. So the effect is after the trigger completes.
I'm probably laughing.
It is apparently so hard to program Aberrant Mind and Clockwork Soul spell-swapping into dndbeyond they had to remake the game without it rather than implement it.